• Title/Summary/Keyword: visual language

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A Network-Distributed Design Optimization Approach for Aerodynamic Design of a 3-D Wing (3차원 날개 공력설계를 위한 네트워크 분산 설계최적화)

  • Joh, Chang-Yeol;Lee, Sang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.10
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    • pp.12-19
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    • 2004
  • An aerodynamic design optimization system for three-dimensional wing was developed as a part of the future MDO framework. The present design optimization system includes four modules such as geometry design, grid generation, flow solver and optimizer. All modules were based on commercial softwares and programmed to have automated execution capability in batch mode utilizing built-in script and journaling. The integration of all modules into the system was accomplished through programming using Visual Basic language. The distributed computational environment based on network communication was established to save computational time especially for time-consuming aerodynamic analyses. The distributed aerodynamic computations were performed in conjunction with the global optimization algorithm of response surface method, instead of using usual parallel computation based on domain decomposition. The application of the design system in the drag minimization problem demonstrated considerably enhanced efficiency of the design process while the final design showed reasonable results of reduced drag.

An Analysis of Earth System Understandings (ESU) of 8th-grade Students' Imagery about 'the Earth' Represented by Words and Drawings (단어와 그림으로 표현된 8학년 학생들의 '지구'에 대한 심상에서 나타난 지구계 이해 분석)

  • Oh, Hyun-Seok;Kim, Chan-Jong
    • Journal of the Korean earth science society
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    • v.31 no.1
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    • pp.71-87
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    • 2010
  • The purpose of this study was to explore 8th-grade students' imageries of the Earth. We analyzed the middle school students' imageries about the Earth represented with words and drawings in Earth Systems Understanding (ESU, hereafter) framework. The students' imageries about 'the Earth' are vary by their experiences and prior-knowledge, which significantly impacts their imagery construction. Especially, the students' ESU were characterized into two aspects: One is a macroscopic view point based on full-objects of the Earth by indirect experiences and the other is everyday view point based on scene of the Earth surface and environment by direct experiences. Results revealed students' imageries about the Earth were impacted by visual experiences and those students' ESU were more represented by drawing as visual imagery than by words, formal language. The negative imageries were mainly represented through interactions of the Earth subsystems.

A Study on The Curriculum for illustration Major (일러스트레이션 전공교육을 위한 교과과정 연구)

  • 곽영권
    • Archives of design research
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    • v.17 no.2
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    • pp.123-134
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    • 2004
  • Developing curriculum in the field of illustration is the main purpose of this study. During the past 30 years, illustration industry has achieved remarkable success in South Korea. Moreover the trends in styles are various today. Aspiring Korean illustrators were awarded prizes by authoritative international organization for their illustrated picture books lately. Regardless of achievement in the field of illustration, an adequate curriculum to educate illustrators was never developed. Facing the challenging circumstances of the 21th century, professors of illustration need to be specialized and they must study the ultimate curriculum of illustration. Since illustration is a visual language, the kernels of education for illustration are teaching the nature of visual communication, getting the objectivity of communicating and establishing a professional techniques for expression. Even though the basic formative arts training courses are fairly important to students who major in illustration, it is impossible to see the achievement with the current situation of curriculum. In order to make good products of illustration and competent illustrator, we must try to create education system which well-matched for an independent genre of illustration field. Besides 1 hope this study will be used as one of the teaching methods for the field of animation and cartoon as well as for the field of illustration.

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Development of a Windows-based Program for Discrete Event Simulation of Truck-Loader Haulage Systems in an Underground Mine (지하광산 트럭-로더 운반시스템의 이산 사건 시뮬레이션을 위한 Windows용 프로그램 개발)

  • Choi, Yosoon;Park, Sebeom;Lee, Sung-Jae;Baek, Jieun;Jung, Jihoo;Park, Han-Su
    • Tunnel and Underground Space
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    • v.26 no.2
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    • pp.87-99
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    • 2016
  • We developed a Windows-based program for discrete event simulation of truck-loader haulage systems in an underground mine. The Daesung MDI limestone mine located in Samcheok City, Gangwon Province, Korea was selected as the study area to design the program. The developed program is composed of the graphic user interface (GUI) and simulation engine implemented by Visual Basic.NET 2012 and the GPSS/H simulation language, respectively. When a user sets up input parameters for the discrete event simulation through GUI, the program activates the simulation engine, and then simulation results are displayed on GUI. This paper describes the details of the program development as well as its applications to the study area to determine the optimal number of trucks dispatched at each loading point under different operating conditions.

Development of ISO14649 Compliant CNC Milling Machine Operated by STEP-NC in XML Format

    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.5
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    • pp.27-33
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    • 2003
  • G-code, another name of ISO6983, has been a popular commanding language for operating machine tools. This G-code, however, limits the usage of today's fast evolving high-performance hardware. For intelligent machines, the communications between machine and CAD/CAM departments become important, but the loss of information during generating G-code makes the production department isolated. The new standard for operating machine tools, named STEP-NC is just about to be standardized as ISO14649. As this new standard stores CAD/CAM information as well as operation commands of CNC machines, and this characteristic makes this machine able to exchange information with other departments. In this research, the new CNC machine operated by STEP-NC was built and tested. Unlike other prototypes of STEP-NC milling machines, this system uses the STEP-NC file in XML file form as data input. This machine loads information from XML file and deals with XML file structure. It is possible for this machine to exchange information to other databases using XML. The STEP-NC milling machines in this research loads information from the XML file, makes tool paths for two5D features with information of STEP-NC, and machines automatically without making G-code. All software is programmed with Visual $C^{++}$, and the milling machine is built with table milling machine, step motors, and motion control board for PC that can be directly controlled by Visual $C^{++}$ commands. All software and hardware modules are independent from each other; it allows convenient substitution and expansion of the milling machine. Example 1 in ISO14649-11 having the full geometry and machining information and example 2 having only the geometry and tool information were used to test the automatic machining capability of this system.

