• 제목/요약/키워드: visual analysis

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가상현실기반 훈련 콘텐츠에서 발달장애인의 시각적 주의집중도 분석 (Analysis of Visual Attention of Students with Developmental Disabilities in Virtual Reality Based Training Contents)

  • 조정희
    • 한국멀티미디어학회논문지
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    • 제24권2호
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    • pp.328-335
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    • 2021
  • In the era of 'Untact', virtual reality-based job training platforms are actively being used as part of non-face-to-face education for students with developmental disabilities. Because the people with developmental disabilities may lack sufficient cognitive abilities, it is difficult to conduct untact training seamlessly without the help of a third party. Therefore, it is necessary for training programs to identify the right timing to provide help so that the training can be continued. This research analyzed the visual attention of students with developmental disabilities in virtual reality-based job training program in order to determine the point of time when an intervention is required by the trainee. Results showed that students who completed the mission tended to have intense visual attention on a small number of objects for a certain period of time; the visual attention of the students who failed tended to shift erratically among multiple objects.

Exploring Simultaneous Presentation in Online Restaurant Reviews: An Analysis of Textual and Visual Content

  • Lin Li;Gang Ren;Taeho Hong;Sung-Byung Yang
    • Asia pacific journal of information systems
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    • 제29권2호
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    • pp.181-202
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    • 2019
  • The purpose of this study is to explore the effect of different types of simultaneous presentation (i.e., reviewer information, textual and visual content, and similarity between textual-visual contents) on review usefulness and review enjoyment in online restaurant reviews (ORRs), as they are interrelated yet have rarely been examined together in previous research. By using Latent Dirichlet Allocation (LDA) topic modeling and state-of-the-art machine learning (ML) methodologies, we found that review readability in textual content and salient objects in images in visual content have a significant impact on both review usefulness and review enjoyment. Moreover, similarity between textual-visual contents was found to be a major factor in determining review usefulness but not review enjoyment. As for reviewer information, reputation, expertise, and location of residence, these were found to be significantly related to review enjoyment. This study contributes to the body of knowledge on ORRs and provides valuable implications for general users and managers in the hospitality and tourism industries.

물리적 운동 분석을 이용한 만화 스타일의 비디오 생성 (Cartoon Style Video Generation Using Physical Motion Analysis)

  • 이선영;윤종철;이인권
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (A)
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    • pp.195-196
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    • 2007
  • 우리는 비디오의 모션을 전통적인 애니메이션과 같은 스타일로 변환하는 시스템을 제안한다. 우리의 시스템은 비디오의 물리적인 상황에 맞게 자연스러운 변형을 손쉽게 적용할 수 있는 새로운 비디오의 만화화 방법이다. 선택된 비디오 오브젝트의 운동량, 운동방향, 힘과 같은 물리적인 요인들을 분석하여 물리적으로 타당한 변형을 적용함으로써 자연스러운 효과를 적용한다는 것이 장점이다.

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선천성 청각장애성인의 시각적피드백 이용 음도치료 효과 (The Effect of Visual Feedback Intervention on Voice Pitch of Adult with Hearing Impairment)

  • 어수지;윤미선
    • 음성과학
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    • 제12권4호
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    • pp.215-226
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    • 2005
  • This study is an attempt to investigate effect of pitch treatment program using visual feedback for profound deaf adults. Dr. Speech program was applied as a training tool. The subjects of this study were 3 profound deaf adults. Speech samples for evaluation were vowel prolongations and connected speech. Analysis was performed under the principle of single subject research design. As results of this study, all subjects showed the treatment effects which were represented by lowering fundamental frequency and speaking fundamental frequency.

