• 제목/요약/키워드: visual layers

검색결과 127건 처리시간 0.024초

CROP MANAGEMENT SYSTEM BASED ON HIGH SPATIAL RESOLUTION IMAGES

  • Kim Seong Joon;Kwon Hyung Joong;Park GeunAe;Lee Mi Seon
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2005년도 Proceedings of ISRS 2005
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    • pp.257-259
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    • 2005
  • A crop management system was developed using Visual Basic and ArcGIS VBA. The system is operated on ArcGlS 8.3 with Microsoft Access MOB. Landsat +ETM, KOMPSAT-l EOC, ASTER VNIR and IKONOS panchromatic (pan) and multi-spectral (MIS) images were included in the system to understand what kind of agriculture-related information can be extracted for each images. Agriculture related data inventories using crop cover information such as texture and average pixel value of the crop based on cultivation calendar were designed ,and implemented. Three IKONOS images (May 25,2001, December 25,2001, October 23,2003) were loaded in the system to show crop cover characteristics such as rice, pear, grape, red pepper, garlic, and surface water cover of reservoir with field surveys. GIS layers such as DEM (Digital Elevation Model), stream, road, soil, land use and administration boundary were also supplied and can be overlaid with images to enhance the understanding the general agricultural characteristics and identifying the location easily.

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건축 내$\cdot$외부공간 경계의 모호성에 관한 연구 (A Study on the Ambiguity of the Boundary in the Architectural Interior and Exterior Space)

  • 곽기표
    • 한국실내디자인학회논문집
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    • 제14권2호
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    • pp.20-28
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    • 2005
  • This paper investigates that the ambiguity of the boundary between interior space and exterior space in architecture appears universally in history and reveals the various aspects of ambiguous boundary in architecture. The space is formed by the relationship with the surroundings and the boundary of two opposite spaces is apt to be ambiguous according to lots of complex factors. Before Modern Architecture the boundary of interior and exterior space had a tendency to be ambiguous by modifying compositional method of material boundary, that is semi interior-exterior space, the reversion of interior and exterior space and space in space. After Modern Architecture the meaning of physical boundary in space is lost along with dissolution of boundary over the society and the boundary of space comes to be dematerialized by the technology and the change of space perception. The phenomenon of deconstruction in spacial boundary accelerate increasingly according to fluid space, mutually interpenetrated space, visual transparency and adjustment of layers. And contemporary technology is collapsing the meaning itself of space division fundamentally.

객체 추적을 위한 보틀넥 기반 Siam-CNN 알고리즘 (Bottleneck-based Siam-CNN Algorithm for Object Tracking)

  • 임수창;김종찬
    • 한국멀티미디어학회논문지
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    • 제25권1호
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    • pp.72-81
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    • 2022
  • Visual Object Tracking is known as the most fundamental problem in the field of computer vision. Object tracking localize the region of target object with bounding box in the video. In this paper, a custom CNN is created to extract object feature that has strong and various information. This network was constructed as a Siamese network for use as a feature extractor. The input images are passed convolution block composed of a bottleneck layers, and features are emphasized. The feature map of the target object and the search area, extracted from the Siamese network, was input as a local proposal network. Estimate the object area using the feature map. The performance of the tracking algorithm was evaluated using the OTB2013 dataset. Success Plot and Precision Plot were used as evaluation matrix. As a result of the experiment, 0.611 in Success Plot and 0.831 in Precision Plot were achieved.

A Deep Learning-Based Image Semantic Segmentation Algorithm

  • Chaoqun, Shen;Zhongliang, Sun
    • Journal of Information Processing Systems
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    • 제19권1호
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    • pp.98-108
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    • 2023
  • This paper is an attempt to design segmentation method based on fully convolutional networks (FCN) and attention mechanism. The first five layers of the Visual Geometry Group (VGG) 16 network serve as the coding part in the semantic segmentation network structure with the convolutional layer used to replace pooling to reduce loss of image feature extraction information. The up-sampling and deconvolution unit of the FCN is then used as the decoding part in the semantic segmentation network. In the deconvolution process, the skip structure is used to fuse different levels of information and the attention mechanism is incorporated to reduce accuracy loss. Finally, the segmentation results are obtained through pixel layer classification. The results show that our method outperforms the comparison methods in mean pixel accuracy (MPA) and mean intersection over union (MIOU).

디스플레이용 SiO2/ITO 투명전도막의 반사특성 (Reflection Properties of SiO2/ITO Transparent and Conductive Thin Films for Display)

  • 신용욱;김상우;윤기현
    • 한국세라믹학회지
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    • 제39권3호
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    • pp.233-239
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    • 2002
  • CRT의 전면에 전자파차폐, 정전기 방지 및 저반사 효과를 위해 코팅되는 $SiO_2$/ITO (Indium Tin Oxide) 이층박막의 반사특성에 관하여 연구하였다. 실리카층 및 ITO층의 두께를 변화시키며 나타나는 반사율의 경향을 고찰하고, 이론적인 2층, 3층 저반사코팅의 디자인에 적용시켜 보았다. 입자 상으로 코팅된 ITO는 두께가 증가할수록 기공에 의해 박막의 불균일성이 증가하면서 이론적인 반사모델과의 차이가 커졌다. 실리카와 ITO의 계면에 존재하는 혼합층의 영향으로 인하여 실제측정반사율은 2층으로 디자인한 이론반사율보다 $SiO_2$/$SiO_2$+ITO/ITO의 3층으로 디자인한 반사모델에 보다 잘 적용되었다. 이론적인 저반사 디자인은 근거로 $SiO_2$/ITO 박막의 두께를 90, 65 nm로 조절한 이층막은 기준파장에서 2.5%의 반사율을 나타내었고, 가시광선 영역에서 이론반사율과 유사한 거동을 보였다.

