• 제목/요약/키워드: virtual digital

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Creating Personality and Behavior of NPC Using Probability Distribution (성격 확률 분포를 이용한 NPC의 성격 및 행동 생성)

  • Min, Kyung-Hyun;Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.95-105
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    • 2008
  • In virtual games, Non-Playing Character(NPC)s as game elements tend to frequently communicate with game players. Although the artificial-intelligence (AI) algorithm widely used for games has been greatly developed, basic roles of NPCs have remained on the same. In a life game whose goal is to observe the actions and behaviors of the human-like NPCs, for example, their straightahead actions cause boredom. Actually, NPCs fail to display their various expressions that are characterized by humans. To make NPCs act like humans, several characters with a greater variety of characteristics need to be created. this paper proposes how NPCs both express the wide range of emotions using probability distribution and react based on their different characteristics. To verify the change of NPC actions, personalities were assigned according to the probability distribution and this algorithm was applied to a 3D game to validate the method suggested in this paper.

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Automatic Building Extraction Using LIDAR and Aerial Image (LIDAR 데이터와 수치항공사진을 이용한 건물 자동추출)

  • Jeong, Jae-Wook;Jang, Hwi-Jeong;Kim, Yu-Seok;Cho, Woo-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.3 s.33
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    • pp.59-67
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    • 2005
  • Building information is primary source in many applications such as mapping, telecommunication, car navigation and virtual city modeling. While aerial CCD images which are captured by passive sensor(digital camera) provide horizontal positioning in high accuracy, it is far difficult to process them in automatic fashion due to their inherent properties such as perspective projection and occlusion. On the other hand, LIDAR system offers 3D information about each surface rapidly and accurately in the form of irregularly distributed point clouds. Contrary to the optical images, it is much difficult to obtain semantic information such as building boundary and object segmentation. Photogrammetry and LIDAR have their own major advantages and drawbacks for reconstructing earth surfaces. The purpose of this investigation is to automatically obtain spatial information of 3D buildings by fusing LIDAR data with aerial CCD image. The experimental results show that most of the complex buildings are efficiently extracted by the proposed method and signalize that fusing LIDAR data and aerial CCD image improves feasibility of the automatic detection and extraction of buildings in automatic fashion.

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An Analysis of the Characteristics of Fashion Design as Intelligent Wear (인텔리전트 웨어로서 패션디자인의 특성 분석)

  • Jun, Hye-Jung;Ha, Ji-Soo
    • Journal of the Korean Society of Costume
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    • v.59 no.2
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    • pp.70-86
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    • 2009
  • Today, digital technology is extending its influence to fashion design, which is closely related to people's lifestyle. In order for people to access information all the time, every place, people have to wear these devices all the time, every place. Intelligent wear allows people to communicate with their own body, other persons or surrounding real-time. The purposes of this study are to define 'Intelligent wear' by looking through the similar terms of intelligent wear on related fields, to analyze characteristics of intelligent wear and to provide not only theoretical data but also, practical data far product development on both functional and aesthetic sides. In this study, usefulness provided by intelligent wear were identified in the concept of instrumental & expressive function. For the aim of the study, literature and case study were considered at the same time. The conclusions are as the following. The characteristics of intelligent materials were found to be information, intelligence and protection, the characteristics of intelligent manufacture were combination and virtual reality. And The characteristics of intelligent products were multi-function, transformation, camouflage. Integration of operability function extends human ability and the area of human activity, entertainment, and communication, and provides convenience. Consequently, development of intelligent wear should promote through not only computer engineering but also, connection to other fields. Most of all, there is a need for active research in clothing design and the fashion design since intelligent wear is after all, clothing.

