• Title/Summary/Keyword: virtual digital

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Transformer-Based MUM-T Situation Awareness: Agent Status Prediction (트랜스포머 기반 MUM-T 상황인식 기술: 에이전트 상태 예측)

  • Jaeuk Baek;Sungwoo Jun;Kwang-Yong Kim;Chang-Eun Lee
    • The Journal of Korea Robotics Society
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    • v.18 no.4
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    • pp.436-443
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    • 2023
  • With the advancement of robot intelligence, the concept of man and unmanned teaming (MUM-T) has garnered considerable attention in military research. In this paper, we present a transformer-based architecture for predicting the health status of agents, with the help of multi-head attention mechanism to effectively capture the dynamic interaction between friendly and enemy forces. To this end, we first introduce a framework for generating a dataset of battlefield situations. These situations are simulated on a virtual simulator, allowing for a wide range of scenarios without any restrictions on the number of agents, their missions, or their actions. Then, we define the crucial elements for identifying the battlefield, with a specific emphasis on agents' status. The battlefield data is fed into the transformer architecture, with classification headers on top of the transformer encoding layers to categorize health status of agent. We conduct ablation tests to assess the significance of various factors in determining agents' health status in battlefield scenarios. We conduct 3-Fold corss validation and the experimental results demonstrate that our model achieves a prediction accuracy of over 98%. In addition, the performance of our model are compared with that of other models such as convolutional neural network (CNN) and multi layer perceptron (MLP), and the results establish the superiority of our model.

Microfiber-based Textile Pressure Sensor with High Sensitivity and Skin-breathability (높은 민감도 및 우수한 피부 통기성을 가진 마이크로 섬유 기반의 직물형 유연 압력 센서)

  • Kangto Han;Jang-hee Choi;Jeongwoo Lim;Hyeyoung Gong;Geun Yeol Bae
    • Textile Coloration and Finishing
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    • v.35 no.3
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    • pp.179-187
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    • 2023
  • In this study, we developed a microfiber-based flexible pressure sensor with high sensitivity and excellent skin breathability. A nonwoven fabric composed of microfibers was prepared by electrospinning, which resulted in excellent moisture permeability of the sensor (143 g∙m-2∙h-1). In particular, high-pressure sensitivity (0.36 kPa-1) was achieved by introducing submicron structures on the microfiber surface by controlling the ambient humidity during electrospinning. The fabrication technology of the microfiber-based flexible pressure sensors reported in this study is expected to contribute to the commercialization of flexible pressure sensors applicable to long-term wearable health monitoring as well as virtual/augmented reality and electronic skin applications.

Research on Ways to Apply Smart Livestock Farming Based on Metaverse (메타버스 기반의 축사 스마트팜 적용 방안 연구)

  • YeonJae Oh
    • Smart Media Journal
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    • v.13 no.2
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    • pp.136-144
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    • 2024
  • In recent years, with the rapid development of IT technology and the aging of the population, various solutions to the labor shortage have emerged. In the livestock industry, there are an increasing number of management systems that utilize artificial intelligence technology. The Metaverse Smart Farm is a system that combines the digital virtual world with advanced agricultural technology. With this system, farmers can monitor the health of their animals in real time without having to visit the barns, and analyze the data collected through sensors and cameras for more efficient agricultural management. In addition, the barn environment can be adjusted through a remote control function, which is expected to reduce labor and revitalize the livestock industry.

Generation of Synthetic Time Series Wind Speed Data using Second-Order Markov Chain Model (2차 마르코프 사슬 모델을 이용한 시계열 인공 풍속 자료의 생성)

  • Ki-Wahn Ryu
    • Journal of Wind Energy
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    • v.14 no.1
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    • pp.37-43
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    • 2023
  • In this study, synthetic time series wind data was generated numerically using a second-order Markov chain. One year of wind data in 2020 measured by the AWS on Wido Island was used to investigate the statistics for measured wind data. Both the transition probability matrix and the cumulative transition probability matrix for annual hourly mean wind speed were obtained through statistical analysis. Probability density distribution along the wind speed and autocorrelation according to time were compared with the first- and the second-order Markov chains with various lengths of time series wind data. Probability density distributions for measured wind data and synthetic wind data using the first- and the second-order Markov chains were also compared to each other. For the case of the second-order Markov chain, some improvement of the autocorrelation was verified. It turns out that the autocorrelation converges to zero according to increasing the wind speed when the data size is sufficiently large. The generation of artificial wind data is expected to be useful as input data for virtual digital twin wind turbines.

A Relative Study of 3D Digital Record Results on Buried Cultural Properties (매장문화재 자료에 대한 3D 디지털 기록 결과 비교연구)

  • KIM, Soohyun;LEE, Seungyeon;LEE, Jeongwon;AHN, Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.55 no.1
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    • pp.175-198
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    • 2022
  • With the development of technology, the methods of digitally converting various forms of analog information have become common. As a result, the concept of recording, building, and reproducing data in a virtual space, such as digital heritage and digital reconstruction, has been actively used in the preservation and research of various cultural heritages. However, there are few existing research results that suggest optimal scanners for small and medium-sized relics. In addition, scanner prices are not cheap for researchers to use, so there are not many related studies. The 3D scanner specifications have a great influence on the quality of the 3D model. In particular, since the state of light reflected on the surface of the object varies depending on the type of light source used in the scanner, using a scanner suitable for the characteristics of the object is the way to increase the efficiency of the work. Therefore, this paper conducted a study on nine small and medium-sized buried cultural properties of various materials, including earthenware and porcelain, by period, to examine the differences in quality of the four types of 3D scanners. As a result of the study, optical scanners and small and medium-sized object scanners were the most suitable digital records of the small and medium-sized relics. Optical scanners are excellent in both mesh and texture but have the disadvantage of being very expensive and not portable. The handheld method had the advantage of excellent portability and speed. When considering the results compared to the price, the small and medium-sized object scanner was the best. It was the photo room measurement that was able to obtain the 3D model at the lowest cost. 3D scanning technology can be largely used to produce digital drawings of relics, restore and duplicate cultural properties, and build databases. This study is meaningful in that it contributed to the use of scanners most suitable for buried cultural properties by material and period for the active use of 3D scanning technology in cultural heritage.

