• Title/Summary/Keyword: visual modeling

Search Result 489, Processing Time 0.022 seconds

A Preliminary Study of Prototype for Improving VE Workshop Phase based on BIM (BIM 기반 VE 워크샵 단계의 업무 향상을 위한 프로토타입 개발에 관한 기초연구)

  • Kim, Hojun;Park, Heetaek;Park, Chansik
    • Korean Journal of Construction Engineering and Management
    • /
    • v.16 no.3
    • /
    • pp.113-122
    • /
    • 2015
  • VE workshop is performed based on VE expert' experiences without retrieving VE data of similar previous projects. Moreover, it usually omitted or applied for the sake of formality due to insufficiently understanding VE function, limited time, space and budget. Even though many studies have established VE databases for retrieving and reusing VE data, VE workshop is still inefficient and ineffective to improve projects' values. With this regard, this study proposes a preliminary prototype for improving VE workshop, which utilizes the state-of-the-art information communication technologies(ICTs) including Building Information Modeling(BIM), Mobile Computing(MC), Network Service System(NSS), and Database Management System(DBMS) for better managing, storing and reusing VE data. The prototype was developed to evaluate advantages and limitations. The results show that the proposed prototype can support visual VE data retrieval from similar previous projects, enhance communication among VE team and save much time and cost comparing to traditional VE. Through this, the productivity of VE workshop can improve efficiently and effectively.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.5
    • /
    • pp.498-509
    • /
    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

  • PDF

Exploring Progression Levels for Science Metamodeling Knowledge of the Science Gifted (과학영재 학생들의 과학 메타모델링 지식 발달 단계 탐구)

  • Kim, Sungki;Kim, Jung-Eun;Paik, Seoung-Hey
    • Journal of the Korean Chemical Society
    • /
    • v.63 no.2
    • /
    • pp.102-110
    • /
    • 2019
  • The purpose of this study was to explore the progression levels of science metamodeling knowledge through using questionnaires for 97 students of the gifted in G science academy. As a result of the Rasch model analysis, it was confirmed that the progression levels of the scientific metamodeling knowledge is suitable for the person reliability of 0.71 and the item reliability of 0.96. The progression levels of students' science metamodeling knowledge were classified into 4 stages. First and second levels were considered model to be objective and the third and fourth stages were perceived as subjective. The first level is to view the model as a visual representation of a phenomenon as it is, and the second level is to think that the model corresponds to objective knowledge or theory and is a tool for explanation. The Third level looks at the model as a scientist's exploration tool and fourth level is to think that the model is provisional one and multiple models can coexist in one phenomenon. The progression levels of science metamodeling knowledge of science high school students derived from this study is expected to be used as a reference when constructing a curriculum for science modeling and modeling for gifted students.

Analysis of High School Students' Conceptual Change in Model-Based Instruction for Blood Circulation (혈액 순환 모형 기반 수업에서 고등학생들의 개념 변화 분석)

  • Kim, Mi-Young;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
    • /
    • v.27 no.5
    • /
    • pp.379-393
    • /
    • 2007
  • The purpose of this article is to analyze the conceptual change of nine 11th graders after implementing the model-based instruction of blood circulation by multidimensional framework, and to find some implications about teaching strategies for improving conceptual understanding. The model-based instruction consisted of 4 periods: (1) introduction for inducing students' interests using an episode in the science history of blood circulation, (2) vivisectional experiment on rats, (3) visual-linguistic model instruction using the videotape of heartbeat, and (4) modeling activity on the path of blood flow. Based on the data from pre-test, post-test and interviews, we classified students' models on the path of blood flow, and investigated their ontological features and the conceptual status of blood circulation. Most students could describe the path of blood flow and the changes of substances in blood precisely after the instructions. However, the modeling activity were not sufficient to improve students' understanding of the mechanisms of the blood distribution throughout various organs and the material exchanges between blood and tissues. From the interview of 9 students, we acquired informative results about conceptual status elements that were helpful to, preventing from, or not used for students' understanding. It was also found that conceptual status of students depended on the ontological categories into which students' conceptions of blood circulation fell. The results of this study can help design the effective teaching strategy for the understanding of concept of the equilibrium category.

