• Title/Summary/Keyword: vision based soccer robot

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Design and Experimental Evaluation of Action Level in a Hybrid Control Structure for Vision Based Soccer Robot (비젼기반 축구로봇시스템을 위한 복합제어구조에서 행위계층설계 및 시험적 평가)

  • Shim, Hyun-Sik;Sung, Yoon-Gyeoung;Kim, Jong-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.2
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    • pp.197-206
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    • 2000
  • A hybrid control structure for vision-based soccer robot system is considered. The structure is om-posed of four levels such as the role action behavior and execution levels. The control structure which is a combination of hierarchical and behavioral structures can efficiently meet the behavior and design specifications of a soccer robot system Among the four levels only the design of the action level is proposed in the paper and is experimentally evaluated. Design hypothesis and evaluation method are presented to improve the reliability and accomplishment of the robot system. Due to the essential element of soccer robot system design a systematic design procedure of the action level is proposed With the proposed structure and algorithm of the action level the excellent result was shown at the MiroSot'98 held in France.

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A Vision System for ]Robot Soccer Game (로봇 축구 대회를 위한 영상 처리 시스템)

  • 고국원;최재호;김창효;김경훈;김주곤;이수호;조형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.434-438
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    • 1996
  • In this paper we present the multi-agent robot system and the vision system developed for participating in micro robot soccer tournament. The multi-agent robot system consists of micro robot, a vision system, a host computer and a communication module. Micro robot are equipped with two mini DC motors witf encoders and gearboxes, a R/F receiver, a CPU and infrared sensors for obstacle detection. A vision system is used to recognize the position of the ball and opponent robots, position and orientation of our robots. The vision system is composed of a color CCD camera and a vision processing unit(AISI vision computer). The vision algorithm is based on morphological method. And it takes about 90 msec to detect ball and 3-our robots and 3-opponent robots with reasonable accuracy

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A Hierarchical Motion Controller for Soccer Robots with Stand-alone Vision System (독립 비젼 시스템 기반의 축구로봇을 위한 계층적 행동 제어기)

  • Lee, Dong-Il;Kim, Hyung-Jong;Kim, Sang-Jun;Jang, Jae-Wan;Choi, Jung-Won;Lee, Suk-Gyu
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.9
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    • pp.133-141
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    • 2002
  • In this paper, we propose a hierarchical motion controller with stand-alone vision system to enhance the flexibility of the robot soccer system. In addition, we simplified the model of dynamic environments of the robot using petri-net and simple state diagram. Based on the proposed model, we designed the robot soccer system with velocity and position controller that includes 4-level hierarchically structured controller. Some experimental results using the stand-alone vision system from host system show improvement of the controller performance by reducing processing time of vision algorithm.

Development of vision-based soccer robots for multi-agent cooperative systems (다개체 협력 시스템을 위한 비젼 기반 축구 로봇 시스템의 개발)

  • 심현식;정명진;최인환;김종환
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.608-611
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    • 1997
  • The soccer robot system consists of multi agents, with highly coordinated operation and movements so as to fulfill specific objectives, even under adverse situation. The coordination of the multi-agents is associated with a lot of supplementary work in advance. The associated issues are the position correction, prevention of communication congestion, local information sensing in addition to the need for imitating the human-like decision making. A control structure for soccer robot is designed and several behaviors and actions for a soccer robot are proposed. Variable zone defense as a basic strategy and several special strategies for fouls are applied to SOTY2 team.

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Robust Color Classifier for Robot Soccer System under Illumination Variations (조명 변화에 강인한 로봇 축구 시스템의 색상 분류기)

  • 이성훈;박진현;전향식;최영규
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.32-39
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    • 2004
  • The color-based vision systems have been used to recognize our team robots, the opponent team robots and a ball in the robot soccer system. The color-based vision systems have the difficulty in that they are very sensitive to color variations brought by brightness changes. In this paper, a neural network trained with data obtained from various illumination conditions is used to classify colors in the modified YUV color space for the robot soccer vision system. For this, a new method to measure brightness is proposed by use of a color card. After the neural network is constructed, a look-up-table is generated to replace the neural network in order to reduce the computation time. Experimental results show that the proposed color classification method is robust under illumination variations.

