• Title/Summary/Keyword: visual language

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Effects of Computerized Neurocognitive Function Program Induced Memory and Attention for Patients with Stroke (전산화 신경인지기능 프로그램(COMCOG, CNT)을 이용한 뇌졸중 환자의 기억력과 주의력 증진효과)

  • Shim, Jae-Myoung;Kim, Hwan-Hee;Lee, Yong-Seok
    • The Journal of Korean Physical Therapy
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    • v.19 no.4
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    • pp.25-32
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    • 2007
  • Purpose: The purpose of this study was to evaluate the effect of computerized neurocognitive function program on cognitive function about memory and attention with stroke. Methods: 24subjects with stroke were recruited. Twelve of subjects received conventional therapy including physical therapy, occupational therapy and language therapy. Another subjects received additional computer assisted cognitive training using Computer-aided Cognitive rehabilitation training system(COMCOG, MaxMedica Inc., 2004). All patients were assessed their cognitive function of memory and attention using Computerized Neurocognitive Function Test(CNT, MaxMedica Inc., 2004) before treatment and 6 weeks after treatment. Results: Before the treatment, two groups showed no difference in cognitive function(p>0.05). After 6 weeks, two groups showed significantly difference in digit span (forward, backward), verbal learning(A5, $A1{\sim}A5$), auditory CPT(n), visual CPT(n)(p<0.05). After treatment, the experimental group showed a significant improvement of digit span(forward, backward), verbal learning(A5, $A1{\sim}A5$), visual span (forward, backward), auditory CPT(n, sec), visual CPT(n, sec), and trail-making (A, B)(p<0.05). Conclusion: Computerized neurocognitive function program would be improved cognitive function of memory and attention in patients with stoke.

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A New Application of Human Visual Simulated Images in Optometry Services

  • Chang, Lin-Song;Wu, Bo-Wen
    • Journal of the Optical Society of Korea
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    • v.17 no.4
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    • pp.328-335
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    • 2013
  • Due to the rapid advancement of auto-refractor technology, most optometry shops provide refraction services. Despite their speed and convenience, the measurement values provided by auto-refractors include a significant degree of error due to psychological and physical factors. Therefore, there is a need for repetitive testing to obtain a smaller mean error value. However, even repetitive testing itself might not be sufficient to ensure accurate measurements. Therefore, research on a method of measurement that can complement auto-refractor measurements and provide confirmation of refraction results needs to be conducted. The customized optometry model described herein can satisfy the above requirements. With existing technologies, using human eye measurement devices to obtain relevant individual optical feature parameters is no longer difficult, and these parameters allow us to construct an optometry model for individual eyeballs. They also allow us to compute visual images produced from the optometry model using the CODE V macro programming language before recognizing the diffraction effects visual images with the neural network algorithm to obtain the accurate refractive diopter. This study attempts to combine the optometry model with the back-propagation neural network and achieve a double check recognition effect by complementing the auto-refractor. Results show that the accuracy achieved was above 98% and that this application could significantly enhance the service quality of refraction.

Using topic modeling-based network visualization and generative AI in online discussions, how learners' perception of usability affects their reflection on feedback

  • Mingyeong JANG;Hyeonwoo LEE
    • Educational Technology International
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    • v.25 no.1
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    • pp.1-25
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    • 2024
  • This study aims to analyze the impact of learners' usability perceptions of topic modeling-based visual feedback and generative AI interpretation on reflection levels in online discussions. To achieve this, we asked 17 students in the Department of Korean language education to conduct an online discussion. Text data generated from online discussions were analyzed using LDA topic modeling to extract five clusters of related words, or topics. These topics were then visualized in a network format, and interpretive feedback was constructed through generative AI. The feedback was presented on a website and rated highly for usability, with learners valuing its information usefulness. Furthermore, an analysis using the non-parametric Mann-Whitney U test based on levels of usability perception revealed that the group with higher perceived usability demonstrated higher levels of reflection. This suggests that well-designed and user-friendly visual feedback can significantly promote deeper reflection and engagement in online discussions. The integration of topic modeling and generative AI can enhance visual feedback in online discussions, reinforcing the efficacy of such feedback in learning. The research highlights the educational significance of these design strategies and clears a path for innovation.

A Study on the Korea Folktale of Sign Language Place Names (전국 수어(手語)지명의 유래에 관한 연구)

  • Park, Moon-Hee;Jeong, Wook-Chan
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.664-675
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    • 2019
  • This study examined Korean sign Language of the linguistic form and the etymological forms about the origins of the Korean national sign languages. The general sign language has been shown through previous research all of place names from Chinese character except Seoul and Lmsil. And then, Sign language's form and origins which are current using in order to examine what kind of feature were analysed through interviews and publications in Korean association of the deaf people. As a result, it was analysed that was composed majority. indigenous sign language Korean place names were made and used by deaf than loan word character of Chinese characters, Hangul and loanword. When we consider that place names were correspond to a precious cultural heritage, representing the history with the culture and identity of the relevant area, we can worth of preservation and transmission to the abundant iconicity in the name of Sui. On the other hand the indigenous sign language korea place manes can worth deaf culture or korean sign language. Even lf geographical characteristics of area have been changed or local product was disappeared in this situation by The origin of sign language reach in modern time local specialty by geographical form lt continued over generation. This can be regarded as the Korean sign language of the form in the way of visual. lt will be very valuable heritage in the preservation deaf culture.

