• Title/Summary/Keyword: video sequences

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A Parallel Processing System for Visual Media Applications (시각매체를 위한 병렬처리 시스템)

  • Lee, Hyung;Pakr, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1A
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    • pp.80-88
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    • 2002
  • Visual media(image, graphic, and video) processing poses challenge from several perpectives, specifically from the point of view of real-time implementation and scalability. There have been several approaches to obtain speedups to meet the computing demands in multimedia processing ranging from media processors to special purpose implementations. A variety of parallel processing strategies are adopted in these implementations in order to achieve the required speedups. We have investigated a parallel processing system for improving the processing speed o f visual media related applications. The parallel processing system we proposed is similar to a pipelined memory stystem(MAMS). The multi-access memory system is made up of m memory modules and a memory controller to perform parallel memory access with a variety of combinations of 1${\times}$pq, pq${\times}$1, and p${\times}$q subarray, which improves both cost and complexity of control. Facial recognition, Phong shading, and automatic segmentation of moving object in image sequences are some that have been applied to the parallel processing system and resulted in faithful processing speed. This paper describes the parallel processing systems for the speedup and its utilization to three time-consuming applications.

Newly Modified Watershed Algorithm Determining Dynamic Region Merging or Watershed Line in the Flooding Process (담수과정에서 동적 영역 병합과 분수령선을 결정하는 개선된 분수령 알고리즘)

  • Kim, Sang-Gon;Jeoune, Dae-Seong;Lee, Jae-Do;Kim, Hwi-Won;Yoon, Young-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.113-119
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    • 2001
  • In this paper, we propose an improved watershed algorithm that resolves the oversegmentation problem shown in the previous watershed algorithm and its modifications when the spatial video segmentation is performed. The principal idea of the proposed algorithm is merging the shallow catchment basin whose depth is less than a given threshold into the deeper one during flooding step. In the flooding process, the growth of the existing catchment basins and the extraction of newly flooded ones are accomplished. We present the experimental results using several MPEG test sequences in the last part of the paper. As a consequence, the proposed algorithm shows good segmentation results according to the thresholds applied by adding very small amount of calculations.

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An Effective Shadow Elimination Method Using Adaptive Parameters Update (적응적 매개변수 갱신을 통한 효과적인 그림자 제거 기법)

  • Kim, Byeoung-Su;Lee, Gwang-Gook;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.11-19
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    • 2008
  • Background subtraction, which separates moving objects in video sequences, is an essential technology for object recognition and tracking. However, background subtraction methods are often confused by shadow regions and this misclassification of shadow regions disturbs further processes to perceive the shapes or exact positions of moving objects. This paper proposes a method for shadow elimination which is based on shadow modeling by color information and Bayesian classification framework. Also, because of dynamic update of modeling parametres, the proposed method is able to correspond adaptively to illumination changes. Experimental results proved that the proposed method can eliminate shadow regions effectively even for circumstances with varying lighting condition.

A Study on Object Detection Algorithm for Abandoned and Removed Objects for Real-time Intelligent Surveillance System (실시간 지능형 감시 시스템을 위한 방치, 제거된 객체 검출에 관한 연구)

  • Jeon, Ji-Hye;Park, Jong-Hwa;Jeong, Cheol-Jun;Kang, In-Goo;An, Tae-Ki;Park, Goo-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1C
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    • pp.24-32
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    • 2010
  • In this paper we proposed an object tracking system that detects the abandoned and removed objects, which is to be used in the intelligent surveillance applications. After the GMM based background subtraction and by using histogram method, the static region is identified to detect abandoned and removed objects. Since the system is implemented on DSP chip, it operates in realtime and is programmable. The input videos used in the experiment contain various indoor and outdoor scenes, and they are categorized into three different complexities; low, midium and high. By 10 times of experiment, we obtained high detection ratio at low and medium complexity sequences. On the high complexity video, successful detection ratio was relatively low because the scene contains crowdedness and repeated occlusion. In the future work, these complicated situation should be solved.

A Fast Macroblock Mode Decision Method using PSNR Prediction for H.264/AVC (H.264/AVC에서 PSNR 예측을 이용한 고속 매크로블록 모드 결정 방법)

  • Park, Sung-Jae;Myung, Jin-Su;Sim, Dong-Gyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.137-151
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    • 2008
  • H.264/AVC is showed high coding efficiency more than previous video coding standard by using new coding tools. Specially, Variable block-based motion estimation and Rate-Distortion Optimization are very important coding tools in H.264/AVC. These coding tools have high coding efficiency, however the encoder complexity greatly increase due to these coding tools. In this paper, we propose early SKIP mode decision and selective inter/intra mode decision to reduce the computational complexity. Simulation results show that the proposed method could reduce encoding time of the overall sequences by 30% on average than JM 10.2 without noticeable degradation of coding efficiency. Besides, the proposed method runs over twice as fast as the previous proposed Fast Coding Mode Selection method (FCMS)[5].

