• Title/Summary/Keyword: virtual power

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Reproducibility of Virtual Power Shoulder Jacket by Silhouette Variation (파워숄더 재킷의 실루엣에 따른 가상착의 재현)

  • Park, Jeongah;Lee, Jeongran
    • Fashion & Textile Research Journal
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    • v.24 no.3
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    • pp.315-324
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    • 2022
  • This study aims to verify the sewing technology and the expression of the virtual garment program by comparing the appearance similarity between the real and the virtual power shoulder jacket. To this end, the H and the X silhouettes of the power shoulder jacket were selected as the reference designs. After making the reference designs into real jackets by applying the human body dimensions of women in their twenties, virtual avatars and jackets were produced using CLO 3D programs. The results showed that the H-type with only expanded shoulders and less design variation had a high similarity between the reference photo and real garment, the real and virtual garment, and the reference photo and virtual garment. The power shoulder jacket of the reference picture was well reproduced in the real and virtual garments. Conversely, the X-type jacket, which is a tight fit and has many design variations, showed somewhat low similarity in the circumference items and the basic construction line. Especially in tight-fitted power shoulder jackets, the fact that shoulder angles and the essential items for pattern making cannot be reflected in reproducing virtual models was found to be a limitation in increasing the similarity of virtual clothing. Furthermore, the sewing system gap between the real and the virtual clothing exposed a difference in the appearance of virtual clothing.

Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket (소매확장 파워숄더 재킷의 3D 가상착의 재현)

  • Jeongah Park;Jeongran Lee
    • Fashion & Textile Research Journal
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    • v.25 no.5
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    • pp.593-602
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    • 2023
  • This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expression in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shape and silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets were selected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their 20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width, which are much wider than the avatar's shoulder. Therefore, the virtual pad values were adjusted for the collision and rendering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appearance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulder jacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insufficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, positions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimono virtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overall similarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.

Managing and Minimizing Cost of Energy in Virtual Power Plants in the Presence of Plug-in Hybrid Electric Vehicles Considering Demand Response Program

  • Barati, Hassan;Ashir, Farshid
    • Journal of Electrical Engineering and Technology
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    • v.13 no.2
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    • pp.568-579
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    • 2018
  • Virtual power plants can be regarded as systems that have entered the network after restructure of power systems. In fact, these plants are a set of consumers capable of consuming and generating power. In response to widespread implementation of plug-in hybrid electric vehicles, further investigation of energy management in this type of power plants seems to be of great value. In effect, these vehicles are able to receive and inject power from/into the network. Hence, study of the effects of these vehicles on management of virtual power plants seems to be illuminative. In this paper, management of power consumption/generation in virtual power plants has been investigated in the presence of hybrid electric vehicles. The objective function of virtual power plants problem management is to minimize the overall costs including not only the costs of energy production in power generation units, fuels, and degradation of batteries of vehicles, but also the costs of purchasing electricity from the network. Furthermore, the constraints on the operational of plants, loads and hybrid vehicles, level of penalty for greenhouse gas emissions ($CO_2$ and $NO_x$) produced by power plants and vehicles, and demand response to the immediate price of market have all been attended to in the present study. GAMS/Cplex software system and sample power system have been employed to pursue computer implementation and simulation.

A Study on the Participation of Virtual Power Plant Based Technology Utilizing Distributed Generation Resources in Electricity Market (분산발전자원을 활용한 가상발전소 기반 기술의 전력시장 참여 방안에 대한 연구)

  • Lee, Yun-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.65 no.2
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    • pp.94-100
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    • 2016
  • A virtual power plant (VPP) technology is a cluster of distributed generation installations. VPP system is that integrates several types of distributed generation sources, so as to give a reliable overall power supply. Virtual power plant systems play a key role in the smart grids concept and the move towards alternative sources of energy. They ensure improved integration of the renewable energy generation into the grids and the electricity market. VPPs not only deal with the supply side, but also help manage demand and ensure reliability of grid functions through demand response (DR) and other load shifting approaches in real time. In this paper, utilizing a variety of distributed generation resources(such as emergency generator, commercial generator, energy storage device), activation scheme of the virtual power plant technology. In addition, through the analysis of the domestic electricity market, it describes a scheme that can be a virtual power plant to participate in electricity market. It attempts to derive the policy support recommendation in order to obtain the basics to the prepared in position of power generation companies for the commercialization of virtual power plant.

Review of Virtual Power Plant Applications for Power System Management and Vehicle-to-Grid Market Development (전력시스템 관리 및 Vehicle to Grid 전력시장 개발을 위한 가상발전소의 활용방안)

  • Jin, Tae-Hwan;Park, Herie;Chung, Mo;Shin, Ki-Yeol;Foley, Aoife;Cipcigan, Liana
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2251-2261
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    • 2016
  • The use of renewable energy sources and energy storage systems is increasing due to new policies in the energy industries. However, the increase in distributed generation hinders the reliability of power systems. In order to stabilize power systems, a virtual power plant has been proposed as a novel power grid management system. The virtual power plant plays includes different distributed energy resources and energy storage systems. We define a core virtual power plant technology related to demand response and ancillary service for the cases of Korea, America, and Europe. We also suggest applications of the proposed virtual power plant to the vehicle-to-grid market for restructuring national power industries in Korea.

