• 제목/요약/키워드: virtual testing

검색결과 227건 처리시간 0.029초

AUTOSAR와 모델기반 기법을 적용한 차량 임베디드 시스템 소프트웨어의 개발 및 검증 기법 (Automotive Embedded System Software Development and Validation with AUTOSAR and Model-based Approach)

  • 금대현;손장경;김명진;손준우
    • 제어로봇시스템학회논문지
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    • 제13권12호
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    • pp.1179-1185
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    • 2007
  • This paper presents a new approach to automotive embedded systems development and validation. Recently automotive embedded systems become even more complex and the product life cycle is getting reduced. To overcome these problems AUTOSAR, a standardized software platform and component based approach, was introduced. Model-based approach has been widely applied in the development of embedded systems and has strong benefits such as early validation and automated testing. In this paper cooperative development and validation of AUTOSAR and model-based approach are introduced and automated testing techniques are proposed. With the proposed techniques we can improve complexity management through increased reuse and exchangeability of software module and automated testing is realized.

자동차 시트 가상설계와 성능평가를 위한 통합시스템 개발 (Development of Integrated System for Virtual Design and Performance Testing of Automobile Seat)

  • 임오강;유완석;정융호;김광석;이진식;노효철
    • 대한기계학회논문집A
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    • 제24권7호
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    • pp.1779-1786
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    • 2000
  • Most of traditional design processes of mechanical parts are regarded as sequential and discrete, since different kinds of softwas should be introduced. In this paper, we develop an integrated fram ework for virtual design and performance testing of an automobile seat. The system is composed of four modules, i.e. CAD, static analysis, dynamic analysis, and draft drawing module. In the CAD module, PRO/ENGINEER 3D seat model is created using parameters to be modified with the result of static and dynamic analysis. In the static analysis, headrest tere used in each design stage make it difficult to feedback their results to upstream process. These discrete processes may result in time loss and cost rise. In recent years, life cycle of product is reduced. To have competence with others, new concept design processt is simulated using ANSYS. In the dynamic analysis module, FMVSS201 test is simulated using DADS. Overall data flow is controlled by Motif. The advantage of the system is that even a novice can perform and review the whole design process, without a good hand at professional design/analysis S/W in each stage. The system also provides a virtual design space, where engineers in different development stage can access common data of design models. The concept could be applied to other fields and it could reduce time and money required in design process.

가상 환경 및 6축 모션 시뮬레이터를 이용한 무인차량 영상 안정화 장치 시험 (Test of Vision Stabilizer for Unmanned Vehicle Using Virtual Environment and 6 Axis Motion Simulator)

  • 김선우;기선옥;김성수
    • 대한기계학회논문집A
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    • 제39권2호
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    • pp.227-233
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    • 2015
  • 본 논문에서는 가상현실 및 모션 시뮬레이터를 이용하여 무인차량용 영상 안정화 장치의 실내 시험환경을 구축하였다. 실제 주행 환경은 군용 탱크 시험을 위한 애버딘 시험장 범프 주행로의 가상 환경으로 대체하였다. 또한 무인 차량 모션은 모션 시뮬레이터를 이용하여 구현하였다. 가상 주행 환경은 모션 시뮬레이터 위에 설치된 영상안정화 장치의 앞에 구현하였다. 영상 안정화 장치의 카메라의 영상 및 카메라에 부착된 IMU 센서 데이터를 통해 안정화 성능을 확인하였다.

SVE에서 절대위치를 갖는 오브젝트에 변형의 적용 (Applying Transformation to the Absolutely Positioned Object in SVE)

  • 정동현;이창섭;송창근
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2004년도 가을 학술발표논문집 Vol.31 No.2 (2)
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    • pp.616-618
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    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

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동시공학설계환경에서의 고속철도 주행시뮬레이터 개발 (Development of the Driving Simulator of High Speed Train based on the Concurrent Engineering Design Environment)

  • 전현규;박성혁;곽영규
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.1001-1006
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    • 2004
  • The concurrent engineering technologies have been broadly used in the field of the design, testing, manufacturing and maintenance works to reduce development time and costs. For this purpose, many design environments with the product data management system, the virtual engineering system and web database system are developed. In this research, we developed the driving simulator of the KTX(Korea Train Express) as a basic study for building the concurrent engineering design environment of rolling stock. The virtual track was developed from the Seoul to the Busan and the Daejeon to Mockpo to generate immersible driving environment. Also, fault generation systems were developed to educate drivers of the KTX. We expect to reduce the time and costs of newly developed rolling stock using the design environment developed in the research.