Analysis of Statistical Properties of Propagation Errors in DCT Coefficient-Dropping Transcoder (DCT 계수 제거 트랜스코딩에서의 전파 왜곡의 통계적 특성 분석)

  • Kim, Jin-Soo;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.555-564
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    • 2007
  • Discrete cosine transform (DCT) coefficient dropping is well recognized as an efficient rate adaptation transcoding in motion-compensated (MC)-DCT based MPEG-compressed videos. However, in this scheme, the errors incurred by the DCT coefficient-dropping are propagated and often result in significant visual quality degradation. This paper presents two propositions describing well the statistical properties of propagated errors. That is, we propose that the DCT error of the current frame is not correlated to the propagated errors of the previous frames. We also propose that the overall distortions in a given frame can be approximated as the sum of the DCT error of the current frame and the propagated errors from the previous frames. Then, it is shown that several computer simulations with different video sequences verify the effectiveness of the proposed statistical analyses.

Enhanced Fast Luma Adjustment for High Dynamic Range Television Broadcasting (고-휘도 텔레비전 방송을 위한 개선된 빠른 휘도 조절 기법)

  • Oh, Kyung Seok;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.302-315
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    • 2018
  • Highly non-linear electro-optical transfer function of the Perceptual Quantizer was approximated by a truncated Taylor series, resulting in a closed form solution for luma adjustment. This previous solution is fast and quite suitable for the hardware implementation of luma adjustment, but the approximation error becomes relatively large in the range of 600~3,900 cd/m2 linear light. In order to reduce such approximation error, we propose a new linear model, for which a correction is performed on the position and the slope of line based on the scope of approximation. In order to verify the approximation capability of the proposed linear model, a comparative study on the luma adjustment schemes was conducted using various high dynamic range test video sequences. Via the comparative study, we identified a significant performance enhancement over the previous fast luma adjustment scheme, where a 4.65dB of adjusted luma t-PSNR gain was obtained for a test sequence having a large portion of saturated color pixels.

A Fast Half Pixel Motion Estimation Method based on the Correlations between Integer pixel MVs and Half pixel MVs (정 화소 움직임 벡터와 반 화소 움직임 벡터의 상관성을 이용한 빠른 반 화소 움직임 추정 기법)

  • Yoon HyoSun;Lee GueeSang
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.131-136
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    • 2005
  • Motion Estimation (ME) has been developed to remove redundant data contained in a sequence of image. And ME is an important part of video encoding systems, since it can significantly affect the qualify of an encoded sequences. Generally, ME consists of two stages, the integer pixel motion estimation and the half pixel motion estimation. Many methods have been developed to reduce the computational complexity at the integer pixel motion estimation. However, the studies are needed at the half pixel motion estimation to reduce the complexity. In this paper, a method based on the correlations between integer pixel motion vectors and half pixel motion vectors is proposed for the half pixel motion estimation. The proposed method has less computational complexity than the full half pixel search method (FHSM) that needs the bilinear interpolation of half pixels and examines nine half pixel points to the find the half pixel motion vector. Experimental results show that the speedup improvement of the proposed method over FHSM can be up to $2.5\~80$ times faster and the image quality degradation is about to $0.07\~0.69(dB)$.

The FASCO BMA based on Motion Vector Prediction using Spatio-temporal Correlations (시공간적 상관성을 이용한 움직임 벡터 예측 기반의 FASCO 블럭 정합 알고리즘)

  • 정영훈;김재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11A
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    • pp.1925-1938
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    • 2001
  • In this paper, a new block-matching algorithm for standard video encoder is presented. The slice competition method is proposed as a new scheme, as opposed to a coarse-to-fine approach. The order of calculating the SAD(Sum of Absolute Difference) to fad the best matching block is changed from a raster order to a dispersed one. Based on this scheme, the increasing SAD curve during its calculation is more linear than that of other curves. Then, the candidates of low probability can be removed in the early stage of calculation. And new MV prediction technique with an adaptive search range scheme also assists the proposed block-matching algorithm. As a result, an average of 13% improvement in computational power is recorded by only the proposed MV prediction technique. Synthetically, the computational power is reduced by 3977∼77% than that of the conventional BMAs. The average MAD is always low in various sequences. The results are also very close to the MAD of the full search block-matching algorithm.

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Luma Mapping Function Generation Method Using Attention Map of Convolutional Neural Network in Versatile Video Coding Encoder (VVC 인코더에서 합성 곱 신경망의 어텐션 맵을 이용한 휘도 매핑 함수 생성 방법)

  • Kwon, Naseong;Lee, Jongseok;Byeon, Joohyung;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.26 no.4
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    • pp.441-452
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    • 2021
  • In this paper, we propose a method for generating luma signal mapping function to improve the coding efficiency of luma signal mapping methods in LMCS. In this paper, we propose a method to reflect the cognitive and perceptual features by multiplying the attention map of convolutional neural networks on local spatial variance used to reflect local features in the existing LMCS. To evaluate the performance of the proposed method, BD-rate is compared with VTM-12.0 using classes A1, A2, B, C and D of MPEG standard test sequences under AI (All Intra) conditions. As a result of experiments, the proposed method in this paper shows improvement in performance the average of -0.07% for luma components in terms of BD-rate performance compared to VTM-12.0 and encoding/decoding time is almost the same.