• 제목/요약/키워드: visitor

검색결과 693건 처리시간 0.028초

대구 비슬산지 내 지형자원의 활용방안에 관한 연구 (A Study on the Use Planning of Geomorphic Resources within Biseulsan(Mt. Biseul), in Daegu City)

  • 전영권;손명원
    • 한국지역지리학회지
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    • 제10권1호
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    • pp.53-66
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    • 2004
  • 비슬산에는 천연기념물 제435호인 비슬산 암괴류를 비롯하여 다양한 화강암 지형이 발달한다. 대견사지 그리고 인근 정상부 고위평탄면에 발달한 참꽃 군락은 비슬산을 찾는 탐방객들에게 많은 문화 생태적 볼거리를 제공해준다. 본 연구에서는 비슬산지에 분포하는 지형자원들을 대상으로 탐방객들의 속성에 따라 몇 가지 유형의 학습 탐방로를 개발하였다. 1) 비슬산 주 등산로를 따라 다양한 화강암 지형이 분포한다(암괴류-나마-박리-다각형균열-애추-핵석-판상절리-토르-수직 암벽-고위평탄면). 2) 비슬산에 발달하는 지형자원들을 대상으로 각 지형의 명칭, 형성원인, 특성 등에 대한 쉽고도 상세한 학습 자료(설명문)를 개발하였다. 3) 비슬산 탐방객이 주로 이용하는 주 등산로를 대상으로 탐방객들의 동선을 고려하여 가장 효율적인 학습장과 학습 탐방로를 개발하였다. 4) 학습효과를 극대화하기 위하여 탐방객들의 유형별 체류 시간별에 따라 세 종류의 학습 탐방로를 개발하였다.

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숲길 특성에 따른 이용객의 이용행태 비교에 관한 연구 (A Study on Visitor's Behavior as a Characteristics of Different Forest Trails)

  • 손지원;하시연
    • 한국산림과학회지
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    • 제101권2호
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    • pp.309-316
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    • 2012
  • 숲길은 산림휴양서비스의 주요한 축으로 기존의 정상정복형 등산문화에서 벗어나 숲길이 가진 자연 및 역사문화자원을 이용한 다양한 활동에 대한 국민의 요구와 수준도 동시에 높아지고 있다. 따라서 각 숲길 특성에 따른 이용행태를 분석하여 이용유형에 적합한 방향으로 숲길의 관리 및 운영, 휴양서비스 제공이 필요하다. 본 연구는 접근성, 물리적 속성 등에 있어 차이를 보이는 북한산 둘레길, 울진 숲길, 지리산 둘레길을 대상으로 진행하였다. 연구결과 숲길 이용객의 인구통계학적 특성, 탐방동기, 이용행태 등에 있어 전반적인 특성을 도출하였고 숲길에 따른 차이를 확인하였다. 북한산 둘레길은 중 노년층의 이용이 많고 등산, 트레킹 및 건강프로그램을 선호하며 인근주민의 가벼운 산책코스로써 이용이 두드러진다. 울진 숲길은 일부러 시간을 내어 방문하는 유형이 많았고, 트레킹 외에도 다양한 체험활동에 대한 요구가 높은 것으로 나타났다. 지리산 둘레길은 젊은 층의 이용이 많고, 트레킹에 대한 선호와 보행편의성에 대한 요구가 높아 다른 숲길에 비해 걷는 것 자체를 목적으로 이용하는 경향을 보였다.

자연휴양림 모니터링 시스템 구축에 관한 연구 (Developing Monitoring System for the Recreational Forests in Korea)

  • 이주희;이덕순;한상열;심규원;우경덕
    • 한국환경과학회지
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    • 제14권10호
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    • pp.929-935
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    • 2005
  • The Monitoring System developed in this study was designed to help manage the recreational forests by gathering data on visitors' profiles and their opinions about recreational use and related facilities, This data could identify for changing situations in forest recreation demand as well as providing information on planning the management and use of the forest areas in advance. The standardized questionnaire had contained visitor profiles, activities, distribution of use by area, distribution us by time, duration of the visit, expenditure of visitors and information on visitor satisfaction and motivation. Also, the questionnaire had included the evaluations visitors' perception of facilities in order to identify the importance and performance of the various facilities, such as recreational and educational facilities, accomodations, directional signs as well as infrastructure. The monitoring system was developed in the object-oriented programming (OOP) environment. Microsoft Visual Basic 6,0 for the program language, Microsoft Access, and Excel program were used to develop the system. The monitoring system was composed of data input, database, and data analysis system, Once data were put into data input system, it automatically transferred to database, and it eventually produced the results of statistical analysis with one step procedure. This study was integrated with facilities and visitor monitoring system to identify the visitor impact at the recreational forests. In addition, this monitoring system would provide necessary and useful background information for management on recreational use of natural resources in a practical manner.