A case Study of 3D Model Application for Combining Nuclear Power Industry with Virtual Reality Technology (원전 산업과 가상현실기술 접목을 위한 3D 모델 원전 적용사례 연구)

  • Lim, Byung-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2019.05a
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    • pp.224-225
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    • 2019
  • Virtual reality technology can be defined as human-computer interface that makes virtual place of specific environments or situation is an interactive computer-generated experience taking place within a simulated environment. In order to combine virtual reality technology of domestic nuclear power industry, the R&D Project has been developing a virtual/augment reality system for nuclear power plant from April 2018 to March 2021. To effectively apply virtual reality technology of domestic nuclear industry, it is necessary to build virtual space similar to real environment. Therefore, This study is analysed 3d model status for nuclear power plant during the life-cycle, and suggested a method to build 3D cad model close to real environment.

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Performance Improvement Strategy for Parallel-operated Virtual Synchronous Generators in Microgrids

  • Zhang, Hui;Zhang, Ruixue;Sun, Kai;Feng, Wei
    • Journal of Power Electronics
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    • v.19 no.2
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    • pp.580-590
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    • 2019
  • The concept of virtual synchronous generators (VSGs) is a valuable means for improving the frequency stability of microgrids (MGs). However, a great virtual inertia in a VSG's controller may cause power oscillation, thereby deteriorating system stability. In this study, a small-signal model of an MG with two paralleled VSGs is established, and a control strategy for maintaining a constant inertial time with an increasing active-frequency droop coefficient (m) is proposed on the basis of a root locus analysis. The power oscillation is suppressed by adjusting virtual synchronous reactance, damping coefficient, and load frequency coefficient under the same inertial time constant. In addition, the dynamic load distribution is sensitive to the controller parameters, especially under the parallel operation of VSGs with different capacities. Therefore, an active power increment method is introduced to improve the precision of active power sharing in dynamic response. Simulation and experimental is used to verify the theoretical analysis findings.

Development of an Internet based Virtual Reality Environment and Web Database for the Integrity Evaluation of the Nuclear Power Plant (원자력발전소 건전성평가를 위한 인터넷기반 가상현실환경과 웹데이터베이스의 개발)

  • 김종춘;정민중;최재붕;김영진;표창률
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.2
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    • pp.140-146
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    • 2001
  • A nuclear Power Plant is composed of a number of mechanical components. Maintaining the integrity of these components is one of the most critical issues in nuclear industry. In order to evaluate the integrity of these mechanical components, a lot of data are required including inspection data, geometrical data, material properties, etc. Therefore, an effective database system is essential to manage the integrity of nuclear power plant. For this purpose, an internet based virtual reality environment and web database system was proposed. The developed virtual reality environment provides realistic geometrical configurations of mechanical components using VRML (Virtual Reality Modeling Language). The virtual reality environment was linked with the web database, which can manage the required data for the integrity evaluation. The proposed system is able to share the information regarding the integrity evaluation through internet, and thus, will be suitable for an integrated system for the maintenance of mechanical components.

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MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • v.52 no.7
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

A Study on Development of Virtual MCR Collaboration Training System (가상 MCR 협동 훈련 시스템(Virtual MCR Collaboration training System)에 관한 연구)

  • Yoo Hyeon Ju;Lee Yong-Gwan;Lee Myeong-Su;Hong Jin-Hyeok;Choe Jin-Ho
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.124-127
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    • 2001
  • 가상현실 기술을 이용한 컴퓨터 지원 교육훈련 시스템 (VR-CATS: Virtual Reality based Computer Assisted Training System) 개발에 대한 연구를 전력연구원에서는 계속 수행해 왔다. 본 논문에서는 New VR-CATS (울진 3호기 참조)중 가상현실에서의 공동 협동 훈련 시스템(Virtual Reality Collaboration Training System)의 설계에 관하여 서술한다. 공동작업은 발전소 MCR(Main Control Room)을 3D 데이터 모델링 후 가상현실화하고 MCR 내부를 Navigation 할 수 있도록 가상패널(Virtual Panel)을 개발 및 에에 대한 엔지니어링 데이터베이스환경을 작성하여 추후 정확하고 신속한 계기 정보를 얻을 수 있도록 하며 훈련생들이 시뮬레이터실로 가지 않고 MCR에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다. 또한 설계기준사고 중의 하나인 LOCA 사고 복구 훈련 시나리오를 통하여 실제와 동일한 복구 훈련을 하므로서 효율적이며 현장감있는 교육훈련 수행을 가능케 한다.

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