• 제목/요약/키워드: visual modeling

검색결과 483건 처리시간 0.033초

Research On Solutions To Slicing Errors In FDM 3D Printing Of Thin-walled Structures

  • QINGYUAN ZHANG;Byung-Chun Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.176-181
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    • 2024
  • The desktop-level 3D printing machines makes it easier for independent designers to produce collectible models. Desktop 3D printers that use FDM (Fused Deposition Modeling) technology usually use a minimum nozzle diameter of 0.4mm. When using FDM printers to make Gunpla models, Thin slice structures are prone to slicing errors, which lead to deformation of printed objects and reduction in structural strength. This paper aims to analyze the printing model that produces errors, control a single variable among the three variables of slice layer height, slice wall thickness and filament type for comparative testing, and find a way to avoid gaps. To provide assistance for using FDM printers to build models containing thin-walled structures.

X - Y 평면상의 운동만을 고려한 소형 잠수정의 모델링 (Modeling of QIROV Considering Motion on the X - Y Plane)

  • 임장순;이건영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2008년도 제39회 하계학술대회
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    • pp.1821-1822
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    • 2008
  • This paper presents modeling of QIROV's motion on the X-Y plane. Modeling covered the dynamics of a ROV equiped with two trusters at tail, and it started with reconstructing the forces of X, Y and toque from two trusters' forces. The simulator built based on the modeling using Visual C under MS Windows XP.

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Background memory-assisted zero-shot video object segmentation for unmanned aerial and ground vehicles

  • Kimin Yun;Hyung-Il Kim;Kangmin Bae;Jinyoung Moon
    • ETRI Journal
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    • 제45권5호
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    • pp.795-810
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    • 2023
  • Unmanned aerial vehicles (UAV) and ground vehicles (UGV) require advanced video analytics for various tasks, such as moving object detection and segmentation; this has led to increasing demands for these methods. We propose a zero-shot video object segmentation method specifically designed for UAV and UGV applications that focuses on the discovery of moving objects in challenging scenarios. This method employs a background memory model that enables training from sparse annotations along the time axis, utilizing temporal modeling of the background to detect moving objects effectively. The proposed method addresses the limitations of the existing state-of-the-art methods for detecting salient objects within images, regardless of their movements. In particular, our method achieved mean J and F values of 82.7 and 81.2 on the DAVIS'16, respectively. We also conducted extensive ablation studies that highlighted the contributions of various input compositions and combinations of datasets used for training. In future developments, we will integrate the proposed method with additional systems, such as tracking and obstacle avoidance functionalities.

모션 라이더를 위한 시각 시뮬레이션 시스템의 개발 (Development of a Visual Simulation System for the Motion Rider)

  • 권정훈;권영웅
    • 한국공작기계학회논문집
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    • 제14권5호
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

3차원 대화형 시뮬레이션 모델기술언어로서의 VRML (VRML as a Modeling Language for 3D Visual Interactive Simulation)

  • 김형도
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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내용 및 유사도 검색을 위한 움직임 객체 모델링 (Moving Objects Modeling for Supporting Content and Similarity Searches)

  • 복경수;김미희;신재룡;유재수;조기형
    • 한국멀티미디어학회논문지
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    • 제7권5호
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    • pp.617-632
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    • 2004
  • 비디오 데이터에는 시간의 변화에 따라 공간적인 위치가 변화하는 움직임 객체를 포함하고 있다. 이 논문에서는 비디오 데이터의 움직임 객체에 대한 새로운 모델링 방법을 제안한다. 제안하는 모델링은 움직임 객체를 효과적으로 검색하기 위해 시간의 변화에 따라 공간적인 위치와 크기 변화를 표현한다. 또한 객체의 시간에 따른 시각적 특징 변화와 객체의 방향, 거리 그리고 속도를 고려한 궤적을 표현한다. 따라서 움직임 객체의 시각적인 특징 유사도 검색, 거리 유사도 검색, 제적 유사도 검색을 수행할 수 있다. 또한 이들을 통합한 가중치 검색이 가능하도록 한다.

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품질 검사자의 외관검사 검출력 향상방안에 관한 연구 (A Study on the Improvement of Human Operators' Performance in Detection of External Defects in Visual Inspection)

  • 한성재;함동한
    • 대한안전경영과학회지
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    • 제21권4호
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    • pp.67-74
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    • 2019
  • Visual inspection is regarded as one of the critical activities for quality control in a manufacturing company. it is thus important to improve the performance of detecting a defective part or product. There are three probable working modes for visual inspection: fully automatic (by automatic machines), fully manual (by human operators), and semi-automatic (by collaboration between human operators and automatic machines). Most of the current studies on visual inspection have been focused on the improvement of automatic detection performance by developing a better automatic machine using computer vision technologies. However, there are still a range of situations where human operators should conduct visual inspection with/without automatic machines. In this situation, human operators'performance of visual inspection is significant to the successful quality control. However, visual inspection of components assembled into a mobile camera module belongs to those situations. This study aims to investigate human performance issues in visual inspection of the components, paying more attention to human errors. For this, Abstraction Hierarchy-based work domain modeling method was applied to examine a range of direct or indirect factors related to human errors and their relationships in the visual inspection of the components. Although this study was conducted in the context of manufacturing mobile camera modules, the proposed method would be easily generalized into other industries.

Visual logic modeling environment for network problems

  • 안영신;최인준;서의호
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1992년도 춘계공동학술대회 발표논문 및 초록집; 울산대학교, 울산; 01월 02일 May 1992
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    • pp.500-500
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    • 1992
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Modeling and Simulation of Nanorobotic Manipulation with an AFM probe

  • Kim, Deok-Ho;Park, Jungyul;Kim, Byungkyu;Kim, Kyunghwan
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.108.6-108
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    • 2002
  • It is greatly important to understand the mechanics of AFM-based nanorobotic manipulation for efficient and reliable handling of nanoparticles. Robust motion control of an AFM-based nanorobotic manipulation is much challenging due to uncertain mechanics in tip-sample interaction dominated by surface and intermolecular force and limitations in force and visual sensing capability to observe environment. This paper investigates a nanomechanic modeling which enables simulation for AFM-based nanorobotic manipulation , and its application to motion planning of an AFM-based nanorobot. Based on the modeling of intermolecular and adhesion force in AFM-based nanomanipulation, the behaviors of an AFM ca...

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