• Title/Summary/Keyword: videoconference

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Predictors of Videoconference Fatigue: Results from Undergraduate Nursing Students in the Philippines

  • Oducado, Ryan Michael F.;Fajardo, Maria Teresa R.;Parreno-Lachica, Geneveve M.;Maniago, Jestoni D.;Villanueva, Paulo Martin B.;Dequilla, Ma. Asuncion Christine V.;Montano, Hilda C.;Robite, Emily E.
    • Asian Journal for Public Opinion Research
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    • v.9 no.4
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    • pp.310-330
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    • 2021
  • Driven by the need for remote learning, the COVID-19 pandemic led to the rise of use of videoconferencing tools. Scholars began noticing an emerging phenomenon of feeling tired and exhausted during virtual meetings. This study determined the predictors of videoconference or Zoom fatigue among nursing students in a large, private, non-sectarian university in the Philippines. This cross-sectional online survey involves 597 nursing students in the Philippines using the Zoom Exhaustion and Fatigue Scale. Multiple linear regression analysis was used to examine predictors of videoconference fatigue. Results indicated that nursing students experienced high levels of videoconference fatigue. Gender, self-reported academic performance, Internet connection stability, attitude toward videoconferencing, frequency, and duration of videoconferences predicted videoconference fatigue. The regression model explained 25.3% of the variances of the videoconference fatigue. Videoconference fatigue is relatively prevalent and may be taking its toll on nursing students. Developing strategic interventions that can protect or mitigate the impact of fatigue during virtual meetings is needed.

A Videoconference System based on Agent Knowledge for Flexible QoS Control (유연한 QoS제어를 위한 에이전트 지식 기반 화상회의 시스템)

  • Lee Sung-Doke
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1047-1058
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    • 2005
  • In this paper we propose an agent architecture to improve the flexibility of videoconference systems with strategic-INTER knowledge. The proposed architecture achieves more flexibility by selecting dynamically the strategy of QoS (Quality of Service). To select the strategies, the systems have to take into the consideration of the properties of problems occurred on QoS and the status of problem solving process. This architecture is introduced as a part of knowledge base of agent dealing with cooperation between software modules of videoconference systems. We have implemented the architecture and our prototype system shows its capability of flexible problem solving against the QoS degradation, along with other possible problems within the time limitation. We confirmed that the proposed architecture can improve its flexibility of a videoconference system compared to conventional systems.

MONJUnoCHIE SYSTEM : VIDEOCONFERENCE SYSTEM WITH EYE CONTACT FOR DECISION MAKING

  • Terumasa Aoki;Kustarto Widoyo;Nobuki Sakamoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.177-182
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    • 1999
  • With the recent evolutionary progress in network and terminal technologies, current videoconference systems are in the level of practical use. The existing systems, however, would not be fully useful for decision making process since eyes of users can not always be in contact that makes it difficult to read the expression of participants. In this paper, we discuss the principle and the impact of“MONJUnoCHIE System”a videoconference system with eye contact using a special display device called“Glass Vision”.

Extension and Evaluation of Cooperation Protocol for Agent-based Videoconference System (에이전트 기반 화상회의 시스템에서 협조 프로토콜의 확장 및 평가)

  • Lee, Sung-Doke;Jeong, Sang-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.78-85
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    • 2008
  • In this paper, we propose the extension of cooperation protocol which realizes the autonomous control of QoS and show its effectiveness with implementation and experiments of our agent-based videoconference system. The autonomous QoS control in the agent-based videoconference system means the framework of adjusting its functions/abilities by itself to cope with the changes of user requirements and system resource situations. But, the original cooperation protocol used by the agent-based videoconference system is not enough to perform cooperation closely to use the limited resources effectively. In our proposal, the cooperation protocol is offended in the following points: (1) introducing a cooperation states, (2) extension of performatives, (3) introducing compromise levels. We embedded the proposed protocol to the agent-based videoconference system and experimented the behavior of the system. According to the experiments on this prototype system, we confirmed that the flexibility of the system is improved.

Design and Implementation of Multipoint Videoconferencing System using H.323 (H.323을 지원하는 다자건 영상회의 시스템의 설계 및 구현)

  • Seong, Dong-Su;Kim, Hong-Rae;Heo, Mi-Yeong;Ham, Jin-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2041-2049
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    • 2000
  • A various multimedia application services are developed wiht techniques of high speed networks and computer. Especially the videoconference system is important and useful in a remote discussion with multiple users. A vidoconferencing system in local area network used in corporation and university is useful and important. A standardization for it should be showed in ITU. Recommendation H.323 describes terminals, equipment, and services for videoconference over communication networks which do not provide a guaranteed Quality of Services for videoconference over communication networks which do not provide a guaranteed Quality of Service. In this paper, we introduce ITU-T H.323 which is the standardization over internet, and show a multipoint videoconferencing system and peer to peer videophone system using the ITU-T H.323.

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Centralized Protocol Model for Videoconference Service over Wide-Area-Networks (광역망에서의 영상회의를 위한 중앙집중식 프로토콜 모델)

  • 최양희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1828-1840
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    • 1993
  • In this paper, a centralized protocol model for videoconference service over a wide-area-network is presented. the model is comprised of three distinct components : clients, server and mixer. The server handles all can management functions, and the mixer performs realtime traffic mixing. The control and data are separated, flowing over separated connections in the model. A set of new protocols are defined : call management protocol, media transport protocol, and multimedia synchronization protocol. This paper also presents the functional design of the mixer.

