• Title/Summary/Keyword: visual language

Search Result 712, Processing Time 0.031 seconds

Study on Machine Vision Algorithms for LCD Defects Detection (LCD 결함 검출을 위한 머신 비전 알고리즘 연구)

  • Jung, Min-Chul
    • Journal of the Semiconductor & Display Technology
    • /
    • v.9 no.3
    • /
    • pp.59-63
    • /
    • 2010
  • This paper proposes computer visual inspection algorithms for various LCD defects which are found in a manufacturing process. Modular vision processing steps are required in order to detect different types of LCD defects. Those key modules include RGB filtering for pixel defects, gray-scale morphological processing and Hough transform for line defects, and adaptive threshold for spot defects. The proposed algorithms can give users detailed information on the type of defects in the LCD panel, the size of defect, and its location. The machine vision inspection system is implemented using C language in an embedded Linux system for a high-speed real-time image processing. Experiment results show that the proposed algorithms are quite successful.

A Visualization System of Brain MR image based on VTK

  • Du, Ruoyu;Lee, Hyo Jong
    • Annual Conference of KIPS
    • /
    • 2012.04a
    • /
    • pp.336-339
    • /
    • 2012
  • VTK is a free but professional development platform for images three-dimensional (3D) reconstruction and processing. It is powerful, open-source, and users can customize their own needs by self-development of great flexibility. To give the doctors more and detailed information by simulate dissection to the 3-D brain MRI image after reconstruction. A Visualization System (VS) is proposed to achieve 3D brain reconstruction and virtual dissection functions. Based on the free VTK visualization development platform and Visual Studio 2010 IDE development tools, through C++ language, using real people's MRI brain dataset, we realized the images 3D reconstruction and also its applications and extensions correspondingly. The display effect of the reconstructed 3D image is well and intuitive. With the related operations such as measurement, virtual dissection and so on, the good results we desired could be achieved.

Study on Chinese Character Borrowing in Korean Language (우리말 중 한자차용 실태 고찰 - 중국어의 한자차용 사례와의 비교를 중심으로)

  • PARK, SEOK HONG
    • Cross-Cultural Studies
    • /
    • v.33
    • /
    • pp.359-384
    • /
    • 2013
  • There is linguistic phenomenon that Korean syllable, morpheme and word are substituted with Chinese Character. These phenomenon is called Chinese Character Borrowing, the Chinese character used here is called Borrowed Chinese Character. Whereas borrowing Chinese character in Chinese is used for borrowing only sound for different word, borrowing Chinese character in Korean is used for assigning new meaning. Hence, by borrowing Chinese character in Korean, a syllable which had no meaning originally get new meaning, morpheme and word meaning has changed. At advertisement and campaign, Chinese Character Borrowing has lots of linguistical advantage such as visual immediacy, effectiveness of meaning expression. However, there are number of cases found that violate grammar rule and word constitution practice by Chinese Character Borrowing. For this reason, Chinese Character Borrowing has the problem polluting Korean along with another foreign words. Thus, this paper focus on study Chinese Character Borrowing phenomenon in Korean, and analysis its effectiveness and impact in Korean. In addition, analysis the problem of Borrowed chinese Character, and suggestion several alternative for right use of Korean is followed.

A Quality Comparison of English Translations of Korean Literature between Human Translation and Post-Editing

  • LEE, IL-JAE
    • International Journal of Advanced Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.165-171
    • /
    • 2018
  • As the artificial intelligence (AI) plays a crucial role in machine translation (MT) which has loomed large as a new translation paradigm, concerns have also arisen if MT can produce a quality product as human translation (HT) can. In fact, several MT experimental studies report cases in which the MT product called post-editing (PE) as equally as HT or often superior ([1],[2],[6]). As motivated from those studies on translation quality between HT and PE, this study set up an experimental situation in which Korean literature was translated into English, comparatively, by 3 translators and 3 post-editors. Afterwards, a group of 3 other Koreans checked for accuracy of HT and PE; a group of 3 English native speakers scored for fluency of HT and PE. The findings are (1) HT took the translation time, at least, twice longer than PE. (2) Both HT and PE produced similar error types, and Mistranslation and Omission were the major errors for accuracy and Grammar for fluency. (3) HT turned to be inferior to PE for both accuracy and fluency.

Software Modeling for Flexure Compensation System (FCS) prototype of the Giant Magellan Telescope Multi-object Astronomical and Cosmological Spectrograph (GMACS)

  • Ji, Tae-Geun;Cook, Erika;Lee, Hye-In;Depoy, Darren L.;Marshall, Jennifer;Pak, Soojong
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.43 no.2
    • /
    • pp.56.3-56.3
    • /
    • 2018
  • We proceed to develop the control software of GMACS, which is a wide-field, multi-object, moderate-resolution optical spectrograph for the Giant Magellan Telescope (GMT). Flexure Compensation System (FCS) prototype is one of the electronics and mechanical prototypes for GMACS. In this poster, we present the software design for the FCS prototype by using the software system modeling language, SysML. We also show two development tools to control the prototype that communicates via EtherCAT: using TwinCAT and Visual C++ on Windows 10, and GMT Software Development Kit (SDK) and C++ on Linux. We discuss the way to design the GMACS control software, which would not depend on the development tools.

