• Title/Summary/Keyword: viewpoint change

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An Analysis of 3-D Object Characteristics Using Locally Linear Embedding (시점별 형상의 지역적 선형 사상을 통한 3차원 물체의 특성 분석)

  • Lee, Soo-Chahn;Yun, Il-Dong
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.81-84
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    • 2009
  • This paper explores the possibility of describing objects from the change in the shape according to the change in viewpoint. Specifically, we sample the shapes from various viewpoints of a 3-D model, and apply dimension reduction by locally linear embedding. A low dimensional distribution of points are constructed, and characteristics of the object are described from this distribution. Also, we propose two 3-D retrieval methods by applying the iterative closest point algorithm, and by applying Fourier transform and measuring similarity by modified Housdorff distance, and present experimental results. The proposed method shows that the change of shape according to the change in viewpoint can describe the characteristics of an object.

A Study on the Spatial Composition of Funeral Facilities of General Hospitals from User-centered Viewpoint (이용자 중심으로 본 종합병원 영안실의 공간구성에 관한 연구)

  • Kim, Hyang Tae;Lee, Jung Man
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.6 no.11
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    • pp.87-96
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    • 2000
  • With the change of funeral customs, funeral facilities in general hospitals are prevailing in recent years. In order to cope with this change, many funeral facilities are built in hospitals in significant sizes. Architectural considerations for funeral facilities are to be developed. In this research, based on the case analysis of the funeral facilities which are in operation, characteristics of spatial composition in those facilities are analyzed from the viewpoint of users and the result is organized in to a set of proposed guidelines for their space design. The analysis includes definition and classification of functional space, plan type, circulation and spatial atmosphere.

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A Study on the Landscape Impact Simulation for Development Projects in Natural Landscape (자연경관 내 개발사업에 대한 경관영향예측 시뮬레이션)

  • Shin, Min-Ji;Shin, Ji-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.25 no.3
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    • pp.59-66
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    • 2019
  • This study saw developed to build a landscape monitoring methodology by simulation of landscape effect prediction. A Visual landscape planning and management system has been introduced and implemented by each ministry so as to solve the problems of visual landscape destruction due to recognition on the value of natural landscape of beautiful territory and various development projects. At present, this system emphasizes the importance of the visual and perceptual aspect of the landscape however, there is a lack of techniques required for comprehensively predicting, evaluating, and managing it. Furthermore, sustainable landscape management after the completion of development projects has been inadequately carried out, as the focus has been only on consultation in the planning process of the development project in institutional performance. The viewpoint for judging the change in the visual landscape of the development plan and development project should be selected as the effective point where the development project is expected to result in a remarkable landscape change. As for the method of selecting effective viewpoints, the main viewpoints are selected by analyzing the visible area of the target viewpoint. When selecting the viewpoint centered on the viewpoint target, it was judged that it is possible to reduce the procedure of selecting and checking the existing preliminary viewpoints and widening the effective visible range. The proposed visual landscape monitoring is expected to be able to solve the existing institutional problems, and to be used when the implementers and authors of the development projects review the effects on the landscape.

Teachers' Perceptions of Explanatory Method Based-on Process Viewpoint for Floating and Sinking Phenomena (뜨고 가라앉는 현상에 대한 과정적 관점 설명방식에 대한 교사들의 인식)

  • Kim, Sungki;Paik, Seoung-Hye
    • Journal of The Korean Association For Science Education
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    • v.40 no.6
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    • pp.583-594
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    • 2020
  • In this study, the existing concept of density has a limitation in providing the cause of phenomena, and the concept of buoyancy poses a problem because it has many misconceptions and requires an overly difficult concept to understand quantitative calculation, so we suggest an explaining method as process viewpoint introducing the principle of lever. The new method of explanation has been proposed using the lever as visual tool to reveal the gravity as the fundamental principle and process viewpoint. As a result, teachers stayed on many alternative concepts and less than half of the teachers were aware that density was related to gravity. In addition, they recognized it as matter viewpoints, but there is a meaningful conceptual change after intervention(p<.000). Also, they evaluated that the new method is better able to recognize the principle and process viewpoint than the existing description method. Through this, we can confirm the educational value of explaining method as process viewpoint introducing the principle of lever.