Marketing for Real and Virtual Museums: A marketing Model to Explain Visitor Behavior in Real Museums and an Outlook on its Applicability to Virtual Museums

  • Terlutter, Ralf;Diehl, Sandra
    • Journal of Global Scholars of Marketing Science
    • /
    • v.10
    • /
    • pp.45-70
    • /
    • 2002
  • The purpose of this study is to obtain more insight into the explanation and prognosis of consumer behavior in real and virtual museums. The analysis focuses on the influence of the museum environment on the museum patrons (rather than on the influence of the art objects). On the basis of the emotional approach to environmental psychology by Mehrabian and Russell (1974), a behavior model has been developed for museums. The model, which is based on the emotional variables pleasure, arousal and dominance (PAD), is also enhanced by cognitive variabies (learning attractiveness, education standard and information demand). The enhancement of the classical model was necessary because cognitive variables play a major role in cultural institutions such as museums: One important objective of museums is the communication of cultural knowledge to visitors. The model is tested empirically using structural equation modeling. 301 visitors were interviewed individually. Two different museum environments were represented using visual stimuli. The theoretical model for museums can be proved empirically. The degree to which the model fits the empirical data was extensively tested. The model showed high compatibility with the data and could be accepted. The study proves that a model can be developed, which explains visitor behavior in museums. The model shows museum designers how museums should be designed to be both emotionally appealing and a learning environment. Based on empirical studies in virtual stores on the Internet, it is discussed whether the research findings in these environments may be applied to virtual museum environments. In order to create an emotionally appealing virtual museum, it is recommended that one uses a 3-dimensional representation to offer various possibilities for interaction and to create a multi-sensual environment that appears highly realistic.

  • PDF

A Study on the Development of a Database for a Health Care System - Focusing on Health Care Management for Hypertensive Patients and Middle-aged Women - (보건소 건강증진사업을 위한 데이터베이스 시스템 구축 - 고혈압과 갱년기 여성건강관리를 중심으로 -)

  • Lee, Hae-Ja;Kim, Chun-Mi;Choi, Jeong-Myung
    • Research in Community and Public Health Nursing
    • /
    • v.15 no.3
    • /
    • pp.365-375
    • /
    • 2004
  • Purpose: This study intends to make a database for hypertensive patients and middle-aged women who are visiting the Yeojoo County Health Center. While building up the database, the study reviewed the current assessment tools used in the health center, developed appropriate health care programs, and designed a computerized health care system. Method: The modeling of a database for the system was constructed by MS-Access for DBMS (Database Management System) and Visual Basic. The system is to be used only in the health center by being designed as a client server method, making it possible for many public employees to be interconnected, and enables them to retrieve and search data from the database simultaneously. Results: The health management system systematically follows nursing processes including assessment, diagnosis, intervention and evaluation. Diagnosis. once it is done according to the self determined criteria, saves time and provides appropriate health information for the members. Also, the health education program was developed to follow up on the health status of the members on a continuous basis. Conclusion: Based on these results, it is required to evaluate health care programs provided for the members by using the database system and to develop more practical health care programs. It is also necessary to connect the system to other databases. which contain information about members.

  • PDF

A Study on Prevention of Construction Opening Fall Accidents Introducing Image Processing (이미지 프로세싱을 활용한 개구부 추락 사고예방에 관한 연구)

  • Hong, Sung-Moon;Kim, Buyng-Chun;Kwon, Tae-Whan;Kim, Ju-Hyung;Kim, Jae-Jun
    • Journal of KIBIM
    • /
    • v.6 no.2
    • /
    • pp.39-46
    • /
    • 2016
  • While institutional matters such as improvement on Basic Guidelines for Construction Safety are greatly concerned to reduce falling accidents at construction sites, there are short of studies on how to practically predict accident signs at construction sites and to preemptively prevent them. As one of existing accident prevention methods, it was attempted to build the early warning system based on standardized accident scenarios to control the situations. However, the investment cost was too high depending on the site situation, and it did not help construction workers directly since it was developed to mainly provide support operational work support to safety managers. In the long run, it would be possible to develop the augmented reality based accident prevention method from the worker perspective by extracting product information from BIM, visually rendering it along with site installation materials term and comparing it with the site situation. However, to make this method effective, the BIM model should be implemented first and the technology that can promptly process site situations should be introduced. Accordingly, it is necessary to identify risk signs through lightweight image processing to promptly respond only with currently available resources. In this study, it was intended to propose the system concept that identified potential risk factors of falling accidents by histogram equalization, which was known as the fastest image processing method presently, used visual words, which could enhance model classification by wording image records, to determine the risk factors and notified them to the work manager.

