• Title/Summary/Keyword: virtual digital

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Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

The Application of Boiler Digital Control System 3D MMI Using Virtual Real (보일러 분산제어 시스템 3차원 MMI 구현)

  • Oh, Young-Il;Kim, Eung-Seok
    • Proceedings of the KIEE Conference
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    • 1999.07b
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    • pp.880-882
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    • 1999
  • Virtual Reality is a set of computer technologies which, when combined, provide an interface to a computer-generated world, and in particular, provide such a convincing interface that the user believes he is actually in a three dimensional computer-generated world. This computer generated world may be a model of a real-world object, such as a house; it might be an world that does not exist in a real sense but is understood by humans, such as a chemical molecule or a representation of a set of data; or it might be in a completely imaginary science fiction world. this paper describes the application of boiler digital control system MMI for power plant using virtual reality

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Panoramic Image Generation for the Virtual Environment (가상환경을 위한 파노라마 생성에 관한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.365-370
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    • 2007
  • This paper proposes a new algorithm that generates a panorama image for reconstruction of image-based virtual environment. Proposed algorithm can generate panorama image from input images using the projective transform based on the feature model and a fully immersive image-based virtual environment according to the user's view point by the sphere mapping. Especially, proposed algorithm supports robust methods of camera rotation and is applied to various images to estimate ist performance.

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A Study on the Virtual Reality Simulation Monitoring Verification System Available Wireless Communication Network (무선 통신망을 활용한 VR 시뮬레이션 관제상황 검증 시스템에 관한 연구)

  • Lee, Yang-Sun;Kang, Heau-Jo
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.193-197
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    • 2006
  • In this paper, We proposed monitoring verification system using virtual reality simulation technology in monitoring fields for peculiar environment. Also, we analyzed the proposed system about required technology issues and operation process. The proposed monitoring verification system available wireless communication network is expected that application is possible in medical treatment field or special dangerous article processing filed as well as monitoring verification of mobile electric railcar

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A study on the applicability of interactive technology in VR video content production

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.71-76
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    • 2022
  • The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie , which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life.

A study of virtual human production methods: Focusing on video contents

  • Kim, Kwang Jib
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.23-36
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    • 2024
  • Interest in virtual humans continues to increase due to the development of generative AI, extended reality, computer graphics technology, and the spread of a converged metaverse that goes beyond the boundaries between reality and virtuality. Despite the negative public opinion that virtual humans were just temporary form of entertainment event in the early days of their emergence, the reason they are showing continuous growth is due to the unique characteristics of virtual humans and the expansion of diverse usage from technological advancements. The production of video content using virtual humans is becoming vigorously active, but currently there is limitation and no exact process for the technology to apply virtual humans to video content for it to be produced accordingly to the characteristics or situations of virtual humans. In this study, we investigated the characteristics of virtual human production technology methods & processes, and identifying the impact of each production technology on the production environment through examples of virtual human content applied to domestic and international video contents. In conclusion, by proposing an appropriate production method for each content, we hope to develop and assist production practitioners so they can effectively use virtual humans in video content production.

Problems of Spatiotemporal Structure in the Digital Design (디지털미디어를 이용한 디자인에 있어서 시공간 구조의 문제)

  • 김석화
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.109-122
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    • 2004
  • It is the emergence of multimedia based on information revolution that foretells and develops the largest change in the transfiguration of a modern design. In this paper, the basic principle and characteristics of a new design model is compared and analyzed, and the change of communication based on information form in order to examine the concept and characteristics of digital as today's new media in detail is considered in an changed environment. And also a new theoretical ground is derived about ‘virtual reality’ and ‘interaction’ which is the important characteristics of a digital media so as to compare the property of digital with that of analogue, analyze them and specify the concept and characteristics of digital. Thus the validity of this study is proved by a new interpretation methode of ‘spatiotemporal structure’ on the digital design on the basis of the above mentioned things

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Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.6
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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Motivation-based Hierarchical Behavior Planning

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.79-90
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    • 2008
  • This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.

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A Study of Memory Information Collection and Analysis in a view of Digital Forensic in Window System (윈도우 시스템에서 디지털 포렌식 관점의 메모리 정보 수집 및 분석 방법에 관한 고찰)

  • Lee Seok-Hee;Kim Hyun-Sang;Lim JongIn;Lee SangJin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.1
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    • pp.87-96
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    • 2006
  • In this paper, we examine general digital evidence collection process which is according to RFC3227 document[l], and establish specific steps for memory information collection. Besides, we include memory dump process to existing digital evidence collection process, and examine privacy information through dumping real user's memory and collecting pagefile which is part of virtual memory system. Especially, we discovered sensitive data which is like password and userID that exist in the half of pagefiles. Moreover, we suggest each analysis technique and computer forensic process for memory information and virtual memory.