• Title/Summary/Keyword: visual language

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A Study on the Destructive Method in Contemporary Painting - On Vandalic and Iconoclastic Destruction (현대 서양회화에서의 해체(Destruction) 연구 : 야성적(Vandalic) 경향과 성상파괴적(Iconoclastic) 경향을 중심으로)

  • Park Ki-Woong
    • Journal of Science of Art and Design
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    • v.2
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    • pp.5-41
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    • 2000
  • The purpose of this thesis is to study about destructive method in late twentieth Century Paintings. To do this we will consider the examples of Frank Stella and Anselm Kiefer's expressive methods. And this thesis is designed to investigate the change of the two Modes. The centering change is in the destructive manner of them, and they are traced systematically. In these chapters we will study the procedure of the destruction and specification of the Modes; the subject which contains the special element, the relation between it and the artist's willful meaning, morphological specification, symbol system formative language, subject, material and coloring way. etc. The origin of the methodology is systematically studied and the procedures of the content applicated are considered. In the special characteristics of the methodology, the special feactures it contains will be considered. The basis of the deconstructive idea from Nietsche, Derrida, Saussire, Andrew Benjamin and others will be applied to understand the two Modes of artistic methodology, and whether or not they can be tools of explaining the methodology of our time is distinguished. Next, the methodologically founded contents and concepts from Chapter#2 are related and intertwined together. The outer destructive aspect and inner destructive specification are centrally uncovered by the Interpretation. The resulting background of the Mode, the factor of destruction and central concept, along with the works, applied ideas, and pre-scholar's writings, are conjoined and explained. The characteristics of S Mode are revealed as being similar to those of Vandalic Destruction and Baroque formalistic Style, while K Mode is closely related to Iconoclastic Destruction and Neoclassical Antiformal Style.

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A Study on the problem of body-sign in Abakanowicz's works : On Abakans and Extension of body (아바카노비치에 있어서 신체 기호의 문제 -아바칸Abakans과 몸의 확장을 중심으로)

  • Kim Sung-Hee
    • Journal of Science of Art and Design
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    • v.2
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    • pp.161-192
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    • 2000
  • Body has been high-lightened as one of the most important theme since the philosophy and the arts are focused on it in the late 20th century. It would be of worth to study the characteristics of contemporary fiber-art works, especially done by Abakanowiz who has been regarded as a dominant pioneer in the contemporary fiber-arts from the viewpoint of inter-grade of the physicals and the mental. This paper, therefore, deals with the Abaknowiz' works in the context of human body and body-signs. Life and works might be classified into 5 stages: first, learning period since her birth in 1930, second, creation period of Abakans, third, remodelling period of Abakans, fourth, composition and dissolution period of Abakans and the last and fifth, new transformation period of Abakans. 'Abakans' through her whole life as an artist have been a plastic language and based ultimately on external human body but in various materials and forms. Abakan as a human-sign uses the past experiences and the texts of the other world in mixed and overlapped forms. Life-size Abakans by Abaknowiz can be easily understood as Abakanowiz herself and her Polish ancestor at the same time. The neuter Abakans with mashed face and obscure body is a expressive figure of coexisting world with opposite concepts like war and ideology, anxiety and freedom, man and woman, and etc. Human body as body-sign is an extensive image has existed since our forefathers and overlapped with the inter textual and the popular images. 'Abakans' that is our world and inner-self at the same time might be a window through which she tries to show what the world is.

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The Language·Society·Culture in a Community of Practice: The Linguistic Features and Students' Perspectives on English Signboards (행위공동체 내의 언어·사회·문화: 영어간판 속 텍스트의 언어적 특성과 사회·문화적 양상에 관한 인식의 고찰)

  • Lee, Younghwa
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.364-373
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    • 2018
  • This study aims to investigate the linguistic features of English signboards (ES) and socio-cultural aspects in Korea through university students' perspectives on the ES. The data comprised pictures and questionnaire on the ES from the students. The findings showed that ES reached to 55.4% for mainly the business of drink beverage and clothes. The text written by 'only English' included 2-3 words (43%), and that of 'combination of English and Korean' had 4-5 words (25%), which reached to 68% of the all. The 70% of ES were used for the business of drink beverage, food, and clothes, but these were not in harmony with the neighborhood, showing 42% of agreement. Good ES required 'visual factors (27%)', 'expression of business (23%)', 'elegant and luxurious style (19%)', and 'design and creativity (15%)', and these ES were the most in Shinchon areas. Overall, the present ES culture was insufficient to make harmonious atmosphere in Korea, which requires the support of policies and systems.

