• Title/Summary/Keyword: virtual products

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Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

The Efficient Management of Digital Virtual Factory Objects Using Classification and Coding System (분류 및 코딩시스템을 이용한 디지털 가상공장 객체의 효율적 관리)

  • Kim, Yu-Seok;Kang, Hyoung-Seok;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.382-394
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    • 2007
  • Nowadays, manufacturing industries undergo constantly growing pressures for global competitions, and they must shorten time and cost in product development and production to response varied customers' requirements. Digital virtual manufacturing is a technology that can facilitate effective product development and agile production by using digital models representing the physical and logical schema and the behavior of real manufacturing systems including products, processes, manufacturing resources and plants. For successful applications of this technology, a digital virtual factory as a well-designed and integrated environment is essential. In this paper, we developed a new classification and coding system for effective managements of digital virtual factory objects, and implement a supporting application to verify and apply it. Furthermore, a digital virtual factory layout management system based on the classification and coding system has developed using XML, Visual Basic.NET and FactoryCAD. By some case studies for automotive general assembly shops of a Korean automotive company, efficient management of factory objects and reduction of time and cost in digital virtual factory constructions are possible.

Virtual-reality-based Operation Training System for Steel Making Process (가상 현실 기반 철강 공정 조업 교육 시스템)

  • Choi, Ja-Young;Lee, Jin-Hwi;Kim, Yong-Soo;Kim, Seok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.8
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    • pp.709-712
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    • 2015
  • This paper will introduce the development case study about virtual-reality-based operation training system for steel making process. Steel making process consist iron making process to create liquid steel, pig iron, by reduction process, steel making process to make molten steel by refining, continuous casting process to make slab, and rolling process to make final product like coil, plate. This steel making process deals with liquid and solid products, so facilities of steel making process are very various and complicated. In addition, according to various customer requirements, the recycle of facilities and recipes changing have been fast. So the training for skilled operators is very important point. In this paper, we develop steel making training system based virtual reality for training skilled operator. This system consists of virtual machine, virtual HMI, and virtual control panel. And for fitting the characteristics of each process and increasing the education effectiveness, we develop dynamic methods like the method of dynamic education system configuration, initial facilities setup operation education system, and etc.

Buying Virtual Fashion Items in the Metaverse - Focusing on Self-Regulatory Focus - (메타버스 가상 패션아이템 구매 - 자기조절초점을 중심으로 -)

  • Soo-kyoung Ahn
    • Fashion & Textile Research Journal
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    • v.24 no.6
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    • pp.707-718
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    • 2022
  • The metaverse is emerging as the next digital environment for people not only to interact and collaborate with others, but also to have virtual consumption experiences. In this study, virtual fashion items for the consumer's digital self are deemed significant products with consumption value. Drawing from the regulatory focus theory, this study examines how consumers' promotion and prevention focus influence value perception and buying behaviors of virtual fashion items in the metaverse context. The data were collected through an online survey. A total of 546 consumers in their twenties who are aware of the metaverse responded to a self-administered questionnaire. The results showed that promotion focus influenced all the perceived consumption values of virtual fashion items such as the economic, visual authority, hedonic, and social value, whereas prevention focus influenced only the visual authority value. Visual authority value negatively affected both purchase intention and willingness to pay premium price, while others had a positive effect. The findings provide theoretical evidence that consumers' regulatory focus is critical in buying virtual fashion items and suggest that marketers devise effective strategies to stimulate consumers' regulatory focus and to emphasize the economic, hedonic, and social value of the items in the metaverse context.

Design and Implementation of Virtual Machine Monitor for Embedded Systems (임베디드 시스템을 위한 가상 머신 모니터의 설계와 구현)

  • Son, Sung-Hoon;Lee, Jae-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.57-64
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    • 2009
  • Recently virtualization has been one of the most popular research topics in system software area. While there already exist many commercial virtualization products for general-purpose computer system, little efforts are made to virtualize embedded system. In this paper, we design and implement a virtual machine monitor which divides each physical hardware resource of a embedded system into logical ones and reorganizes them into many virtual machines, which result in running several real-time operating systems concurrently on a single embedded system. We measure various performance metrics of the virtual machine monitor developed on a real embedded system. The results of the study show that our virtual machine monitor has enough potentiality of its application to real-world embedded systems.

