• 제목/요약/키워드: violent behavior

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청소년의 음란물 이용이 성폭력 가해행동에 미치는 영향 : 가족지지의 조절효과를 중심으로 (The Effect of Pornography Use Among Adolescents on Violent Sexual Behavior and the Moderating Effect of Family Support)

  • 김재엽;최선아;임정수
    • Human Ecology Research
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    • 제59권4호
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    • pp.489-500
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    • 2021
  • The purpose of this study was to identify the impact of pornography use among adolescents on their subsequent violent sexual behavior, and to ascertain the moderating effect of family support. The study was conducted with a sample of 2,087 Korean middle and high-school students. To analyze the data, a descriptive analysis, a correlation analysis, and a Poisson regression were conducted using SPSS 24.0. A Poisson regression was performed because the dependent variable, violent sexual behavior, was measured by the frequency of occurrence, and most responses were distributed at '0', indicating a non-normal distribution. The results indicated that 8.1% of adolescents admitted to having sexually violent experiences over the past year, with a relatively high rate of sexual harassment. Secondly, 53.3% of adolescents had used pornography over the past couple of years, with the highest percentage of use occurring via the Internet. Finally, pornography use among adolescents had a significant and direct impact on their sexually violent behavior, with family support playing a moderating role. This indicated that, for adolescents with a high level of family support, the impact of pornography usage on sexually violent behavior decreased. Based on these results, we discuss practical and policy interventions to prevent sexually violent behavior by adolescents.

Relationships between Middle and High School Students' Experience of Viewing Media Sports Violence and the Imitation Behavior

  • Song, Young-Ung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.199-205
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    • 2022
  • The purpose of this study is to investigate the causal relationship between the variables related to media sports violence viewing experience, negative emotion, aggression and violent imitation behavior of middle school students and high school students. The subjects of 240 middle school students and 240 high school students were surveyed for 2 months. Among the collected data, 64 samples judged to have low reliability were excluded from the analysis, and the final 416 data were used. The questionnaire used in this study consisted of four potential variables including experience of watching media sports violence, negative emotion, aggression, and violent imitation behavior. Among the sub-variables of experience of watching media sports violence, exogenous potential variables except frequency, period and time and questions that are endogenous potential variables were composed of a questionnaire of 5-point Likert scale. results of this study were analyzed using the AMOS statistical program, which was used to identify the causal relationship between watching media sports violence and negative emotion, aggression, and violent imitation behavior. There was no significant difference in violent imitation behavior according to school grade. The causal models for media sports violence viewing experience, negative emotions, aggression and violent imitation behavior were found to be appropriate. It was found that there was a significant causal relationship between the viewing experience of sports violence and the violent imitation behavior. Therefore, in order to reduce the imitation behavior of adolescents, it is necessary to be more careful about the production and viewing of sports violence programs at the institutions and homes that produce media.

청소년의 자살사고.폭력행동 경로모형 분석 (Validation of a Path Model on Adolescents' Suicidal Ideation and Violent Behavior)

  • 박현숙
    • 대한간호학회지
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    • 제37권6호
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    • pp.835-843
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    • 2007
  • Purpose: This study examined the fitness of a path model on the relationship among stress, self-esteem, aggression, depression, suicidal ideation, and violent behavior for adolescents. Methods: The subjects consisted of 1,177 adolescents. Data was collected through self-report questionnaires. The data was analyzed by the SPSS and AMOS programs. Results: Stress, self-esteem, aggression, and depression showed a direct effect on suicidal ideation for adolescents, while stress, self-esteem, and aggression showed an indirect effect on suicidal ideation for adolescents. Stress, self-esteem, aggression, and suicidal ideation showed a direct effect on violent behavior for adolescents, while stress, self-esteem, aggression, and depression showed an indirect effect on violent behavior for adolescents. The modified path model of adolescent's suicidal ideation and violent behavior was proven correct. Conclusion: These results suggest that adolescent's suicidal ideation and violent behavior can be decreased by reducing stress, aggression, and depression and increasing self-esteem. Based on the outcomes of this study, it is necessary to design an intervention program that emphasizes reducing stress, aggression, and depression and increasing self-esteem in order to decrease adolescents' suicide ideation and violence.