UML Sequence Diagram Based Test Case Extraction and Testing for Ensuring Reliability of Web Applications (웹 응용 신뢰성 확보를 위한 UML 순차도 기반의 시험사례 추출 및 시험)

  • 정기원;조용선
    • The Journal of Society for e-Business Studies
    • /
    • v.9 no.1
    • /
    • pp.1-19
    • /
    • 2004
  • The systematic testing is frequently regretted in recent web applications because of time and cost pressure. Moreover developers have difficulties with applying the traditional testing techniques to testing web application. The approach of creating test cases for a web application from a sequence model is proposed for the rapid and efficient testing. Test cases for web application are extracted from call messages (including self-call messages) of UML (Unified Modeling Language) sequence diagram. A test case consists of messages, script functions, or server pages and additional values. Moreover a simple testing tool for web application is proposed. A URL for testing web application is created and executed by this testing tool. The URL consists of server page address and additional values. This test tool is made using Microsoft Visual Basic. The efficiency of proposed method and tool has been shown using a practical case study which reflects the development project of the web application for supporting member management.

  • PDF

A Study on Weave Design of Supplementary Warp using Computer-Aided Weaving System (CAW(Computer-Aided Weaving) 시스템을 활용한 Supplementary Warp의 직조디자인 연구)

  • Song, Ha-Young
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.12 no.3
    • /
    • pp.43-55
    • /
    • 2010
  • The major advantages to use CAD System are that it reduce time and effort to manufacture products, and also can demonstrate the condition of the final product prior to the actual manufacturing process of the selected design using the simulation programs in CAD system. Specially in weave design, for use as Computer-Aided Weaving system, the complicated Dobby weave can figured out easily through calculating the complex weave plans of multi shafts. As to one of dobby weave structures, Supplementary warp is the warp threads which are in addition to the regular warps of the woven fabrics, and used for decorating the band or expressing some patterns. The purpose of this study is to research the weave design of Supplementary warp using Computer-Aided Weaving system, which is dobby weave design program of Weave Point. For performing this design study, it was researched the classified woven fabrics depending upon weaving processing, Computer-Aided Weaving system, and the characteristic of Supplementary warp fabrics. On the basis of the theoretical research, Supplementary warp was worked for the 24-shafts AVL computer dobby loom that applied to the various patterned images. The design work was done by Weave Point program of dobby weave, and simulated to fabrics before woven into the computer dobby loom. To see the visual images of fashion items, these simulated bobby fabrics were processed by three-dimension modeling through YoungWoo CNI CAD system. All the patterns of the Supplementary warp in this study could be applied for decorating the fashion clothing and accessories.

  • PDF

A 3D Audio Broadcasting Terminal for Interactive Broadcasting Services (대화형 방송을 위한 3차원 오디오 방송단말)

  • Park Gi Yoon;Lee Taejin;Kang Kyeongok;Hong Jinwoo
    • Journal of Broadcast Engineering
    • /
    • v.10 no.1 s.26
    • /
    • pp.22-30
    • /
    • 2005
  • We implement an interactive 3D audio broadcasting terminal which synthesizes an audio scene according to the request of a user. Audio scene structure is described by the MPEG-4 AudioBIFS specifications. The user updates scene attributes and the terminal synthesizes the corresponding sound images in the 3D space. The terminal supports the MPEG-4 Audio top nodes and some visual nodes. Instead of using sensor nodes and route elements, we predefine node type-specific user interfaces to support BIFS commands for field replacement. We employ sound spatialization, directivity/shape modeling, and reverberation effects for 3D audio rendering and realistic feedback to user inputs. We also introduce a virtual concert program as an application scenario of the interactive broadcasting terminal.