• Title/Summary/Keyword: virtual testing

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Non-uniform virtual material modeling on contact interface of assembly structure with bolted joints

  • Cao, Jianbin;Zhang, Zhousuo;Yang, Wenzhan;Guo, Yanfei
    • Structural Engineering and Mechanics
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    • v.72 no.5
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    • pp.557-568
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    • 2019
  • Accurate modeling of contact interface in bolted joints is crucial in predicting the dynamic behavior for bolted assemblies under external load. This paper presents a contact pressure distribution based non-uniform virtual material method to describe the joint interface of assembly structure, which is connected by sparsely distributed multi-bolts. Firstly, the contact pressure distribution of bolted joints is obtained by the nonlinear static analysis in the finite element software ANSYS. The contact surface around bolt hole is divided into several sub-layers, and contact pressure in each sub-layer is thought to be evenly. Then, considering multi-asperity contact at the micro perspective, the relationship between contact pressure and interfacial virtual material parameters for each sub-layer is established by using the fractal contact theory. Finally, an experimental platform for the dynamic characteristics testing of a beam lap structure with double-bolted joint is constructed to validate the efficiency of proposed method. It is found that the theoretical results are in good agreement with experimental results by impact response in both time- and frequency-domain, and the relative errors of the first four natural frequencies are less than 1%. Furthermore, the presented model is used to examine the effect of rough contact surface on dynamic characteristics of bolted joint.

Analysis of Durability of Vehicle Chassis Part in Virtual Test Lab (가상내구시험을 통한 차량 샤시 부품 내구성 예측에 관한 연구)

  • Cho, ByungKwan;Ha, Jungho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.6
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    • pp.747-752
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    • 2013
  • Recently, virtual test laboratory techniques have been widely used to reduce vehicle development costs and time. In this study, a virtual durability test process using multibody dynamics simulation and fatigue simulation is proposed. The flexible multibody model of the front half of a car suspension is solved using road loads that are measured from durability test courses such as a Belgian road. To verify the simulation results, the measured loads of components and simulation results are collated.

Distributing data in Virtual-reality: factors influencing purchase intention of cutting tools

  • JITKUSOLRUNGRUENG, Nitichai;VONGURAI, Rawin
    • Journal of Distribution Science
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    • v.19 no.9
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    • pp.41-52
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    • 2021
  • Purpose: Virtual reality is a unique technology to distribute data and demonstrates user's understanding towards complex products. The objective of this research is to investigate the impact of virtual reality on real world purchase intention of automotive cutting tools in Thailand's exhibitions. Hence, the research framework was constructed by telepresence, perception narrative, authenticity, trustworthiness, functional value, aesthetics, and purchase intention. Research design, data and methodology: Samples were collected from 500 visitors who participated in the selected top two metalworking exhibitions. Mix sampling approach is applied by using non-probability sampling methods of purposive or judgmental sampling, quota sampling, and convenience sampling method, respectively to reach target samples. Confirmatory Factor Analysis (CFA) and Structural Equation Model (SEM) were used to analyze and confirm goodness-of-fit of the model and hypothesis testing. Results: The results indicate that authenticity, functional value, and trustworthiness induced higher experiential value towards purchase intention. Those variables are stimulated by telepresence and perception narrative towards VR experience. Conclusions: Consumer's purchase intention towards VR experience on engineering cutting tools rely on consumer's sense of authenticity, trustworthiness, and functional value. Hence, marketing practitioners in automotive companies are encouraged to develop VR which focusing on significant factors to enhance consumers purchase intention.

Object Picking and Concurrency for Solid Modeler in Collaborative Design System (협동설계시스템의 솔리드 모델러를 위한 오브젝트의 Picking과 Concurrency)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.723-729
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    • 2001
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. The users connect to the Solid Modeler Server through m and they create 3D shape and manipulate them variously. Then the users will share 3D objects and two problems can arise. The users must be able to pick the objects effectively which they want to manipulate. When one of the users manipulates a particular object, others should not disturb with the same object. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy. To have effective concurrency, we used shared lock and exclusive lock as the action in work space.

