• Title/Summary/Keyword: view

Search Result 21,681, Processing Time 0.068 seconds

Proposal of Modified Velpeau View as an Alternative Test Method of Velpeau View and the Visual Comparison (Velpeau view의 대체 검사법으로서 modified velpeau view의 제안 및 영상 비교평가)

  • Lee, Jae-Hyun;Kim, Sang-Tae
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.6
    • /
    • pp.323-328
    • /
    • 2010
  • If a patient wearing arm sliding due to shoulder dislocation or fracture is impossible with abduction, the velpeau view is performed instead of superior-inferior axial projection view. However, it aggravates the patient's pain because it is difficult for the patient with dislocation or fracture to pull back the shoulders. Therefore, I suggest a new method of the 'modified velpeau view' that allows patients to lower their heads at examination. In order to investigate the easiness of fixing posture at examination and clinical utility, I conducted a study comparing the bone structures at the velpeau view and those at the modified velpeau view depending on wall-bucky and the patients' leaning forward angle ($30^{\circ},\;45^{\circ},\;60^{\circ}\;and\;75^{\circ}$), with the subjects of 20 velpeau view-prescribed patients amongst who had come to my hospital suspected of dislocation of shoulder or fracture and 30 healthy people from October of 2009 to January of 2010. Department of radiologists and orthopedics specialists evaluated the pictures for scales 0 to 5(best grade) under the given criteria. As a result of comparison in bone structures depending on wall-bucky and the leaning-forward angle in the group of healthy people, the velpeau view and the modified velpeau showed a similar diagnostic utility at $45^{\circ}$ and $60^{\circ}$. The picture evaluation result for proving diagnostic value showed that the anterior and posterior of shoulder heads and the anterior and posterior of glenoid fossa could be observed in the velpeau view; on the other hand, besides these areas acromioclavicular joint and coracoid process could be viewed in the modified velpeau view. This result verified that the modified velpeau view could replace the velpeau view for its diagnostic value as an examination method. This result, moreover, suggests that the modified velpeau view needs to be studied and improved from a variety of perspectives not only for an alternative for patients having troubles with the velpeau view position but also for clinical application of new test method for diagnosis of shoulder disorders other than dislocation of shoulder or fracture.

Multi-view Video Coding with View Scalability (시점 계위성을 고려한 다시점 비디오 부호화 기법)

  • Kim, Jae-Sub;Choi, Mi-Nam;Baek, Yun-Ki;Kim, Dong-Wook;Kim, Hwa-Sung;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.8C
    • /
    • pp.703-711
    • /
    • 2007
  • In this paper, we propose a multi-view coding(MVC) algorithm with considering view scalability. The proposed algorithm has a high compression efficiency by reducing inter-view redundancy through inter-view decomposition, and adaptively reconstructs a multi-view video from an encoded bit stream. Furthermore, a reference view can be decoded by a traditional H.264/AVC, and the other views are adaptively decoded at the receiver by filtering to support view scalability. Experimental results show that the proposed algorithm performed better than the conventional H.264 codec even though it offers the view scalability.

Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV (자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.7 no.2
    • /
    • pp.91-100
    • /
    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.

A Study on the Analysis of the View Target in an Apartment Unit (아파트 각 단위세대에서 보이는 조망 경관 대상 분석에 관한 연구)

  • Kwon, Young-Taek;Moon, Ji-Won;Ha, Jae-Myung
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2004.11a
    • /
    • pp.221-226
    • /
    • 2004
  • View targets have been studied extensively in terms of an aesthetic value and a monetary asset. But there was actually deficient in the research about a variety of view targets. Therefore, the purpose of this paper was to classify systematically into diverse view targets in an apartment unit by the use of both the literature methods and the questionnaire-interview survey. In result, the view targets in an apartment unit were categorized by two large groups which are a natural-type and an artificial-type view. The former was subdivided into a pure natural-type and a man-made natural-type view, while the latter was subdivided into a building-type, a street-furniture-type, a road-type, a open-space-type, and a tower-type view. Consequently, this study might be applied to the understanding of the quality of residential environment as a basis.

  • PDF

The Evaluation of Usefulness New Assistant Device to Observe Posterior Cruciate Ligament Rupture and Patellofemoral Joint Injury in Emergency Patient (응급환자에서 후방십자인대 손상 및 슬대퇴 관절을 관찰하기 위한 보조기구 제작 및 유용성 평가)

  • Seo, Sun-Youl;Han, Man-Seok;Jeon, Min-Chul;Yu, Se-Jong;Kim, Yong-Kyun
    • Journal of radiological science and technology
    • /
    • v.33 no.2
    • /
    • pp.93-96
    • /
    • 2010
  • This study evaluates usefulness of the developed assistant device by taking projection of patellofemoral joint in emergency patients who were doubt posterior cruciate ligament injury in knee joint. The subjects of experiment were patients who visited Eul-Ji University Hospital due to knee injury from January 2006 to December 2006. Seventeen patients, who took the Knee post stress view, Knee merchant view, Knee Seo's view to use assistant device and Knee MRI. To make assistant device of $170{\times}50{\times}70\;cm$, we evaluated its usefulness by measuring posterior dislocation of tibia. Seo's view is more accurate to make judgment of posterior cruciate ligament injury than original knee post stress view. Interval difference of posterior dislocation of original knee post stress view is $6.17{\pm}3.04$ and Seo's view is $8.74{\pm}4.47$. The results show injury of patellofemoral joint, vertical fracture of patella and posterior cruciate ligament injury by taking a projection using Seo's view. Therefore, it is useful to take projection earlier than talometer and MRI in emergency patients who were doubt posterior cruciate ligament injury in knee joint.