An adaptive delay compensation method based on a discrete system model for real-time hybrid simulation

  • Wang, Zhen;Xu, Guoshan;Li, Qiang;Wu, Bin
    • Smart Structures and Systems
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    • v.25 no.5
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    • pp.569-580
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    • 2020
  • The identification of delays and delay compensation are critical problems in real-time hybrid simulations (RTHS). Conventional delay compensation methods are mostly based on the assumption of a constant delay. However, the system delay may vary during tests owing to the nonlinearity of the loading system and/or the behavioral variations of the specimen. To address this issue, this study presents an adaptive delay compensation method based on a discrete model of the loading system. In particular, the parameters of this discrete model are identified and updated online with the least-squares method to represent a servo hydraulic loading system. Furthermore, based on this model, the system delays are compensated for by generating system commands using the desired displacements, achieved displacements, and previous displacement commands. This method is more general than the existing compensation methods because it can predict commands based on multiple displacement categories. Moreover, this method is straightforward and suitable for implementation on digital signal processing boards because it relies solely on the displacements rather than on velocity and/or acceleration data. The virtual and real RTHS results show that the studied method exhibits satisfactory estimation smoothness and compensation accuracy. Furthermore, considering the measurement noise, the low-order parameter models of this method are more favorable than that the high-order parameter models.

Compression of BTC Image Utilizing Data Hiding Technique (데이터 은닉 기법을 이용한 BTC(Block Truncation Coding) 영상의 압축)

  • Choi, Yong-Soo;Kim, Hyoung-Joong;Park, Chun-Myung;Choi, Hui-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.51-57
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    • 2010
  • In this paper, It propose methods compressing BTC image utilizing data hiding technique. BTC is used to compress general digital image into binary image and applied into application such as printer. Additional information, transferred with binary image, is as big as the size of binary image. Therefore, we wish to reduce the total transmission bandwidth by decreasing the additional information with sustaining the small image degradation. Because typical BTC image doesn't have enough space for data hiding, we adopt Adaptive AMBTC (Absolute Moment BTC) algorithm to produce the binary image, and calculate virtual histogram from created binary image and modify this histogram for reducing the additional information. The proposed algorithm can reduce about 6-11 % of the image file size, compared with the existing BTC algorithm, without making perceptible image degradation.

Psycho-therapeutic Elements in Serious Game for Therapy (치료용 기능성 게임에서의 심리 치료적 요소)

  • Yoon, Seon-Jeong;Ryu, Mi-Young
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.31-41
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    • 2012
  • The purpose of serious game for therapy is not to cure patients directly, but to have them cause psychological change, and get positive treatment will. In this study, we extracted 5 elements to be considered to design efficient serious games for psychological therapy through precedent data's analysis. For verification of the extracted elements, we intensively analyzed 2 elements. Those are 'Re-Mission' of which the effect was already proven, and 'SIMS2' which was designed to get the effect of treatment which patients who may experience difficulties in real-world can obtain in virtual space through previous experiences. As a result, material stability, reality, consistency with characters and self-determination of game progress are applied to all the analyzed games, But interactivity with reality is not applied. However, previous researches and validated questionnaire show that interactivity with reality is appropriate element. Consequently, the results of this study will be important materials in designing more efficient serious games for therapy.

Apparel Pattern CAD Education Based on Blended Learning for I-Generation (I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안)

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.18 no.6
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    • pp.766-775
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    • 2016
  • In the era of globalization and unlimited competition, Korean universities need a breakthrough in their education system according to the changing education landscape, such as lower graduation requirements to cultivate more multi-talented convergence leaders. While each student has different learning capabilities, which results in different performance and achievements in the same class, the uniform education that most universities are currently offering fails to accommodate such differences. Blended learning, synergically combining offline and online classes, enlarges learning space and enriches learning experiences through diversified tools and materials, including multimedia. Recently, universities are increasingly adopting video contents and on-offline convergence learning strategy. Thus, this study suggests a teaching method based on blended learning to more effectively teach existing pattern CAD and virtual CAD in the Apparel Pattern CAD class. To this end, this researcher developed a teaching-learning method and curriculum according to the blended learning phase and video-based contents. The curriculum consisted of 2D CAD (SuperAlpha: Plus) and 3D CAD (CLO) software learning for 15 weeks. Then, it was loaded to the Learning Management System (LMS) and operated for 15 weeks both online and offline. The performance analysis of LMS usage found that class materials, among online postings, were viewed the most. The discussion menu most accurately depicted students' participation, and students who did not participate in discussions were estimated to check postings less than participating students. A survey on the blended learning found that students prefer digital or more digitized classes, while preferring face to face for Q&As.

