• Title/Summary/Keyword: video-feedback

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Substream-based out-of-sequence packet scheduling for streaming stored media (저장매체 스트리밍에서 substream에 기초한 비순차 패킷 스케줄링)

  • Choi Su Jeong;Ahn Hee June;Kang Sang Hyuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10C
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    • pp.1469-1483
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    • 2004
  • We propose a packet scheduling algorithms for streaming media. We assume that the receiver periodically reports back the channel throughput. From the original video data, the importance level of a video packet is determined by its relative position within its group of pictures, taking into account the motion-texture discrimination and temporal scalability. Thus, we generate a number of nested substreams. Using feedback information from the receiver and statistical characteristics of the video, we model the streaming system as a queueing system, compute the run-time decoding failure probability of a Same in each substream based on effective bandwidth approach, and determine the optimum substream to be sent at that moment in time. Since the optimum substream is updated periodically, the resulting sending order is different from the original playback order. From experiments with real video data, we show that our proposed scheduling scheme outperforms the conventional sequential sending scheme.

Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)

  • Park, Sung-won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

The Impact of the Audience's Continuance Intention Towards the Vlog: Focusing on Intimacy, Media Synchronicity and Authenticity

  • Wang, Xianya;Chang, Byenghee
    • International Journal of Contents
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    • v.16 no.2
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    • pp.65-77
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    • 2020
  • The purpose of this study was to examine the impacts of the audience and vlog creator's self-disclosure, media synchronicity (immediacy of feedback, variety of symbol set), as well as content authenticity on the intimacy between the vlogger and the audience and continuance intention of the audience. The participants of the online survey were young Chinese females, instructed to practice their routine of watching vlog and the fixed vlog channels. By the interpersonal process of intimacy model and media synchronicity theory, the results of the structural equation modeling revealed that self-disclosure (audience's disclosure) and partner responsiveness (vlogger's disclosure) form the experience of intimacy in interactions. Also, the quick immediacy of feedback, rich symbol set, and content authenticity positively impacted intimacy development. Meanwhile, intimacy enables the audience to form a continuous viewing behavior. We expect the results of this study will provide more insight into the relationship between the audience and the producer in online video content. In terms of the personal media influencers and MCN companies, this study is also suggests strategic implications.

Real-time Zoom Tracking for DM36x-based IP Network Camera

  • Cong, Bui Duy;Seol, Tae In;Chung, Sun-Tae;Kang, HoSeok;Cho, Seongwon
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1261-1271
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    • 2013
  • Zoom tracking involves the automatic adjustment of the focus motor in response to the zoom motor movements for the purpose of keeping an object of interest in focus, and is typically achieved by moving the zoom and focus motors in a zoom lens module so as to follow the so-called "trace curve", which shows the in-focus motor positions versus the zoom motor positions for a specific object distance. Thus, one can simply implement zoom tracking by following the most closest trace curve after all the trace curve data are stored in memory. However, this approach is often prohibitive in practical implementation because of its large memory requirement. Many other zoom tracking methods such as GZT, AZT and etc. have been proposed to avoid large memory requirement but with a deteriorated performance. In this paper, we propose a new zoom tracking method called 'Approximate Feedback Zoom Tracking method (AFZT)' on DM36x-based IP network camera, which does not need large memory by approximating nearby trace curves, but generates better zoom tracking accuracy than GZT or AZT by utilizing focus value as feedback information. Experiments through real implementation shows the proposed zoom tracking method improves the tracking performance and works in real-time.

Advanced Error Tracking Algorithm for H.263 (H.263에 적합한 개선된 에러 트래킹 알고리즘)

  • Hyo-seok Lee;Soo-Mok Jung
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.123-130
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    • 2004
  • In this paper, an advanced error tracking algorithm by using feedback channel was proposed for error resilient transmission. Using this proposed algorithm, the propagation of errors were reduced within the decoded data over bit error prone network. The addresses of corrupted blocks are reported to encoder by decoder. With negative acknowledgments of feedback channel, the encoder can precisely calculate negative acknowledgments and track the propagated errors by examining the backward motion dependency for proper pixel in the current encoding frame. The error-propagation effects can be terminated completely by INTRA refreshing the affected macro-blocks by using proposed error tracking algorithm. By utilizing the selective four-corner error tracking approximation, the error tracking computations of the proposed algorithm is less than that of the algorithm using full pixel without substantial degradation in video quality. The proposed algorithm can track errors rapidly and accurately.

