• Title/Summary/Keyword: virtual switch

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A Study on the Level Limit Switch for Underwater with 1-3 Type Ceramic/Polymer Composite Ultrasonic Transducer (1-3형 복합압전체 초음파 트랜스듀서를 사용한 수중용 레벨 Limit스위치에 관한 연구)

  • Kim, H.G.;Park, K.I.;Shin, K.H;SaGong, G.
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2003.11a
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    • pp.292-295
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    • 2003
  • In this study, an ultrasonic transducer is fabricated with 1-3 type composite resonators. Pulse-echo responses of an ultrasonic transducer are investigated in underwater dependent on the variable designated water-level. LED Output signals of a level limit with changing a water level is obtained by the 1-3 type self-made composite transducer and electric measuring unit. LED is turned on at above the up-limit level with increasing a water level, and LED is turned on at less than the down-limit level with decreasing a water level. There was good agreement between the virtual level and output LED signal by using the self-made water-detecting system.

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Classification of Network Traffic using Machine Learning for Software Defined Networks

  • Muhammad Shahzad Haroon;Husnain Mansoor
    • International Journal of Computer Science & Network Security
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    • v.23 no.12
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    • pp.91-100
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    • 2023
  • As SDN devices and systems hit the market, security in SDN must be raised on the agenda. SDN has become an interesting area in both academics and industry. SDN promises many benefits which attract many IT managers and Leading IT companies which motivates them to switch to SDN. Over the last three decades, network attacks becoming more sophisticated and complex to detect. The goal is to study how traffic information can be extracted from an SDN controller and open virtual switches (OVS) using SDN mechanisms. The testbed environment is created using the RYU controller and Mininet. The extracted information is further used to detect these attacks efficiently using a machine learning approach. To use the Machine learning approach, a dataset is required. Currently, a public SDN based dataset is not available. In this paper, SDN based dataset is created which include legitimate and non-legitimate traffic. Classification is divided into two categories: binary and multiclass classification. Traffic has been classified with or without dimension reduction techniques like PCA and LDA. Our approach provides 98.58% of accuracy using a random forest algorithm.

Design of Information Security in Ubiquitous City (u-City에서의 정보보안 설계 방안)

  • Yoon, Seuk-Kyu;Jang, Hee-Seon
    • Convergence Security Journal
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    • v.11 no.4
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    • pp.37-42
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    • 2011
  • In this paper, the design methodology of information security is analyzed to implement the ubiquitous city (u-City). The definition, concept, and main u-services of u-City are presented. The main components, functio ns and offering services of u-City management center are presented, and the laws and network security requirements related to protect the personal information in collecting, processing, and exchanging are also analyzed. Three step security levels of Router/Switch, Firewall/VPN, and IPS are applied where main functions of in terception of abnormal packets($1^{st}$ level), access control for each service($2^{nd}$ level), and real-time network monitoring($3^{rd}$ level) are performed. Finally, application cases are presented to validate the security of personal information in providing the u-City services.

Self-timed Current-mode Logic Family having Low-leakage Current for Low-power SoCs (저 전력 SoC를 위한 저 누설전류 특성을 갖는 Self-Timed Current-Mode Logic Family)

  • Song, Jin-Seok;Kong, Jeong-Taek;Kong, Bai-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.8
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    • pp.37-43
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    • 2008
  • This paper introduces a high-speed low-power self-timed current-mode logic (STCML) that reduces both dynamic and leakage power dissipation. STCML significantly reduces the leakage portion of the power consumption using a pulse-mode control for shorting the virtual ground node. The proposed logic style also minimizes the dynamic portion of the power consumption due to short-circuit current by employing an enhanced self-timing buffer. Comparison results using a 80-nm CMOS technology show that STCML achieves 26 times reduction on leakage power consumption and 27% reduction on dynamic power consumption as compared to the conventional current-mode logic. They also indicate that up to 59% reduction on leakage power consumption compared to differential cascode voltage switch logic (DCVS).

