• Title/Summary/Keyword: video sequences

Search Result 545, Processing Time 0.032 seconds

Fast Extraction of Objects of Interest from Images with Low Depth of Field

  • Kim, Chang-Ick;Park, Jung-Woo;Lee, Jae-Ho;Hwang, Jenq-Neng
    • ETRI Journal
    • /
    • v.29 no.3
    • /
    • pp.353-362
    • /
    • 2007
  • In this paper, we propose a novel unsupervised video object extraction algorithm for individual images or image sequences with low depth of field (DOF). Low DOF is a popular photographic technique which enables the representation of the photographer's intention by giving a clear focus only on an object of interest (OOI). We first describe a fast and efficient scheme for extracting OOIs from individual low-DOF images and then extend it to deal with image sequences with low DOF in the next part. The basic algorithm unfolds into three modules. In the first module, a higher-order statistics map, which represents the spatial distribution of the high-frequency components, is obtained from an input low-DOF image. The second module locates the block-based OOI for further processing. Using the block-based OOI, the final OOI is obtained with pixel-level accuracy. We also present an algorithm to extend the extraction scheme to image sequences with low DOF. The proposed system does not require any user assistance to determine the initial OOI. This is possible due to the use of low-DOF images. The experimental results indicate that the proposed algorithm can serve as an effective tool for applications, such as 2D to 3D and photo-realistic video scene generation.

  • PDF

Enhanced Augmented Reality with Realistic Shadows of Graphic Generated Objects (비디오 영상에 가상물체의 그림자 삽입을 통한 향상된 AR 구현)

  • 김태원;홍기상
    • Proceedings of the IEEK Conference
    • /
    • 2000.09a
    • /
    • pp.619-622
    • /
    • 2000
  • In this paper, we propose a method for generating graphic objects having realistic shadows inserted into video sequence for the enhanced augmented reality. Our purpose is to extend the work of [1], which is applicable to the case of a static camera, to video sequence. However, in case of video, there are a few challenging problems, including the camera calibration problem over video sequence, false shadows occurring when the video camera moves and so on. We solve these problems using the convenient calibration technique of [2] and the information from video sequence . We present the experimental results on real video sequences.

  • PDF

Automatic Video Management System Using Face Recognition and MPEG-7 Visual Descriptors

  • Lee, Jae-Ho
    • ETRI Journal
    • /
    • v.27 no.6
    • /
    • pp.806-809
    • /
    • 2005
  • The main goal of this research is automatic video analysis using a face recognition technique. In this paper, an automatic video management system is introduced with a variety of functions enabled, such as index, edit, summarize, and retrieve multimedia data. The automatic management tool utilizes MPEG-7 visual descriptors to generate a video index for creating a summary. The resulting index generates a preview of a movie, and allows non-linear access with thumbnails. In addition, the index supports the searching of shots similar to a desired one within saved video sequences. Moreover, a face recognition technique is utilized to personalbased video summarization and indexing in stored video data.

  • PDF

Background Subtraction in Dynamic Environment based on Modified Adaptive GMM with TTD for Moving Object Detection

  • Niranjil, Kumar A.;Sureshkumar, C.
    • Journal of Electrical Engineering and Technology
    • /
    • v.10 no.1
    • /
    • pp.372-378
    • /
    • 2015
  • Background subtraction is the first processing stage in video surveillance. It is a general term for a process which aims to separate foreground objects from a background. The goal is to construct and maintain a statistical representation of the scene that the camera sees. The output of background subtraction will be an input to a higher-level process. Background subtraction under dynamic environment in the video sequences is one such complex task. It is an important research topic in image analysis and computer vision domains. This work deals background modeling based on modified adaptive Gaussian mixture model (GMM) with three temporal differencing (TTD) method in dynamic environment. The results of background subtraction on several sequences in various testing environments show that the proposed method is efficient and robust for the dynamic environment and achieves good accuracy.

Hybrid Error Concealment Algorithm for MPEG-4 Video Decoding

  • Song, Hak-Sop;Okada, Hiroyuki;Fujita, Gen;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
    • /
    • 2002.07a
    • /
    • pp.611-614
    • /
    • 2002
  • In this paper, a novel error concealment, algorithm is proposed for the MPEG-4 video decoding. Apart from existing algorithms which fail to exhibit stable performance over various video sequences and error patterns, the proposed algorithm adopts a new hybrid scheme, which can achieve a consistent performance with reduced computational complexity. This algorithm is implemented on the basis of the MPEG-4 decoder, and the experimental results demonstrate that the new approach provides acceptable performance both subjectively and objectively at various bit error rates and video sequences.

