• Title/Summary/Keyword: virtual driver

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A Study on Workload of Using Telematics while Driving (주행 중 Navigation 사용에 의한 운전부하에 관한 연구)

  • Koo, Tae-Yun;Kim, Bae-Young;Ji, Sung-Ho;Bae, Chul-Ho;Park, Jung-Hoon;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.2
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    • pp.26-33
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    • 2009
  • New equipment that is useful for driving is developing every day. Navigation is one of the most popular equipment among them. Telematics market including navigation is getting bigger and bigger. However, traffic accident from using telematics equipment is also increasing. Drivers may lose glance using navigation, and driver's workload will also grow by driver's distraction. This thesis is base on the study about the influence on the drivers' workload by using the telematics equipment. Previous study of drivers' workload used psychological method and behavior test method, but it was less connection with telematics equipment. The main object of this thesis is measuring the workload according to the telematics usage by HMI (Human Machine Interface) in the virtual reality. Therefore, we developed GPS simulator, and made an experiment of whether using the navigation or not on the highway and an experiment of the location of navigation in downtown. The result of these experiments is that workload when driver used navigation was higher than when driver didn't use navigation. In addition, workload was different according to the location, and HUD (Head-Up Display) was especially higher than other locations but also its information delivery ability was the best.

Multi-Agent for Traffic Simulation with Vehicle Dynamic Model I : Development of Traffic Environment (차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 I : 교통 환경 개발)

  • 조기용;권성진;배철호;서명원
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.125-135
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    • 2004
  • The validity of simulation has been well-established for decades in areas such as computer and communication system. Recently, the technique has become entrenched in specific areas such as transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and their driver's characteristics, even though it is known that they are important factors for any traffic flow analysis, have never been considered sufficiently. In this paper, the traffic simulation using a multi-agent approach with considering vehicle dynamics is proposed. The multi-agent system is constructed with the traffic environment and the agents of vehicle and driver. The traffic environment consists of multi-lane roads, nodes, virtual lanes, and signals. To ensure the fast calculation, the agents are performed on the based of the rules to regulate their behaviors. The communication frameworks are proposed for the agents to share the information of vehicles' velocity and position. The model of a driver agent which controls a vehicle agent is described in the companion paper. The vehicle model contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted and uninterrupted flow model. The result has shown that the driver agent performs human-like behavior ranging from slow and careful to fast and aggressive driving behavior, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed shows the effectiveness and the practical usefulness of the traffic simulation.

Development of a PC-based Excavator Simulator for Operator Training (운전자 교육을 위한 PC 기반의 굴삭기 시뮬레이터의 개발)

  • 한경숙;황세훈
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.83-91
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    • 2000
  • Vehicle simulators provide an effective and safe environment for training operators. Many vehicle simulators have been developed but only a few have reached the stage of widely available tools; these tools are usually expensive and run on workstations only We have developed a low-cost, PC-based excavator simulator for training operators. Currently the simulator is dedicated to operating the boom, Em, bucket, and driver's cabin for digging by the action of the operator on two joysticks. This paper presents the implementation of the excavator simulator and some implementation results.

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A Study on the Analysis of Driver's Visual Behavior Characteristics according to the Type of Curve Radius (곡선반경 유형에 따른 운전자 시선특성분석)

  • Song, Byung-Kun;Lim, Joon-Bum;Lee, Soo-Beom;Park, Jin-Ho
    • Journal of the Korean Society of Safety
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    • v.27 no.2
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    • pp.117-126
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    • 2012
  • Understanding driver's characteristic of visual activity is important process because driver depends on a visual signal more than 90% for getting outside information needed to drive, thus a series of driving, including perception, judgement, and activity, is completed. This study analyzes quantified driver's sight range in curved section where recognition of various information is critical due to biggest speed change among sections. Simulation is utilized for this study because of safety problem on field experiment and difficulties in using equipment. Building 6 roads that have different in curve radius by virtual driving map, experiment is carried out recruiting 30 people. Through analytical researches, it shows that drivers keep an eye on direction of driving, and driver's visual range is narrowed on left curve than right curve, and the more curve radius become small, the more drivers see in narrow angle.

Multi-Agent for Traffic Simulation with Vehicle Dynamic Model II : Development of Vehicle and Driver Agent (차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 II : 운전자 및 차량 에이전트 개발)

  • 조기용;배철호;권성진;서명원
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.136-145
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    • 2004
  • In companion paper, the composition and structure of the traffic environment is derived. Rules to regulate agent behaviors and the frameworks to communicate between the agents are proposed. In this paper, the model of a driver agent which controls a vehicle agent is constructed. The driver agent is capable of having different driving styles. That is, each driver agent has individual behavior settings of the yielding index and the passing index. The yielding index can be defined as how often the agent yields in case of lane changes, and the passing index can be defined as how often the agent passes ahead. According to these indices, the agents overtake or make their lanes for other vehicles. Similarly, the vehicle agents can have various vehicle dynamic models. According to their dynamic characteristics, the vehicle agent shows its own behavior. The vehicle model of the vehicle agent contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted flow model. The result has shown that it is possible to express the characteristics of each vehicle and its driver in a traffic flow, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed in this paper shows the effectiveness and the practical usefulness of the traffic simulation.

