• Title/Summary/Keyword: visual art

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The Characteristics of Practical Color Combination in Body Painting (바디페인팅에 활용된 배색 이미지 연구)

  • Lee, Haemiru;Kim, Sungnam
    • Journal of Fashion Business
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    • v.19 no.1
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    • pp.77-94
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    • 2015
  • Due to the inflammatory of body exposure it did not become popular to the Korean nation but the body painting as a body art is definitely required for it be become a new pure artwork. In this body painting color is the core factor for visual part and expression and coloring obtained from the color is very important in creating effective image. In Korea beauty industry the researches are limited to the study on coloring expression of general beauty makeup. Therefore, this research analyzes color images in recent body painting artworks by defining characteristics of colors and coloring applied by theme. For the research subjects, dominant and secondary colors were extracted from the artworks presented in preliminary and final rounds of year 2012 and 2013 World Body Painting Festival. For the selection of final coloring stimulation the most frequent coloring by theme was first chosen. Among them, 2 individual coloring bands were selected by theme among the high frequency colors. For the analysis of coloring image shown in body painting works total 8 coloring bands were created and they were compared and analyzed by indicating each divided coloring band on the coloring image scale by theme. In this research coloring image analysis was done after examining colors and coloring of artworks presented in World Body Painting Festival by theme. This research has its meaning that it provides information and guideline for coloring design work of body painting by analyzing coloring image used in color and coloring of body painting by theme.

Spatial Experience and Design Method in the Installation Projects of Olafur Eliasson - Focusing on Relationship between Human and Surrounding - (올라퍼 엘리아슨의 설치 작품에 나타난 공간 경험 및 디자인 방법 - 인간, 환경 사이의 관계성을 중심으로 -)

  • Lee, Song-Hak;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.33-40
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    • 2014
  • The Danish-Icelandic artist, Olafur Eliasson who was born in 1967 is known for installation projects employing materials such as colour, fog, mirror and light to rethink the relationship between human and surrounding. Since he started the early projects, Eliasson has been interested in the relationship between an art, a viewer and space. He has used the medium from nature because he thought nature is very common subject to derive new idea of relationship between human and surrounding. Eliasson revealed the idea of relationship between human and surrounding by three characteristics of spatial design such as 'reinterpretation of placeness by juxtaposition of mediums and defamilarization', 'ambiguity and extensity of depth distance of space by mediums' and 'change in spatiality by movement of viewers and time'. This paper focused on four case projects : The mediated motion in 2001, The weather project in 2003, The blind pavilion in 2003, Your rainbow panorama in 2011. It is aimed to discover relationship between human and surrounding in the case projects under three characteristics. This study found that three characteristics were differently applied in the case projects in terms of spatial experience and design methods. Inside & outside locations, formal quality, visual-perceptual relationships in and around each case are crucial elements and tools. The unique relationship between human and surrounding of Eliasson and three characteristics are applicable to architecture and spatial design.

A Study on the Digital Animation Style - Focused on film "Ani-Matrix" - (디지털 애니메이션의 미적구조 연구 -<애니 매트릭스>를 중심으로-)

  • Lee, Jong-Han
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.121-124
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    • 2004
  • The Contemporary animation style based on technology become various within some categories and genres as recreating the importance and meaning of many formalities. According to the variation of the contemporary animation style, The computer animation that has affected on continuous development of science and its following broad-band culture takes charge of the important position in producing the contemporary visual art. On this thesis, I will research < Ani-matrix > which has 9 episode each for the different Matrix world focused on its animation style. I will analyze their forms of expression into the both aspects of esthetics viewpoint technologically and film making style traditionally regarding to the matter of reality and reemergence on a viewpoint of a realistically esthetics. Also I will analyze mutual connection among the reinterpretation for the reality, philosophical message, and animation style within < Ani-Matrix> suggested by influence of Post-modernism. Thus, I intend to prospect the formation of animation style followed by its esthetics construction and effect on computer animation of the film genre.

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Establishing Plan for Non-governmental Film Classification System (민간자율 영화등급분류제도 도입방안)

  • Yang, Young-Chul
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.598-606
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    • 2014
  • While the United States and Japan have non-government film rating system, Korea and France are still maintaining governmental control process. But the restrict showing rate in Korea does possibly violate the Constitution with no theatre for the movies of that rate right now. No other visual media including broadcasting have any outer classification process before their showing. So we need to improve our system by replacing it with non-governmental system. To establish independent non-government rating system, first of all, the major companies of film industry should get together to set up Korean Classification and Rating Association, to support the Film Rating Board. The most important thing is that the board operates independently. Government can support art cinemas financially with rating fee. Juvenile protection groups have to keep watch on the process of the board going fairly as well. The chief obstacle for non-governmental rating system is the fact that major companies don't want to get it. But continuing efforts to find any rational way is worthy enough.

