• Title/Summary/Keyword: video technology

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Protocol Design for Fire Receiver­based Fire Detection Robots (화재수신기 기반의 화재감시로봇을 위한 프로토콜 설계)

  • Lim, Jong-Cheon;Lee, Jae-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.452-459
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    • 2018
  • Conventional fire fighting robots are controlled by a remote control to monitor the fire scene or to suppress the fire. However, this method has a problem that it takes a long time to prepare robot and input it to fire place in the golden time after the fire, so that it can not sufficiently serve as a fire fighting robot. Using the autonomous driving fire monitoring robot, when a fire signal is generated, in conjunction with a fire receiver a moving robot takes a video of the fire scene and delivers the image to the fire department, so that the fire fighter can decide if it is real fire or not. Thereby it is possible to prevent a sudden spread of an accident by providing a quick judgment opportunity and at the same time suppressing the fire early. In this paper, we propose an architecture of the autonomous mobile fire monitoring robot and the communication protocol required for the robot to work with the fire receiver. A communication protocol is designed to control multiple fire monitoring robots in real time, and a communication with a fire receiver is designed as a hierarchical network to serve as an interface of an Ethernet network using wireless Wi-Fi. The fire monitoring robot and the wireless communication of the fire receiving period are implemented and the effectiveness of the operation is confirmed through the field test.

Production Techniques for Mobile Motion Pictures base on Smart Phone (스마트폰 시장 확대에 따른 모바일 동영상 편집 기법 연구)

  • Choi, Eun-Young;Choi, Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.115-123
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    • 2010
  • Because of development of information technology, moving picture can run various platforms. We should consider and apply users' attitude as well as production technique because convergence between mobile and media technology may be increased full-browsing service using mobile device. Previous research related to production technique in various platforms only focus on video quality and adjustment of screen size. However, besides of technical side, production techniques should be changed such as image production as well as image editing by point of view aesthetic. Mise-en-scene such as camera angle, composition, and lighting is changed due to HD image. Also image production should be changed to a suitable full-browsing service using mobile device. Therefore, we would explore a new suitable production techniques and image editing for smart phone. To propose production techniques for smart phone, we used E-learning production system, which are transition, editing technique for suitable converting system. Such as new attempts are leading to new paradigm and establishing their position by applying characteries such as openness, timeliness to mobile. Also it can be extended individual area and established as expression and play tool.

Hypermedia, Multimedia and Hypertext: Definitions and Overview (하이퍼미디어.멀티미디어.하이퍼텍스트: 정의(定義)와 개관(槪觀))

  • Kim, Ji-Hee
    • Journal of Information Management
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    • v.25 no.1
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    • pp.24-46
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    • 1994
  • In this paper I will discuss definitions of hypermedia, multimedia and hypertext. Hypertext is the grouping of relevant information in the form of nodes. These nodes are then connected together through links. In the case of hypertext the nodes contain text or graphics. Multimedia is the combining of different media types for example sound, animation, text, graphics and video for the presentation of information by making use of computers. Hypermedia can be viewed as an extension of hypertext and multimedia. It is based on the concept of hypertext that uses nodes and links in the structuring of information in the system. In this case the nodes consist of an the different data types that are mentioned in the multimedia definition above. The 'node-and-link' concept is used in organisation of the information in hypermedia systems. The 'book' metaphor is an example of the way these systems are implemented. This concept is explained and a few advantages and disadvantages of making use of hypermedia systems are discussed. A new approach for the development of hypermedia systems, namely the knowledge-based approach is now looked into. Joel Peing-Ling Loo proposed this approach because he thought that it is the most effective way for handling this kind of technology. A semantic-based hypermedia model is developed in this approach to formulate solutions for the restrictions in presenting information authoring, maintenance and retrieval. The knowledge-based presentation of information includes the use of conventional data structures. These data structures make use of frames(objects), slots and the inheritance theory that is also used in expert systems. Relations develop between the different objects as these objects are included in the database. Relations can also exist between frames by means of attributes that belong to the frames.

