• Title/Summary/Keyword: virtual transaction

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Realtime Attention System of Autonomous Virtual Character using Image Feature Map (시각적 특징 맵을 이용한 자율 가상 캐릭터의 실시간 주목 시스템)

  • Cha, Myaung-Hee;Kim, Ky-Hyub;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.745-756
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    • 2009
  • An autonomous virtual character can conduct itself like a human after recognizing and interpreting the virtual environment. Artificial vision is mainly used in the recognition of the environment for a virtual character. The present artificial vision that has been developed takes all the information at once from everything that comes into view. However, this can reduce the efficiency and reality of the system by saving too much information at once, and it also causes problems because the speed slows down in the dynamic environment of the game. Therefore, to construct a vision system similar to that of humans, a visual observation system which saves only the required information is needed. For that reason, this research focuses on the descriptive artificial intelligence engine which detects the most important information visually recognized by the character in the virtual world and saves it into the memory by degrees. In addition, a visual system is constructed in accordance with an image transaction theory to make it sense and recognize human feelings. This system finds the attention area of moving objects quickly and effectively through the experiment of the virtual environment with three dynamic dimensions. Also the experiment enhanced processing speed more than 1.6 times.

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The Relationship between Offline Trust and Online Transaction in Internet Banking (인터넷 뱅킹에서 오프라인 신뢰와 온라인 거래의 관계)

  • Lee, Woong-Kyu
    • Asia pacific journal of information systems
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    • v.17 no.2
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    • pp.29-47
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    • 2007
  • Owing to the rapid growth of using the Internet, not only click-and-mortar companies but also brick-and-mortar ones have been expanding their distribution channels into online, Moreover, since online channels are more attractive than offline ones in control and maintenance, switching customers into online ones is emerged as one of very important managerial issues in a view of reduction of cost as well as expansion of services. However, the switched customers should be faced by uncertainties which could not have been experienced in offline. Specifically, in online channels, buyers and sellers are separated temporally and spacially and there are always so many kinds of threat for security as well as not enough systems and conventions for them yet. Therefore, trust has been considered as one of the most critical mechanisms for resolution of such uncertainties in online transactions. However, it is not easy to build and maintain the relationships in online since most of them are virtual and indirect generally. Therefore, in order to switch offline customers into online ones, it is very important to make strategies based on identification of the relationship between online transaction and offline trust which has been built in offline business. Generally offline trust, which has been built independent of online, could not include trust for online-dependent activities such as payment security during or after transactions, while most of online trust include it. Therefore, a customer with high offline trust does not always perceive high security and assure safe transactions. Accordingly, while online trust, where technical capabilities for online security is one of main bases, includes control trust implicitly or explicitly, offline trust does not. However. in spite of such clear discrimination and independence between offline trust and perceived security, there can be the significant dependency between these two beliefs. The customers with high offline trust believe that the company would do some activities for online security for customers' safe transactions since it has been believed of doing well for customers' trust. Theoretically, users' perception of security is interpreted as a kind of control trus, which is trust for company's technical control capacities in order to resolve technical uncertainties in online. Therefore, the relationship between two beliefs can be considered as transference from offline trust to another type trust. that is, control trust. The objective of this study is to analyze the effect of offline trust on online transaction uses mediated by perceived security. For this purpose, we suggest a research model based on technology acceptance model (TAM). Reuse intention is adopted as a dependent variable and TAM is modified by adding perceived risk (PR) as well as two beliefs of using Internet banking, perceived usefulness (PU) and perceived ease of use (PEOU). Moreover, perceive security (PS) is adopted as an external variable for PR and PU, while offline trust (OT) is an antecedent of PS. For an empirical test, sampling from 108 visitors to the banks in Daegu, Korea, we analyze our model by partial least square (PLS) approach. In result, our model is shown to explain 51.4% of the variance in reuse intention and all hypothesis are supported statistically. A theoretical implication of this study is to identify a role of PS between offline trust and reuse intention of using online transaction services. According to our result, PS can be considered as a mediation variable for bridging between two different concepts: trust that explains social aspects of customers and companies, and TAM that explains customers' reuse intention.