The improvement of MIRAGE I robot system (MIRAGE I 로봇 시스템의 개선)

  • 한국현;서보익;오세종
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.605-607
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    • 1997
  • According to the way of the robot control, the robot systems of all the teams which participate in the MIROSOT can be divided into three categories : the remote brainless system, the vision-based system and the robot-based system. The MIRAGE I robot control system uses the last one, the robot-based system. In the robot-based system the host computer with the vision system transmits the data on only the location of the ball and the robots. Based on this robot control method, we took part in the MIROSOT '96 and the MIROSOT '97.

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Micro soccer-playing robot based on the centralized approach (중앙집중 제어에 근거한 마이크로 축구경기 로봇)

  • ;;;Sugisaka, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.621-624
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    • 1997
  • This paper presents the design procedure for soccer-playing rovots based on the centralized approach. Using a fast vision system, we obtain the configuration of each robot and then the host computer computes the desired motion and commands each robot directly via RF communication. The robot soccer game has a lot of problems such as obstacle avoidance, coordination between robots, dribbling the ball, and so on. To implement such motions, we think that the centralized approach seems to be more powerful than the distributed approach. We describe the technical tips for developing the robots in detail here and explain our strategy for getting the scores.

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Research of soccer robot system strategies

  • Sugisaka, Masanori;Kiyomatsu, Toshiro;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.92.4-92
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    • 2002
  • In this paper, as an ideal test bed for studies on multi-agent system, the multiple micro robot soccer playing system is introduced at first. The construction of such experimental system has involved lots of kinds of challenges such as sensors fusing, robot designing, vision processing, motion controlling, and especially the cooperation planning of those robots. So in this paper we want to stress emphasis on how to evolve the system automatically based on the model of behavior-based learning in multi-agent domain. At first we present such model in common sense and then apply it to the realistic experimental system . At last we will give some results showing that the proposed approach is feasi...

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A Hierachical Controller for Soccer Robots (축구로봇을 위한 계층적 제어기)

  • Lee, In-Jae;Baek, Seung-Min;Sohn, Kyung-Oh;Kuc, Tae-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.9
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    • pp.803-812
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    • 2000
  • In this paper we introduce a model based centralized hierarchical controller for cooperative team of soccerplaying multiple mobile robots. The hierarchical controller is composed of high-level and low-level controllers. Using the coordinates information of objects from the vision are simple models of multiple mobile tobots on the playground. Subsequently, the high level controller selects and action model corresponding to the perceived state transition model and generates subgoal and goal-velocity, from which the low level controller generates trajectory of each wheel velocity of the robot. This two layered simplicity. The feasubility of the control strategy has been demonstrated in an implementation for real soccer games at a MiroSot league.

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A Miniature Humanoid Robot That Can Play Soccor

  • Lim, Seon-Ho;Cho, Jeong-San;Sung, Young-Whee;Yi, Soo-Yeong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.628-632
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    • 2003
  • An intelligent miniature humanoid robot system is designed and implemented as a platform for researching walking algorithm. The robot system consists of a mechanical robot body, a control system, a sensor system, and a human interface system. The robot has 6 dofs per leg, 3 dofs per arm, and 2 dofs for a neck, so it has total of 20 dofs to have dexterous motion capability. For the control system, a supervisory controller runs on a remote host computer to plan high level robot actions based on the vision sensor data, a main controller implemented with a DSP chip generates walking trajectories for the robot to perform the commanded action, and an auxiliary controller implemented with an FPGA chip controls 20 actuators. The robot has three types of sensors. A two-axis acceleration sensor and eight force sensing resistors for acquiring information on walking status of the robot, and a color CCD camera for acquiring information on the surroundings. As an example of an intelligent robot action, some experiments on playing soccer are performed.

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