• Title/Summary/Keyword: visual layers

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CROP MANAGEMENT SYSTEM BASED ON HIGH SPATIAL RESOLUTION IMAGES

  • Kim Seong Joon;Kwon Hyung Joong;Park GeunAe;Lee Mi Seon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.257-259
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    • 2005
  • A crop management system was developed using Visual Basic and ArcGIS VBA. The system is operated on ArcGlS 8.3 with Microsoft Access MOB. Landsat +ETM, KOMPSAT-l EOC, ASTER VNIR and IKONOS panchromatic (pan) and multi-spectral (MIS) images were included in the system to understand what kind of agriculture-related information can be extracted for each images. Agriculture related data inventories using crop cover information such as texture and average pixel value of the crop based on cultivation calendar were designed ,and implemented. Three IKONOS images (May 25,2001, December 25,2001, October 23,2003) were loaded in the system to show crop cover characteristics such as rice, pear, grape, red pepper, garlic, and surface water cover of reservoir with field surveys. GIS layers such as DEM (Digital Elevation Model), stream, road, soil, land use and administration boundary were also supplied and can be overlaid with images to enhance the understanding the general agricultural characteristics and identifying the location easily.

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A Study on the Ambiguity of the Boundary in the Architectural Interior and Exterior Space (건축 내$\cdot$외부공간 경계의 모호성에 관한 연구)

  • Kwak Ki-Pyo
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.20-28
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    • 2005
  • This paper investigates that the ambiguity of the boundary between interior space and exterior space in architecture appears universally in history and reveals the various aspects of ambiguous boundary in architecture. The space is formed by the relationship with the surroundings and the boundary of two opposite spaces is apt to be ambiguous according to lots of complex factors. Before Modern Architecture the boundary of interior and exterior space had a tendency to be ambiguous by modifying compositional method of material boundary, that is semi interior-exterior space, the reversion of interior and exterior space and space in space. After Modern Architecture the meaning of physical boundary in space is lost along with dissolution of boundary over the society and the boundary of space comes to be dematerialized by the technology and the change of space perception. The phenomenon of deconstruction in spacial boundary accelerate increasingly according to fluid space, mutually interpenetrated space, visual transparency and adjustment of layers. And contemporary technology is collapsing the meaning itself of space division fundamentally.

Bottleneck-based Siam-CNN Algorithm for Object Tracking (객체 추적을 위한 보틀넥 기반 Siam-CNN 알고리즘)

  • Lim, Su-Chang;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.72-81
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    • 2022
  • Visual Object Tracking is known as the most fundamental problem in the field of computer vision. Object tracking localize the region of target object with bounding box in the video. In this paper, a custom CNN is created to extract object feature that has strong and various information. This network was constructed as a Siamese network for use as a feature extractor. The input images are passed convolution block composed of a bottleneck layers, and features are emphasized. The feature map of the target object and the search area, extracted from the Siamese network, was input as a local proposal network. Estimate the object area using the feature map. The performance of the tracking algorithm was evaluated using the OTB2013 dataset. Success Plot and Precision Plot were used as evaluation matrix. As a result of the experiment, 0.611 in Success Plot and 0.831 in Precision Plot were achieved.

A Deep Learning-Based Image Semantic Segmentation Algorithm

  • Chaoqun, Shen;Zhongliang, Sun
    • Journal of Information Processing Systems
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    • v.19 no.1
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    • pp.98-108
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    • 2023
  • This paper is an attempt to design segmentation method based on fully convolutional networks (FCN) and attention mechanism. The first five layers of the Visual Geometry Group (VGG) 16 network serve as the coding part in the semantic segmentation network structure with the convolutional layer used to replace pooling to reduce loss of image feature extraction information. The up-sampling and deconvolution unit of the FCN is then used as the decoding part in the semantic segmentation network. In the deconvolution process, the skip structure is used to fuse different levels of information and the attention mechanism is incorporated to reduce accuracy loss. Finally, the segmentation results are obtained through pixel layer classification. The results show that our method outperforms the comparison methods in mean pixel accuracy (MPA) and mean intersection over union (MIOU).

Reflection Properties of SiO2/ITO Transparent and Conductive Thin Films for Display (디스플레이용 SiO2/ITO 투명전도막의 반사특성)

  • Shin, Yong-Wook;Kim, Sang-Woo;Yoon, Ki-Hyun
    • Journal of the Korean Ceramic Society
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    • v.39 no.3
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    • pp.233-239
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    • 2002
  • Reflection properties of $SiO_2$/ITO (Indium Tin Oxide) thin films coated for electromagnetic shielding, anti-static and anti-reflection on the front surface in CRT were studied. The behavior of reflectance as a function of thickness of $SiO_2$/ITO was investigated and applied to theoretical anti0reflection model of double layers and three layers. As the thickness of ITO layer increased, the deviation from theoretical value increased because uniformity of film deteriorated by pore. Because of the effect of mixed layer of $SiO_2$ and ITO, experimental reflectance showed better acceptance to the three layer antireflection model of $SiO_2$/$SiO_2$+ITO/ITO than the two layer model. Based on the theoretical antireflection design, the double layer whose thickness of $SiO_2$ and ITO were 90, 65 nm, respectively appear 2.5% in reflectance at standard wavelength, 550 nm. This phenomenon was similar to theoretical reflectance in visual range.

A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.193-198
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    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.

Performance of FRP confined and unconfined geopolymer concrete exposed to sulfate attacks

  • Alzeebaree, Radhwan;Gulsan, Mehmet Eren;Nis, Anil;Mohammedameen, Alaa;Cevik, Abdulkadir
    • Steel and Composite Structures
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    • v.29 no.2
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    • pp.201-218
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    • 2018
  • In this study, the effects of magnesium sulfate on the mechanical performance and the durability of confined and unconfined geopolymer concrete (GPC) specimens were investigated. The carbon and basalt fiber reinforced polymer (FRP) fabrics with 1-layer and 3-layers were used to evaluate the performances of the specimens under static and cyclic loading in the ambient and magnesium sulfate environments. In addition, the use of FRP materials as a rehabilitation technique was also studied. For the geopolymerization process of GPC specimens, the alkaline activator has selected a mixture of sodium silicate solution ($Na_2SiO_3$) and sodium hydroxide solution (NaOH) with a ratio ($Na_2SiO_3/NaOH$) of 2.5. In addition to GPC specimens, an ordinary concrete (NC) specimens were also produced as a reference specimens and some of the GPC and NC specimens were immersed in 5% magnesium sulfate solutions. The mechanical performance and the durability of the specimens were evaluated by visual appearance, weight change, static and cyclic loading, and failure modes of the specimens under magnesium sulfate and ambient environments. In addition, the microscopic changes of the specimens due to sulfate attack were also assessed by scanning electron microscopy (SEM) to understand the macroscale behavior of the specimens. Results indicated that geopolymer specimens produced with nano-silica and fly ash showed superior performance than the NC specimens in the sulfate environment. In addition, confined specimens with FRP fabrics significantly improved the compressive strength, ductility and durability resistance of the specimens and the improvement was found higher with the increased number of FRP layers. Specimens wrapped with carbon FRP fabrics showed better mechanical performance and durability properties than the specimens wrapped with basalt FRP fabrics. Both FRP materials can be used as a rehabilitation material in the sulfate environment.

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.21-29
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    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.