• Title/Summary/Keyword: visual-audio

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A Study on the Exhibition Space Composition and the Exhibition Method of the Theme Museum in Jeju (제주지역 테마박물관의 전시공간구성과 전시방식에 관한 연구)

  • Hong, Ji-Ho;Park, Chul-Min
    • Korean Institute of Interior Design Journal
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    • v.17 no.5
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    • pp.115-122
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    • 2008
  • There are many ways to know the social and cultural level of each country. Among them, a museum are not only the best place to understand the history, the life style and the culture level. The most important constituent, which museum architecture has, are visitors, exhibition and communication between visitors. Exhibition space composition is the one of important things in museum architecture, and it's essential to show an intent of exhibition to visitors. This thesis has the purpose to provide the basic material through analyzing exhibition space composition and exhibition method of the theme museum and understanding the relativity of them so that the new theme museums can be designed in the Tight direction. So I chose the independence museum that opened within recent 10 years, finally middle & small size's theme museum were selected. The results from the case study are as follow. Firstly, the exhibition space unit of basic type and center-hall enter type had a one-way for gateway and used the exhibition of three or four faces. The exhibition space unit of around tile center-hall type and guidance type had the separated gateway and used the exhibition of one or two faces. Secondly, the exhibition method of selected museums was divided into the wall face type and the island type. The exhibition method of two faces mainly used in guidance type caused complicated visitor circulation. In that case, it seemed to be good that two walls were used alternately. Thirdly, there were visual type, audio-visual type, handling type and experiential type in the method of exhibition. The former two types were used mostly, and the latter two types were rarely used. Fourthly, the wall face type was inefficient for exhibition because given walls were supposed to be used. Therefore, it was more effective to use the wall face type and the island type together.

Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.377-383
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    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

Improvement of Lipreading Performance Using Gabor Filter for Ship Environment (선박 환경에서 Gabor 여파기를 적용한 입술 읽기 성능향상)

  • Shin, Do-Sung;Lee, Seong-Ro;Kwon, Jang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7C
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    • pp.598-603
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    • 2010
  • In this paper, we work for Lipreading using visual information for ship environment. Lipreading is studied for using image information including lips of a speaker at the existing speech recognition system. This technique is a compensation method to increase recognition rate decreasing remarkably in noisy circumstances. Proposed way improved the rate of recognition improving methode of preprocessing using the Gabor Filter for Ship Environment. The experiment were carried out under changing of light with time in the ship environment with lip image. For Comparing with recognition, make a compare with between method of lip region of interest (ROI) before Gabor filtering and after Gabor filtering. In the case of using method of lip ROI before Gabor filtering, the result of the experiments applying to the proposed ways recognition resulting in 44% of recognition.

LED Board Optimization Design for User-Friendly System Configuration (사용자 친화적 시스템 구성을 위한 LED 보드 최적화 설계)

  • Ju-An Park;Chang-Woo Han;Hui-Sang Yoo;Boong-Joo Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.859-866
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    • 2023
  • This paper focuses on configuring a user-friendly system of LED systems by applying improvement measures such as gamma correction, non-flicker, and driving noise removal using MCUs and LED drivers. As a result of the experiment, the 22kHz PWM mode of the LED driver generated noise outside the audible frequency range, making it practically imperceptible to users. The appropriate pull-up resistor values within the normal operating delay ratio of 5% were found to be 1kΩ to 10kΩ for the 3kHz PWM mode and 1kΩ to 2kΩ for the 22kHz PWM mode. In addition, gamma correction can be optimized for nonlinear human visual systems to express accurate contrast and as a result, it is expected to develop an LED system that can be expressed more naturally and accurately than conventional LED systems and improve users' visual experience.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Implementation and Design of Objective Quality Assurance System for Multimedia Service Video (멀티미디어 서비스 영상의 객관적 품질측정 시스템 설계 및 구현)

  • Joo, Hae-Jong;Hong, Bong-Hwa;On, Jin-Oh;Hong, Suk-Ju
    • 전자공학회논문지 IE
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    • v.45 no.1
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    • pp.58-64
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    • 2008
  • This Paper provides perceptual metrics for video quality based on properties of human visual system, and audio quality based on human audition. All metrics work without reference signals, allowing non-intrusive, in-service measurements. A simple and easy-to-learn user interface displays the metrics and saves them in popular file formats like CSV. In this paper, proposed method was able to various and corrective measurement for the multimedia service video quality. As that it was able to application to set up service guide line and the methode of measurement and system for the set up standardization of the high quality video service.