Latent class analysis with multiple latent group variables

  • Lee, Jung Wun;Chung, Hwan
    • Communications for Statistical Applications and Methods
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    • 제24권2호
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    • pp.173-191
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    • 2017
  • This study develops a new type of latent class analysis (LCA) in order to explain the associations between one latent variable and several other categorical latent variables. Our model postulates that the prevalence of the latent variable of interest is affected by another latent variable composed of other several latent variables. For the parameter estimation, we propose deterministic annealing EM (DAEM) to deal with local maxima problem in the proposed model. We perform simulation study to demonstrate how DAEM can find the set of parameter estimates at the global maximum of the likelihood over the repeated samples. We apply the proposed LCA model in an investigation of the effect of and joint patterns for drug-using behavior to violent behavior among US high school male students using data from the Youth Risk Behavior Surveillance System 2015. Considering the age of male adolescents as a covariate influencing violent behavior, we identified three classes of violent behavior and three classes of drug-using behavior. We also discovered that the prevalence of violent behavior is affected by the type of drug used for drug-using behavior.

초등학교 남아의 인터넷 폭력게임 사용시간과 게임과몰입정도가 공격적 행동에 미치는 영향 (The Effects of Violent Internet Game Usage and Game Overindulgence on Aggressive Behavior in Elementary School-Aged Boys)

  • 정지혜;박주희;임양미
    • 아동학회지
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    • 제35권4호
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    • pp.41-59
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    • 2014
  • The purpose of this study was to examine the effects of the time spent on violent internet games and game overindulgence on aggressive behavior exhibited by elementary school-aged boys and to investigate the mediating effects of self-control on the relationship between children's game overindulgence and their aggressive behavior. The subjects of this study were 118 fourth to sixth grade boys from five elementary schools. The instruments used were the aggression subscale of the Korean-Youth Self Report (Oh, Ha, Lee, & Hong, 2001), a questionnaire of the time spent playing violent internet games developed by the authors, the Internet Game Addiction Scale for Children (Kim, Lee, Kim, Kim, & Kim, 2006) and the Self-Control Scale (Nam, 1999). The data were analyzed by means of a Structural Equation Model (SEM). The results were as follows. First, children's self-control mediated the relationship between game overindulgence and aggressive behavior. Second, the amount of time spent playing violent internet games had no effect on children's aggressive behavior.

기분 장애 소아 청소년 환자에서 자살 행동, 공격 행동과 인지기능과의 관계 (Suicidal Behavior, Violent Behavior, and Neurocognitive Function in Child and Adolescent Mood Disorder Patients)

  • 윤희준;오윤혜;정유숙
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제27권1호
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    • pp.39-47
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    • 2016
  • Objectives: The aim of this study was to examine the association between current suicidal or violent behavior and deficits of specific neurocognitive variables in child and adolescent inpatient samples diagnosed with mood disorder. Methods: A retrospective review of the charts of mood disorder patients hospitalized at Samsung Medical Center between April 2004 and April 2015 was conducted. Child and adolescent patients aged between 10 and 18 years old and those who finished neurocognitive function testing during their hospitalization were included. Among them patients whose full scale IQ was between 85 and 115 were selected (N=111). Participants were first divided into two age-groups-group Y ($10{\leq}age{\leq}15$, N=54) and group O ($16{\leq}age{\leq}18$, N=57)-because neurocognitive function test tools were different according to age [Wechsler Intelligence Scale for Children (WISC) for 10 to 15-year-old patients, Wechsler Adult Intelligence Scale (WAIS) for 16 to 18-year-old patients]. They were then divided according to their suicidal or violent behavior-non suicidal/violent group (NG), suicidal group (SG), violent group (VG), and both suicidal/violent group (BG). The Child Behavior Checklist (CBCL) was checked for measurement of participants' behavior and the Gordon Diagnostic System was checked for measurement of their attention efficiency. Kruskal-Wallis Test and Tukey test was used to determine the differences in neurocognitive function between groups. Results: O-SG patients showed lower scores on the comprehension subscale of WAIS-III than O-NG patients (${\chi}^2=8.454$, p=.015). O-VG patients showed lower scores on the block design subscales of WAIS than O-SG patients (${\chi}^2=7.496$, p=.024). Y-VG patients showed higher scores in aggressive behavior, externalizing problems, and total problems scores of CBCL. Conclusion: This study showed relationship between specific neurocognitive deficits and suicidal or violent behavior. These relationships were significant in relatively older adolescents.