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VIRTUAL TELEMATICS SERVICE PROVIDER SYSTEM

  • Jang, In-Sung;Lee, Jun-Wook
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume II
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    • pp.836-839
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    • 2006
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportation. To provide telematics service, Telematics service provider have to connect with various Contents Provider or Service Provide server - for example - LBSS(Location Based Service Server), ASPS(Application Service Provider Server), TELICS(TELematics Information Center Server), GMS(Geo-mobility Server), WTPS(World Telematics Protocol Server) and MAUS(Map Air Update Server). Presently, It is nearly impossible or very difficult for the company that are manufacturing and testing telematics device to develop and test telematics solution without connecting Telematics Service Provider, Service Provider, Contents Provider. And, it is very difficult to connect in TSP, CP, SP having the product to be developed. In this paper, we proposed virtual telematics service provider. The proposed Virtual Telematics Service Provider is to provide telematics services and functionalities by integrating telematics servers into TSP gateway virtually. In other words, VTSP is performs with the role of TSP, CP, SP. And the VTSP support integration of telematics servers, interfacing and monitoring between terminal and the integrated servers.

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이동 단말기용 사용자 인터페이스 시뮬레이터 구현 (An Implementation of User Interface Simulator dedicated to a Mobile Terminal)

  • 이효상;허혜선;홍윤식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램 (Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor)

  • 한종규;김두현;김성수;유완석;김상섭
    • 한국자동차공학회논문집
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    • 제8권3호
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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20자유도 자동차모델을 이용한 가상 주행 시뮬레이터의 개발 (Development of a Virtual Driving Simulator Using 20-DOF Vehicle Model)

  • 김형내;김석일
    • 한국CDE학회논문집
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    • 제3권1호
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    • pp.40-47
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    • 1998
  • Recently, the various driving simulator have been used widely to analyze the handling performance of vehicle and to verify the motion control algorithm of vehicle. In this study, a virtual driving simulator based on the 20-DOF vehicle model is realized to estimate the handling performance and stability of a 4WS (Four-wheel-steering) and/or 4n(Four-wheel-driving) vehicle. Especially the DC motor controlled 4WS actuator is modelled in order to reflect the effect of the responsiveness of actuator on the handling performance and stability. And the realized simulator can be applied to develope a real time simulation system for designing and testing the real vehicles.

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Drape Evaluation of 3D Garment Simulations for Flared Skirts

  • Lee, Joohyun;Kim, Hyun Ah;Nam, Yun Ja;Ryu, Hyo Seon
    • 한국의류산업학회지
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    • 제16권1호
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    • pp.128-136
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    • 2014
  • The virtual try-on technologies of the current level have limitations with material expression as well as some difficulties with commercialization. There are differences in simulation results and subjective evaluations perceived by consumers according to the types and physical characteristics of materials used in virtual try-on simulations. This study were to analyze the exterior clothing shapes and visual images from 3D virtual try-on simulations with materials whose drapability was differentiated and then test the accuracy of the expression of the drapability of the materials. The study carried out 3D virtual try-on simulations by selecting flared skirts as an item to best express differences in drapability along with five materials of different physical properties and offered some basic data for greater utilization of virtual try-on simulations by comparing and analyzing them with the exterior shapes and visual images of actual flared skirts. The analysis results of hemline shapes between actual and virtual try-on according to the types of materials showed no match among the quantitative items of exterior shapes factors. There were no significant differences in the visual images except for "soft" according to the simulation methods, which means that the items can serve as part of a scale for visual image comparison. It is necessary to reflect quantitative numbers regarding "drapability" proposed in the study simulation software and to continue to build a systematic database for virtual simulations by investigating and testing various materials.