Design and Implementation of iSCSI Protocol Based Virtual USB Drive for Mobile Devices (모바일 장치를 위한 iSCSI 프로토콜 기반의 가상 USB 드라이브 설계 및 구현)

  • Choi, Jae-Hyun;Nam, Young Jin;Kim, JongWan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.4
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    • pp.175-184
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    • 2010
  • This paper designs a virtual USB drive for mobile devices which gives an illusion of a traditional USB flash memory drive and provides capacity-free storage space over IP network. The virtual USB drive operating with a S3C2410 hardware platform and embedded linux consists of USB device driver, an iSCSI-enabled network stack, and a seamless USB/iSCSI tunneling module. For performance enhancement, it additionally provides a kernel-level seamless USB/iSCSI tunneling module and data sharing with symbol references among kernel modules. Experiments reveal that the kernel-level implementation can improve the I/O performance up to 8 percentage, as compared with the user-level implementation.

Using Genetic-Fuzzy Methods To Develop User-preference Optimal Route Search Algorithm

  • Choi, Gyoo-Seok;Park, Jong-jin
    • The Journal of Information Technology and Database
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    • v.7 no.1
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    • pp.42-53
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    • 2000
  • The major goal of this research is to develop an optimal route search algorithm for an intelligent route guidance system, one sub-area of ITS. ITS stands for intelligent Transportation System. ITS offers a fundamental solution to various issues concerning transportation and it will eventually help comfortable and swift moves of drivers by receiving and transmitting information on humans, roads and automobiles. Genetic algorithm, and fuzzy logic are utilized in order to implement the proposed algorithm. Using genetic algorithm, the proposed algorithm searches shortest routes in terms of travel time in consideration of stochastic traffic volume, diverse turn constraints, etc. Then using fuzzy logic, it selects driver-preference optimal route among the candidate routes searched by GA, taking into account various driver's preferences such as difficulty degree of driving and surrounding scenery of road, etc. In order to evaluate this algorithm, a virtual road-traffic network DB with various road attributes is simulated, where the suggested algorithm promptly produces the best route for a driver with reference to his or her preferences.

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Implementation of Personal Energy Management System Using DDNS (DDNS를 이용한 개인 에너지 관리 시스템 구현)

  • Jeong, Nahk-Ju;Lee, Chun-Hee;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1321-1326
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    • 2015
  • The amount of smart phones has increased exponentially. Due to the periodic release of high-performance smart phones and upgraded operating system, new smart phones become out-dated over 1 or 2 years. In order to solve environmental constraints of these smart phones, virtualization technology using Thin-Client terminal has been developed. However, in the case of Virtual Machine(VM), the applications associated with sensors and a GPS device can not run because they are not included. In this paper, by implementing the device driver for Android running in a virtual machine in the x86-based systems, it is to provide Android virtualization capabilities such as using the latest smart phones in the virtual machine environment. It would like to propose a method that the virtual device driver receives sensors and GPS information from the old Android smart phones(Thin-Client) that actually work and run as if the real device exists.

Development of Road Safety Estimation Method using Driving Simulator and Eye Camera (차량시뮬레이터 및 아이카메라를 이용한 도로안전성 평가기법 개발)

  • Doh, Tcheol-Woong;Kim, Won-Keun
    • International Journal of Highway Engineering
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    • v.7 no.4 s.26
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    • pp.185-202
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    • 2005
  • In this research, to get over restrictions of a field expreiment, we modeled a planning road through the 3D Virtual Reality and achieved data about dynamic response related to sector fluctuation and about driver's visual behavior on testers' driving the Driving Simulator Car with Eye Camera. We made constant efforts to reduce the non-reality and side effect of Driving Simulator on maximizing the accord between motion reproduction and virtual reality based on data Driving Simulator's graphic module achieved by dynamic analysis module. Moreover, we achieved data of driver's natural visual behavior using Eye Camera(FaceLAB) that is able to make an expriment without such attaching equipments such as a helmet and lense. In this paper, to evaluate the level of road's safety, we grasp the meaning of the fluctuation of safety that drivers feel according to change of road geometric structure with methods of Driving Simulator and Eye Camera and investigate the relationship between road geometric structure and safety level. Through this process, we suggest the method to evaluate the road making drivers comfortable and pleasant from planning schemes.

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Development of the Fishbot Using Haptic Technology (햅틱기술을 이용한 피시봇 개발)

  • Lee, Young-Dae;Kang, Jeong-Jin;Moon, Chan-Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.77-82
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    • 2010
  • In this paper, a haptic fishing robot, Fishbot, for a Virtual Fishing System is presented. Fishbot is 3DOF robot and it consists of a XY table and a wheel motor. To simulate the motion of fish, XY table is controlled by position servo drivers with variable torque constraint, and wheel axis is controlled by torque servo driver. Finally, Fishibot detects the end point of fishing pole with cameras to recognize the pose of user, and it can interface with a Virtual Reality System.