Generation of 3-D City Model using Aerial Imagery (항공사진을 이용한 3차원 도시 모형 생성)

  • Yeu Bock Mo;Jin Kyeong Hyeok;Yoo Hwan Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.3
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    • pp.233-238
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    • 2005
  • 3-D virtual city model is becoming increasingly important for a number of GIS applications. For reconstruction of 3D building in urban area aerial images, satellite images, LIDAR data have been used mainly and most of researches related to 3-D reconstruction focus on development of method for extraction of building height and reconstruction of building. In case of automatically extracting and reconstructing of building height using only aerial images or satellite images, there are a lot of problems, such as mismatching that result from a geometric distortion of optical images. Therefore, researches of integrating optical images and existing digital map (1/1,000) has been in progress. In this paper, we focused on extracting of building height by means of interest points and vertical line locus method for reducing matching points. Also we used digital plotter in order to validate for the results in this study using aerial images (1/5,000) and existing digital map (1/1,000).

Production and Usage of Korean Human Information in KISTI (KISTI에 있어서 한국인 인체정보의 생산과 활용)

  • Lee, Sang-Ho;Lee, Seung-Bock
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.416-421
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    • 2010
  • The KISTI (Korea Institute of Science and Technology Information) began to produce the Korean human information called Visible Korean and Digital Korean since 2000 because there was no human information in Korea which could represent the physical characteristics of Korean human body. The Visible Korean consists of CT, MR, sectioned and segmented images of Korean human body. We obtained the serially sectioned images by grinding the Korean cadaver in horizontal direction and segmented these images by outlining the inner organs of human. We have produced the sectioned images of Korean male whole body, male head, and female pelvis in2008. The segmentation and 3D reconstruction of these images are now in proceeding. The Digital Korean consists of CT images of about 100 Korean cadavers. These CT images were segmented by individual bone, reconstructed to produce the 3D bone models and the skin surface model was also added. The mechanical properties of individual bones were obtained by measuring the property of individual bone sample. We have distributed these Korean human informations to users in domestic and abroad. About 70 institutes in domestic, and 20 institutes in abroad have used our data in research use and nearly 160 proceedings and articles were published since 2001. We think these human informations have a role of medical information infrastructure that could be used in the field of medical education, biomechanics, virtual reality etc.

Accuracy of conventional and digital mounting of dental models: A literature review (치과용 모형의 모형 부착 과정에서 발생하는 오차에 대한 문헌 고찰)

  • Kim, Cheolmin;Ji, Woon;Chang, Jaeseung;Kim, Sunjai
    • The Journal of Korean Academy of Prosthodontics
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    • v.59 no.1
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    • pp.146-152
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    • 2021
  • Accurate transfer of the maxillo-mandibular relationship to an articulator (i.e., mounting) is critical in prosthetic treatment procedures. In the current study, a PubMed search was performed to review the influencing factors for the maxillo-mandibular relationship's accuracy. The search included digital mounting as well as conventional gypsum cast mounting. The results showed that a greater amount of displacement was introduced during positioning the maxillary and mandibular models to interocclusal records rather than the dimensional change of registration material. Most intraoral scanners resulted in an accurate reproduction of the maxillo-mandibular relationship for posterior quadrant scanning; however, the accuracy was declined as the scan area increased to a complete arch scan. The digital mounting accuracy was also influenced by the image processing algorithms and software versions, especially for complete arch scans.

Digital technique in diagnosis and restoration of maxillary anterior implant: a case report (디지털 기법을 활용한 상악 전치부의 진단 및 수복 증례)

  • Haemin, Bang;Woohyung, Jang;Chan, Park;Kwi-Dug, Yun;Hyun-Pil, Lim;Sangwon, Park
    • Journal of Dental Rehabilitation and Applied Science
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    • v.38 no.4
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    • pp.249-256
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    • 2022
  • The implant prosthesis of anterior maxilla requires careful consideration in planning. In order to satisfy both esthetic and functional needs of a patient, fusion of intra-oral scan in Cone-beam computed tomography (CBCT) and facial scan can be considered. Bony structures and soft tissues captured in CBCT and occlusal surfaces of intra oral scan were incorporated into personal characteristics from facial scan. The patient had insufficient buccal bone on maxillary anterior area. The maxillary implants could not be placed on the most ideal position. However, the "top down" approach completed by computer-generated arranging of teeth in implant planning and surgery with surgical guide resulted in esthetically and functionally satisfying result regardless of the limitation. Careful diagnosis with digital technique and the usage of surgical guide resulted in successful surgery and esthetic restoration. The temporary fixed prostheses were designed, restored and evaluated. The patient was not satisfied with the first design of temporary prosthesis, which showed uneven space distribution between teeth due to the position of maxillary implant. The design was modified by changing proximal emergence contours and line angle to alter the perceived since of incisors. The patient was satisfied with the new design of provisional restoration. A digital occlusion analyzer (Arcus Digma II, KaVo, Leutkirch, Germany) was used to measure inherent condylar guidance and anterior guidance of a patient to provide a definitive prosthesis.

VR media aesthetics due to the evolution of visual media (시각 미디어의 진화에 따른 VR 매체 미학)

  • Lee, Dong-Eun;Son, Chang-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.633-649
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    • 2017
  • The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.