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유머효과의 시각적 적용과 그 가능성 (A Study on the Visual Application of Humor Effects and its possibilities)

  • 박영원
    • 조형예술학연구
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    • 제1권
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    • pp.267-303
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    • 1999
  • The visual humor can be regarded as an original source for creative ideation. There are several types of humor. for example,'wit, satire, irony and so on. These can be motivations of developing an up-to-date idea. Wit differs from most humor in being purely intellectual, rather than relying on incongruities that come up naturally in many situations. The humor of words contains pun, hyperbole, repetition, and comparison or contrast. Especially in case of pun, it can be most important type of humor for making analytical and humorous effects visually. Pun, meaning the humor of double meaning, furnish us with much of our humor. The concept of pun is the most valuable for creating the visual humor by substituting, combining and manipulating symbols. There are essentially three distinct categories of puns : the literal pun, the suggestive pun, and the comparative pun. All types of puns belong to one of these three groups. The definitions are simple to understand and easy to apply for creating the visual humor, In order to develop a better conceptual model, (this researcher) reexamine the concept of humor, the relationship of humor to various types of message processing, and the relationship of humor to various aspects of message. This thesis. is primarily concerned with basic theories of humor such as concepts of humor, types of humor and analysis of humor. And this contains the research of humor's communications effects and theory of humor response with literature reviews. Modem theories of humor response generally fall into three major schools : Incongruity theories, Superiority theories and Arousal (Relief theories. Together these three approaches address the cognitive-perceptual, affective-evaluative and psycho-dynamic dimensions of a subject's humor response. The literature research of humor and humor response theory in communications and visual communications can help the visual application of humor concepts and usefulness of visual humor appeals. This research agreed that the humor and visual humor must be very effective at being as a means for the advertising expression, not for the purpose itself. In addition, this research is aimed at studying significations and usefulness of visual humor through semiotic approaches in the near future. Then it can be essencial research for the appropriate situational uses of humor related to media, product, and audience factors, such as nationality, age, standard of living, sexuality, and so on.

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티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
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    • 제55권8호
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    • pp.15-29
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    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

베이직 스커트의 로우웨이스트의 위치변화(位置變化)에 따른 시각적(視覺的) 평가(評價) (A Study of the Visual Evaluations by Variations in the Location of the Waistline of the Basic Skirt)

  • 이정순
    • 패션비즈니스
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    • 제9권1호
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    • pp.67-78
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    • 2005
  • The purpose of this study is to evaluate the differences of visual evaluatations by variations in the location of the waistline of the basic skirt. In the main experiment, we make 6 samples: the 1cm-natural waistline, the 3cm-natural waistline, the 5cm-natural waistline, the 7cm-natural waistline, the 9cm-natural waistline, the 11cm-natural waistline. The data has been obtained from 43 fashion design majors. The data has analyzed by Frequency, Factor Analysis, Anova, Scheffe's test. The results of the experiment are as follows. 1. The visual effects by the location of the waistline are composed of 4 factors: the shape of the abdomen, the shape of the pelvic, the length of the upper body, and the vertical effect of the lower body. 2. The visual effects by the location of the waistline have significant differnces all factors. The location of the waistline, which have the best visual effect, are the 3cm-waistline, the 5cm-waistline, and the 7cm-waistline. These location do not emphase the shape of the abdominal and pelvic regions, but they make the length of the lower part look slimmer and longer. 3. The visual image by the location of the waistline are corn posed of 3 factors: modesty, attractiveness, comfort. 4. The visual image by the location of the waistline have significant differnces all factors. In the visual image, the 1cm-waistline and the 5cm-waistline are evaluated badly in the aspects of modesty, attractiveness, comfort. The 9cm-waistline and the 11 cm-waistline are evaluated as having the best modesty and attraction features. The 3m-waistline are evaluated as the best comfort.

