• Title/Summary/Keyword: visual sound

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Psychological Reduction Effect of Road Traffic Noise Perception by the Visual Information of Landscape components (조경요소의 영상을 이용한 도로교통소음 인지도의 심리적인 저감효과에 대한 연구)

  • Kook, Chan;Jang, Gil-Soo;Shin, Yong-kyu
    • KIEAE Journal
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    • v.3 no.2
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    • pp.33-36
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    • 2003
  • The influence of the visual information on the sound perception would be considerable. Furthermore, if the sound perception ranges in noisiness or annoyance beyond the loudness, it will depend much more on the shape of the visual information. This paper aims to estimate the influence of the several kinds of visual information on the perception of road traffic noise by means of the psycho-acoustic test method. The findings of present study on the influence of visual information on subjective noise perception are summarized as follows: Presenting visual images of mild and comfortable scenery reduced the noise perception reaction at the less noisy environments not exceeding 65 dB(A). At highly noisy environments exceeding 65 dB(A), however, the noise perception can be reduced by strong image of waterfall. Even eliminating the road traffic image may be helpful. Visual image of waterfall reduced the noise perception at all levels. It is inferred that the road traffic noise perception can be effectively ameliorated by presenting strong and real landscape images at any noisy environment.

Conversion of Image into Sound Based on HSI Histogram (HSI 히스토그램에 기초한 이미지-사운드 변환)

  • Kim, Sung-Il
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.142-148
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    • 2011
  • The final aim of the present study is to develop the intelligent robot, emulating human synesthetic skills which make it possible to associate a color image with a specific sound. This can be done on the basis of the mutual conversion between color image and sound. As a first step of the final goal, this study focused on a basic system using a conversion of color image into sound. This study describes a proposed method to convert color image into sound, based on the likelihood in the physical frequency information between light and sound. The method of converting color image into sound was implemented by using HSI histograms through RGB-to-HSI color model conversion, which was done by Microsoft Visual C++ (ver. 6.0). Two different color images were used on the simulation experiments, and the results revealed that the hue, saturation and intensity elements of each input color image were converted into fundamental frequency, harmonic and octave elements of a sound, respectively. Through the proposed system, the converted sound elements were then synthesized to automatically generate a sound source with wav file format, using Csound.

A Study on Rhythm and Fidelity of Sound in Animation (애니메이션에서 음향의 리듬과 충실성에 대한 연구)

  • Choi, Yoo-Mi;Seong, Rye-Ah
    • Cartoon and Animation Studies
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    • s.6
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    • pp.132-151
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    • 2002
  • Animation is an art, which experiences through visual and auditory sense. The purpose of this study is to find out whether the theory of film sound can be also applied to animation sound. The study also aims to find out whether the mood and feeling of animation can be influenced by rhythm and fidelity of sound. To begin with, exampled a few animations and analyzed their sound base on the theoretical background of film sound and found out that influence of rhythm and fidelity of sound in animation is much more effective than in film. To find out the relationship between the changes of the mood according to different rhythm, I have applied the various rhythms of sound in a same sequential images. Result proved that the mood of animation was changed according to different rhythms that applied to animation. sound has a great ability of delivering the mood prior to images and different sound can change the overall feeling and mood of animation. Also proved that influence of fidelity of sound is much greater than rhythms of sound, especially in comic animation.

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A study on the Visual and Aural Information Effect as the Amenity Evaluation Index (쾌적성 평가지표로서 시각 및 청각정보의 영향에 관한 연구)

  • Shin, Hoon;Song, Min-Jeong;Kim, Sun-Woo;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.05a
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    • pp.511-514
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    • 2007
  • This study aims to derive the effect of road traffic noise perception by the visual and aural information through a laboratory experiment. To verify the result more precisely, ME(Magnitude Estimation) and SD(Semantic Differential Method) evaluation on the effect of visual and aural effect were carried out by 43 university students. As the result, up to 10% of psychological reduction effect was shown under the 65dB(A). As the noise level, it was analyzed that the vision affected about 7dB(A) and sound affected 5dB(A). However, if these two are given simultaneously, mainly sound affects to reduce the annoyance of noise and the vision next. Compared with the urban central circumstances, this effect(2dB(A) under 65dB(A) noise) was shown smaller than field test.

