• Title/Summary/Keyword: virtual tools

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Visualization of Ocean Environments through VRML (VRML을 이용한 해역환경 가시화 연구)

  • Kim, Jong-Kyu;Park, Sang-Woo;Kim, Jong-Hwa
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.3
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.

Development of Performance Indicators for Construction IT Tool based on BSC (건설 정보화 시스템의 BSC기반 성과지표 개발)

  • Kang, Leen-Seok;Kim, Hyeon-Seung;Moon, Hyoun-Seok;Kim, Chang-Hak;Lee, Dong-Wook
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.3220-3225
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    • 2011
  • Current IT Tools for construction project have been developing to satisfy the requirements of improving productivity and quality. Especially, the critical technology of the construction IT tools is the BIM (Building Information Modeling) which integrates and controls the construction information by modeling the structures in the virtual environment. Many domestic studies have been performed for developing various BIM tools and these have been demonstrated through a successful case study. However, because of the most studies focused on architecture and major construction firms, small construction firms are very difficult to utilize a BIM tool without a verification of it. To resolve these problems, this study suggests performance indicators to quantitatively assess the utilization of 4D CAD which is one of the representative BIM tools by BSC (Balanced Score Card). This performance indicator will be used as a measurement for applying IT tools in Construction Project.

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Standard Architecture of Information Systems for Virtual Construction (가상건설 정보시스템 통합을 위한 표준 아키텍처)

  • Han, Shocky
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.247-252
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    • 2008
  • Systems architecture of information models for construction industry is introduced. The architecture ful fills international standards, such as ISO 10303(STEP) and IAI IFC, etc. It is defined in web service description language(WSDL) and ISO 10303-11(EXPRESS) language. A standard platform for this standard architecture is also developed. This platform has several tools which can transform EXPRESS description file into C++ or Java languages and which also can generate an IDL file or OWL file from an EXPRESS file. System architects, software engineers, information system consultants can use these standards to define their information model for construction industry in standardized way. Construction engineers can test this information model with ease using standard testing tools and testing method, which is also a part of standard architecture of information systems for virtual construction.

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Collaborative Tools in High Energy Physics and EVO Server at KISTI (고에너지물리를 위한 협업환경 도구와 KISTI EVO 서버)

  • KIM, Hyunwoo;CHO, Kihyeon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.234-237
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    • 2007
  • We report on our experience on utilization of collaborative tools for KISTI high energy physics group. Our main subject will be the new EVO (Enabling Virtual Organization) server that we hosted recently at KISTI. The EVO is a next generation collaborative tool from CalTech high energy physics group with several improvements from its predecessor VRVS (Virtual Room Videoconferencing System). EVO has the same baseline structure as in VRVS. The network of servers lies at the heart of EVO structure and one server called Panda communicates with local clients called Koala.

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Application of 3D Simulation Surgery to Orthognathic Surgery of Hemimandibular Hypoplasia

  • Park, Jin Hoo;Jung, Young-Soo;Kwon, Sun-Mo;Lim, Jae-Seok;Jung, Hwi-Dong
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.69-73
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    • 2016
  • Traditionally 2D cephalometric analysis has been used for diagnosis and treatment of maxillofacial deformities. However, 2D has some limitations in diagnosis and treatment planning especially facial asymmetry cases. The most weakness of 2D is overlapping and unpredictability. Today 3D treatment tools are used by many maxillofacial surgeons. 3D treatment tools can show ungarbled facial anatomy and do virtual surgery. The aim of this report is to present usefulness of using 3D analysis and virtual orthognathic surgery for severe facial asymmetry patients.

Verifying a Virtual Development Environment for Embedded Software (임베디드소프트웨어 가상 개발환경에 대한 검증)

  • Hidayat, Febiansyah;Satria, Hadipurnawan;Kwon, Jin B.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.67-68
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    • 2009
  • Increasing use of embedded systems has made many improvements on hardware development for specific purpose. Hardware changes are more expensive and harder to implement rather than software changes. Developers need tools to do design and testing of new hardware. Many simulation tools have been made to mimic the hardware and allow developer to test programs on top of new hardware. Virtual Development Environment for Embedded Software (VDEES) is one of the alternatives available. It provides an open source based platform and an Integrated Development Environment (IDE) that can be used to build and testing newly made component, faster and at low-cost.

Design and Implementation for Cross Development Environment based on Virtual Prototyping Development Tools (가상 프로토타이핑 개발도구 기반의 교차개발환경 설계 및 구현)

  • Kim, Dae-Eung;Lee, Jeong-Bae;Rim, Kee-Wook;Hwang, Young-Sup;Ahn, Sung-Soon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.40-49
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    • 2009
  • Recently, many methodologies and development environment to shorten embedded system development time and to satisfy customer requirement were proposed. In this paper, a method to shorten development time by improving cross development environment is proposed for embedded system development, This method was designed and implemented just for the environment using virtual prototyping development tools and embedded development kit. According to implementation and result analysis, the proposed method show the better performance the than existing method in the cross development environment which is required to modify more than once.

A Testing Technique based on Virtual Prototype for Embedded Software (가상 프로토타입 기반 임베디드 소프트웨어의 테스트 기법)

  • Ryu, Hodong;Jeong, Sooyong;Lee, Sunghee;Kim, Jihun;Park, Heungjun;Lee, Seungmin;Lee, Woo Jin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.6
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    • pp.307-314
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    • 2014
  • Recently, software reliability and safety issues are seriously considered since failures of embedded systems may cause the damages of human lifes. For verifying and testing embedded software, execution environment including sensors and actuators should be prepared in the actual plants or virtual forms on PC. In this paper, we provide the virtual prototype based code simulation techniques and testing framework on PC. Virtual prototypes are generated by combining the Adobe's Flash SWF images corresponding to the state machine of HW or environment components. Code simulation on PC is possible by replacing the device drivers into virtual drivers which connect to virtual prototypes. Also, testing is performed by controlling the states of virtual prototype and simulators. By using these tools, embedded software can be executed in the earlier development phase and the efficiency and SW quality can be enhanced.

A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.

Virtual Prototyping of Portable Consumer Electronic Products Based on HMI Functional Simulation (HMI 기능 시뮬레이션 기반 개인용 휴대전자제품의 가상시작)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Moon, Hee-Cheol;Lee, Kwan-Heng
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.854-861
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    • 2005
  • The functional behavior of a portable consumer electronic (PCE) product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose a virtual prototyping (VP) system that incorporates virtual reality and HMI functional simulation in order to enables users to capture not only the realistic look of a PCE product but also its functional behavior. We obtain geometric part models of the product and their assembly and kinematics information with the help of CAD and reverse engineering tools, and visualize them with various display tools. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. The proposed VP system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The VP system provides the realistic visualization of the product and the vivid simulation of its functional behavior. It can easily allow users to perform functional evaluation and usability testing. Moreover, it can greatly reduce communication errors occurring in a typical product development process. A case study about VP of an MP3 player is given to show the usefulness of the proposed VP system.

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