A Survey of Representation Methods of Game Rules in Game Design (게임디자인에서 게임규칙 표현방법 조사연구)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.39-45
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    • 2006
  • In game developments, the design results are often modified not only in the design phase but also in the implementation and test phases. The results of game design are consisted of the results of game rule design and the results of game contend design. The results of game rule design should be correctly understood to all the participants, be efficiently managed by the given configuration controls, and be accurately verified. In this study, we carry out a survey of representation methods of game rules in game design. We have the comparison analysis of the written representation, the UML representation, the Petri net representation, and script-language representation methods about the suitability of the representation method for game rule designs. The comparison analysis is about the representation scope, the visual representation, the automated verification, and the configuration management. The analysis results show that the UML representation is the best method but it needs more convenient automated verification method.

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HTML specification and semantics analysis of korean news sites (한국 인터넷신문 HTML 규격 및 시맨틱스 수준 분석)

  • Lee, Byoung-Hak
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.949-956
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    • 2017
  • Visual interfaces of news sites look similar while their HTML have lots of different specifications and qualities. It's getting more and more significant to describe HTML semantically to make every computer able to understand contents to be shared as HTML5 specification refers. In this study, I have analysed HTML codes of 110 korean news sites in comparison to those of 8 global news sites. As results, 68% of news sites are still described in HTML4 specifications and only 10 out of 110 are in HTML5 specification and as high quality and strong semantics as global news sites. The result shows most korean news sites platforms had not been changed since they developed in mid-2000 and it's needed to be upgraded as language translation technologies are making it possible to share korean digital contents with the rest of world.

Study on a Creative Fashion Design Development Process through Idea Classification (아이디어 발상 유형화를 통한 창의적 패션 디자인 전개 프로세스 연구)

  • Kim, Yoon-Kyoung;Park, Hye-Won
    • Journal of the Korean Society of Costume
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    • v.60 no.9
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    • pp.95-105
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    • 2010
  • The purpose of this study is in allowing thinking about the design development process which is more towards the visual and perceptional aspects related to the form structure by more diverse methods by typology of idea generation. To accomplish such goal, researches in the psychology, pedagogy, engineering, and consilient studies as well as related precedent researches and reference data in architecture, promotion, industrial design, and other art fields and fashion designs are collected and analyzed to see the study trend. In addition, in the content analysis method based on such, the idea generation was classified into types in consideration of relevancy, usefulness, and suitability with fashion. First, a concentrated thinking of a limited space is a method of leading an optimal design by focusing on solving the cause of a problem within a space which generates the problem. Second, plan thinking per section of structure decomposition is a method of dismantling the design problems per organization, thinking type, factor, and characteristic into sub-modules to re-interpret and re-organize the problems in various aspects. Third, an associated thinking through interpreting relationships among vocabularies is a method of selecting the marginal languages that allow a person to come up with concrete forms and the key words related to fashion to import the characteristics and attributes of the marginal languages and thematic relationship between the two terms to search the relevancy. Lastly, the free integrated thinking of language extension is a method of groping integration between other fields and fashion by free integration among the extended terms by extending the vocabularies through inferring metaphorical expressions founded upon individual's memories or knowledge concepts regarding theme words that do not allow concrete forms to come up.

The Current Status of Cerebral Palsy Patients in Handicapped Residential Facility (장애인 집단보호시설에서 뇌성마비 환자의 현황)

  • Lee, Dong-Hee;Oh, Ki-Young;Lee, Kyu-Hoon;Choi, Ki-Sub;Kim, Mi-Jung
    • The Korean Journal of Rehabilitation Nursing
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    • v.7 no.1
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    • pp.96-104
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    • 2004
  • Purpose: The aim of this study is to evaluate the general status and prevalence of cerebral palsy, the complication and the activity of daily living in patients with cerebral palsy in Holt Ilsan Home. Methods: Cross-sectional study was performed on 113 cerebral palsy patients in Holt Ilsan Home with the medical records review, the physical examination, and the Modified Barthel index for the independency of activities of daily living. Results: The mean age of subjects was $28.1{\pm}12.7$ years and the duration of residence was $22.9{\pm}12.8$ years. The most common type of cerebral palsy according to the muscle tone abnormality was spastic type(53.1%). The most frequent condition in which extremities are involved were quadriplegia in 46.0%. The score of Modified Barthel index was significantly lower in mixed type for $16.9{\pm}24.0$ and quadriplegic type for $14.8{\pm}25.5$ compared with others. Conclusion: This study indicates that cerebral palsy patients in rehabilitation facility have severe medical problems such as musculoskeletal complications, visual and language problems, epilepsy and dependency in activities of daily living. Therefore more medical attention like long-term follow-up study and social supports is needed.

