• Title/Summary/Keyword: virtual layering

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Improving User Satisfaction in Adaptive Multicast Video

  • de Amorim, Marcelo Dias;Duarte, Otto Carlos M.B.;Pujolle, Guy
    • Journal of Communications and Networks
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    • v.4 no.3
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    • pp.221-229
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    • 2002
  • Adaptability is the most promising feature to be applied in future robust multimedia applications. In this paper, we propose the Direct Algorithm to improve the degree of satisfaction at heterogeneous receivers in multi-layered multicast video environments. The algorithm relies on a mechanism that dynamically controls the rates of the video layers and is based on feedback control packets sent by the receivers. The algorithm also addresses scalability issues by implementing a merging procedure at intermediate nodes in order to avoid packet implosion at the source in the case of large multicast groups. The proposed scheme is optimized to achieve high global video quality and reduced bandwidth requirements. We also propose the Direct Algorithm with a virtual number of layers. The virtual layering scheme induces intermediate nodes to keep extra states of the multicast session, which reduces the video degradation for all the receivers. The results show that the proposed scheme leads to improved global video quality at heterogeneous receivers with no cost of extra bandwidth.

A Study on Expression of Pluralism in Contemporary Fashion (현대패션에 나타난 다원주의적 표현성)

  • Kim, Jee-Yeon;Lee, Kyoung-Hee
    • Fashion & Textile Research Journal
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    • v.6 no.1
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    • pp.9-16
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    • 2004
  • The purpose of this study is to analyze expression of pluralism in contemporary fashion. This study has three parts. They are to understand the concept of pluralism, to find the fashion environments of pluralism in terms of politics, economics, sociality, culture, science, and art, and to analyze expression of pluralism in contemporary fashion. The concept of pluralism in contemporary fashion is the diversity and compounds of fashion images. The environments of pluralism in contemporary fashion are multinational economic system, virtual world of internet. mass-culture and postmodern art. And expression of pluralism in contemporary fashion is analyzed into publicity. Publicity is expressed by using things of common lifestyle and the past that people used to and are well-known. Horizontality is expressed by coordination of male-female facts and property-poorness without high or low concept. Multi-nation is expressed by mixing various kind of national characteristics and Virtuality is expressed by layering and collaging complex facts that are not connected each other.

Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments (가상환경에서 효율적인 협업을 위한 다중계층 공유모델)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.388-398
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    • 2004
  • This paper focuses on the reduction method of message traffic occurred when multiple participants collaborate in the distributed virtual environment. It is referred to as filtering method of update message to minimize data traffic exchanged in the virtual environment, and it is the essential process to improve the scalability of the virtual environment. Spatial partitioning method, a popular filtering technique, divides the whole environment into smaller sub-parts in order to make it small the regions to be maintained consistently. However, it is less flexible and adaptable because the information of area of interest must be configured before simulation. In this paper, the concept of dynamic area of interest is proposed, which is highly adaptable by applying dynamic environmental elements to AOI management. It uses multiple layering and multiple consistency algorithms for dynamic management, and makes it possible to consume system resource efficiently. For performance evaluation, experiments are performed with virtual avatars, measuring message traffic. Finally, the proposed model could be applied to the AOI management systems which accommodate massive users like MMORPG, or virtual communities.

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HYBRID DATA SET GENERATION METHOD FOR COMPUTER VISION-BASED DEFECT DETECTION IN BUILDING CONSTRUCTION

  • Seung-mo Choi;Heesung Cha;Bo-sik, Son
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.311-318
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    • 2024
  • Quality control in construction projects necessitates the detection of defects during construction. Currently, this task is performed manually by site supervisors. This manual process is inefficient, labor-intensive, and prone to human error, potentially leading to decreased productivity. To address this issue, research has been conducted to automate defect detection using computer vision-based object detection technologies. However, these studies often suffer from a lack of data for training deep learning models, resulting in inadequate accuracy. This study proposes a method to improve the accuracy of deep learning models through the use of virtual image data. The target building is created as a 3D model and finished with materials similar to actual components. Subsequently, a virtual defect texture is produced by layering three types of images: defect information, area information, and material information images, to fabricate materials with defects. Images are generated by rendering the 3D model and the defect, and annotations are created for segmentation. This approach creates a hybrid dataset by combining virtual data with actual site image data, which is then used to train the deep learning model. This research was conducted on the tile process of finishing construction projects, focusing on cracks and falls as the target defects. The training results of the deep learning model show that the F1-Score increased by 12.08% for falls and cracks when using the hybrid dataset compared to the real image dataset alone, validating the hybrid data approach. This study contributes not only to unmanned and automated smart construction management but also to enhancing safety on construction sites. To establish an integrated smart quality management system, it is necessary to detect various defects simultaneously with high accuracy. Utilizing this method for automatic defect detection in other types of construction can potentially expand the possibilities for implementing an integrated smart quality management system.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.33-42
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    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.