숲길프로그램 개발을 위한 이용객 특성 분석에 관한 연구 (A Study on Visitor Characteristics for Trail Program Development)

  • 손지원;하시연;김재준
    • 한국산림과학회지
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    • 제101권3호
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    • pp.469-479
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    • 2012
  • 본 연구의 목적은 숲길프로그램에 대한 이용객의 선호와 이용 행태, 숲길에 따른 이용특성을 파악하는 것이다. 숲길프로그램 참여의사, 선호하는 산림휴양활동, 프로그램 내용과 실질적인 프로그램 운영방식에 대한 이용객의 요구를 살펴보았다. 숲길프로그램이 필요하다는 응답이 높게 나타났고 산림휴양활동, 숲길프로그램 내용, 운영방식은 이용대상, 이용행태, 숲길에 따라 차이를 보였다. 20대는 활동성이 높은 자연체험 프로그램, 중 노년층은 건강 프로그램을 선호하였다. 프로그램 운영은 현장에서 진행하는 정기 프로그램을 선호하였고, 운영시간은 1~3시간이 적절한 것으로 나타났다. 숲길별로 살펴보면 북한산 둘레길은 산림치유 등 건강프로그램 위주의 1~2시간 진행되는 정기 프로그램이 적합할 것으로 생각되며 울진숲길은 기존의 가이드방식에 자연감수성을 키울 수 있는 다양한 체험활동의 도입이 필요할 것으로 보인다. 지리산 둘레길은 젊은 층의 이용이 많고 다른 숲길에 비해 트레킹을 중심으로한 프로그램개발이 필요하다.

Developing User Persona Based on the Factors of Visitor Recreation Activities in Hongneung Experimental Forest

  • Jang, Youn-Sun;Yoo, Rhee-Hwa;Lee, Jeong-Hee
    • 인간식물환경학회지
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    • 제22권5호
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    • pp.525-539
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    • 2019
  • Much research has been conducted on user behavior by taking surveys and interviews to plan the green space effectively. However, there is a limitation in understanding detailed user characteristics such as personalities and values. This study applied the Persona-based Scenario Method (PSM) to Hongneung Experimental Forest to understand the detailed needs and behaviors of the users in the forest recreation area. The PSM is a user experience modeling technique, which tries to understand the users by describing the type of users as real people. This study 1) extracts the factors of visitor recreation activities in Hongneung Experimental Forest based on the results of the survey, 2) develops user personas based on the results of survey and comes up with activity factors, and 3) designs user scenarios. As a result of applying the PSM, 64 factors of visitor activities were derived from the observation survey in 14 sites of Hongneung Experimental Forest and 25 key factors of visitor activities were chosen through observer's brainstorming. Second, three types of personas were developed considering the key factors and the results of user characteristics with quantitative and qualitative analysis. Lastly, context scenarios were designed by applying the key factors of visitor recreation activities to the persona model. We identified the design problems of the space and design requirements through the scenarios. This study has significance in that it takes an approach from the user perspective and was applied to the forest recreation area, which was mainly used in product design. The developed personas could be used for deriving design elements and setting the direction for planning considering detailed needs, behaviors and characteristics of users.