A Study on the Information Strategy Planing for the Construction of the Online Information System for the Transaction of Art (미술품 거래정보 온라인 제공시스템 구축을 위한 정보전략계획)

  • Seo, Byeong-Min
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.61-70
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    • 2019
  • The The government has recently announced its mid- to long-term plans for promoting art. With the advent of the 4th industrial revolution, contemporary art contents that are integrated with Intelligent Information Technologies such as Artificial Intelligence (AI), Virtual Reality (VR), and Big Data are being introduced, and social interest in humanities and creative convergence is rising. In addition, the industrialization of the art market is expanding amid the rising popularity of art among the general public and the growing interest of art as an investment replacement system, along with the strengthening of the creative personality education of our Education Ministry. Therefore, it is necessary to establish a strategy for transparency and revitalization of the art market by providing comprehensive information such as search functions, analysis data, and criticism by writer and price. This paper has established an information system plan for the establishment of an online supply system for art transaction information, providing auction transaction information for art market, providing report and news for art market, providing public relations platform, and providing art market analysis service and membership relationship management service. To this end, the future model was established through environmental analysis and focus analysis of the art market, and strategic tasks and implementation plans were established accordingly.

Case Study on Fashion Brand Flagship Store in Metaverse -Focusing on Fashion Brand in ZEPETO- (패션 브랜드 메타버스 플래그십 스토어 사례연구 -제페토(ZEPETO) 내 패션 브랜드를 중심으로-)

  • Kim, Woo Bin;Hur, Hee Jin;Choo, Ho Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.3
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    • pp.545-563
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    • 2022
  • Metaverse is a digitally generated world beyond the physical realm; many fashion brands are launching virtual stores in Metaverse. This study explores the cases of flagship stores of fashion brands in Metaverse to understand the peculiarity of Metaverse retailing. This study selected four flagship stores of fashion brands launched on ZEPETO, the largest Metaverse platform in Korea. The characteristics of Metaverse retailing used for case analysis were store (store credibility, servicescape, ease of use), product (content, demos, incentives), social factor (store personnel, store customers), and entertainment (events, games, free gifts). The results illustrate that a transaction system linked to reality could not be established due to technical limitations; it was difficult to obtain specific product information, such as the color, size, and fabric. However, all four fashion brands overwhelmed the traditional retail channels in terms of providing various spatial experiences by operating their virtual stores in global cities related to the heritage and identity of each brand. Furthermore, fashion brands can convey a sense of deviation and fantasy to consumers by delivering unique entertainment activities in Metaverse that they cannot easily provide in real life.

디지털기술과 산업 전환 : 전자산업의 사례

  • Bae, Yeong-Ja
    • Journal of Technology Innovation
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    • v.11 no.2
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    • pp.219-238
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    • 2003
  • This study aims to investigate the impact of wide use of digital technology, in particular, the Internet, on innovation process and corporate strategy in electronics industry. The introduction of digital technology has changed innovation process, business model and organizational structure of the electronics companies. With the wide use of digital technology, the entire value chain of electronics industry from procurement, sales, and marketing to R&D and manufacturing has been restructured. This paper examine how digital technology has changed firms' behaviors in various areas through e-commerce, virtual reality and simulation, the rise of a new type of firm called EMS (Electronics Manufacturing Services), and etc. Amidst these changes building up innovation-friendly organization has emerged as a critical concern for firms. Due to the striking decrease of transaction cost, a network type of organization has proliferated, and a business function turns into a modular organization. As a whole, digital technology has pushed electronics firms into developing their own business model, which takes consideration of standardization of business platform and their core competency.

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Strategies of Implementing Internet Logistics System in Internet Trade Environment (인터넷무역(貿易) 환경(環境)에서 인터넷 물류(物流)시스템의 구현(具現) 전략(戰略))

  • Song, Gye-Eui
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.14
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    • pp.75-102
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    • 2000
  • At present, on increasing to use a computer network and internet network, Internet Trade has been rapidly created and developed in international Electronic Commerce. However, Internet Trade has not been continued to grow up without supporting by a efficient Logistics System. Because it is very important to delivery contract commodities to consumer with speedy, accurate, steady, convenient services. International Logistics System is consisted of demand forecasting, order processing, packing, labeling, shipping documentation and consumer service into three distant phases of transaction, distribution and payment. International Logistics System can be done more efficiently and effectively by using Internet Logistics System. Therefore it is very important to implementing a efficient Internet Logistics System.