A Study of Mathematical Thinking and Experimental Recognition in using of Technology - Focused on Unit of Geometry at Level of Middle School Student (데크놀로지 활용수업에서 경험적 인식과 수학적 사고에 관한 연구 - 중학교 3학년 기하 단원을 중심으로)

  • Jung, In-Chul;Kim, Taeg-Su;Hwang, Woon-Gu
    • Journal of the Korean School Mathematics Society
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    • v.10 no.2
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    • pp.207-219
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    • 2007
  • Students have a hard time with a formal proof, which is one of most important part in mathematics education. They were taught the proof with algebraic visual materials using technology and specialized visual materials. But, they experienced the difficulty in justifying due to the lack of experimental recognition with the representation using technology. The specialized visual materials limited the extension of mathematics thinking of students because it worked only for the case that is fixed. In order to solve this type of problem, we made algebraic visual materials for 9th graders using technology and generalized visual materials so that students experience for themselves to help them to experience experimental justification, thus we recognized that they were improved in enhancing mathematical thinking.

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KG_VCR: A Visual Commonsense Reasoning Model Using Knowledge Graph (KG_VCR: 지식 그래프를 이용하는 영상 기반 상식 추론 모델)

  • Lee, JaeYun;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.91-100
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    • 2020
  • Unlike the existing Visual Question Answering(VQA) problems, the new Visual Commonsense Reasoning(VCR) problems require deep common sense reasoning for answering questions: recognizing specific relationship between two objects in the image, presenting the rationale of the answer. In this paper, we propose a novel deep neural network model, KG_VCR, for VCR problems. In addition to make use of visual relations and contextual information between objects extracted from input data (images, natural language questions, and response lists), the KG_VCR also utilizes commonsense knowledge embedding extracted from an external knowledge base called ConceptNet. Specifically the proposed model employs a Graph Convolutional Neural Network(GCN) module to obtain commonsense knowledge embedding from the retrieved ConceptNet knowledge graph. By conducting a series of experiments with the VCR benchmark dataset, we show that the proposed KG_VCR model outperforms both the state of the art(SOTA) VQA model and the R2C VCR model.

21 Century Video Image Fashion Communication - Focusing on Prada Fashion Animation - (21세기 영상 패션 커뮤니케이션 - 프라다 패션 애니메이션을 중심으로 -)

  • Jang, Ra-Yoon;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1318-1330
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    • 2010
  • The 21st century is the age when a sensational image has more explanatory power and can deliver a more powerful message than a message consisting of logical thinking. Powerful visual images create a big impact on many people throughout the world, overcoming linguistic barriers and even replacing language as a means of communication. In the fashion field, the concept and power of visual images within the new multimedia of the 21st century are becoming increasingly important. In recent years, other than the above methods, videos, movies and animation features have been produced directly to enhance visual effects and attempts are increasing to use these new tools as communication methods. This study focuses on animation contents that have been used in the fashion industry to overcome prejudice of luxury international brands that feature images that emphasize value, quality and heritage. The purpose of this study is to focus on the specific character of fashion animation in order to overview the concept of 21st video fashion communication and to show how the collection concept that includes color and detail places an emphasis on visual images. Analysis of previous research, theoretical research through literature and case study on Prada fashion animation led to the following conclusion. The common features of two different Prada fashion animation show that both animation have the following features in common : realism, dramatic impact and convergence for expression methods, and creativeness, hybrid and a happy ending for contents. Beginning with this study, I believe that various angles of interest and concern about communication in the fashion world, which is a social and cultural phenomenon that changes rapidly, can be will be looked at and learned from.

Surrealistic Characteristics Expressed in Fashion Ads

  • Ko Hyun-Zin
    • International Journal of Costume and Fashion
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    • v.5 no.2
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    • pp.68-77
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    • 2005
  • In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.

ToyLotos/Ada : Object-Behavior Simulation System for Developing a Real-time Ada Software (ToyLotos/Ada : 실시간 Ada 소프트웨어 개발을 위한 객체행위 시뮬레이션 시스템)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1789-1804
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    • 1999
  • This paper presents a simulation-based system for verification and validation(V&V) of design implication of the Visual Real-time Object Model which is produced by existing object's behavior design method. This system can simulate the dynamic interactions using the executable Ada simulation machine, and can detect various logical and temporal problems in the visual real-time object model prior to the real implementation of the application systems. Also, the system can generate the Ada prototype code from the validated specification. This system is implemented by Visual C++ version 4.2. For simulation, this system is using the Ada language because Ada's real-time expression capabilities such as concurrent processes, rendezvous, temporal behavior expression, and etc, are competent compared to other languages. This work contributes to a tightly coupling of methodology-based visual models and formal-based simulation systems, and also contributes to a realization of automated specification V&V.

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Effects of Programming Education using Visual Literacy: Focus on Arts Major (시각적 문해력을 활용한 프로그래밍 교육의 효과 : 예술계열 중심으로)

  • Su-Young Pi;Hyun-Sook Son
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.105-114
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    • 2024
  • Recently, with an emphasis on software proficiency, universities are providing software education to all students regardless of their majors. However, non-majors often lack motivation for software education and perceive the unfamiliar learning content as more challenging. To address this issue, tailored software education according to the learners' characteristics is essential. Art students, for instance, with their strong visual comprehension and expressive abilities, can benefit from utilizing visual literacy to enhance the effectiveness of programming education. In this study, we propose decomposing everyday problems into flowcharts and pseudocode to construct procedural and visual images. Using the educational programming language PlayBot, we aim to analyze the effectiveness of teaching by coding to solve problems. Through this approach, students are expected to grasp programming concepts, understand problem-solving processes through computational thinking, and acquire skills to apply programming in their respective fields.