Peducing the Overhead of Virtual Address Translation Process (가상주소 변환 과정에 대한 부담의 줄임)

  • U, Jong-Jeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.118-126
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    • 1996
  • Memory hierarchy is a useful mechanism for improving the memory access speed and making the program space larger by layering the memories and separating program spaces from memory spaces. However, it needs at least two memory accesses for each data reference : a TLB(Translation Lookaside Buffer) access for the address translation and a data cache access for the desired data. If the cache size increases to the multiplication of page size and the cache associativity, it is difficult to access the TLB with the cache in parallel, thereby making longer the critical timing path in the processor. To achieve such parallel accesses, we present the hybrid mapped TLB which combines a direct mapped TLB with a very small fully-associative mapped TLB. The former can reduce the TLB access time. while the latter removes the conflict misses from the former. The trace-driven simulation shows that under given workloads the proposed TLB is effective even when a fully-associative mapped TLB with only four entries is added because the effects of its increased misses are offset by its speed benefits.

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State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.153-158
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    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

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A study on TV homeshopping brand dinnerware sales space styling effects with camera angle -Focused on consumer preference- (TV홈쇼핑 카메라 앵글에 따른 브랜드 식기 판매 공간의 연출 효과에 관한 연구 -소비자 선호도를 중심으로-)

  • Rhie, Jin-Min;Jang, Young-Soon;Lee, Mi-Yeon
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.347-360
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    • 2011
  • To find out characteristics of TV home shopping's virtual space deepness styling, this study had analysis characteristics of space deepness which is showed on flat TV screen with actually aired 6 dinnerware sales case, at $C^*$ home shopping, March.2005~November.2010, and survey consumer's emotional verbal image according to space styling character to get space deepness, which were shown on flat TV screen with camera angle, and research mutual relation with consumer preference. Also consumer's typical emotional verbal images for each space styling images for brand dinner ware sales had been extracted with reliability analysis, factor analysis, and multi dimensional scaling MDS using SPSS. Styling characteristics of space deepness were contrast of size, layering, vertical arrangement, and perspective arrangement, and used camera angles were bird's eye view, hi angle, and eye level. Result from the research is, highly marked consumer preferred styling material had a deep corelation to material's main factor and perceived emotional verbal images. Therefore this research could bring forward to new consumer preferred styling characteristics according to camera angle. Furthermore, it will be possible to make a study of preferred styling material through evaluation of quantitative spectators of in this area.

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Privacy Protection for 5G Mobile-based IoT Users (5G 이동 통신 기반의 IoT 사용자를 위한 프라이버시 보호 기법)

  • Jeong, Yoon-Su;Yoon, Deok-Byeong;Shin, Seung-Soo
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.1-7
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    • 2020
  • Recently 5G technology is one of the technologies that has been receiving much positive responses from users as it is integrated with virtual technology. However, 5G's security issues have not been fully resolved and more security is soon required. In this paper, an approach technique is proposed as a probability-based hierarchy to provide personal privacy for 5G-based IoT users more safely. The proposed technique is aimed at not exposing the privacy of IoT users to third parties by using two random keys created personally by IoT users. In order to satisfy both safety and efficiency, the proposed technology divides the privacy of IoT users into two layers. In the first stage, IoT users will control access to intermediate media using anonymous keys generated by IoT users, and in the second stage, information of IoT users registered with servers will be darkened and replicated. The proposed technique has improved the accuracy of the privacy protection of IoT users as they assign weights to layered information after layering users' privacy information on a probabilistic basis.