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Interface of EDI System and VPN with IPSec and L2TP (IPSec과 L2TP를 이용한 VPN과 EDI 시스템의 연동)

  • Choe Byeong-Hun;Lee Geon-Ho;Jeong Byeong-Hui
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.357-360
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    • 2004
  • Electronic Data Interchange (EDI) between a number of companies goes on increasing on the internet. Although a conventional EDI system reduces business process efforts, time, resources, etc., important information is easily and frequently exposed by well trained hackers and crackers, which inflict a severe loss on the company and even put the company under a crisis. This study integrates the conventional EDI system and Virtual Private Net (VPN) to maximize an overall efficiency of speed and security in data transaction by the level of importance. The EDI system properly interfaced to IPSec and L2TP of VPN allows us to select two modes: the one focuses on a high speed with a low or a medium level security or the other does on a high level security with a low or a medium level speed. Both the company and the end users get a lot of tangible and intangible advantages by integrating the EDI system and VPN.

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The Thrust and Normal Force Analysis of Hybrid Linear Pulse Motor

  • Yoon, Shin-Yong;Baek, Soo-Hyun;Kim, Yong;Kim, Cherl-Jin
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.11B no.2
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    • pp.34-39
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    • 2001
  • This paper described the forces analysis of a hybrid linear pulse motor (HLPM) with high accuracy and repeatability. The HLPM is fed from a phase current by microstepping drive. The finite element method (FEM) is employed for calculating the force. The forces between mover(forcer) and stator(platen) have been calculated using the virtual work method. The detent force, rate of tooth width to tooth pitch and magnetic saturation were analyzed to considered the distortion characteristics of static thrust. The thrust to displacement produced a high pulsating force while the normal force is much higher than the thrust force.

Mining Time Series Data With Virtual Transaction (트랜잭션이 없는 시계열 데이터로 부터 가상 트랜잭션을 이용한 데이터 마이닝)

  • Kim, Min-Soo;Lee, Joon-Sub;Kim, Ung-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.31-34
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    • 2001
  • 대용량의 데이터들로부터 사용자가 원하는 데이터를 찾기 위하여 많은 데이터 마이닝 기술들이 연구되어 실제 응용프로그램에서 많이 적용되고 있다. 이러한 데이터 마이닝의 기술 중 연관규칙은 항목들의 집합으로 표현되는 트랜잭션에서 각 항목간의 연관성을 찾는데 사용된다. 그러나 실세계에는 트랜잭션이 없이 일련의 이벤트만 시간에 따라서 발생하는 데이터들이 많이 존재한다. 이러한 시계열 이벤트 데이터들로부터 다양한 가상 트랜잭션을 생성하는 기법들을 제시한다. 이러한 가상 트랜잭션 데이터로 변환된 시계열 데이터에 연관규칙, 순차패턴, 주기패턴과 관련된 여러 가지 알고리즘을 바로 적용 함으로서 유용한 규칙들을 발견해 낼 수 있다.

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360-degree content-based plant finance transaction service (360도 콘텐츠 기반 식물 재테크 상거래서비스)

  • Yoo, Seong-Hyun;Yang, Gun-Woo;Choi, Yae-Chan;Kim, Eun-Ji;Kim, Byung-Wan;Lee, Byong-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.517-518
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    • 2022
  • 본 논문에서는 360도 카메라기반 식물 전자 상거래서비스 어플을 제안한다. 식물을 이용한 재테크 일명 "식테크"라고 불리는 재테크가 증가하고 있는 추세이다. 현재 다른 중고거래 플랫폼에서는 본 거래가 제안되어 있어 거래가 어렵고 일종의 재테크의 개념이라 전문적으로 거래하기 힘들다는 문제점이 있다. 이를 해결하기 위해 본 프로젝트에서는 실시간 차트를 활용하여 식물 거래가를 알려주고, 360도 카메라와 VR을 활용하여 식물의 육성일기 공유하여 어플 사용자들의 커뮤니티 장소가 되고, 은퇴 후 귀농을 하는 사용자에게는 식물을 잘 기르는 법의 정보를 알 수 있는 다방면에서 활용이 가능하여 여러 문제를 효율적으로 해결할 것으로 기대된다.

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