비형식적 교육장소에서 개별적 과학기술학습을 위한 모바일 관람 가이드 시스템의 설계 및 구현 (A Design and Implementation of Mobile Visit Guide System for the Individual Science & Technology Learning in the Museum)

  • 권효순;최완식
    • 대한공업교육학회지
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    • 제30권1호
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    • pp.120-132
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    • 2005
  • The major purpose of this study was to provide a basic model of mobile guide system for visitor's individual learning, self-regulated learning in a museum. System model realized by this study was as follows; 1) This system distributed exhibit information to tourists in place of existing audio guides or curators. Using wireless communications, the PDA automatically delivered information about the exhibit. The artistic and visual displays maximized effective and quick transmission of information to the user. 2) It made visiting a museum fun, exciting and entertaining. With the PDA guide the museum visitor can interact with detailed descriptions of exhibits, videos and images. The museum visitor, can also play a quiz game, take photos, record voices and send e-mail.

A Study on the Visitor's Satisfaction Decisive Factors of the Local Festival : In Case of Jeonju International Film Festival

  • Kim, Yon-Hyong
    • Journal of the Korean Data and Information Science Society
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    • 제18권4호
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    • pp.903-913
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    • 2007
  • The purpose of this study is to measure the factor of determination on satisfaction level of the Jeonju International Film Festival. A study is analysed through research that is consisted of satisfaction factor#s items of 32 local festival visitor to study factors of determination of local festival visitor#s satisfaction level. This research data extracted 6 factors, which are access and souvenir, food/lodging, information/service, event/pastime, and convenient facilities. In conclusion, the festival is likely to attract more tourists and make them satisfied if better content of the festival is provided. There, most of the tourists need to becoming cleared to be satisfied due to its values of culture recognition through various contents of the festival, fun factors, food/lodging factors, and various programs.

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A construction of the exhibition evaluation support system based on GUI by visitors behavior analysis

  • Kim, Dae-Woong;Lee, Joong-Youp;Kaneko, Kousuke
    • International Journal of Contents
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    • 제7권3호
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    • pp.48-59
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    • 2011
  • The present thesis is on a construction of the system which supports exhibition evaluation of curators, which automatically collects, keeps, and totalizes objective data on visitor behavior in museums, and which comprehensively displays the results by tables and graphs. The system is composed by access points and mobile exhibition exposition devices in the museum operating together. Obtainable visitor information include a user number, an average staying period, contents use hour, and exhibition viewing frequency. Prototype experiment at museums shows that the system is effective in efficient data collection and exhibition evaluation and is expected to become an information collecting tool for visitor research and an exhibition evaluation tool for exhibition improvement.

바이즈만의 길 찾기 요소와 방문객 만족도와의 관련성 분석 -서울 역사박물관을 중심으로- (Analysis of Correlation G. D. Weisman's Way Finding Elements and Visitor Satisfaction -Focus on Seoul Historical Museum-)

  • 김형준
    • 대한안전경영과학회지
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    • 제16권3호
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    • pp.421-432
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    • 2014
  • This study is intended to analyze the relation between G. D. Weisman's Way finding 4 elements the accessibility and efficiency of consumers as to eternal area for Seoul historical museum. The findings are summarized as the following three aspects. First, G. D. Weisman's Way finding element introduced in this study had a significant impact on visitor satisfaction.. It leads to the following conclusion: The higher the impact is, the greater accessaccessibility and efficiency are. Second, among 4 elements, the factor that had the biggest impact on the accessibility was 'visual-perceptual accessibility'. Thus, 'visual-perceptual accessibility' should be considered first to boost the accessibility to consumers. Third, among 4 elements, the factor that had the biggest impact on the efficiency was 'sign system'. Thus, 'sign system' should be considered first to boost the efficiency to consumers.

Understanding Visitor Learning in a Natural History Museum : A Case of Dyadic Discourses

  • Lee, Sun-Kyung;Kim, Chan-Jong
    • 한국과학교육학회지
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    • 제27권2호
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    • pp.134-143
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    • 2007
  • This study explores visitor learning in a natural history museum from the perspectives of situated learning. The purpose of this study is to understand how the visitors construct knowledge from museum experiences through dyadic discourses. The participants were two university students. They moved naturally through the exhibition with no predetermined path in a natural history museum in Korea. Data were collected in the form of audio-recorded dyadic discourses at and between exhibits and were transcribed. The transcription was coded using the conversation coding scheme, and categorized into specific learning types. The findings included (1) the characteristics of learning talks and (2) learning types created by dyadic discourses at and between exhibitions within learning contexts as museum learning experiences. Implications and future research related to visitor learning in informal learning settings were discussed based on the findings.