A Study of Development for High-speed Cloud Video Service using SDN based Multi Radio Access Technology Control Methods (초고속 클라우드 비디오 서비스 실현을 위한 SDN 기반의 다중 무선접속 기술 제어에 관한 연구)

  • Kim, Dongha;Lee, Sungwon
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.14-23
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    • 2014
  • This paper proposed controlling methods for SDN(Software Defined Network) based multiple radio access technology as the solutions of following two issues which were mainly occurred by explosive increasing of video traffic. The first one is a requirement for traffic off-loading caused by 3rd-party video service providers from the mobile network operator's viewpoint. The other one is a provision of high-speed video contents transmission services with low price. Furthermore, the performance evaluation was also conducted on the real test-bed which is composed of OpenStack cloud and SDN technology such as OpenFlow and Open vSwitch. A virtual machine running on the OpenStack provide a video service and the terminal which is able to use multiple radio access technology supports two 2.4GHz WLANs(Wireless Local Area Network) and three 5GHz WLANs, concurrently. Finally, we can get 820Mbps of the maximum transmission speed by using that five WLAN links for the single service at the same time.

Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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A Mechanism to Support Real-Time Internet Services over the ATM Network (ATM 망을 통한 실시간 인터넷 서비스 지원 메커니즘)

  • 금정현;정광수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1113-1122
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    • 1999
  • In this paper, we propose MSS(Multicast Synchronization Server) and QCS(QoS Conversion Server) models that can support IP multicast and QoS(Quality of Service) over the ATM network more efficiently. In the MSS model, it is possible to establish shortcut VCs(Virtual Circuits) among all hosts in the ATM network and to transfer multicast data at high speed. Also the MSS model is more scalable, because the number of inter-cluster VCs needed in the MSS model is less than that of EARTH. In the QCS model, ATM switch is modified to support one QoS service and best effort service through the one point-to-multipoint VC at the same time so required network resources are reduced, and dedicated server is used for QoS conversion to accept heterogeneous receivers more efficiently. In this Paper, the proposed MSS model and QCS model have solved both efficiency problem and scalability problem. It is proved through the comparison of the VCs required in each model.

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3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.1
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.

Adjacency-Based Mapping of Mesh Processes for Switch-Based Cluster Systems of Irregular Topology (비규칙 토폴로지 스위치 기반 클러스터 시스템을 위한 메쉬 프로세스의 인접 기반 매핑)

  • Moh, Sang-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.2
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    • pp.1-10
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    • 2010
  • Mapping virtual process topology to physical processor topology is one of the most important design issues in parallel programming. However, the mapping problem is complicated due to the topology irregularity and routing complexity. This paper proposes a new process mapping scheme called adjacency-based mapping (AM) for irregular cluster systems assuming that the two-dimensional mesh process topology is specified as an interprocess communication pattern. The cluster systems have been studied and developed for many years since they provide high interconnection flexibility, scalability, and expandability which are not attainable in traditional regular networks. The proposed AM tries to map neighboring processes in virtual process topology to adjacent processors in physical processor topology. Simulation study shows that the proposed AM results in better mapping quality and shorter interprocess latency compared to the conventional approaches.

Low-Latency Programmable Look-Up Table Routing Engine for Parallel Computers (병렬 컴퓨터를 위한 저지연 프로그램형 조견표 경로지정 엔진)

  • Chang, Nae-Hyuck
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.244-253
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    • 2000
  • Since no single routing-switching combination performs the best under various different types of applications, a flexible network is required to support a range of polices. This paper introduces an implementation of a look-up table routing engine offering flexible routing and switching polices without performance degradation unlike those based on microprocessors. By deciding contents of look-up tables, the engine can implement wormhole routing, virtual cut-through routing, and packet switching, as well as hybrid switching, under a variety of routing algorithms. Since the routing engine has a piplelined look-up table architecture, the routing delay is as small as one flit, and thus it can overlap multiple routing actions without performance degradation in comparison with hardwired routers dedicated to a specific policy. Because four pipeline stages do not induce a hazard, expensive forwarding logic is not required. The routing engine can accommodate four physical links with a time shared cut-through bus or single link with a cross-bar switch. It is implemented using Xilinx 4000 series FPGA.

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