• Title/Summary/Keyword: video-feedback

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Nursing Students' Peer Feedback Types and Emotional Response, Quality of Feedback, and Self-efficacy for Learning from Peer Feedback in Skill Training (술기 수행에서 간호대학생의 동료피드백 유형 및 동료피드백에 대한 정서반응, 피드백의 질, 학습자기효능감)

  • Park, Young A;Kim, Eun Jung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.25 no.2
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    • pp.186-196
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    • 2019
  • Purpose: This study was conducted to identify types of peer feedback in nursing skills performance training and to investigate emotional response, perceived quality of feedback and self-efficacy for learning from peer feedback. Methods: A total of 110 second-year nursing students attending fundamentals of nursing classes at a university participated in 2017. Participants received peer feedback from one selected colleague who observed their skills performance, and completed a questionnaire. Contents of peer feedback video recordings were transcribed and classified into seven types of feedback. Data were analyzed using an independent t-test, ANOVA and Pearson correlation. Results: Participants mostly received feedback of 'correcting' and 'providing information.' Positive emotional responses from peer feedback were above medium, and negative emotional responses were low. The perceived quality of peer feedback was moderate and self-efficacy for learning was high. Quality of feedback correlated with negative emotional response (r=-.24, p=.014), and self-efficacy for learning (r=.35, p<.001). Self-efficacy for learning correlated with intimacy with peers (r=.24, p=.011) and positive emotional response (r=.21, p=.028). Conclusion: The results suggest that peer feedback in skill training could be used in terms of emotional response and self-efficacy for learning.

A Viewer Preference Model Based on Physiological Feedback (CogTV를 위한 생체신호기반 시청자 선호도 모델)

  • Park, Tae-Suh;Kim, Byoung-Hee;Zhang, Byoung-Tak
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.316-322
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    • 2014
  • A movie recommendation system is proposed to learn a preference model of a viewer by using multimodal features of a video content and their evoked implicit responses of the viewer in synchronized manner. In this system, facial expression, body posture, and physiological signals are measured to estimate the affective states of the viewer, in accordance with the stimuli consisting of low-level and affective features from video, audio, and text streams. Experimental results show that it is possible to predict arousal response, which is measured by electrodermal activity, of a viewer from auditory and text features in a video stimuli, for estimating interestingness on the video.

A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University (실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로-)

  • Choi, Eun-ji;Han, Ha-lim;Seo, Jeong-Min
    • Journal of Korean language education
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    • v.29 no.2
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    • pp.181-208
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    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.

Annotation Method based on Face Area for Efficient Interactive Video Authoring (효과적인 인터랙티브 비디오 저작을 위한 얼굴영역 기반의 어노테이션 방법)

  • Yoon, Ui Nyoung;Ga, Myeong Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.21 no.1
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    • pp.83-98
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    • 2015
  • Many TV viewers use mainly portal sites in order to retrieve information related to broadcast while watching TV. However retrieving information that people wanted needs a lot of time to retrieve the information because current internet presents too much information which is not required. Consequentially, this process can't satisfy users who want to consume information immediately. Interactive video is being actively investigated to solve this problem. An interactive video provides clickable objects, areas or hotspots to interact with users. When users click object on the interactive video, they can see additional information, related to video, instantly. The following shows the three basic procedures to make an interactive video using interactive video authoring tool: (1) Create an augmented object; (2) Set an object's area and time to be displayed on the video; (3) Set an interactive action which is related to pages or hyperlink; However users who use existing authoring tools such as Popcorn Maker and Zentrick spend a lot of time in step (2). If users use wireWAX then they can save sufficient time to set object's location and time to be displayed because wireWAX uses vision based annotation method. But they need to wait for time to detect and track object. Therefore, it is required to reduce the process time in step (2) using benefits of manual annotation method and vision-based annotation method effectively. This paper proposes a novel annotation method allows annotator to easily annotate based on face area. For proposing new annotation method, this paper presents two steps: pre-processing step and annotation step. The pre-processing is necessary because system detects shots for users who want to find contents of video easily. Pre-processing step is as follow: 1) Extract shots using color histogram based shot boundary detection method from frames of video; 2) Make shot clusters using similarities of shots and aligns as shot sequences; and 3) Detect and track faces from all shots of shot sequence metadata and save into the shot sequence metadata with each shot. After pre-processing, user can annotates object as follow: 1) Annotator selects a shot sequence, and then selects keyframe of shot in the shot sequence; 2) Annotator annotates objects on the relative position of the actor's face on the selected keyframe. Then same objects will be annotated automatically until the end of shot sequence which has detected face area; and 3) User assigns additional information to the annotated object. In addition, this paper designs the feedback model in order to compensate the defects which are wrong aligned shots, wrong detected faces problem and inaccurate location problem might occur after object annotation. Furthermore, users can use interpolation method to interpolate position of objects which is deleted by feedback. After feedback user can save annotated object data to the interactive object metadata. Finally, this paper shows interactive video authoring system implemented for verifying performance of proposed annotation method which uses presented models. In the experiment presents analysis of object annotation time, and user evaluation. First, result of object annotation average time shows our proposed tool is 2 times faster than existing authoring tools for object annotation. Sometimes, annotation time of proposed tool took longer than existing authoring tools, because wrong shots are detected in the pre-processing. The usefulness and convenience of the system were measured through the user evaluation which was aimed at users who have experienced in interactive video authoring system. Recruited 19 experts evaluates of 11 questions which is out of CSUQ(Computer System Usability Questionnaire). CSUQ is designed by IBM for evaluating system. Through the user evaluation, showed that proposed tool is useful for authoring interactive video than about 10% of the other interactive video authoring systems.