A Study on the Change of Slipperiness of Building Floor-coverings by Friction Wear (건축물 바닥재의 마모에 따른 미끄럼성능 변동에 관한 연구)

  • Shin, Yun-Ho;Choi, Soo-Kyung
    • Journal of the Korea Institute of Building Construction
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    • v.5 no.1 s.15
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    • pp.53-61
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    • 2005
  • The purpose of this study presents useful data on the choice or development of floor covering from slip viewpoint by examining closely the impact of the changes in sliding experiments due to the wear of floor covering by walk. The result of wear practical test per ten thousand walks enforces some kind of popular floor covering and measure of coefficient of slip resistance as follows: (1) When surface of floor covering is in the state of wet, the degree of wear doesn't affect greatly in slip. (2) When surface of floor covering is in dry and clean state, most floor coverings have the tendency to lower the coefficient of slip resistance with the amount of walk on it. (3) Change in the tendency of slip resistance by wear appeared mainly due to the differences in the state of floor covering and organic floor covering appeared to have great reduction of coefficient of slip resistance than the inorganic ones. (4) According to the result of investigation on changes in tendency of coefficient of slip resistance due to the increase in the number of walk and if two hundred thousand walks were done, regardless of surface shape or kind of site, etc, the safety of floor covering, in slip viewpoint, greatly reduces.

A Study on Space alteration by User's Independent Management in Children's Library (어린이도서관에 있어서 이용자의 자주적 관리에 의한 공간변화에 관한 연구)

  • Cheon, Hye-Sun;Lee, Jeong-Mi;Kwack, Dong-Wha;Lim, Che-Zinn;Lee, Sang-Bok
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.93-101
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    • 2009
  • This study is including the independent project, "building children's library of the town" that is conducted by a local resident. The study object is the contents of the "design workshop for library planning" and the general process during one year since the opening. This study is delivering "information of children's library" through the work-shop and is conducting the role of a professional space planner by measuring the blueprint. Thus, the study could be conducted with synthetic viewpoint on each library. The followings are the results from the study. First, there were various space operations and a variety of programs in the case library that is independently managed. This is directing to "the constructive and active space usage" by the users and finally results in positive circulation. Secondly, there is a change through the process of execution and operation in the library construction plan. There are needs for the flexible space expansion and adjustment, modifiable furniture layout and design and various keeping areas because there is on-going tendency of corresponding space change. The third, the author could draw more practicable consideration points for space planning by looking at the trend of space change in Transactionist viewpoint. Thus, this study is very meaningful in terms of planning of sustainable public areas.

The Analysis of Concepts Related to Basic Unit of Matter Properties and Matter Change in Science Textbooks (교과서에 제시된 물질의 성질을 나타내는 기본 단위에 대한 개념과 물질변화에 대한 개념 분석)

  • Ryu, Oh-Hyeon;Paik, Seoung-Hey;Kim, Dong-Uk
    • Journal of the Korean Chemical Society
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    • v.48 no.1
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    • pp.53-65
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    • 2004
  • This study aimed to analyze the historical evolution of general ideas concerning the particles that represent matter properties and matter changes divided into physical change and chemical change. In the science historical viewpoint, the general ideas of the base that represent matter properties has been variously revised the 5types. The definition of the matter change have also changed the 3 types. From the analysis of the definitions in secondary school science textbooks and general chemistry textbooks, we found that a lot of confusion of eras in the contents that define the concepts. Sometimes, the definition presented in one textbook was contradictory to the definitions in other textbooks. This tendency has been sustained in the textbooks from the 4th to 7th science curriculum.