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Smart Remote Rehabilitation System Based on the Measurement of Heart Rate from ECG Sensor and Kinect Motion-Recognition (키넥트 모션인식과 ECG센서의 심박수 측정을 기반한 스마트 원격 재활운동 시스템)

  • Kim, Jong-Jin;Gwon, Seong-Ju;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.24 no.1
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    • pp.69-77
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    • 2015
  • The Microsoft Kinect is a motion sensing input device which is widely used for many motion recognition applications such as fitness, sports, and rehabilitation. Until now, most of remote rehabilitation systems with the Microsoft Kinect have allowed the user or patient to do rehabilitation or fitness by following the motion of a video screen. However in this paper we propose a smart remote rehabilitation system with the Microsoft Kinect motion sensor and a wearable ECG sensor which can allow patients to offer monitoring of the individual's performance and personalized feedback on rehabilitation exercises. The proposed noble smart remote rehabilitation is able to monitor and measure the state of the patient's condition during rehabilitation exercise, and transmits it to the prescriber. This system can give feedback to a prescriber, a doctor and a patient for improving and recovering motor performance. Thus, the efficient rehabilitation training service can be provided to patient in response to changes of patient's condition during exercise.

An Error Control Algorithm for Wireless Video Transmission based on Feedback Channel (무선 비디오 통신을 위한 피드백 채널 기반의 에러복구 알고리즘의 개발)

  • 노경택
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.95-100
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    • 2002
  • By feedback channel, the decoder reports the addresses of corrupted macroblocks induced by transmission errors back to the encoder With these negative acknowledgements, the encoder can make the next frame having propagated errors by using forward dependency based on GOBs and MBs of the frame happening transmission errors. The encoder can precisely calculate and track the propagated errors by examining the backward motion dependency for each of four comer pixels in the current encoding frame until before-mentioned the next frame. The error-propagation effects can be terminated completely by INTRA refreshing the affected macroblocks. Such a fast algorithm further reduce the computation and memory requirements. The advantages of the low computation complexity and the low memory requirement are Particularly suitable for real-time implementation.

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Students' Online Fashion Studio Class Experience and Factors Affecting Their Class Satisfaction

  • Lee, Jungmin;Lee, MiYoung
    • Journal of Fashion Business
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    • v.24 no.6
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    • pp.135-147
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    • 2020
  • This study explored students' online fashion studio class experiences, and investigated the factors affecting their class satisfaction. An online survey of college students who were enrolled in online studio classes within apparel and fashion-related departments during the spring of 2020 was conducted in June 2020. Responses from a total of 213 participants were included in the final data. Respondents rated lecture clips as the most useful, followed by teacher demonstration and feedback, PowerPoint (PPT) supplements, and Q&As. Frequently mentioned areas of improvement were online platform stability and video quality. Many respondents also stated that more streamlined teacher-student communication channels, immediate and meticulous teacher feedback, the adoption of course contents developed specifically for an online environment, and provisions for equipment usage would be desirable. Student satisfaction of an online fashion design studio class was significantly affected by teaching presence, social presence, online learning system stability, perceived usefulness of teacher's demonstration, and affective response toward COVID-19. Students satisfaction of an online garment construction studio class was significantly affected by teaching and social presence, online learning system stability, and perceived usefulness of teacher's demonstration. Based on these findings, we recommend developing teaching contents and methods that allow students to feel included in class and establish an online system with various functions to enhance the sense of social connection that can enable two-way communication.

An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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An Effect of the Mother-Child Attachment Promotion Program for the Child with Pervasive Developmental Disorder (전반적 발달장애 아동을 위한 모-아 애착 증진 프로그램의 효과)

  • Im, Suk-Bin
    • Journal of Korean Academy of Nursing
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    • v.30 no.5
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    • pp.1133-1144
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    • 2000
  • This study was conducted to evaluate the effects of the program for the autistic children which was designed to promote mother-child attachment. The subjects of this study were consisted of 11 pairs of mother and child( 7 for participant group:PG, 4 for non-participant group: NPG), who were diagnosed as Pervasive Developmental Disorder. The intervention was consisted with play activity centered mother-child interaction, educational activity for mothers, lecture, video-feedback, and supports. The main data were collected by video-taping and analyzed by Wilcoxon Rank Sign Test, and Content Analysis. The results obtained were as follows, 1. Before the program, there were no significant group differences on the children's and the mother's characteristics. After the program, total score on the attachment of PG was higher than that of NPG, but not significant. Only proximity-seeking behaviors and contact-maintaining behaviors were higher significantly(p<.05). Then the characteristics on contact- maintaining behaviors of PG were lasting longer and reciprocal than those of NPG. 2. After the program, the score on mother's nurturing behavior of PG was significantly more increased. The mother's behaviors to her child of PG became more child- centered, positively responsive, expressive supportively. But there were pretty big individual difference. It can be concluded that Mother-child Attachment Promotion Program is effective. Thus it can be recommended to be a early intervention model for autistic children.

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