  • PDF

A deblocking filer for block-based compressed video sequences (블럭 기반으로 압축된 동영상을 위한 블럭화 현상 제거 기법)

  • 김성덕;이재연;라종범
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.35S no.2
    • /
    • pp.89-96
    • /
    • 1998
  • Conventional block-based video coders induce annoying blocking artifacts in very low bitarte coding. We propose a delocking filter which is appropriate for real time operation in a conventional video decoder. The proposed algorithm uses on dimensional filtering across block boundaries horizontally and vertiaclly with two separate filtering modes. The mode decision is quite simple but is fully based on the characteristics of human visual system and video sequences. In flat regions, a strong smoothing filter is appliced; and in the other regions, a moew sophisticated smoothing filter, which is based on the frequency information around block boundaries, is used to reduce blocking artifacts without introuducing undesired blur. Eeven though the proposed deblocking filter is quite simple, simulation results show that it improves both subjective and objective image quality for various image features.

  • PDF

SUPER RESOLUTION RECONSTRUCTION FROM IMAGE SEQUENCE

  • Park Jae-Min;Kim Byung-Guk
    • Proceedings of the KSRS Conference
    • /
    • 2005.10a
    • /
    • pp.197-200
    • /
    • 2005
  • Super resolution image reconstruction method refers to image processing algorithms that produce a high resolution(HR) image from observed several low resolution(LR) images of the same scene. This method is proved to be useful in many practical cases where multiple frames of the same scene can be obtained, such as satellite imaging, video surveillance, video enhancement and restoration, digital mosaicking, and medical imaging. In this paper we applied super resolution reconstruction method in spatial domain to video sequences. Test images are adjacently sampled images from continuous video sequences and overlapped for high rate. We constructed the observation model between the HR images and LR images applied by the Maximum A Posteriori(MAP) reconstruction method that is one of the major methods in the super resolution grid construction. Based on this method, we reconstructed high resolution images from low resolution images and compared the results with those from other known interpolation methods.

  • PDF

RATE-DISTORTION OPTIMAL BIT ALLOCATION FOR HIGH DYNAMIC RANGE VIDEO COMPRESSION

  • Lee, Chul;Kim, Chang-Su
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.207-210
    • /
    • 2009
  • An efficient algorithm to compress high dynamic range (HDR) videos is proposed in this work. We separate an HDR video sequence into a tone-mapped low dynamic range (LDR) sequence and a ratio sequence. Then, we encode those two sequences using the standard H.264/AVC codec. During the encoding, we allocate a limited amount of bit budget to the LDR sequence and the ratio sequence adaptively to maximize the qualities of both the LDR and HDR sequences. While a conventional LDR decoder uses only the LDR stream, an HDR decoder can reconstruct the HDR video using the LDR stream and the ratio stream. Simulation results demonstrate that the proposed algorithm provides higher performance than the conventional methods.

  • PDF

Three-Dimensional Subband Coding of Video using Wavelet Packet Algorithm (웨이브릿 패킷 알고리즘을 이용한 3차원 비디오 서브밴드 코딩)

  • Chu, Hyung Suk;An, Chong Koo
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.54 no.11
    • /
    • pp.673-679
    • /
    • 2005
  • This Paper presents the 3D wavelet transformation based video compression system, which possesses the capability of progressive transmission by increasing resolution and increasing rate for multimedia applications. The 3D wavelet packet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet packet transformation. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.49dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transformation, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

Analysis of the Eye Blink in Video Sequences (연속된 영상 프레임에서 눈의 깜빡임 해석)

  • 차태환;김주영;고광식
    • Proceedings of the IEEK Conference
    • /
    • 2000.09a
    • /
    • pp.331-334
    • /
    • 2000
  • This paper presents the method for the decision of eye states using the eye blink in video sequences. The entire procedure consists of two steps: in the first step, the accurate eye position is found in the input image by using symmetry information of faces and projection, and in the second step, the eye open/close state is decided by the horizontal and vertical projection. The method in this paper is also used for detecting drivers' fatigue in the drowsiness detection system.

  • PDF