Study on Selection of Water Treatment Filtration System to Cope with Climate Change (기후변화 대응을 위한 수처리 여과시스템 선정 방안 연구)

  • Hwang, Yun-Bin;Park, Ki-Hak
    • Journal of Climate Change Research
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    • v.9 no.1
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    • pp.75-80
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    • 2018
  • The problem of water shortages and water related disasters caused by climate change has increased the seriousness of water problems and the importance of water treatment technology capable of securing clean water is expanding. In this study, we analyzed not only the water pollutant generated by the filtration system technology of various water treatment technologies but also the indirect greenhouse gas emissions generation, and analyzed the influence on the environment. The subjects of study are Fabric Filter, Reverse Osmosis System and Pressurized Microfiltration Device which are widely used for water treatment and we analyzed the impact on the environment using the Life Cycle Assessment (LCA) method using the electricity amount necessary for use, the water purification efficiency, the throughput per ton and the cost. The amount of greenhouse gas generated when the Pressurized Microfiltration Device operates for 1 year is $2.15E+04kg\;CO_2-eq$., Fabric Filter is $3.29E+04kg\;CO_2-eq$., and Reverse Osmosis System is $1.68E+05kg\;CO_2-eq$. As a result of analyzing the amount of greenhouse gas generated at the time of purifying 1 ton of the Pressurized Microfiltration Device and the conventional filtration system, the Pressurized Microfiltration Device was $20.5g\;CO_2-eq$., Fabric Filter was $34.7g\;CO_2-eq$., and Reverse Osmosis System was $191.7g\;CO_2-eq$. The amount of greenhouse gas generated was calculated to be 41.0% less than that of the Fabric Filter by the Pressurized Microfiltration Device and 89.3% less than the Reverse Osmosis System. From the viewpoint of climate change, it is necessary to select a filtration system that takes climate change into account, not from the viewpoint of water quality removal efficiency and economic efficiency according to future water treatment applications, and it is necessary to select a water treatment filtration system more researches and improvements will be made for.

Digital Watermarking on Image for View-point Change and Malicious Attacks (영상의 시점변화와 악의적 공격에 대한 디지털 워터마킹)

  • Kim, Bo-Ra;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.342-354
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    • 2014
  • This paper deals with digital watermarking methods to protect ownership of image with targeting the ultra-high multi-view or free-view image service in which an arbitrary viewpoint image should be rendered at the user side. The main purpose of it is not to propose a superior method to the previous methods but to show how difficult to construct a watermarking scheme to overcome the viewpoint translation attack. Therefore we target the images with various attacks including viewpoint translation. This paper first shows how high the error rate of the extracted watermark data from viewpoint-translated image by basic schemes of the method using 2DDCT(2D discrete cosine transform) and the one using 2DDWT(2D discrete wavelet transform), which are for 2D image. Because the difficulty in watermarking for the viewpoint-translated image comes from the fact that we don't know the translated viewpoint, we propose a scheme to find the translated viewpoint, which uses the image and the corresponding depth information at the original viewpoint. This method is used to construct the two non-blind watermarking methods to be proposed. They are used to show that recovery of the viewpoint affect a great deal of the error rate of the extracted watermark. Also by comparing the performances of the proposed methods and the previous ones, we show that the proposed ones are better in invisibility and robustness, even if they are non-blind.

A Study on Efficient Positioning of Subtitles in 360 VR (360 VR 영상에서 효율적인 자막 위치 선정에 관한 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.93-98
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    • 2020
  • In this paper, we proposed a technique in which subtitles are followed according to changes in the user's viewpoint in 360 VR. Create a Sphere object in Unity's Scene and insert a 360-degree image on the surface of the Sphere object. At this time, the ReverseNormals script is used to convert the viewpoint to the inside. The SightOrbitproved script is used to modify the camera view. Use this script to set the environment in which subtitles can move depending on the viewpoint. Next, add the 3D text (subtitle) that the user wants to the lower layer of the main camera and build a 360 VR object. The 3D text subtitles implemented through this study were compared according to the change of the user's viewpoint. As a result, as the viewpoint changes, normal subtitles flow out of line of sight according to the user's point of view, but 3D Text subtitles move according to the user's point of view, and it can be seen that the user can always view the subtitles.