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Human-Robot Interaction in Real Environments by Audio-Visual Integration

  • Kim, Hyun-Don;Choi, Jong-Suk;Kim, Mun-Sang
    • International Journal of Control, Automation, and Systems
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    • v.5 no.1
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    • pp.61-69
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    • 2007
  • In this paper, we developed not only a reliable sound localization system including a VAD(Voice Activity Detection) component using three microphones but also a face tracking system using a vision camera. Moreover, we proposed a way to integrate three systems in the human-robot interaction to compensate errors in the localization of a speaker and to reject unnecessary speech or noise signals entering from undesired directions effectively. For the purpose of verifying our system's performances, we installed the proposed audio-visual system in a prototype robot, called IROBAA(Intelligent ROBot for Active Audition), and demonstrated how to integrate the audio-visual system.

Model Development and Appraisal by Visual Simulation about Soundproof Grove Types of Street Side (도로변 방음 수림대 유형별 시뮬레이션 모형개발 및 평가)

  • Kim, Sung-Kyun;Jeong, Tae-Young
    • Journal of Korean Society of Rural Planning
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    • v.11 no.2 s.27
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    • pp.59-69
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    • 2005
  • Because of increasing numbers of cars many highways are being constructed lively, and the noise of passing cars has influenced surrounding areas. In consideration of this, some alternatives and researches for soundproof facilities are proceeding, but aesthetic approach hasn't been considered. Therefore, this research is focused on soundproof effects for each types, effectual simulation methods, visual assessment and estimation between the landscape before simulation and the landscape after. Soundproof facilities are divided largely by the soundproof barrier, the soundproof mounding, the soundproof grove. The soundproof grove has three main function. First, leaves and branches absorbs sound vibrations. Second, leaves absorbs sound, and branches obstruct sounds. Third, by means of sounds of shaking leaves, forest can offset noises. This research was proceeded by means of classification of soundproof grove types and investigation of visual simulation methods. We made visual simulation for each types, and estimated the landscape for each types.

Empirical Analysis of the Feeling of Shooting in 2D Shooting Games (2차원 슈팅 게임에서의 타격감에 대한 실험적 분석)

  • Seo, Jin-Seok;Kim, Nam-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.75-81
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    • 2010
  • Feeling of shooting is one of the most important features of shooting games. Game developers have tried to improve feeling of shooting by using various techniques, such as visual/sound effects, rumble effects, animations, and camera techniques. In this paper, we introduce the results of the empirical analysis of the several techniques in a 2D shooting game. We carried out two experiments in which levels of feeling of shooting were measured in a simple 2D shooting game. The first experiment was configured with 16 combinations of the four techniques (visual, animation, sound, and rumble effects) applied to a shooting object (a cannon), and the second was configured with 16 combinations of the two techniques (visual and sound effects) applied to both or either side of a shooting object and exploding objects (enemy ships). The analysis results of the experiments showed that all of each techniques were statistically significant factors. We could also found that sound effects and rumble effects are more effective than visual effects and animations and that exploding objects are more important that a shooting object.

Sound Visualization Gallery: A means to express sound field in space and time (소리를 시각화하는 다양한 방법)

  • Choi, Joung-Woo;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.629-632
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    • 2005
  • What does sound look like if we can see it? It might depend on the acoustic variables we want to see. In this article, we propose various ways to visualize or express sound field in much more intuitive manner. In particular, new visualization schemes that can effectively visualize sound intensity and 3D pressure field are proposed. This allows us to represent sound pressure, particle velocity and acoustic conductance at the same time, even in three-dimensional coordinate. Visualization examples corresponding to the proposed techniques show that we can successfully transfer the meaning of physical variable to visual space.

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The Selection of the Scenery and Sound as the Environmental Friendly Elements (친환경 요소로서의 경관과 그에 어울리는 소리의 선택)

  • Shin, Yong-Gyu;Jeon, Ji-Hyeon;Jang, Gil-Soo;Kook, Chan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.682-685
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    • 2005
  • In this research, how the evaluation of the spacial image influenced by the environmental friendly elements included in the visual information, and how the selection of the sound changed depending on the characteristics of spatial image by the 40 subjects were carried out. Vast tracts of green land and the waterfront were highly preferred and impressive than the other spaces. The green music, signal with water sound and bird chirping sound were highly scored. In the frequency characteristics of the factors, the first factor was artificial sound(high at the low frequency band), the second was natural sound(uniform at all frequency band) and the third was water sound(high at the middle and high frequency band over 500Hz). This shows that the proposal of the sound which has the frequency characteristics fit to the spacial image should be selected for the soundscape of the target space.

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