• 제목/요약/키워드: virtual community

검색결과 222건 처리시간 0.026초

가상 착의 시 고어드스커트의 패턴 제도 요인이 실루엣에 미치는 영향 (The Pattern Draft Factors Affecting the Silhouette of Gored Skirts in Virtual Clothing Simulation)

  • 최순희;김여숙
    • 한국지역사회생활과학회지
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    • 제24권3호
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    • pp.399-409
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    • 2013
  • The purpose of this study is to compare how the number of panels, the amount of flare and the flare starting point affect the silhouette of the gored skirt. This study consisted of (1) creation of 3D body representations (2) comparison of silhouette between 3D virtual gored skirt and actual gored skirt by pilot experiment (3) pattern drafting of twenty-seven different gored skirts for 3D body representations (4) a computer simulation of twenty-seven different gored skirts for visualization and assessment (5) visual inspection of twenty-seven different 3D virtual gored skirts (6) comparison of ham shapes and measurements for the node and size analysis. A visual inspection of twenty-seven different 3D virtual gored skirts showed clear differences by the amount of flare and the flare starting point ; however, there was notably less difference in the width of ham among six-piece, eight-piece and ten-piece panels. This demonstrated that there was less influence on the number of panels than the amount of flare width of ham and extent of ham for the 3D virtual gored skirt.

가상봉제에 의한 소매산 높이의 변화가 봉합여유량 및 외관에 미치는 영향 (The Relevances of the Ease and the Appearance by Changing the Sleeve Cap Height Using Virtual Garment System)

  • 한미란;김여숙
    • 한국지역사회생활과학회지
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    • 제23권2호
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    • pp.189-198
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    • 2012
  • This study aim was to understand the effects of the change of the sleeve cap height on the sleeve cap line and the sleeve appearance by making nine different sleeve cap height patterns. When a subject sews the virtual and real garments with this, it provides data base through which she can make the suitable sleeve by conducting a comparative analysis of the appearance and cross-sectional diagram and grasping the relation between the sleeve cap line ease and the shape of the sleeve. As a result of the analysis of the image of 3D virtual garment, the shape of the armscye and the position of the bust line and sleeve baseline, the sleeve cap height and the sewing ease of the sleeve cap line affect on the shape of the sleeve and the armscye. Although the real garment is slightly different from the virtual garment they have shown similar tendency. Therefore, if the 3D virtual clothing system is used appropriately, it is possible to expect various study results in the apparel field without making real garments.

가상 커뮤니티의 상업화에 미치는 영향요인: 구매의도의 관점에서 (Affecting Factors on Commercialization of Virtual Community: The Perspective of Purchasing Intention)

  • 이종옥;김인재;정경미
    • Asia pacific journal of information systems
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    • 제14권2호
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    • pp.151-172
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    • 2004
  • 본 연구는 가상커뮤니티의 상업화에 관한 연구이다. 가상커뮤니티의 상업화에 미치는 영향요인을 문헌조사에 의하여 정리하고 가상커뮤니티 사이트를 실증 분석하였다. 공변량 구조방정식을 이용하여 연구모형을 제시하였으며 215개의 설문내용에 대해서 통계분석을 하였다. 본 연구결과는 현재 가상커뮤니티를 구축하거나, 운영중인 기업의 의사결정과 운영 전략 수립에 기여할 수 있을 뿐 아니라 가상커뮤니티의 비즈니스 모델을 제시하는데 유용한 자료가 될 것이다.

Influence Assessment Model of a Person within Heterogeneous Networks Based on Networked Community

  • Kim, Tae-Geon;Yoon, Soungwoong;Lee, Sang-Hoon
    • 한국컴퓨터정보학회논문지
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    • 제23권10호
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    • pp.181-188
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    • 2018
  • In this paper, we tried to investigate whether the influence of 'I' in a heterogeneous network of physical network and virtual network can be quantitatively measurable. To do this, we used Networked Community(NC) methodology to devise a concrete model of influence assessment in heterogeneous network. In order to test the model, we conducted an experiment with Donald J. Trump and his surroundings to evaluate the effectiveness of this influence assessment model. Experimentation included the measurement of impacts on the physical and virtual networks, and the impact on the networked community. Using Trump's case, we found that analyzing only one of the two networks can not accurately analyze the impact on others.