A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability (패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구)

  • Lee, EunRung
    • Fashion & Textile Research Journal
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    • v.20 no.2
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

A Study on the Environmental Color Planning Method and Design Process -Centering on the Exterior Color in Apartment- (환경색채 계획 방법과 디자인 과정에 관한 연구 -아파트 외벽색채를 중심으로 -)

  • 박경애
    • Korean Institute of Interior Design Journal
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    • no.3
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    • pp.26-32
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    • 1994
  • The aim of this study is to provide practical guide for exterior design in apartment and to propose a device to improve the quality of residential environment by the color planning. Color is a language of context and used as a visual aid to recognize the objects and spaces in the world around us. In this sense, each color perception is unique to its own setting and not subject to any universal rules of thumbs, Therefore, when designing with color, each setting will demand its own specific set of rules. A balanced color scheme has to make the environment more pleasant for people to live in . Fro the exterior in housing the use of color has to be considered not just in its wider context of the architecture or surrounding but as an element of the life of the inhabitant. So it is considered on the type of people who will live in and visual condition of site. In this study , the objective model of systematic design process for environmental color planning is proposed on the basis of theroetical background and references investigated, By the existing thesis, resident's preference of the exterior color and foumular of composition in apartment was invastigated . In general theories, based on the theory Birren's color harmony for color coordination an design principles, a device of exterior color design in apartment was suggested by the course of reasonable design process. Color in environment plays many different roles. It integrates the architecture with the site. If color is use well, it can soften architecture that is too harsh, it can give a sense of identity to different part of site and improve a city's image. The environmental color is effective media to enhance the aesthetic value of architecture and environment.

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Development of Digital Photogrammetric Systems for Three-Dimensional Topographic Information Analysis (3차원 지형정보분석을 위한 수치사진측량시스템 개발)

  • 유환희;안충현;오성남;성민규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.17 no.1
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    • pp.11-19
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    • 1999
  • Lately, with the development of the fields of computer and photogrammetry, Digital Photogrammetric Systems are widely used for the generation of GIS basemap, the acquisition of topographic information and DEM, the formation of digital orthophoto, three-dimensional viewing and so on. According as the demand for the systems is rapidly increasing, we suggest keenly the necessity of domestic technical development, because all of these systems depend on foreign technology until now. In this study, by using digital photogrammetry method, with Visual C++ language, we have developed Digital Photogrammetric Systems for Windows which is able to get three-dimensional coordinates through interior orientation, exterior orientation, epipolar line, image matching from a pair of aerial photos taken with metric camera. This system consists of not only a module which can revise digital map that is being made at National Geographic Institute as a part of data construction project of National Geographic Information System, but also a module which can view three-dimensional image on the screen monitor by using anaglyph for three-dimensional analysis. The digital photogrammetry modules developed in this study are expected to be used as primary modules for the effective management of the urban as well as main modules in developing professional digital photogrammetric systems.

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Video Retrieval System supporting Content-based Retrieval and Scene-Query-By-Example Retrieval (비디오의 의미검색과 예제기반 장면검색을 위한 비디오 검색시스템)

  • Yoon, Mi-Hee;Cho, Dong-Uk
    • The KIPS Transactions:PartB
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    • v.9B no.1
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    • pp.105-112
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    • 2002
  • In order to process video data effectively, we need to save its content on database and a content-based retrieval method which processes various queries of all users is required. In this paper, we present VRS(Video Retrieval System) which provides similarity query, SQBE(Scene Query By Example) query, and content-based retrieval by combining the feature-based retrieval and the annotation-based retrieval. The SQBE query makes it possible for a user to retrieve scones more exactly by inserting and deleting objects based on a retrieved scene. We proposed query language and query processing algorithm for SQBE query, and carried out performance evaluation on similarity retrieval. The proposed system is implemented with Visual C++ and Oracle.

Development of a Windows-based Simulation Program for Selecting Equipments in Open-pit Shovel-Truck Haulage Systems (노천광산 쇼밸-트럭 운반 시스템의 장비선택을 위한 Windows용 시뮬레이션 프로그램 개발)

  • Park, Sebeom;Lee, Sungjae;Choi, Yosoon;Park, Han-Su
    • Tunnel and Underground Space
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    • v.24 no.2
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    • pp.111-119
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    • 2014
  • This study developed a Windows-based simulation program for selecting equipments in open-pit shovel-truck haulage systems. Visual Basic.NET 2012 was used to develop the graphic user interface (GUI) and the GPSS/H simulation language was utilized to implement the simulation engine of program. When users establish simulation parameters through the GUI, the program calls the simulation engine to perform the simulations repeatedly. Then, it finds the optimal fleet of equipments required for operating the open-pit shovel-truck haulage systems efficiently. Application of the program to the Ssangyong open-pit limestone mine, Gangwon-do, Korea, showed that the daily average profit of shovel-truck haulage operation can be maximized (i.e. 88,552 USD) under following conditions: (a) 4 trucks are dispatched into each loading point and (b) a crusher with capacity of 1,500tph is utilized.