The Analysis of Eulsukdo Shoreline Change Using Multi-temporal Aerial Photo And DSAS Program (다시기 항공사진과 DSAS 기법을 이용한 을숙도 해안선 변화 분석)

  • Lee, Jae One;Kim, Yong Suk;Park, Sung Bae;Park, Chi Young
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.1
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    • pp.11-18
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    • 2013
  • Eulsukdo located in the Nakdong Estuary plays important role in ecosystem and coastal wetland. There have been various changes in Eulsukdo up to now. Recently, we expect a great change of the western part of shoreline in Eulsukdo due to the floodgate construction but there is few databases. In this study, shorelines were digitized after we had produced the ortho-images by using aerial photos taken for 30 years(8 times). SCE, NSM and EPR were analysed by DSAS 4.2 program using vector data. In addition, the changes of shoreline were analysed in October 2011 from before Eulsukdo water gate construction to now by adding field surveying with VRS. The amount of years shoreline change is -0.34m/yr in 2009(before water gate construction) and -0.50m/yr in 2011(during the water gate construction), and the change trend shows an accumulation aspect.

Three-dimensional evaluation of the correlation between lip canting and craniofacial planes

  • Kim, Jun-Young;Park, Hee-Keun;Shin, Seung-Woo;Park, Jin Hoo;Jung, Hwi-Dong;Jung, Young-Soo
    • The korean journal of orthodontics
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    • v.50 no.4
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    • pp.258-267
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    • 2020
  • Objective: This study aimed to analyze the correlation of horizontal and sagittal planes used in two-dimensional diagnosis with lip canting by using three-dimensional (3D) analysis. Methods: Fifty-two patients (25 men, 27 women; average age: 24 years) undergoing treatment for dentofacial deformity were enrolled. Computed tomography images were acquired, and digital imaging and communication in medicine files were reconstructed into a 3D virtual model wherein horizontal and sagittal craniofacial planes were measured. Subsequently, the correlations of lip canting with these horizontal and sagittal planes were investigated. Results: The mandibular symmetry plane, the occlusal plane, Camper's plane, the mandibular plane, Broadbent's plane, and the nasal axis plane were correlated with the amount of lip canting (Pearson's correlation coefficients: 0.761, 0.648, 0.556, 0.526, 0.438, and 0.406, respectively). Planes associated with the lower part of the face showed the strongest correlations; the strength of the correlations decreased in the midfacial and cranial regions. None of the planes showed statistically significant differences between patients with clinical lip canting (> 3°) and those without prominent lip canting. Conclusions: The findings of this study suggest that lip canting is strongly correlated with the mandibular symmetry plane, which includes menton deviation. This finding may have clinical implications with regard to the treatment of patients requiring correction of lip canting. Further studies are necessary for evaluating changes in lip canting after orthognathic surgery.

An Efficient Object Extraction Scheme for Low Depth-of-Field Images (낮은 피사계 심도 영상에서 관심 물체의 효율적인 추출 방법)

  • Park Jung-Woo;Lee Jae-Ho;Kim Chang-Ick
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1139-1149
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    • 2006
  • This paper describes a novel and efficient algorithm, which extracts focused objects from still images with low depth-of-field (DOF). The algorithm unfolds into four modules. In the first module, a HOS map, in which the spatial distribution of the high-frequency components is represented, is obtained from an input low DOF image [1]. The second module finds OOI candidate by using characteristics of the HOS. Since it is possible to contain some holes in the region, the third module detects and fills them. In order to obtain an OOI, the last module gets rid of background pixels in the OOI candidate. The experimental results show that the proposed method is highly useful in various applications, such as image indexing for content-based retrieval from huge amounts of image database, image analysis for digital cameras, and video analysis for virtual reality, immersive video system, photo-realistic video scene generation and video indexing system.

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