폭력적 PC게임의 경험과 공격적 성격특성이 공격행동과 공격의도에 미치는 영향 (Effects of Violent PC-Games and Aggressive Personality on Aggressive Behavior and Aggressive Intention)

  • 김지환
    • 한국심리학회지 : 문화 및 사회문제
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    • 제11권4호
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    • pp.45-66
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    • 2005
  • 이 연구는 Anderson과 Bushman(2002)의 GAM에서 예언하는 공격행동과 공격의도에 대한 폭력적 PC게임의 경험과 공격적 성격특성의 효과를 검증하고, 이 두 변인들의 효과가 발달수준에 따라 차이가 있는지를 확인하기 위하여 상관연구와 실험연구를 실시하였다. 상관연구에서는 남자 344명(중학생 189명과 대학생 155명)에게 폭력적 PC게임에 대한 노출, 공격적 성격특성, 폭력사용에 대한 태도, 공격의도, 그리고 공격행동을 측정하여 이 변인들의 상호관계를 분석하였다. 그 결과 공격행동에 대하여 공격적 성격특성은 설명력이 있는 변인으로 나타났으나 GAM의 예언과는 달리, 폭력적 PC게임에 대한 노출의 설명력은 유의하지 않았으며, 이 두 변인의 효과는 발달수준에 따라 공격행동에 대하여 다르게 영향을 미친다는 것이 확인되었다. 또한, 반복적(장기적)인 폭력적 PC게임의 경험과 공격적 성격특성의 정적 관계도 발견되지 않았다. 실험연구에서는 남자 77명(중학생 29명과 대학생 48명)을 2(PC게임의 유형: 폭력적, 비폭력적) x 2(공격적 성격특성: 상, 하) x 2(발달수준: 중학생, 대학생)의 3요인설계로 된 각 실험조건에 무선 배정하여 공격의도의 차이를 분석하였다. 그 결과 폭력적 PC게임의 경험은 중학생집단에서만 공격의도에 영향을 미치고, 공격적 성격특성은 중학생과 대학생집단 모두에서 공격의도에 영향을 미치는 것으로 발견되었다. 특히 폭력적 PC게임과 공격적 성격특성이 공격의도에 미치는 영향은 연령변화에 따라 다르다는 본 연구의 기본가정이 확인되었다. 결론적으로, GAM이 예언하는 폭력적 PC게임의 효과와 공격적 성격특성의 효과가 부분적으로 지지되었으나, 이 변인들의 효과는 어린 중학생들에게서만 나타남으로써 GAM에 대한 미래의 연구는 발달적 조망에서 보완되어야 할 필요성이 제기되었다.