Perspectives of Game in Terms of Interactivity between Game Texts and Players (게임 텍스트와 플레이어의 인터랙티브적 관점에서 본 게임의 시점)

  • Kihl, Tae-Suk;Chang, Jun-O
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.51-59
    • /
    • 2008
  • This article focuses on perspectives of game in terms of interactivity between game texts and players. There are many points of view which have been discussed, such as first person point of view, third person point of view, top-down point of view, side-view point of view, quarter-view point of view, and isometric point of view, but they are too insufficient to fully explain the perspectives of game from the viewpoint of the interactivity. This paper examines the function of player and game manufacturer as implied authors on interactive point of view, and discusses the perspectives of game through a sense of distance between players as implied author and player characters.

  • PDF

A study on the influencing factors of the view preferences - In the case of Nangokro by focusing on Mt. Gwanak as a view target - (조망경관 선호도 영향요인에 관한 연구 - 관악산을 조망대상으로 한 난곡로를 중심으로 -)

  • Ko, Hwa-Jung;Song, Byeong-Hwa;Yang, Byoung-E
    • KIEAE Journal
    • /
    • v.6 no.4
    • /
    • pp.3-10
    • /
    • 2006
  • To preserve scenic-view of Gwanak Mountain from the urban development, the viewshed component ratio and the scenic-view preference are investigated and analyzed by selecting view points at Nangokro. After 16 candidate view points are selected from the site, sight component ratio is measured through visual structure analysis and preference are measured by using the Likert scale. In addition, factor analysis, and regression analysis were conducted to examine the relationship between influencing factors and preference. As a result of the regression analysis of the 9 factors to influence the scenic-view preference, two factors such as degree of natural landscape and degree of arrangement around the site are chosen to influence the scenic-view preference. Through the preference factor analysis, two preference factors are selected as follows; 1) The factor of the landscape formation - Existence and nonexistence of the scenic-view conservation, degree of the landscape opening, and degree of natural landscape, degree of the landscape originality, and degree of the landscape sequence, degree of the landscape intimacy 2) The factor surrounding the landscape - Degree of arrangement around the site, degree of the landscape complexity, and atmosphere around the site.

An XML Query Processing Model based on XML View Tree (XML 뷰 트리 기반의 XML 질의 처리 모델)

  • Jung, Chai-Young;Kim, Hyun-Ju
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.5 s.43
    • /
    • pp.19-27
    • /
    • 2006
  • This paper presents a query processing model in a wrapper based on the XML view tree. The query processing in a wrapper requires view composition, query translation into local sources, and generation of XML documents from local query results. We present a query processing model based on the view tree, where the XML views and the XML query is represented by the view tree. Since the view tree keeps the structure of a virtual XML document, it is easy to navigate the path expression. The view tree is also used as a template for schema generation and XML document generation as a query result. Moreover this conceptual uniform abstraction for the XML view and the user query makes it easy to support a multi-level XML view and to implement our composition mechanism.

  • PDF

Human Detection in Overhead View and Near-Field View Scene

  • Jung, Sung-Hoon;Jung, Byung-Hee;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.6
    • /
    • pp.860-868
    • /
    • 2008
  • Human detection techniques in outdoor scenes have been studied for a long time to watch suspicious movements or to keep someone from danger. However there are few methods of human detection in overhead or near-field view scenes, while lots of human detection methods in far-field view scenes have been developed. In this paper, a set of five features useful for human detection in overhead view scenes and another set of four useful features in near-field view scenes are suggested. Eight feature-candidates are first extracted by analyzing geometrically varying characteristics of moving objects in samples of video sequences. Then highly contributed features for each view scene to classifying human from other moving objects are selected among them by using a neural network learning technique. Through experiments with hundreds of moving objects, we found that each set of features is very useful for human detection and classification accuracy for overhead view and near-field view scenes was over 90%. The suggested sets of features can be used effectively in a PTZ camera based surveillance system where both the overhead and near-field view scenes appear.

  • PDF

Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View Adaptation Delay

  • Lee, Jongmin;Lee, Joohyung;Lim, Jeongyeon;Kim, Maro
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.1
    • /
    • pp.291-304
    • /
    • 2019
  • This paper proposes a dynamic-tiling-based bandwidth-efficient (DTBE) virtual reality (VR) streaming scheme. We consider 360-degree VR contents with multiple view points such as the front, back, upper, and bottom sides. At a given time, the focus of a client is always bound to a certain view among multiple view points. By utilizing this perspective, under our proposed scheme, tiles with high encoding rates are selectively assigned to the focused view where multiple view points consist of multiple tiles with different encoding rates. The other tiles with low encoding rates are assigned to the remaining view points. Furthermore, for reducing view adaptation delay, we design a novel rapid view adaptation mechanism that selectively delivers an I-frame during view point updates by using frame indexing. We implement the proposed scheme on a commercial VR test bed where we adopt the MPEG media transport (MMT) standard with high-efficiency video coding (HEVC) tile modes. The measurement-based experiments show that the proposed scheme achieves an average data usage reduction of almost 65.2% as well as average view adaptation delay reduction of almost 57.7%.