가상공동체를 통한 사회지향적 마케팅에 관한 연구 (A Study on Societal Marketing Through Virtual Community)

  • 박치관
    • Journal of Information Technology Applications and Management
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    • 제10권2호
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    • pp.73-85
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    • 2003
  • As the number of virtual communities is explosively increasing these days, many papers have been published on the effective and efficient use of those communities. Among various aspects of virtual communities, this paper has an interest in the collective power of consumers that may be generated naturally by the interactions among members of communities. If consumerism might be built in virtual communities, societal marketing could be implemented positively through those communities. The result shows that though societal marketing has not been implemented yet, the potential turns out to be great.

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가상착의에 의한 환편물 상의의 패턴 설계 방법 연구 (Prototype Torso Pattern for Circular Knit using Virtual Garment Software)

  • 김형진;김여숙
    • 한국지역사회생활과학회지
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    • 제22권1호
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    • pp.53-61
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    • 2011
  • We have made knitwear in a different way from the typical woven pattern; it does not have the dart, even for women's tops. The purpose of this research was to compare the fit and appearance of the torso pattern for circular knitted fabric between virtual try-on garments and real garments. First, a woman in her 20's was scanned by a 3D body scanner, and thus producing a virtual avatar. I prepared knit patterns and created a torso pattern appropriate for circular knitted fabric. Next, I measured the body size of the avatar. The 2D patterns for the torso and sleeves were developed using the Yuka Super ALPHA : Plus. The 3D virtual garments were made from the imported 2D patterns and were then tried on the 3D virtual avatars. Finally, the fit of the real garments and the virtual garments was compared. While the shape of the virtual try-on garments were similar to the real garments, the folding and sagging were different. This study found the length was the same as woven wear. However the actual bust size and the clothing size were the same which is not a typical characteristic of woven wear. In the case of hem measurement, more space was needed than actual body size but less space was needed than in woven patterns.

가상 지식실행공동체에서 개인요인과 사회관계요인이 지식공유 활동에 미치는 영향 (The Effects of Individual and Social Factors on the Knowledge Sharing Activities of the Virtual Community of Practice)

  • 이재홍;김은정;안중호
    • 한국전자거래학회지
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    • 제17권2호
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    • pp.23-38
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    • 2012
  • 본 연구의 목적은 가상 지식실행공동체에서의 개인의 지식공유와 지식의 활용에 영향을 미치는 요인이 무엇인지 알아보고, 조직에서 지적자원의 지속적인 확보 및 관리를 위한 전략적 시사점을 제공하는 것이다. UPOW라는 가상 지식실행공동체 사용자들을 대상으로 실증분석한 결과, 지식공유 자기효능감과 지식공유 즐거움은 지식공유행위의 두 가지 차원 중 공유된 지식의 질에는 영향을 주지만, 지식공유행위의 양과는 직접적인 관련이 없음을 발견하였다. 또한, 사회적 상호작용 강도와 구성원 신뢰는 공유된 지식의 질과 지식공유행위의 양에 유의한 영향을 미치며, 공유된 지식의 질과 지식 공유 행위의 양은 지식활용에 유의한 영향을 미치는 것으로 나타났다.

Inculcating a Sense of Community Among Members of Social Networking Communities

  • Gupta, Sumeet;Kim, Hee-Woong;Lee, So-Hyun
    • 지식경영연구
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    • 제16권4호
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    • pp.89-108
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    • 2015
  • Social networking communities (SNCs) are media designed to facilitate social interaction using highly accessible and scalable publishing techniques. SNCs can constitute individuals' their own profiles in the online environment and share texts, images and photos in a variety ways. In other words, one of the other motivators is knowledge sharing. Various sites, such as Facebook, Orkut, MySpace, and Hi5 are categorized as SNCs. SNCs have become increasingly popular in recent years among youths, especially students, who use them to build social networks. This study examines whether this usage of SNCs inculcates a sense of community among their members. Several studies have examined the role of a sense of community through increased usage in the context of virtual communities. Although this result may be true of virtual communities, this paper contends that the opposite relationship prevails in the case of SNCs because members interact to build networks and are not obliged to interact. The results reveal that maintaining long-term interactions in the SNCs is helpful in building a sense of community in SNCs. Although short-term usage may not boost the development of a sense of community in SNCs, it does matter if the premise is for a long-term commitment to SNCs. Implications for theory and practice are discussed.