일반청소년과 학교폭력 가해청소년의 불안이 폭력행동에 미치는 영향에 대한 분노표현양식의 매개효과 (Mediating Effects of Anger Expression Types for Anxiety on the Violent Behaviors of Adolescent School Violence Offenders and General Adolescents)

  • 오종은;이재연
    • 가정과삶의질연구
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    • 제32권5호
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    • pp.163-178
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    • 2014
  • The purpose of this study is to validate the mediating effects of anger expression types for anxiety on the violent behaviors of adolescent school violence offenders. For the purpose of this study, 114 adolescent school violence offenders and 178 general youths were selected. Through the structural equation model, the mediating effects of anger expression types that are manifested in the path of violent acts of adolescent school violence offenders and general youths are verified. The major findings of this study are as follows. First, for both groups, the same path of violent behavior through anger-in and anger-out was followed: youths repress anger when they have higher anxiety, and when too much anger is repressed, anger-out increases, which results in more violent behaviors. Second, the level of anxiety of adolescent school violence offenders has direct effect on the responsive violent behaviors while the level of anxiety of general youths does not have direct effect on violent behaviors. Third, although the anxiety of adolescent school violence offenders may increase violent behaviors through the paths of acting-in and acting-out, violent behaviors can be reduced by reducing anger-out. Therefore, to reduce the violent behaviors of adolescent school violence offenders, intervention is needed for those who repress their anger due to anxiety; professional education is also required for adolescent school violence offenders to help them control their anger.

청소년의 또래폭력 귀인양식과 도덕적 판단에 대한 삽화연구 (Adolescents' Moral Reasoning & Attribution about Peer Violence)

  • 이상균
    • 한국사회복지학
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    • 제42권
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    • pp.314-339
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    • 2000
  • To identify adolescents' moral reasoning and attribution about peer violence, vignette study was conducted. 178 subjects selected from 4 inner city schools were asked to evaluate provoked violent situations. 4 situations depicting the provocation/retribution condition and 3 short vignettes depicting peer violence were presented, and adolescents were asked to judge the violent behavior and the morality of story characters. Analyses revealed that many adolescents focused more on the immorality of the provocation and perceived "hitting back" as a form of reciprocal justice. And a number of adolescents attributed the responsibility to the both of prosecutors and victims with situations which have obscure informations to judge the violent behaviors. In addition, adolescents having more violent characteristics were more likely to attribute the responsibility of violence to the victims than non-violent adolescents. Several suggestions based on these results are as follows: First, school or class-based conflict resolution program should be implemented to intervene in a dispute between peers. Second, it is necessary for comprehensive program such as Aggression Replacement Training including moral education as well as behavior modification to resolve peer violence.

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청소년 가정환경요인이 폭력행동과 자살생각에 미치는 영향에 관한 연구 (A Study on the Effects of Youth Home Environment on Violent Behavior and Suicidal Thoughts)

  • 김덕조;조성제
    • 한국산학기술학회논문지
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    • 제16권1호
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    • pp.300-307
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    • 2015
  • 본 연구의 목적은 청소년 가정환경 요인과 폭력행동이 자살생각에 미치는 영향을 분석하고자 한다. 연구대상은 거제시 ${\bigcirc}$동의 청소년 남녀 430명을 대상으로 2014년 3월5일 부터 7월 2일 까지 설문조사를 실시하였다. 분석방법은 SPSS Win 18.0 프로그램을 사용하여 빈도분석, 요인분석, 신뢰도 분석, 다중회귀분석을 실시하여 유의수준 5%에서 검증하였다. 연구결과는 첫째는 가족의 지지 정도에 따라 폭력에 미치는 영향은 유의한 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 부, 모의 지지와 의사소통, 모의 민주적 양육태도는 자살생각에 유의한 부(-)의 영향을 주는 것으로 나타났다. 셋째, 청소년 폭력행동은 자살생각에 유의한 정(+)의 영향을 미치는 것으로 나타났다. 본 연구의 시사점은 청소년의 폭력행동이 자살생각으로 이어지는 문제를 해결하기 위한 프로그램 개발 및 정책에 활용할 수 있는 기초자료가 될 것으로 사료 된다.