• Title/Summary/Keyword: voronoi diagram

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Mosaics using Adaptive Tile Size (적응적 타일크기를 이용한 모자이크)

  • Han, Myoung-Hun;Yoon, Kyung-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.167-171
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    • 2007
  • 본 논문에서는 타일의 크기를 적응적으로 결정하는 모자이크 방법을 제안한다. 우리는 이미지에서 에지(Edge)를 추출한 뒤, 결과 영상이 이 에지 정보를 보존하고, 각 타일들이 이 에지를 따르도록 한다. 에지 정보를 보존 하기 위하여 무게중심 보로노이 다이어그램(CVD: Centroidal Voronoi Diagram)을 계산할때 에지 회피기법을 적용하며, 에지를 따르는 타일을 생성하기 위하여 에지를 따르는 방향과 맨해튼 거리(manhattan distance)가 적용된 무게중심 보로노이 다이어그램을 사용한다. 이때, 우리는 그래픽 처리 장치(GPU: Graphics Processing Unit)를 이용하여 방향맵이나 보로노이 다이어그램을 더욱 빠르게 구할 수 있다. 우리는 타일의 크기를 각 보로노이 영역의 넓이에 비례하게 정함으로써, 기존의 모자이크 방법들이 해결하고자 했던 타일의 겹침 문제와 타일간의 빈 공간 문제를 개선하였다.

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RADIO-CINTROLLED HELICOPTER USE FOR DIRECT SEEDING RICE RADDY;FIELD OPERATIONS AND ESTIMATION

  • Horio, Hisashi;Hirose, Yasumasa;Kobayashi, Nobuya;Matsui, Noriyoshi
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1996.06c
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    • pp.987-995
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    • 1996
  • The time components of the operations were investigated on the rice paddy field operations by radio controlled helicopter. The net time of operations, seeding and application, were less than a quarter of the required total time in the field of 1 ha. The most interesting is how to decrease the time of hop-off and landing. In this paper the seeding density itself is taken under a new look and its describing method is discussed. Voronoi diagram was introduced to consider individual plant of rice paddy. Extremely wide ranges of the distribution of seeding density are not supposed by the common indexes based on the concept of mean values and discussed on the aggregate of plants.

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The New Area Subdivision and Shadow Generation Algorithms for Colored Paper Mosaic Rendering (새로운 색종이 모자이크 모양 결정과 입체감 생성 알고리즘에 관한 연구)

  • Seo, SangHyun;Kang, DaeWook;Park, YoungSub;Yoon, Kyunghyun
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.11-19
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    • 2001
  • This paper proposes a colored paper mosaic rendering technique based on image segmentation that can automatically generate torn and tagged colored paper mosaic effect. and 3D effect that come about in human-made mosaic work can be represented by generating shadow using difference of paper thickness. Previous method did not produce satisfactory results due to the ineffectiveness of having to use pieces of the same size. The proposed two methods for determination of paper shape and location that are based on segmentation can subdivide image area by considering characteristics of image. The first method is to generate Voronoi polygon after subdividing the segmented image again using quad tree. And the second method is to apply the Voronoi diagram on each segmentation layer. Through these methods, the characteristic of the image is expressed in more detail than previous colored paper mosaic rendering method and these methods enable to produce image that is closer to human-made mosaic work.

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Fluid-structure interaction system predicting both internal pore pressure and outside hydrodynamic pressure

  • Hadzalic, Emina;Ibrahimbegovic, Adnan;Dolarevic, Samir
    • Coupled systems mechanics
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    • v.7 no.6
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    • pp.649-668
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    • 2018
  • In this paper, we present a numerical model for fluid-structure interaction between structure built of porous media and acoustic fluid, which provides both pore pressure inside porous media and hydrodynamic pressures and hydrodynamic forces exerted on the upstream face of the structure in an unified manner and simplifies fluid-structure interaction problems. The first original feature of the proposed model concerns the structure built of saturated porous medium whose response is obtained with coupled discrete beam lattice model, which is based on Voronoi cell representation with cohesive links as linear elastic Timoshenko beam finite elements. The motion of the pore fluid is governed by Darcy's law, and the coupling between the solid phase and the pore fluid is introduced in the model through Biot's porous media theory. The pore pressure field is discretized with CST (Constant Strain Triangle) finite elements, which coincide with Delaunay triangles. By exploiting Hammer quadrature rule for numerical integration on CST elements, and duality property between Voronoi diagram and Delaunay triangulation, the numerical implementation of the coupling results with an additional pore pressure degree of freedom placed at each node of a Timoshenko beam finite element. The second original point of the model concerns the motion of the outside fluid which is modeled with mixed displacement/pressure based formulation. The chosen finite element representations of the structure response and the outside fluid motion ensures for the structure and fluid finite elements to be connected directly at the common nodes at the fluid-structure interface, because they share both the displacement and the pressure degrees of freedom. Numerical simulations presented in this paper show an excellent agreement between the numerically obtained results and the analytical solutions.