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André Bazin and 'Cinematographic reality' (앙드레 바쟁의 '영화적 사실성')

  • Kim, Taehee
    • Trans-
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    • v.3
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    • pp.87-107
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    • 2017
  • In this paper, we tried to find out what is the cinematographic reality conceived by André Bazin. To this end, we examined the process of his long exploration of realism, focusing on his film criticism. Through this, we read his deep concern that the film medium, which is more imitative than any other medium, would not become artistic but rather stimulating mimicry. When photographs or movies first appear, people have been interested in saving money by simply storing scenes in front of them or imitating stimulating scenes before realizing their artistic value. In this way, Bazin warned us that when the cheap pleasure derived from the simple imitation of fact is concatenated with the logic of capitalism, the film falls into a subordinate medium and drops the value of human beings indescribably. He therefore argues that cinema must transcend simple imitative dimensions by exploiting various abstract expressions in its own language. His works about the realism in cinema is meaningful in that the value of true realism of the movie is important to build up humanism today in respect that the movie raises extensively the logic of capitalism through visual pleasure.

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A Brain-Based Approach to Science Teaching and Learning: A Successive Integration Model of the Structures and Functions of Human Brain and the Affective, Psychomotor, and Cognitive Domains of School Science (뇌 기능에 기초한 과학 교수학습: 뇌기능과 학교 과학의 정의적$\cdot$심체적$\cdot$인지적 영역의 연계적 통합 모형)

  • Lim Chae-Seong
    • Journal of Korean Elementary Science Education
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    • v.24 no.1
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    • pp.86-101
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    • 2005
  • In this study, a brain-basrd model for science teaching and learning was developed based on the natural processes which human acquire knowledge about a natural object or on event, the major domains of science educational objectives of the national curriculum, and the human brain's organizational patterns and functions. In the model, each educational objective domain is related to the brain regions as follows: The affective domain is related to the limbic system, especially amygdala of human brain which is involved in emotions, the psychomotor domain is related to the occipital lobes of human brain which perform visual processing, temporal lobes which perform functions of language generating and understandng, and parietal lobes which receive and process sensory information and execute motor activities of body, and the cognitive domain is related to the frontal and prefrontal lobes which are involved in think-ing, planning, judging, and problem solving. The model is a kind of procedural model which proceed fiom affective domain to psychomotor domain, and to cognitive domain of science educational objective system, and emphasize the order of each step and authentic assessment at each step. The model has both properties of circularity and network of activities. At classrooms, the model can be used as various forms according to subjects and student characteristics. STS themes can be appropriately covered by the model.

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Development of Database System for T-50 Flutter/Vibroacoustic Flight Test Data (T-50 플러터/진동소음 비행시험 데이터베이스 시스템 개발)

  • Gwak, Dong-Il;Baek, Seung-Gil;Park, Geum-Dang;Kim, Yeong-Ik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.2
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    • pp.82-89
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    • 2006
  • The flutter/vibroacoustic characteristics can be acquired by conducting flight tests with various conditions for a long period of test. Accordingly it is indispensable to build a specially designed database system to efficiently accumulate the enormous data obtained from flight tests. Hence, T-50 Flight Test Database System(FTDS) based on MS-Access is developed to handle the flutter/vibroacoustic environment data obtained from flight tests. The developed system is structured with the items related to aircraft flight test, the tables composed of the relevant items and a relational database logically connecting the tables. The T-50 FTDS is implemented with data searching GUI(Graphic User Interface) programed with Visual Basic and Structured Query Language to make intuitive searches over the stored data. The developed system has been used for accumulating the flutter/vibroacoustic data and verifying vibroacoustic Specifications.