수묵화를 이용한 VR 융합콘텐츠 제작공정 연구 (A Study on VR Convergence Contents Creation Process ink painting)

  • 후정동;최철영
    • 한국융합학회논문지
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    • 제9권7호
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    • pp.193-198
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    • 2018
  • 최근의 VR 기술을 애니메이션 영역에 적용하는 것은 필연적인 추세로 보여진다. 이러한 VR 기술을 기존의 수묵애니메이션에 활용하면 평면적인 예술 작품이 새로운 서사방식과 시청각 언어를 갖추어 새로운 애니메이션 장르로 갖추게 될 것으로 보인다. 하지만 새로 개발하는 것이 아닌 기존의 평면적인 수묵 이미지를 360도 화면에 배치하기 위해서는 기술적으로 많은 어려움이 존재하는데 기존에 제작된 수묵 애니메이션의 배경 수묵 이미지에서 거리의 깊이에 따른 레이어 추출과 360도 공간에 이들을 깊이에 따른 곡면에 배치를 통해 VR 공간에 깊이감을 부여하는 VR수묵 애니메이션을 제작해 보려하였다. 본문에서는 기존의 수묵화 이미지에서 원경, 근경, 중경 레이어를 추출하는 과정에서 발생하는 문제점을 살펴보고 이를 해결하기 위한 접근 방법들을 찾아보고 제시해보려 하였다.

Performance of FRP confined and unconfined geopolymer concrete exposed to sulfate attacks

  • Alzeebaree, Radhwan;Gulsan, Mehmet Eren;Nis, Anil;Mohammedameen, Alaa;Cevik, Abdulkadir
    • Steel and Composite Structures
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    • 제29권2호
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    • pp.201-218
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    • 2018
  • In this study, the effects of magnesium sulfate on the mechanical performance and the durability of confined and unconfined geopolymer concrete (GPC) specimens were investigated. The carbon and basalt fiber reinforced polymer (FRP) fabrics with 1-layer and 3-layers were used to evaluate the performances of the specimens under static and cyclic loading in the ambient and magnesium sulfate environments. In addition, the use of FRP materials as a rehabilitation technique was also studied. For the geopolymerization process of GPC specimens, the alkaline activator has selected a mixture of sodium silicate solution ($Na_2SiO_3$) and sodium hydroxide solution (NaOH) with a ratio ($Na_2SiO_3/NaOH$) of 2.5. In addition to GPC specimens, an ordinary concrete (NC) specimens were also produced as a reference specimens and some of the GPC and NC specimens were immersed in 5% magnesium sulfate solutions. The mechanical performance and the durability of the specimens were evaluated by visual appearance, weight change, static and cyclic loading, and failure modes of the specimens under magnesium sulfate and ambient environments. In addition, the microscopic changes of the specimens due to sulfate attack were also assessed by scanning electron microscopy (SEM) to understand the macroscale behavior of the specimens. Results indicated that geopolymer specimens produced with nano-silica and fly ash showed superior performance than the NC specimens in the sulfate environment. In addition, confined specimens with FRP fabrics significantly improved the compressive strength, ductility and durability resistance of the specimens and the improvement was found higher with the increased number of FRP layers. Specimens wrapped with carbon FRP fabrics showed better mechanical performance and durability properties than the specimens wrapped with basalt FRP fabrics. Both FRP materials can be used as a rehabilitation material in the sulfate environment.

레이어를 이용한 3D 입체 애니메이션 편집 기법 (The Method of 3D Stereoscopic Animation Editing Using Layers)

  • 박성대;손국환
    • 한국컴퓨터정보학회논문지
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    • 제18권1호
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    • pp.21-29
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    • 2013
  • 현재 3D 애니메이션 제작 편집 소프트웨어는 다양한 객체를 레이어로 분리하여 작업하는 것이 가능하다. 본 논문은 3D 입체 애니메이션 제작 과정에서 좌 우 영상을 각각의 레이어별로 출력 편집하는 제작 방법을 제안한다. 레이어를 이용함으로써 편집 과정에서 좌 우 이미지에 다양한 이펙트 적용이 가능하고, 양안시차 간격 또한 조절할 수 있어 폭넓은 영상 변화 및 입체감 변화가 가능하다. 그리고 객체의 삭제 및 삽입이 자유로우며 삽입된 객체의 크기와 위치, 양안 시차간격을 쉽게 조절함으로써 새로운 입체감을 얻을 수 있다. 이러한 방법은 기존의 좌 우 영상을 레이어로 분리하지 않고 출력해서 제작한 3D 입체 애니메이션보다 다양한 이펙트를 적용할 수 있고 시각적 피로를 감소시키는 결과를 보여주었다.