The Research on Aesthetic Characteristics of Storytelling Expressed in Modern Fashion Photographs - With a Focus on Steven Meisel's Fashion Photos - (현대 패션사진에 나타난 스토리텔링의 미적 특성 - 스티븐 마이젤 패션사진을 중심으로 -)

  • Park, Mi-Joo;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
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    • v.17 no.1
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    • pp.132-148
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    • 2009
  • The objective of this article is to examine the possibility of 'story-telling' as united concept of causality and subjectivity through sequence combination, and the 'similarity' between object and image in fashion photographs making diversity of meanings. To analyze and investigate the research, as evidential data this paper used the photos of Steven Meisel from 2002 till 2007 Vogue published in Korea, U.S, and Italy, as well as other visual data like graphic collections, catalogs, art-related data and internet data. This research runs both theoretical and positive investigations to suggest the function of story-telling in the Process of opened-communicative roles of fashion photos. Thus this paper investigated Steven Meisel's storytelling in his fashion photos; short moment of event, continuity of time, compound of sequence, and complexity of viewpoint. This paper also studied the aesthetic characteristics of Steven Meisel's fashion photos as categories of overlapped meaning, arbitrariness of interpretation, exclusivity of message, and decoding. The research result suggests that clothing not only includes current age's value but also among social constitutions it includes multilateral characteristics. Ultimately this paper is also making meaning alive by cutting off the chain of 'firm' meanings of fashion photo. That seems like opening the opportunity for correctly understanding fashion's meaning which has the aspects of ambivalence of changing meanings and values by the motivation of context and text.

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The process for adjustive media as design method with feedback (Adjustive Media의 feedback을 수반한 작품 제작 방법)

  • Cho, Hyun-Seung
    • Journal of Digital Convergence
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    • v.11 no.6
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    • pp.311-317
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    • 2013
  • Most of the existing interactive arts or entertainment systems consist of the following three steps: 1. the system's prompting the action of the participant, 2. action of the participant, and 3. response of the system. They do not presuppose these successive processes are performed continuously and repeatedly, and they are designed to express the concept of the work in each interaction. The opposite approach is to transmit the concept of the work in a continuous and repeated experience. The authors propose "Adjustive Media" as a type of work based on this approach. Adjustive Media has a spiral model with feedback. When participants experience the work repeatedly, they can recognize the difference of results between each interaction, and they can under- stand more closely the intent of the designer. This paper will propose 3 design processes for Adjustive Media as design method, and will introduce the prototypes of Adjustive Media.

A Study on the Real Somatotype and the Recognized Somatotype of Middle Ages Women (중년 여성의 실제 체형과 이상적 체형에 관한 연구)

  • Lee, Young-A;Lee, Sang-Eun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.1
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    • pp.1-9
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    • 2008
  • The purpose of this research is to lay the foundation that middle aged woman takes care of more healthy, beautiful, attractive external features and prepares successful ageing on studying a difference of recognition between an actual somatotype and an ideal somatotype after we examine an actual somatotype and an ideal somatotype in the object of about $40{\sim}50$ middle-aged woman, dwells in Seoul, is the main group of a home consumption socially. The result of comparing a difference between an actual somatotype and an ideal somatotype was showing that in case of a facial form, the group which their faces are an egg-shaped prefers an egg-shaped and the group which their faces are a round-shaped prefers a round-shaped. In case of a silhouette, all groups prefers a normal type most. In case of a shoulder's type, all groups prefer a normal type most. In case of a shoulder-waist line, all groups prefers a Y line most. In case of a breast's form, all groups prefer a normal type most. In case of a back's form, all groups prefer a normal type most. In case of a buttocks' form, all groups prefers a normal type most. In case of a leg's form, all groups prefers a normal type most. On putting together research result as yet, middle aged women wish a similar somatotype irrespective of an age, an obesity measurement and this means a recognition of making an effort to be beautiful is alike. Therefore, it is necessary to recognize a somatotype of middle aged women uprightly and it must be accomplished a continuous, systematic consultation and education about a weight-control on exercising and not to mention of making a desirable eating habit.

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Design Process for Stage Costume of the Theatre 'White Neutral Nation(Original: Andorra)' (연극 '하얀중립국(원제:안도라)'의 무대의상 전개과정)

  • Cho, Woo-Hyun;Cho, Hyun-Jin;Park, Min-Jae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.1-15
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    • 2013
  • The stage costume in theater, along with the stage art, is the element that has the biggest visual effect in helping the audience to understand the theater. Nevertheless, in the domestic theater production system, compared with the other public performance products, the stage costume has been rented or purchased due to the lack understanding of the importance of the stage costume and budget problem, and thus the role of the stage costume has been undervalued. Such a phenomenon is more noticeable in the small scale theater. However, in this play White Neutral Nation (Original: Andorra), the production team and the directing team recognized the importance of the costume in the early stage of production, and accordingly lots of efforts, such as staff meetings and budget allocation, were made for the stage costume. As a result, the entire production process of the stage costume could be examined. Recently, performance culture in Korea has made rapid progress and diverse forms of public performances are created and planned. Accordingly, the level of audience has been rising and the interest in the stage costume is also rising. So, it can be said that not only the stage costume but also the production system that makes it are important. This research examined the production process of the stage costume only of the play White Neutral Nation but it is considered necessary to make researches on the production process of the stage costume used for the theater of different themes and public performances of different kinds and to systematize their production process of the stage costume.

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Improving Brightness for a Multi-projector Display Using Human Visual Properties (인간의 시각 특성을 사용한 Multi-Projector Display에서의 밝기 향상 방법)

  • Lee Hee-Won;Lee Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.512-518
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    • 2006
  • Very large-area multi-projector display systems have wide applications since they provide immersible environments. The brightness of projectors in the system is different due to the design and aging of the bulbs, and optical properties of the projectors. Therefore it is imperative to match the brightness characteristics of projectors in the system. This issue has been addressed by many researchers. The state of the art solution considers characteristic of projector's brightness only. In this paper, we propose a method that takes into account brightness of projector as well as the dynamic range of the input image. We increase the dynamic range of the input image to utilize the maximum possible brightness of a projector while satisfying the spatial smoothness constraint. This achieves a seamless multi-display with dramatic brightness improvement.

A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.193-198
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    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.