A Study on 3D Virtual Clothing Fashion Design Applying Frank Stella Painting

  • Yeonji Lee;Sohee Um
    • Journal of Fashion Business
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    • v.27 no.6
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    • pp.1-17
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    • 2023
  • This study aimed to develop a modern textile design based on the formability of Frank Stella's paintings and to develop and present a fashion design that combines modern sensibility as a 3D virtual clothing program. The formative characteristics of Frank Stella's work were 'unity due to regular stripes', 'asymmetry due to geometric surface division', and 'decorabilitydue to colorful use'. Based on this, costume patterns and textiles based on Frank Stella's paintings were developed and six 3D virtual fashion design works were produced. The conclusion was as follows. First, it was confirmed that Frank Stella's work has a very wide range of applications to fashion products as abstract expression and minimal simplicity coexist visually. Second, various colors and forms of Frank Stella's paintings could be developed using textiles with visual formability, and originality as a fashion work applied with paintings could be maximized. Third, the development of 3D fashion using virtual programs had the ease of time efficiency, cost reduction, and spatiotemporal expansion of work processing compared to the actual costume production process. In addition, the simulation of 3D virtual wear made it easy to modify and recover the position of the textile to be applied to the costume and create a new design in the process of transforming the position of various textiles. It is expected that this study results will be used as basic data for the future conversion content industry in the painting and fashion industries.

Evaluation of Virtual Water Calculation Method in Korea (우리나라 가상수량 산정방법의 적용성 평가)

  • Ahn, Jae-Hyun;Lee, Jae-Geun;Lee, Seung-Ho;Hong, Il-Pyo
    • Journal of Korea Water Resources Association
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    • v.43 no.6
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    • pp.583-595
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    • 2010
  • Virtual water is defined as the volume of water to produce commodities and provide services, which has been developed by Tony Allan since the early 1990s. This research aims to evaluate a volume of virtual water trade in Korea from 1998 to 2007 by applying the evaluation method of unit virtual water volume to agricultural, live stock and industrial products, which is developed by Chapagain and Hoekstra (2004). Also, the concept of water footprint is deployed to quantify the volume of virtual water trade between countries. The study attempts to assess the appropriateness of the evaluation method of unit virtual water volume by employing the method to calculate the total amount of agricultural products in Korea and comparing this with the amount of agricultural water demand in the Korea Water Vision 2006. The research outcome shows that Korea has a net virtual water import of 32 billion $m^3$ on average in the form of agricultural, live stock and industrial commodities whose volume gradually increases. The gap between the volume of virtual water import of agricultural and live stock commodities and the total volume of agricultural water use reaches approximately 600 million $m^3$. This figure can be negligible considering the total volume of water demand in Korea, around 16 billion $m^3$, which demonstrates the validity of the evaluation method in terms of analyzing water balance.

Utilizing virtual vibration tests to optimize physical endurance tests

  • Kihm, Frederic
    • Advances in aircraft and spacecraft science
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    • v.5 no.2
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    • pp.239-249
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    • 2018
  • Physical tests are performed at various stages of the development cycle of a product, from prototype validation to product qualification. Although costly, there are growing demands for qualification tests like endurance vibration testing to be more representative of the real world. At the same time there are growing demands to assess the durability of these items based on FEA simulation. In this paper, we will explain how to set up a CAE-based test and how to correlate the results with some physical measurements. Specific assumptions will be explained and some advantages of using virtual tests will be highlighted such as the reduction of the number of prototypes needed, investigations on failures, evaluation of the level of reliability via sensitivity analysis, evaluation of the margins are at the end of a successful test. This presentation will therefore focus on explaining and showing how virtual tests can enrich the exploitation of physical tests.

Parametric Modeling of the Digital Virtual Factory using Object-Oriented Methods (객체지향 모델을 이용한 디지털 가상공장의 파라메트릭 모델링에 관한 연구)

  • Yoon Tae-Hyuck;Noh Sang-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.982-986
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the digital factory. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

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A Study on the Development of an Electronic Component Assembly Training System Using Leap Motion (Leap Motion을 이용한 전자부품 조립 훈련 시스템 개발에 관한 연구)

  • In-Chul Lee
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.3
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    • pp.463-470
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    • 2023
  • In this study, an electronic parts assembly training system using Leap Motion was developed in consideration of the processes actually operated in the assembly process of electronic products. Based on Leap Motion and Oculus VR equipment, the system was developed to transfer user's hand movement data in real time and convert it into hand movement in virtual space so that electronic parts assembly simulation can be performed step by step. Through this, it was confirmed that the user can obtain an experience similar to the actual electronic parts assembly work, prevent errors that may occur during the assembly process, and improve proficiency. It is expected that this thesis will provide directions for the quality improvement and development of various education and training programs for virtual reality-based manufacturing processes.