An Adaptive Feedback Rate Control Algorithm for Unicast Video Transmission

  • Ru, Zhou;Jang, Kyung-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.966-969
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    • 2007
  • In this paper, we propose a novel probing mechanism for adaptive transmission of video data based on congestion control and client state. The proposed mechanism is friendly to the network dominant transport protocols (TCP) and can reduce fluctuations compared to the previous works.

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Comparison of Immediate Feedback in The Sitting Position of A Normal Adult and The Spine Angle in Two Other Sitting Conditions

  • Jinhyung Choi;Seungwon Lee
    • Physical Therapy Rehabilitation Science
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    • v.12 no.3
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    • pp.327-333
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    • 2023
  • Objective: The purpose of this study was to investigate the effects of wearing an immediate vibration feedback device at the lumbar region on the spine angle in a sitting position. Design: Cross-sectional study. Methods: The subjects were 28 healthy university students who were randomized to three interventions. Each condition (A: in a normal chair with an immediate feedback device, B: on the gym ball, C: in a normal chair) spent 10 minutes watching the video, and the order of the experiments was randomized, and the measurements were taken consecutively. Results: The results showed significant differences in cervical and thoracic angles between conditions and time. Post hoc tests showed no difference at 1 minute, but significant differences at 5 and 10 minutes. Conclusions: In conclusion, all angles increased over time in all conditions, but the condition of wearing an immediate vibration feedback device with a lower increase was more useful in maintaining spinal angles than the other two conditions. This study suggests that immediate vibration feedback devices may be an alternative to prevent the loss of spinal angle in occupations and environments with prolonged sedentary postures, and further research is needed to investigate the effectiveness of prolonged application.

Improving User Satisfaction in Adaptive Multicast Video

  • de Amorim, Marcelo Dias;Duarte, Otto Carlos M.B.;Pujolle, Guy
    • Journal of Communications and Networks
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    • v.4 no.3
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    • pp.221-229
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    • 2002
  • Adaptability is the most promising feature to be applied in future robust multimedia applications. In this paper, we propose the Direct Algorithm to improve the degree of satisfaction at heterogeneous receivers in multi-layered multicast video environments. The algorithm relies on a mechanism that dynamically controls the rates of the video layers and is based on feedback control packets sent by the receivers. The algorithm also addresses scalability issues by implementing a merging procedure at intermediate nodes in order to avoid packet implosion at the source in the case of large multicast groups. The proposed scheme is optimized to achieve high global video quality and reduced bandwidth requirements. We also propose the Direct Algorithm with a virtual number of layers. The virtual layering scheme induces intermediate nodes to keep extra states of the multicast session, which reduces the video degradation for all the receivers. The results show that the proposed scheme leads to improved global video quality at heterogeneous receivers with no cost of extra bandwidth.

Prioritized Multipath Video Forwarding in WSN

  • Asad Zaidi, Syed Muhammad;Jung, Jieun;Song, Byunghun
    • Journal of Information Processing Systems
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    • v.10 no.2
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    • pp.176-192
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    • 2014
  • The realization of Wireless Multimedia Sensor Networks (WMSNs) has been fostered by the availability of low cost and low power CMOS devices. However, the transmission of bulk video data requires adequate bandwidth, which cannot be promised by single path communication on an intrinsically low resourced sensor network. Moreover, the distortion or artifacts in the video data and the adherence to delay threshold adds to the challenge. In this paper, we propose a two stage Quality of Service (QoS) guaranteeing scheme called Prioritized Multipath WMSN (PMW) for transmitting H.264 encoded video. Multipath selection based on QoS metrics is done in the first stage, while the second stage further prioritizes the paths for sending H.264 encoded video frames on the best available path. PMW uses two composite metrics that are comprised of hop-count, path energy, BER, and end-to-end delay. A color-coded assisted network maintenance and failure recovery scheme has also been proposed using (a) smart greedy mode, (b) walking back mode, and (c) path switchover. Moreover, feedback controlled adaptive video encoding can smartly tune the encoding parameters based on the perceived video quality. Computer simulation using OPNET validates that the proposed scheme significantly outperforms the conventional approaches on human eye perception and delay.

Cultural Exchange Between Korean and Japanese Students Through Videos

  • Seo, Eun-Mi
    • English Language & Literature Teaching
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    • v.9 no.2
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    • pp.1-16
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    • 2003
  • This paper describes a video exchange project between English classes in South Korea and in Japan. Korean and Japanese students worked in groups to make short videos in English which were then exchanged. After viewing their counterparts' videos, students e-mailed feedback to each other. This project was the third video exchange project between Korean and Japanese university students since 2001. However, it was the first time to try it with three universities together. Students from the different universities tried to compete with each other. It provided a better chance for students to improve their English. Most students expressed the importance of the video exchange project in developing their English proficiency and enabling them to use English in an international context. Many students agreed that the project was an educational, enjoyable and worthwhile experience.

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Application of watermarking to error concealment in video communications (영상통신에서의 패킷 오류 은닉에 활용되는 워터마킹 기법)

  • Oh, Tae-Suk;Kim, Yong-Cheol
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.84-86
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    • 2006
  • An informed watermarking algorithm is proposed in this work that aids in concealing packet loss errors in video communications. This watermark-based error concealment(WEC) method embeds a low resolution version of the video frame inside itself as watermark data. At the receiver, the extracted watermark is used as a reference for error concealment. The proposed DCT-based algorithm has features of informed watermarking in order to minimize the distortion of the host frame. At the encoder, a predictive feedback loop Is employed which helps to adjusts the strength of the scale factor Furthermore, some of the modified coefficients of the DCT signal are virtually free from distortion by employing bit- sign adaptivity. The performance of the detector is Qualitatively analyzed for error concealment applications where full-frame DCT embedding proved to be more advantageous.

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