• Title/Summary/Keyword: virtual touch screen

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Virtual Touch Screen System for Game Applications (게임 응용을 위한 가상 터치스크린 시스템)

  • Kim, Hyung-Jun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.77-86
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    • 2006
  • We have developed a virtual touch screen system which has improved on the standard functions of general tooth screen systems, and it also can be used for game applications. It is based on an image processing system which does not require a physical screen like traditional touch-screen system. Our system requires only two standard PC cameras, so that there is no limit of the size of the touch screen. The developed system can be installed easily and implemented with low cost, and can be applied to new kinds of games.

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Design for Position Protection Secure Keypads based on Double-Touch using Grouping in the Fintech (핀테크 환경에서 그룹핑을 이용한 이중 터치 기반의 위치 차단이 가능한 보안 키패드 설계)

  • Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.38-45
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    • 2022
  • Due to the development of fintech technology, financial transactions using smart phones are being activated. The password for user authentication during financial transactions is entered through the virtual keypad displayed on the screen of the smart phone. When the password is entered, the attacker can find out the password by capturing it with a high-resolution camera or spying over the shoulder. A virtual keypad with security applied to prevent such an attack is difficult to input on a small touch-screen, and there is still a vulnerability in peeping attacks. In this paper, the entire keypad is divided into several groups and displayed on a small screen, touching the group to which the character to be input belongs, and then touching the corresponding character within the group. The proposed method selects the group to which the character to be input belongs, and displays the keypad in the group on a small screen with no more than 10 keypads, so that the size of the keypad can be enlarged more than twice compared to the existing method, and the location is randomly placed, hence location of the touch attacks can be blocked.

Finger-Touch based Hangul Input Interface for Usability Enhancement among Visually Impaired Individuals (시각 장애인의 입력 편의성 향상을 위한 손가락 터치 기반의 한글 입력 인터페이스)

  • Kang, Seung-Shik;Choi, Yoon-Seung
    • Journal of KIISE
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    • v.43 no.11
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    • pp.1307-1314
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    • 2016
  • Virtual Hangul keyboards like Chun-Ji-In, Narat-Gul, and QWERTY are based on eyesight recognition, in which input letter positions are fixed in the smartphone environment. The input method of a fixed-position style is not very convenient for visually impaired individuals. In order to resolve the issue of inconvenience of the Hangul input system, we propose a new paradigm of the finger-touch based Hangul input system that does not need eyesight recognition of input buttons. For the convenience of learning the touch-motion based keyboard, finger touches are designed by considering the shape and frequencies of Hangul vowels and consonants together with the preference of fingers. The base position is decided by the first touch of the screen, and the finger-touch keyboard is used in the same way for all the other touch-style devices, regardless of the differences in size and operation system. In this input method, unique finger-touch motions are assigned for Hangul letters that significantly reduce the input errors.

A Mixed Reality Based Interface for Planing Layouts (공간 배치를 위한 혼합현실 기반의 인터페이스)

  • Kang, Hyun;Lee, Gun A.;Son, Wook-Ho
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.45-51
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    • 2007
  • Space planning is one of the popular applications of VR technology including interior design, architecture design, and factory layout. In order to provide easier methods to accommodate physical objects into virtual space planning task, we suggest applying mixed reality (MR) interface. We describe our hardware and software of our MR system designed according to requirements of the application domain. In brief, our system hardware consists of a video see-through display with a touch screen interface, mounted on a mobile platform, and we use screen space 3D manipulations to arrange virtual objects within the MR scene. Investigating the interface with our prototype implementation, we are convinced that our system will help users to design spaces in more easy and effective way.

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3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

Implementation of Secure Keypads based on Tetris-Form Protection for Touch Position in the Fintech (핀테크에서 터치 위치 차단을 위한 테트리스 모양의 보안 키패드의 구현)

  • Mun, Hyung-Jin;Kang, Sin-Young;Shin, ChwaCheol
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.144-151
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    • 2020
  • User-authentication process is necessary in Fintech Service. Especially, authentication on smartphones are carried out through PIN which is inputted through virtual keypads on touch screen. Attacker can analogize password by watching touched letter and position over the shoulder or using high definition cameras. To prevent password spill, various research of virtual keypad techniques are ongoing. It is hard to design secure keypad which assures safety by fluctuative keypad and enhance convenience at once. Also, to reconfirm user whether password is wrongly pressed, the inputted information is shown on screen. This makes the password easily exposed through high definition cameras or Google Class during recording. This research analyzed QWERTY based secure keypad's merits and demerits. And through these features, creating Tetris shaped keypad and piece them together on Android environment, and showing inputted words as Tetris shape to users through smart-screen is suggested for the ways to prevent password spill by recording.

Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.57-63
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    • 2019
  • In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

Learning System for Scientific Experiments with Multi-touch Screen and Tangible User Interface (멀티 터치스크린과 실감형 인터페이스를 적용한 과학 실험 학습 시스템)

  • Kim, Jun-Woo;Maeng, Jun-Hee;Joo, Jee-Young;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.461-471
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    • 2010
  • Recently, Augmented Reality(AR) technologies have been emerged, which shows the types of digital contents integrating real and virtual worlds. To maximize the effect of AR technology, tangible user interface, which enables users to interact with the contents in the same way in which they manipulate objects in real world, is applied. In particular, we expect that the technologies are able to enhance learners' interests and degree of immersion, and produce new learning contents in order to maximize the effect of learning. In this paper, we propose a learning system for scientific experiments with multi-touch screen and tangible user interface. The system consists of an experiment table equipped with a large multi-touch screen and a realistic learning device that can detect the user's simple gestures. In real world, some scientific experiments involve high cost, long time or dangerous objects, but this system will overcome such hindrance and provide learners with a variety of experiment experience in realistic ways.

Gaze Detection in Head Mounted Camera environment (Head Mounted Camera 환경에서 응시위치 추적)

  • 이철한;이정준;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.25-28
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    • 2000
  • Gaze detection is to find out the position on a monitor screen where a user is looking at, using the computer vision processing. This System can help the handicapped to use a computer, substitute a touch screen which is expensive, and navigate the virtual reality. There are basically two main types of the study of gaze detection. The first is to find out the location by face movement, and the second is by eye movement. In the gaze detection by eye movement, we find out the position with special devices, or the methode of image processing. In this paper, we detect not the iris but the pupil from the image captured by Head-Mounted Camera with infra-red light, and accurately locate the position where a user looking at by A(fine Transform.

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