Development Directions for the Agricultural Technical Information Systems (농업기술정보 전달체계의 발전 방향)

  • Kim, Seong-Il;Choi, Min-Ho
    • Journal of Agricultural Extension & Community Development
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    • v.2 no.2
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    • pp.191-203
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    • 1995
  • One of the major functions of rural extension services is to transfer agricultural technologies and information, and advanced new agricultural techniques developed by research institutes, which are meaningful when they are transferred to farmers for practicl application. Information materials can be transferred in the form of newspapers, radio and television broadcasting, printed materials, audio-visual aids, and public communication networks. Agricultural information systems in the era of localization should be oriented toward county extension services, and the following points should be emphasized for more effective dissemination of agricultural technologies : 1) Central organization of the Rural Development Administration should put more emphasis on the production and dissemination of agricultural information to support activities of extension agents at the county level. 2) An Agricultural information center should be established for more effective collection, analysis, processing, production and dissemination of various agri-related information. 3) An advanced and unified network system should be adopted for more accuate and rapid information flow throughout the country, and reinforcement of manpower and facility at the county level should be emphasized for more effective dissemination of agricultural information.

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A Study on the Consciousness about Environmental Education of Junior-High School Teachers in Seoul (서울지역 중·고등학교 교사들의 환경교육에 대한 의식조사)

  • Kang, Hee Sook;Cboi, Myung Jin
    • Journal of the Korean Society of School Health
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    • v.5 no.1
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    • pp.74-83
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    • 1992
  • The purpose of this study is to provide the basic data in developing environmental education curriculum by searching the consciousness junior-high school teachers in Seoul. 28 junior-high schools in Seoul were randomly selected and again selected 547 teachers to answer this questionnaire. The major findings of this study are as follows; 1. Teachers recognized the seriousness of environmental problems in the national level(about 54%) and Seoul level(about 90%) 2. Teachers recognized the need of environmental education at junior and high school(85%). 3. Only 17.5% of respondents marked to be selected Environmental Education at the 6th curriculum revision in their school. 4. If Environmental Education was selected at the 6th curriculum revision, about 58% of respondents recognized that Environmental Education Teacher should be responsible Environmental Education course. 5. If Environmental Education course was not selected at the 6th curriculum revision in their school, about 45% of respondents recognized that Environmental Education course should be done the whole subjects. 6. About 57% of respondents recognized that effective method of Environmental Education should be used audio-visual material. 7. About 25% of respondents recognized that environmental education should be prevented by Enterance-exam oriented education. Several improvements should be made on the following aspects; 1. At the 6th curriculum revision, Environmental Education course should be selected a required course. 2. At the Collage of Education, Environment-related course should be established. 3. Programs of environmental education should be urgently designed and improved so that teachers can proceed it more effectively.

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Study on the Characteristics of Space Organization of School Community Library -Focusing on a fact-finding study of school community library through life-learning city project carried out by Gangneung-si- (학교마을도서관 공간구성 특성에 관한 연구 -강릉시 평생학습도시 사업을 통한 학교마을도서관의 실태조사를 중심으로-)

  • Moon, Jung-In;Lee, Yo-Han
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.1
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    • pp.21-28
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    • 2011
  • The main purpose of this study is to analyze construction of space through the investigation of the cases of school community library through Gangneung-si's life-learning project and the findings from the analysis could be summarized as below. Firstly, most space used for school community library has the size of two classes in school on average and locals use generally space for reference and learning at school community library. Secondly, the construction of space of school community library is categorized into one for book-returning, references, reading, group learning and information, and an audio-visual space is also used for group learning and reading. A space for book-returning has features based on the location of its entrance and a space for reading features stand-up and sitting-on space considering size and usability. And a space for group learning has the feature of space planning that makes it possible for local people to get library programs and seminars and a space for information shows its feature of space planning that uses the wall.

Analysis and performance evaluation of the parallel typed for a vehicle driving simulator (병렬구조형 차량운전 모사장치의 성능평가 및 분석)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1481-1484
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    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

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