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Application of Deep Learning Method for Real-Time Traffic Analysis using UAV (UAV를 활용한 실시간 교통량 분석을 위한 딥러닝 기법의 적용)

  • Park, Honglyun;Byun, Sunghoon;Lee, Hansung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.4
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    • pp.353-361
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    • 2020
  • Due to the rapid urbanization, various traffic problems such as traffic jams during commute and regular traffic jams are occurring. In order to solve these traffic problems, it is necessary to quickly and accurately estimate and analyze traffic volume. ITS (Intelligent Transportation System) is a system that performs optimal traffic management by utilizing the latest ICT (Information and Communications Technology) technologies, and research has been conducted to analyze fast and accurate traffic volume through various techniques. In this study, we proposed a deep learning-based vehicle detection method using UAV (Unmanned Aerial Vehicle) video for real-time traffic analysis with high accuracy. The UAV was used to photograph orthogonal videos necessary for training and verification at intersections where various vehicles pass and trained vehicles by classifying them into sedan, truck, and bus. The experiment on UAV dataset was carried out using YOLOv3 (You Only Look Once V3), a deep learning-based object detection technique, and the experiments achieved the overall object detection rate of 90.21%, precision of 95.10% and the recall of 85.79%.

Numerical Simulation of Three Dimensional Fluid Flow Phenomena in Cylindrical Submerged Flat Membrane Bioreactor for Aeration Rate (원통 침지형 평막 생물반응기 내 산기량에 따른 3차원 유동현상에 관한 수치모사)

  • Kim, Dae Chun;Chung, Kun Yong
    • Applied Chemistry for Engineering
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    • v.25 no.4
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    • pp.401-408
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    • 2014
  • In membrane bio-reactor (MBR), the aeration control is one of the important independent variables to decrease fouling and to save energy with shear stress change on the membrane surface. The paper was carried out for numerical simulation of 3-dimensional fluid flow phenomena of the cylindrical bioreactor with submerged flat membranes equipped in the center and supplied the air from the bottom by using the COMSOL program. The viscosity and temperature of solution were assumed to be constant, and the specific air demand based on permeate volume ($SAD_p$) defined as scouring air per permeate rates was used as a variable. The calculated CFD velocities were compared with those of the velocity meter measurement and video image analysis, respectively. The results were good agreement each other within 11% error. For fluid flow in the reactor the liquid velocity increased rapidly between the air diffuser and membrane module, but the velocity decreased during flowing of the membrane module. Also, the velocity increased as it was near from the reactor wall to the central axis. The calculated shear stress on the membrane surface showed the highest value at the center part of the module bottom side and increased as aeration rate increased. Especially, the wall shear stress increased dramatically as the aeration rate increased from 0.15 to 0.25 L/min.

Field Measurements and Review of the Curve Squeal Noise of Urban Railways (도시철도 차량 주행시 곡선스킬소음 실험 및 고찰)

  • Kim, Jae-chul;Kim, Kwanju;Lee, Junheon;Kim, Jiyong
    • Journal of the Korean Society for Railway
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    • v.20 no.2
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    • pp.165-172
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    • 2017
  • High frequency squeal noise can be generated when a railroad vehicle runs a sharp curved section; this noise causes environmental complaints and excessive wear on the wheel and the railroad track. In this paper, curved squeal noise experiments on a commercial railway were carried out to investigate this phenomenon. The relationship of the squeal noise pressure level, the frequency characteristics, the railway running speed, and the modal behavior of the wheel were investigated. At the same time, the lateral motion of the wheel relative to the rail was captured using a video camera; wheel movement was calculated when the noise was generated. queal noise occurred at the highest level at the inner front wheel; this phenomena is considered to be related to the lateral vibration response characteristics of the wheel. It can be seen that the magnitude of this squeal noise is not directly related to the increase in vehicle speed.

Comparison of Multi-channel Terrestrial Broadcasting Service Method Focused on MMS and KoreaView (지상파 다채널방송 서비스 방식 비교 연구 (MMS와 KoreaView 방식을 중심으로))

  • Lee, Chang-Hyung;Park, Sung-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.78-91
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    • 2012
  • The Terrestrial DTV service compliant with ATSC has been advancing for years. In KBA(Korean Broadcasters Association), a multi-channel service was broadcasted on air during the period of the 2006 FIFA World Cup Germany with the various type of MMS(Multi Mode Service) using MPEG-2 encoding method. MMS Service can provides not only one HD channel but also serveral additional services within 6MHz bandwidth. Using digital video compression technology(MPEG-2), many various programs such as HDTV, SDTV, Audio and Data are able to be transmitted within the same bandwidth. From November 2009, KBS has been preparing an advanced MMS service, 'Korea-View' which has both methods of encoding, MPEG-2 and H.264 that is compliant ATSC mobile standard, A/153. Korea-View is a kind of multi-channel broadcast service to provide one HD and 3 SD programs with the bandwidth of 6MHz. Terrestrial multi-channel service is required to focuse on expanding viewer service. Such Terrestrial multi-channel services will contribute to transferring to digital broadcasting and to extending the viewers' welfare. Due to advances in digital technology, Pay-TV channels has increased to hundreds. Even though digital switchover is being proceeded, terrestrial broadcasters have been unable to deliver multi-channel services. In this paper, technical features and differences of MMS and Koreaview will be analyzed regarding terrestrial multi-channel broadcasting services, and the politic direction will be proposed in accordance with introduction of future service.