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Design of an Automatic Summary System for Minutes Using Virtual Reality

  • Amsuk Oh
    • Journal of information and communication convergence engineering
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    • v.21 no.3
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    • pp.239-243
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    • 2023
  • Owing to the environment in which it has become difficult to face people, on-tact communication has been activated, and online video conferencing platforms have become indispensable collaboration tools. Although costs have dropped and productivity has improved, communication remains poor. Recently, various companies, including existing online videoconferencing companies, have attempted to solve communication problems by establishing a videoconferencing platform within the virtual reality (Virtual Reality) space. Although the VR videoconference platform has only improved upon the benefits of existing video conferences, the problem of manually summarizing minutes because there is no function to summarize minute documents still remains. Therefore, this study proposes a method for establishing a meeting minute summary system without applying cases to a VR videoconference platform. This study aims to solve the problem of communication difficulties by combining VR, a metaverse technology, with an existing online video conferencing platform.

The Effects of Utilizing a Videoconferencing System for International Discussions on Global Issues at a Japanese High School

  • NAGATA, Shigefumi;HIRAKAWA, Yukiko;IWAMOTO, Mitsuhiko;MORI, Hajime;KOUHATA, Masahiro
    • Educational Technology International
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    • v.7 no.2
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    • pp.45-68
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    • 2006
  • Living in the Information Age, schools and teachers are expected to utilize new information technology in education to make teaching more effective. In Japan, the Ministry of Education, Culture, Sports, Science and Technology (MEXT) has been strongly implementing policies to promote information education (IE) in schools since 1988. According to a survey in 2005 (Japan MEXT, 2005), 100% of high schools in Japan at present have computers and the Internet connections. However, videoconferencing systems have only been introduced only in a small number of schools. This paper is the result of a pilot research to see the effects of using a videoconferencing system in a Japanese high school. The purpose of the research was to clarify the effects of introducing videoconferencing system in a Japanese high school and of utilizing it for conferences with other schools abroad on the studies of global issues. The target students were in the 12th Grade in the year 2006. The counterpart school was an Australian high school in Sydney and the conferences were held in English. International discussions on global warming were conducted between the Japanese and Australian students. Affective competence and cognitive competence were measured using questionnaires and worksheets given to students both before and after the videoconferences. The results showed that both cognitive and affective competences rose after each videoconference. Not only the students who actively participated in the conference but also those who were in the audience showed positive effects. In the field of international cooperation on global issues, especially, the effects were large. These results suggest that in order to teach global issues in which international effort and cooperation are needed, direct contacts with foreign students are effective in increasing student cognitive and affective competences. On the other hand, as English was the main communication tool in the conferences, Japanese students faced a certain difficulty in communication. Also, teachers, especially English teachers, were required to make great efforts to assist students in preparing for the conferences. The effectiveness of an international videoconference depends largely on students' English skills and teachers' efforts.

An Automatic QoS Tuning Method for Improving Flexibility in Agent-based Flexible Videoconference System (화상회의 시스템의 유연성 개선을 위한 에이전트 내 QoS 자동 튜닝법)

  • Lee Sung-Doke;Kang Sang-Gil
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.511-514
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    • 2005
  • 에이전트 기반 플렉시블 화상회의 시스템은 데스크 탑 컴퓨터로 화상회의 시스템을 이용할 때 발생하는 시스템의 내 ·외적인 다양한 변동 및 이용자에게 가해지는 부담의 감소를 목적으로 설계된 화상회의 이용 지원환경이다. 본 논문에서는 플렉시블 화상회의 시스템의 유연성을 개선하기 위한 한 방법으로서 QoS(Quality of Service) 파라미터 자동 튜닝법을 적용한 화상회의 매니저 에이전트의 새로운 아키텍처를 제안한다. 제안한 화상회의 매니저 에이전트를 기반으로 구축된 플렉시블 화상회의 시스템은 일반 이용자들이 화상회의를 이용할 때 발생하는 서비스 품질 요구 변경 및 시스템 부담 등의 문제를 유연하게 해결한다. 매니저 에이전트는 다른 에이전트들과 프로토콜을 이용하여 긴밀하게 협조를 하며, 문제 해결의 진행상황을 고려하면서 서비스 품질 파라미터를 자동으로 조정한다. 조정된 파라미터에 의해서 시스템은 내 ·외적 변동 대한 유연한 대응이 가능하게 되었고 또한 이용자에게 가해지는 부담도 감소한다. 결국, 제안 아키텍처를 적용한 시스템이 기존 시스템과 비교하여 유연성이 증가되었음을 실험을 통하여 증명한다.

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A Hybrid Method on Video Mixing for Multimedia Videoconference

  • Liu, Xin-Gang;Yoo, Kook-Yeol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.221-224
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    • 2005
  • In this paper, we propose a fast video mixing method for reducing the computational complexity in the MCU (Multipoint Control Unit) used in the video conferencing. The conventional mixing method is based on the pixeldomain transcoder, of which computational complexity is linearly increased as the number of participants is increased. Basically the method requires N decoders and one huge encoder to mix the bitstreams from the N participants. To reduce the computational complexity, we propose a hybrid mixing method based on the bitstreamdomain and pixel-domain transcoding methods. The proposed method reduces the computational complexity about 45% at the improved quality, compared with the conventional mixing method based on the pixel-domain transcoders.

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