아파트 단지 내 사이버 커뮤니티 콘텐츠 및 아이템 개발 - 공동체 활성화를 위한 프로그램 중심으로 - (Contents and Item Development for Virtual Communities in Apartment - The Revitalization for Commununities Program -)

  • 박나래;강순주
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.344-349
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    • 2008
  • When it comes to discussing the natural behaviors of human life, defining the word "community" itself can be extremely crucial. The word "Community" can be defined as a group of interacting human beings sharing an environment. It is also the basic form for "dwelling" which can be explained as a quint essential factor in human life. Compared to the previous traditional society with strong bonding and close chemistry between neighbors, modern society with simple and monolithic apartments brought a literal extinction of what has been called as a 'relationship'. Hence, people started to take this phenomenon as a problematic issue. Also, high-rise apartments made its residents more isolated and individualistic on a growing basis. In order to aid the aggravating symptoms, there has been a wide recognition between the "dwellers" to develop and strengthen their "community". This movement in strengthening the "community" is currently on a full expansion towards the cyber space, riding the tides of a drastic improvement of the Internet. Apartment web sites today not only displays introductory level of information they also provide wider meanings of general lifestyle plus deeper content, which can enhance their community.

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가상 공동체 사용자의 전자상거래 수용에 대한 연구 (A Study on EC Acceptance of Virtual Community Users)

  • 이형용;안현철
    • Asia pacific journal of information systems
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    • 제19권1호
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    • pp.147-165
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    • 2009
  • Virtual community(VC) will increasingly be organized as commercial enterprises, with the objective of earning an attractive financial return by providing members with valuable resources and environment. For example, Cyworld.com in Korea uses several community services to enable customers of Cyworld to take control of their own value as potential purchasers of products and services. Although initial adoption is important for online network service success, it does not necessarily result in the desired managerial performance unless the initial usage is continuously related to the continuous usage and purchase. Particularly, the customer who receives relevant online services and is well equipped with online network services, will trust the online service provider and perceive less risk and experience more activities such as continuous usage and purchase. Thus, how to promote continued online service usage or, alternatively, how to prevent discontinuance is a critical issue for VC service providers to consider. By aggregating a wide range of information and online environments for customers and providing trust to its members, the service providers of virtual communities help to reduce the perceived risk of continuous usage and purchase. Drill down, online service managers realize that achieving strong and sustained customers who continuously use online service and purchase on it is crucial. Therefore, the research into this online service continuance will identify the relationship between the initial usage and the continuous usage and purchase. The research of continuous usage or post adoption has recently emerged as an important issue in the IS literature. Individuals' information systems(IS) continuous usage decisions are congruent with consumers' repeat purchase decisions. The TAM(Technology Acceptance Model) paradigm has been strongly confirmed across a wide range from product purchase on EC to online service usage contexts. The analysis of IS usage based on TAM has proven to be successful across almost online service contexts. However, most of previous studies have focused on only an area (i.e., VC or EC). Just little research has tried to analyze the relationship between VC and EC. The effect of some factors on user intention, captured through several theories such as TAM, has been demonstrated. Yet, few studies have explored the salient relationships of VC users' EC acceptance. To fill this gap between VC and EC research, this paper attempts to develop a research model that extends the TAM perspective in view of the additional contributions of trust in the service provider and trust in members on some factors that affect EC and VC adoption. In this extension, we applied the TAM-to-TAM(T2T) model, and analyzed the transfer effect of trust between these two TAMs. The research model was empirically tested on the context of a social network service. The model was to extend TAM with the trust concept for the virtual community environment from the perspective of tasks. By building an extended model of TAM and examining the relationships between trust and the existing variables of TAM, it is aimed to explain a user's continuous intention to use VC and purchase on EC. The unit of analysis in this paper is an individual user of a virtual community. The population of interest is the individual with the experiences in virtual community. The data for this paper was made available via a Web survey of VC users. In total, 281 cases were gathered for about one week, but there were some missing values in the sample and there were some inappropriate cases. Thus, only 248 cases were finally analyzed. We chose the structural equation analysis to test the hypotheses and it is better suited for explaining complex relationships than the other methods. In this test, AMOS was used to test the Structural Equation Model (SEM). Noticeable results have been found in the T2T model regarding the factors affecting the intention to use of virtual community and loyalty. Our result showed that trust transfer plays a key role in forming the two adoption beliefs. Overall, this study preliminarily confirms the salience of trust transfer in online service.