  • PDF

Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
    • /
    • v.21 no.4
    • /
    • pp.109-116
    • /
    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Development of Automatic Gear Modeling Module Using Computer Aided Design(CAD) (컴퓨터응용설계(CAD)를 이용한 기어모델링 자동화 모듈 개발)

  • Kim, Dae-Ho
    • Journal of the Korean Society of Mechanical Technology
    • /
    • v.20 no.6
    • /
    • pp.803-808
    • /
    • 2018
  • Combining digital automation solutions throughout recent manufacturing process is essential. Advanced robot and mechanical techniques are required for design, manufacture, and distribution process. Manual design of repetitive similar mechanical components during the development phase of these advanced machines and robots can occur wasting time and money. Developed gear design module, which is the power transfer system mechanical component, was programmed in the Visual Basic language in CATIA V5 environment. Automation Process is Based on Parametric Modeling Method. and it was found to be effective in reducing design time compared to designers manual modeling.

Combining Imitation Learning and Reinforcement Learning for Visual-Language Navigation Agents (시각-언어 이동 에이전트를 위한 모방 학습과 강화 학습의 결합)

  • Oh, Suntaek;Kim, Incheol
    • Annual Conference of KIPS
    • /
    • 2020.05a
    • /
    • pp.559-562
    • /
    • 2020
  • 시각-언어 이동 문제는 시각 이해와 언어 이해 능력을 함께 요구하는 복합 지능 문제이다. 본 논문에서는 시각-언어 이동 에이전트를 위한 새로운 학습 모델을 제안한다. 이 모델은 데모 데이터에 기초한 모방 학습과 행동 보상에 기초한 강화 학습을 함께 결합한 복합 학습을 채택하고 있다. 따라서 이 모델은 데모 데이타에 편향될 수 있는 모방 학습의 문제와 상대적으로 낮은 데이터 효율성을 갖는 강화 학습의 문제를 상호 보완적으로 해소할 수 있다. 또한, 제안 모델은 서로 다른 두 학습 간에 발생 가능한 학습 불균형도 고려하여 손실 정규화를 포함하고 있다. 또, 제안 모델에서는 기존 연구들에서 사용되어온 목적지 기반 보상 함수의 문제점을 발견하고, 이를 해결하기 위해 설계된 새로은 최적 경로 기반 보상 함수를 이용한다. 본 논문에서는 Matterport3D 시뮬레이션 환경과 R2R 벤치마크 데이터 집합을 이용한 다양한 실들을 통해, 제안 모델의 높은 성능을 입증하였다.

An exploratory study for the development of a education framework for supporting children's development in the convergence of "art activity" and "language activity": Focused on Text mining method ('미술'과 '언어' 활동 융합형의 아동 발달지원 교육 프레임워크 개발을 위한 탐색적 연구: 텍스트 마이닝을 중심으로)

  • Park, Yunmi;Kim, Sijeong
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.3
    • /
    • pp.297-304
    • /
    • 2021
  • This study aims not only to access the visual thought-oriented approach that has been implemented in established art therapy and education but also to integrate language education and therapeutic approach to support the development of school-age children. Thus, text mining technique was applied to search for areas where different areas of language and art can be integrated. This research was conducted in accordance with the procedure of basic research, preliminary DB construction, text screening, DB pre-processing and confirmation, stop-words removing, text mining analysis and the deduction about the convergent areas. These results demonstrated that this study draws convergence areas related to regional, communication, and learning functions, areas related to problem solving and sensory organs, areas related to art and intelligence, areas related to information and communication, areas related to home and disability, topics, conceptualization, peer-related areas, integration, reorganization, attitudes. In conclusion, this study is meaningful in that it established a framework for designing an activity-centered convergence program of art and language in the future and attempted a holistic approach to support child development.

Cultural Differences and Cognitive Process in Global Advertising Imagery: Holistic vs. Analytic thought between Korean and Americans (글로벌 광고의 비주얼 이미지에 대한 한.미 대학생의 인식차이 비교: 니스벳의 종합적 사고와 분석적 사고의 차이를 중심으로)

  • Oh, Hyun-Sook;Kim, Youn-Soo
    • Korean journal of communication and information
    • /
    • v.47
    • /
    • pp.96-119
    • /
    • 2009
  • Although there ate many studies on cross-cultural comparison of advertising appeals, very little is known about how receivers from different cultures process visual images in global advertising. The purpose of this study is to examine how cultural differences between East Asians and Westerners influence the cognitive process of visual images from standardized global advertising by employing the Nisbett's framework of holistic/analytic thought. Nisbett contends that East Asian tend to attend to the context and the relations between objects and contexts as holistic thinkers while Americans tend to see the worlds analytically. The results of a experimental study conducted using 80 subjects from Korea and the United States suggest that Korean participants are more likely to mention relatively peripheral, nonsalient, or background information than are American participants. Thus, this study support the Nisbett's notion that East Asians are more sensitive to contextual information than are Westerners and challenge the belief that standardized visual images are part of a "universal language".

  • PDF