Modeling the Visual Target Search in Natural Scenes

  • Park, Daecheol;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • 대한인간공학회지
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    • 제31권6호
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    • pp.705-713
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    • 2012
  • Objective: The aim of this study is to predict human visual target search using ACT-R cognitive architecture in real scene images. Background: Human uses both the method of bottom-up and top-down process at the same time using characteristics of image itself and knowledge about images. Modeling of human visual search also needs to include both processes. Method: In this study, visual target object search performance in real scene images was analyzed comparing experimental data and result of ACT-R model. 10 students participated in this experiment and the model was simulated ten times. This experiment was conducted in two conditions, indoor images and outdoor images. The ACT-R model considering the first saccade region through calculating the saliency map and spatial layout was established. Proposed model in this study used the guide of visual search and adopted visual search strategies according to the guide. Results: In the analysis results, no significant difference on performance time between model prediction and empirical data was found. Conclusion: The proposed ACT-R model is able to predict the human visual search process in real scene images using salience map and spatial layout. Application: This study is useful in conducting model-based evaluation in visual search, particularly in real images. Also, this study is able to adopt in diverse image processing program such as helper of the visually impaired.

시각차단 균형훈련이 뇌졸중 환자의 보행기능에 미치는 영향 (The Effects of Balance Training with Visual Cue Deprivation on Gait Function in Patients with Stroke)

  • 문성준;김용욱;김태호
    • 대한물리의학회지
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    • 제7권4호
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    • pp.411-421
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    • 2012
  • PURPOSE: The purpose of this study was to investigate the effect of balance rehabilitation training with the visual cue deprivation on gait function in stroke patients in comparison with balance training without the visual cue deprivation. METHODS: Twenty two stroke patients participated in this study. Patients were randomly assigned to one of the two balance training program with and without the visual cue deprivation. Balance training session for each group lasted 50 minutes, 3 times a week for a total of 6 weeks. Gait function was measured with the Functional Gait Assessment (FGA), the self-selective comfortable gait speed (CGS), the maximal gait speed (MGS), and the Gait Analysis System. Temporal and spatial gait parameters of each evaluation were measured before and after the balance training program respectively. RESULTS: After the program, the visual cue deprivation group improved significantly in the FGA, the CGS, the gait velocity, the step time, the step length, the stride length, and the Functional Ambulation Performance (FAP) in comparison with the balance training group with the visual cue (p<.05). CONCLUSION: The gait function of the participants with the visual cue deprivation showed more improvement after the balance training program compared to the patients group without the visual cue deprivation, Therefore, the balance training program with the visual cue deprivation may be useful for rehabilitation of patients with chronic stroke.

시 표적의 이동에 따른 안구의 동향운동이 대뇌 시피질의 뇌파에 미치는 영향 (Effect of EEG Wave Type of Visual Cortex on Conjugate Movement of Eyeball according to Movement of Visual Target)

  • 김덕훈
    • 한국안광학회지
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    • 제7권1호
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    • pp.51-55
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    • 2002
  • 본 연구는 정상 시력을 가진 피검자의 안구가 동향운동을 하도록 주시점의 위치를 변경하며, 동향운동이 대뇌 시 피질 cerebral visual cortex의 뇌파에 미치는 영향을 분석하였다. 시 유발전위 장치(visual evoked potential system)는 Bio-Pag(production in USA)을 이용하였으며, 검사결과는 컴퓨터에 입력하여 분석하였다. 검사실의 조도는 50lux이며, 사용한 시표의 직경은 3 cm의 붉은 광점이며, 우전 dextroversion과 좌전 levoversion에 따른 결과는 다음과 같다. 1. 시자극에 관계하는 시 피질의 뇌파 출현의 높은 빈도는 delta wave, beta wave, theta wave 그리고 alpha wave의 순으로 나타났다. 2. 우전과 좌전에 대한 뇌파의 종류와 진폭은 거의 비슷하다. 3. 진폭에 대한 히스토그램은 우전과 좌전 모두 가우시안 Gausian 분포로 나타났다. 4. 뇌파의 진폭에 대한 위상 분석의 결과는 거의 비슷하다. 5. 뇌파 진폭과 주파수에 대한 fast fourier transform 분석에서 대개 20 Hz 이하의 저주파 low frequency로 나타났으며, 우전과 좌전의 결과는 비슷하다.

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