A MapReduce-based kNN Join Query Processing Algorithm for Analyzing Large-scale Data (대용량 데이터 분석을 위한 맵리듀스 기반 kNN join 질의처리 알고리즘)

  • Lee, HyunJo;Kim, TaeHoon;Chang, JaeWoo
    • Journal of KIISE
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    • v.42 no.4
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    • pp.504-511
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    • 2015
  • Recently, the amount of data is rapidly increasing with the popularity of the SNS and the development of mobile technology. So, it has been actively studied for the effective data analysis schemes of the large amounts of data. One of the typical schemes is a Voronoi diagram based on kNN join algorithm (VkNN-join) using MapReduce. For two datasets R and S, VkNN-join can reduce the time of the join query processing involving big data because it selects the corresponding subset Sj for each Ri and processes the query with them. However, VkNN-join requires a high computational cost for constructing the Voronoi diagram. Moreover, the computational overhead of the VkNN-join is high because the number of the candidate cells increases as the value of the k increases. In order to solve these problems, we propose a MapReduce-based kNN-join query processing algorithm for analyzing the large amounts of data. Using the seed-based dynamic partitioning, our algorithm can reduce the overhead for constructing the index structure. Also, it can reduce the computational overhead to find the candidate partitions by selecting corresponding partitions with the average distance between two seeds. We show that our algorithm has better performance than the existing scheme in terms of the query processing time.

Grain-Based Distinct Element Modeling of Thermoshearing of Rock Fracture: DECOVALEX-2023 Task G (입자기반 개별요소모델을 이용한 암석 균열의 Thermoshearing 거동 해석: 국제공동연구 DECOVALEX-2023 Task G)

  • Jung-Wook, Park;Li, Zhuang;Jeong Seok, Yoon;Chan-Hee, Park;Changlun, Sun;Changsoo, Lee
    • Tunnel and Underground Space
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    • v.32 no.6
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    • pp.568-585
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    • 2022
  • In the present study, we proposed a numerical method for simulating thermally induced fracture slip using a grain-based distinct element model (GBDEM). As a part of DECOVALEX-2023, the thermo-mechanical loading test on a saw-cut rock fracture conducted at the Korea Institute of Civil Engineering and Building Technology was simulated. In the numerical model, the rock sample including a saw-cut fracture was represented as a group of random Voronoi polyhedra. Then, the coupled thermo-mechanical behavior of grains and their interfaces was calculated using 3DEC. The key concerns focused on the temperature evolution, thermally induced principal stress increment, and fracture normal and shear displacements under thermo-mechanical loading. The comparisons between laboratory experimental results and the numerical results revealed that the numerical model reasonably captured the heat transfer and heat loss characteristics of the rock specimen, the horizontal stress increment due to constrained displacement, and the progressive shear failure of the fracture. However, the onset of the fracture slip and the magnitudes of stress increment and fracture displacement showed discrepancies between the numerical and experimental results. We expect the numerical model to be enhanced by continuing collaboration and interaction with other research teams of DECOVALEX-2023 Task G and validated in further study.

[$L_1$] Shortest Paths with Isothetic Roads (축에 평행한 도로들이 놓여 있을 때의 $L_1$ 최단 경로)

  • Bae Sang Won;Kim Jae-Hoon;Chwa Kyung-Yong
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.976-978
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    • 2005
  • We present a nearly optimal ($O(\nu\;min(\nu,\;n)n\;log\;n)$ time and O(n) srace) algorithm that constructs a shortest path map with n isothetic roads of speed $\nu$ under the $L_1$ metric. The algorithm uses the continuous Dijkstra method and its efficiency is based on a new geometric insight; the minimum in-degree of any nearest neighbor graph for points with roads of speed $\nu$ is $\Theta(\nu\;min(\nu,\;n))$, which is first shown in this paper. Also, this algorithm naturally extends to the multi-source case so that the Voronoi diagram for m sites can be computed in $O(\nu\;min(\nu,\;n)(n+m)log(n+m))$ time and O(n+m) space, which is also nearly optimal.

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Computer Generated Color Paper Mosaic Rendering (자동화된 색종이 모자이크 렌더링)

  • Seo, Sang-Hyun;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.1
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    • pp.1-9
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    • 2002
  • Recently as it is growing concern about NPR(Non-Photorealistic Rendering), Several computer graphics researchers are studying to simulate conventional artistic expressions such as pen-and-ink illustrations, watercolor and impressionism technique. In the NPR it is important thing that someone can produce a representation looked like work drawn or manipulated people directly. In this paper we propose that the technique could make the mosaic work automatically, tore and tagged a paper by hands used to educational and artistical representation, we suggest various methods to express a shape and texture of paper tore by hands without using cutters or scissors.

Finding a Second Best Coverage Path (차선거리유지 경로찾기)

  • Na, Hyeon-Suk;Kim, Jung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.8
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    • pp.385-393
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    • 2008
  • The best coverage problem is finding a path whose worst distance to the sensor-set is the best among all paths. Instead, if the user stays close to its nearest two sensors, then the stability of the wireless connection may be guaranteed. So we consider the problem of finding a second best coverage path; given the sensor set U, a starting point s and a target point t, find a path whose worst distance to the second closest sensor is minimized. This paper presents an O(n logn) -time algorithm to find such a path. We also give experimental evidence showing that the connection to the sensor-set along a second best coverage path is more stable than that along the best coverage path.

Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.