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The Influence of Self-discrepancy in Virtual and Cross Worlds on Individuals' Activities in Online Communities (가상세계 및 공간간의 자기차이가 온라인 커뮤니티 활동에 미치는 영향에 관한 연구)

  • Lee, Ju-Min;Shin, Kyung-Shik;Suh, A-Young
    • The Journal of Society for e-Business Studies
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    • v.16 no.3
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    • pp.23-45
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    • 2011
  • People could possess different self-identity under virtual world from physical world because of anonymity of the virtual world and this difference could influence their behavior in the virtual world. Based on self-discrepancy theory, this research proposes that continuous use model in self-expression goal. We defined the difference bet ween actual self~identity and ideal self~identity in the virtual world as "self-discrepancy in virtual world", and the difference between actual self-identity in the physical world and actual self-identity in the virtual world as "cross-world self-discrepancy". Before testing hypothesis, we compare the actual self-identity in the online community with the actual self-identity in the physical world, and with ideal self-identity in the virtual world. We derived an index for two different types of self-identity in terms of Personal Self-identity and Social Self-identity through factor analysis. Our results show that online community members have a higher level of ideal self-identity than actual self-identity in online community, and they have better personal self-identity in online community than physical world while a lower level of social self-identity in online community than physical world. The results of the hypothesis testing analysis based on 300 respondents showed that "self-discrepancy in virtual world" negatively influenced perceived usefulness for self-expression while "cross-world self-discrepancy" positively influenced perceived usefulness for self-expression. The perceived usefulness for self-expression and ease of use positively influence both continuous use and knowledge contribution. Specially, the effect of perceived usefulness for self-expression on knowledge contribution is much bigger than the effect of ease of use. This study extends self-discrepancy theory to virtual worlds by suggesting various types of self-discrepancy and by applying the effect of self-discrepancies in online community. Also, this study extends technology acceptance model in the personal goal in terms of self-expression. This study hopes to offer practical insights by suggesting positive effect of self-discrepancy on behavior in the online community.

Modelling and simulation of a closed-loop electrodynamic shaker and test structure model for spacecraft vibration testing

  • Waimer, Steffen;Manzato, Simone;Peeters, Bart;Wagner, Mark;Guillaume, Patrick
    • Advances in aircraft and spacecraft science
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    • v.5 no.2
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    • pp.205-223
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    • 2018
  • During launch a spacecraft is subjected to a variety of dynamical loads transmitted through the launcher to spacecraft interface or air-born transmission excitations in the acoustic pressure field inside the fairing. As a result, spacecraft are tested on ground to ensure and demonstrate the global integrity of the structure against these loads, to screen the flight hardware for quality of workmanship and to validate mathematical models. This paper addresses the numerical modelling and simulation of the low frequency sine and random vibration tests performed on electrodynamic shaker facilities to comprise the mechanical-borne transmission loads through the launcher to spacecraft interface. Consequently, the paper reviews techniques and methodologies to derive a reliable and representative coupled virtual vibration testing simulation environment based on experimental data. These technologies are explored with the main objectives to ensure a stable, reliable and accurate control while testing. As a result, the use of the derived simulation models in combination with the added value of improved control and signal processing algorithms can lead to a safer and smoother vibration test control of the entire environmental test campaign.

Development of Log-Based Testing Framework for Unit Testing of Embedded Software (임베디드 소프트웨어의 단위 테스팅을 위한 로그 기반 테스팅 프레임워크 개발)

  • Ryu, Hodong;Jeong, Sooyong;Lee, Woo Jin;Kim, Hwangsoo
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.419-424
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    • 2015
  • As Internet of Things (IoT) is recently serviced in several fields, the reliability and safety issues for IoT embedded systems are emerged. During the development of embedded systems, it is not easy to build the virtual execution environment and to test the developing version. Therefore, it is difficult to ensure its reliability due to lack of unit testing. In this paper, we propose a log-based unit testing framework for embedded software, which performs on real target board by extracting information of function execution. And, according to execution paths, duplicated logs are eliminated to keep a minimal log size. As a result, during system testing, testers can efficiently decide whether the executed paths of each function are correctly performed or not.

