• Title/Summary/Keyword: virtual construction equipment

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Physical Modeling for Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능 개선을 위한 물리적 모델링)

  • Kim, Yeong-Hwan;Jung, Pyung-Ki;Seo, Jong-Won
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.80-88
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    • 2006
  • Construction graphical simulations usually do not reflect physical properties of construction equipment and material because there are restricted to the geometric model. The complete description of construction operations is difficult for graphical simulation without a physical modeling. The object of this research is to enhance the functionality of restricted simulation system to geometric model. And research is conducted to overcome the limitation of current construction graphical simulation system through the connection geometric model and physical model with the physical properties of construction equipment and material such as crane's cable oscillation. The motion equations for the oscillation of crane cable as a result of the trolley's movement and the boom's rotation were derived. The equations were solved through numerical analysis and the results were simulated visually. The realistic description with physical modeling of construction operations will contribute for ensuring preliminary against risks and improving constructability as well as the application of various fields.

Industry 4.0 & Construction H&S: Comparative Perceptions

  • Beale, James;Smallwood, John
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.249-256
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    • 2020
  • Historical construction health and safety (H&S) challenges, in terms of a range of resources and issues, continue to be experienced, namely design process-related hazards are encountered on site, workers are unaware of the hazards and risks related to the construction process and its activities, activities are commenced on site without adequate hazard identification and risk assessments (HIRAs), difficulty is experienced in terms of real time monitoring of construction-related activities, workers handle heavy materials, plant, and equipment, and ultimately the experience of injuries. Given the abovementioned, and the advent of Industry 4.0, a quantitative study, which entailed the completion of a self-administered questionnaire online, was conducted among registered professional (Pr) and candidate Construction H&S Agents, to determine the potential of Industry 4.0 to contribute to resolving the challenges cited. The findings indicate that Industry 4.0 technologies such as augmented reality (AR), drone technology, virtual reality (VR), VR based H&S training, and wearable technology /sensors have the potential to resolve the cited H&S challenges as experienced in construction. Conclusions include that Industry 4.0 technologies can finally address the persistent H&S challenges experienced in construction. Recommendations include: employer associations, professional associations, and statutory councils should raise the level of awareness relative to the potential implementation of Industry 4.0 relative to H&S in construction; case studies should be documented and shared; tertiary construction management education programmes should integrate Industry 4.0 into all possible modules, especially H&S-related modules, and continuing professional development (CPD) H&S should address Industry 4.0.

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Visualizing Construction Process Linking Process Simulation (프로세스 시뮬레이션을 연계한 건설공정 시각화)

  • Kim, Yeong-Hwan;Jung, Pyung-Ki;Seo, Jong-Won
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.73-79
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    • 2006
  • Even though graphical simulation is very useful for construction planning, the application of graphical simulation has a limitation in dealing with objects without fixed form like earthmoving process. In this case, the mathematical/statistical simulation about the productivity of the whole processes based on the numerical data of working time, waiting time and working capacity of using equipment becomes effective. The mathematical/statistical simulation is not fully utilized in the field of construction due to the difficulties of creating process models and securing trust the numerically expressed results of simulation. In this research, the output of discrete-event simulation programs which are the most common mathematical/statistical simulation tool for construction processes were analyzed for the purpose of earthmoving process visualization. The purpose of this research is to develop a graphical simulation system that can help the construction planner select most suitable equipment and construction methods through the visualize the numerical simulation results of the working time, the queuing time as well as the amount resources etc.

Development of a Virtual Excavator using SimMechanics and SimHydraulic (SimMechanics SimHydraulic을 이용한 가상 굴삭기 개발)

  • Le, Q.H.;Jeong, Y.M.;Nguyen, C.T.;Yang, S.Y.
    • Journal of Drive and Control
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    • v.10 no.1
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    • pp.29-36
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    • 2013
  • Excavation is an important work in mining, earth removal and general earthworks. Nowadays, automation in excavator has been studied by several researchers. In the excavator research methods, simulation is one of the low cost methods for applied to test safely. In this paper, designed a virtual hydraulic excavator that with the control and the dynamic. At first, the simulation of hydraulic system for excavator's attachment such as boom, arm and bucket using Matlab/Simhydraulic is presented. Second, the dynamic model of excavator is distributed to combine with the hydraulic system. For controlling this system, electric joysticks are used to operate the orifice open areas in Main Control Valve. The simulation result is described to analysis the performance of this virtual excavator.

Real-time Speed Sign Recognition Method Using Virtual Environments and Camera Images (가상환경 및 카메라 이미지를 활용한 실시간 속도 표지판 인식 방법)

  • Eunji Song;Taeyun Kim;Hyobin Kim;Kyung-Ho Kim;Sung-Ho Hwang
    • Journal of Drive and Control
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    • v.20 no.4
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    • pp.92-99
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    • 2023
  • Autonomous vehicles should recognize and respond to the specified speed to drive in compliance with regulations. To recognize the specified speed, the most representative method is to read the numbers of the signs by recognizing the speed signs in the front camera image. This study proposes a method that utilizes YOLO-Labeling-Labeling-EfficientNet. The sign box is first recognized with YOLO, and the numeric digit is extracted according to the pixel value from the recognized box through two labeling stages. After that, the number of each digit is recognized using EfficientNet (CNN) learned with the virtual environment dataset produced directly. In addition, we estimated the depth of information from the height value of the recognized sign through regression analysis. We verified the proposed algorithm using the virtual racing environment and GTSRB, and proved its real-time performance and efficient recognition performance.