The Current Status and Development Direction of Mixed Reality Content (혼합현실 콘텐츠의 현황과 발전방향)

  • Kim, Hee-young
    • Cartoon and Animation Studies
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    • s.46
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    • pp.181-206
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    • 2017
  • In the near future, we are expected to live in a Mixed Reality environment where reality and virtuality coexist as today we live using the Internet and smartphones in our daily lives. The relevant content based on the idea of Mixed Reality crystallizing is currently expanding, and it is time for research on it. This study examines the current situation and the development direction of mixed reality contents. Typical mixed reality contents can be classify by wearability. We analyzed HoloLens, a mixed reality wearable device that is worn on a head, which is a example of wearable device. As an example of unwearable device, we also analyzed the Room2Room which is a communication system that combines video with augmented reality-based telepresence avatar. Mixed Reality content will develop in the direction of implementing expanded use of information and more natural realism through the interactive combination of Reality, Virtual Reality, and Augmented Reality. As head-mounted wearable technology develops, Mixed Reality content is expected to become popular by increasing the number of Mixed Reality device users if convenience and price competitiveness are secured. The way of unifying Mixed Reality wearable devices must be established in order to increase convenience, and the environment based on Mixed Reality will be created through diversifying leisure activity content. Telepresence Avatar is expected to develop into Mobile Hologram Avar as Mixed Reality content accessible anywhere and at anytime beyond space limits. Another potential for development of Telepresence Avatar is the combination of Avatar moving on user's thought, Augmented Human technology and Mixed Reality.

Implementation of P2P Standard Group Formation in WiFi Direct for Direct Communication Services between Internet-of-Things Gateways (사물인터넷 게이트웨이 간의 직접통신 서비스를 제공하기 위한 와이파이 다이렉트 P2P Standard Group Formation 구현)

  • Park, Yungi;Han, Kwonhee;Seo, Jeongwook;Kim, Hyunsik;Park, Yongsuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.436-438
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    • 2015
  • In this paper, a P2P Standard Group Formation (P2P-SGF) method in Wi-Fi Direct is presented to provide direct communication services between Internet-of-Things (IoT) gateways. Generally, network traffic congestion and speed reduction problems are caused when transmitting mass data as well as measured data from many sensors between IoT gateways via an Access Point (AP). For solving these problems, it is required to implement Wi-Fi Direct efficiently transmitting mass data between IoT gateways without passing through the AP. The implemented P2P-SGF method basically performs Discovery, GO (Group Owner) Negotiation, WPS (Wi-Fi Protected Setup) Provisioning, and Address Configuration. Especially, it supports the DLNA (Digital Living Network Alliance) service function for sharing mass data between IoT gateways. Some experimental results verify that it can successfully share large video files.

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Pandemics Era, A Study one the Viewers' Responses of Medical Drama through Text Mining. -Focused on - (팬데믹 시대, 텍스트 마이닝을 통한 의학드라마의 시청자 반응 연구-<슬기로운 의사생활>을 중심으로-)

  • Ahn, Sunghun;Oh, SeJong;Jeong, Dalyoung
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.385-389
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    • 2020
  • The medical drama has developed into a story centered on 'people', raising viewers' sympathy. The story of the drama is the true life story of doctors, patients and families. It is also a story that reminds me of 'a little special day of our ordinary people'. And the song played and sung by five characters in the drama became a factor that stimulates nostalgia and increases immersion. The highest viewer rating was 14.1%, and 51,584 blogs alone were registered. According to the big data analysis, the related words were 'Wise OST', 'Album Name', 'Artist Name', 'Two Hours in a row', 'Record', 'Remake', 'OST Revealed', 'Advertisement Revenue', 'Playlist', 'Aroha' and 'Cho Jung-seok'. The commercialization of medical dramas includes 'Sales of Drama OST Albums', 'Organizing Online Live Concerts (PPL in Advertising)', 'Publishing Piano Music', 'Picture of People-Oriented Photography', 'Making Music Video Editing Drama Highlight', 'YouTube Upload Profits', 'Mask' and 'Disinfectant'. it is predicted that the touching story of Corona 19 and the charming humanity will unfold. The limitations of the research will require analysis of various works by genre and attempts to analyze consumer values by industry.