SPACE-BASED OCEAN SURVEILLANCE AND SUPPORT CAPABILITY

  • Yang Chan-Su
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.253-256
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    • 2005
  • The use of satellite remote sensing in maritime safety and security can aid in the detection of illegal fishing activities and provide more efficient use of limited aircraft or patrol craft resources. In the area of vessel traffic monitoring for commercial vessels, Vessel Traffic Service (VTS) which use the ground-based radar system have some difficulties in detecting moving ships due to the limited detection range. A virtual vessel traffic control system is introduced to contribute to prevent a marine accident such as collision and stranding from happening. Existing VTS has its limit. The virtual vessel traffic control system consists of both data acquisition by satellite remote sensing and a simulation of traffic environment stress based on the satellite data, remotely sensed data. And it could be used to provide timely and detailed information about the marine safety, including the location, speed and direction of ships, and help us operate vessels safely and efficiently. If environmental stress values are simulated for the ship information derived from satellite data, proper actions can be taken to prevent accidents. Since optical sensor has a high spatial resolution, JERS satellite data are used to track ships and extract their information. We present an algorithm of automatic identification of ship size and velocity. This paper lastly introduce the field testing results of ship detection by RADARSAT SAR imagery, and propose a new approach for a Vessel Monitoring System(VMS), including VTS, and SAR combination service.

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Modeling the Relationship between Process Parameters and Bulk Density of Barium Titanates

  • Park, Sang Eun;Kim, Hong In;Kim, Jeoung Han;Reddy, N.S.
    • Journal of Powder Materials
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    • v.26 no.5
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    • pp.369-374
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    • 2019
  • The properties of powder metallurgy products are related to their densities. In the present work, we demonstrate a method to apply artificial neural networks (ANNs) trained on experimental data to predict the bulk density of barium titanates. The density is modeled as a function of pressure, press rate, heating rate, sintering temperature, and soaking time using the ANN method. The model predictions with the training and testing data result in a high coefficient of correlation (R2 = 0.95 and Pearson's r = 0.97) and low average error. Moreover, a graphical user interface for the model is developed on the basis of the transformed weights of the optimally trained model. It facilitates the prediction of an infinite combination of process parameters with reasonable accuracy. Sensitivity analysis performed on the ANN model aids the identification of the impact of process parameters on the density of barium titanates.

The Development of a Haptic Interface for Interacting with BIM Elements in Mixed Reality

  • Cho, Jaehong;Kim, Sehun;Kim, Namyoung;Kim, Sungpyo;Park, Chaehyeon;Lim, Jiseon;Kang, Sanghyeok
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1179-1186
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    • 2022
  • Building Information Modeling (BIM) is widely used to efficiently share, utilize and manage information generated in every phase of a construction project. Recently, mixed reality (MR) technologies have been introduced to more effectively utilize BIM elements. This study deals with the haptic interactions between humans and BIM elements in MR to improve BIM usability. As the first step in interacting with virtual objects in mixed reality, we challenged moving a virtual object to the desired location using finger-pointing. This paper presents the procedure of developing a haptic interface system where users can interact with a BIM object to move it to the desired location in MR. The interface system consists of an MR-based head-mounted display (HMD) and a mobile application developed using Unity 3D. This study defined two segments to compute the scale factor and rotation angle of the virtual object to be moved. As a result of testing a cuboid, the user can successfully move it to the desired location. The developed MR-based haptic interface can be used for aligning BIM elements overlaid in the real world at the construction site.

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