Force Synchronizing Control for 4 Axes Driven Hydraulic Cylinder-Clamping Load Systems (4축 구동 유압실린더-클램핑 부하 시스템의 힘 동기제어)

  • Cho, S.H.
    • Journal of Drive and Control
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    • v.11 no.2
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    • pp.9-15
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    • 2014
  • This paper deals with the issue of force synchronizing control for the clamping servomechanism of injection molding machines. Prior to the controller design, a virtual design model has been developed for the clamping mechanism with hydraulic systems. Then, a synchronizing controller is designed and combined with an adaptive feedforward control in order to accommodate the mismatches between the real plant and the linear model plant used. As a disturbance, the leakage due to the ring gap with relative motion in the cylinder has been introduced. From the robust force tracking simulations, it is shown that a significant reduction in the force synchronizing error is achieved through the use of a proposed control scheme.

Development of an Object Collision Detection Algorithm for Prevention of Collision Accidents on Living Roads (생활도로에서의 충돌사고 예방을 위한 객체 충돌 감지 알고리즘 개발)

  • Seo, Myoung Kook;Shin, Hee Young;Jeong, Hwang Hun;Chae, Jun Seong
    • Journal of Drive and Control
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    • v.19 no.3
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    • pp.23-31
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    • 2022
  • Traffic safety issues have recently been seriously magnified, due to child deaths in apartment complexes and parking lots. Accordingly, traffic safety technologies are being developed to recognize dangerous situations on living roads and to provide warning services. In this study, a collision detection algorithm was developed to prevent collision accidents between moving objects, by using object type and location information provided from CCTV monitoring devices. To determine the exact collision between moving objects, an object movement model was developed to predict the range of movement by considering the moving characteristics of the object, and a collision detection algorithm was developed to efficiently analyze the presence and location of the collision. The developed object movement model as well as the collision detection algorithm were simulated, in a virtual space of an actual living road to verify performance and derive supplementary matters.

Development of Virtual Simulator and Database for Deep Learning-based Object Detection (딥러닝 기반 장애물 인식을 위한 가상환경 및 데이터베이스 구축)

  • Lee, JaeIn;Gwak, Gisung;Kim, KyongSu;Kang, WonYul;Shin, DaeYoung;Hwang, Sung-Ho
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.9-18
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    • 2021
  • This study proposes a method for creating learning datasets to recognize obstacles using deep learning algorithms in automated construction machinery or an autonomous vehicle. Recently, many researchers and engineers have developed various recognition algorithms based on deep learning following an increase in computing power. In particular, the image classification technology and image segmentation technology represent deep learning recognition algorithms. They are used to identify obstacles that interfere with the driving situation of an autonomous vehicle. Therefore, various organizations and companies have started distributing open datasets, but there is a remote possibility that they will perfectly match the user's desired environment. In this study, we created an interface of the virtual simulator such that users can easily create their desired training dataset. In addition, the customized dataset was further advanced by using the RDBMS system, and the recognition rate was improved.

A Study on Improving Reliability of Durability Life Estimation for Excavator Fuel Tank Mounting Using Equivalent S-N Curve Method (등가 S-N 선도 모형에서의 굴착기 연료탱크 마운팅부 내구수명 예측 신뢰성 향상 방안 연구)

  • Lee, Sung-Won;Jeong, Jin-Wook;Kim, Seong-Jae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.5
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    • pp.17-26
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    • 2021
  • It is challenging to estimate the fatigue life of construction equipment consisting of a welded joint using field structure test owing to the uncertainty of the S-N curve. IIW recommends different S-N curves for various welded joint types. However, there is no way to define an appropriate curve considering complex design shape and strain gauge characteristics. This paper proposes an equivalent S-N curve method based on the relationship between IIW effective notch stress and virtual stress using finite element analysis. Moreover, a case study was conducted for the excavator fuel tank. The proposed method is expected to enhance accuracy and consistency in calculating the fatigue life for the welded structure of construction equipment.

Construction of Cubic Panoramic Image for Realistic Virtual Reality Contents (실감형 VR 콘텐츠 제작을 위한 큐브 파노라마 영상의 구성)

  • Kim, Eung-Kon;Seo, Seung-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.431-435
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    • 2006
  • Panoramic Image provides wider field of view than image from acquisition equipment such as a camera and provides realism and immersion to users compared with single image. Cubic panoramic image provides three dimensional access zooming and rotating in top, bottom, left and right directions. But we require commercial softwares to make a panoramic image and can see distorted images in top and bottom direction. This paper presents a method that constructs cubic panoramic virtual reality image using Apple QuickTimeVR's cubic data structure without any commercial software to make realistic image of top and bottom direction in cubic panoramic virtual reality space.

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