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http://dx.doi.org/10.9708/jksci.2010.15.2.075

Empirical Analysis of the Feeling of Shooting in 2D Shooting Games  

Seo, Jin-Seok (동의대학교 게임공학과)
Kim, Nam-Gyu (동의대학교 게임공학과)
Abstract
Feeling of shooting is one of the most important features of shooting games. Game developers have tried to improve feeling of shooting by using various techniques, such as visual/sound effects, rumble effects, animations, and camera techniques. In this paper, we introduce the results of the empirical analysis of the several techniques in a 2D shooting game. We carried out two experiments in which levels of feeling of shooting were measured in a simple 2D shooting game. The first experiment was configured with 16 combinations of the four techniques (visual, animation, sound, and rumble effects) applied to a shooting object (a cannon), and the second was configured with 16 combinations of the two techniques (visual and sound effects) applied to both or either side of a shooting object and exploding objects (enemy ships). The analysis results of the experiments showed that all of each techniques were statistically significant factors. We could also found that sound effects and rumble effects are more effective than visual effects and animations and that exploding objects are more important that a shooting object.
Keywords
Shooting game; Feeling of shooting; Special effects;
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Times Cited By KSCI : 4  (Citation Analysis)
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