• 제목/요약/키워드: video program

검색결과 712건 처리시간 0.027초

Designing Video-based Teacher Professional Development: Teachers' Meaning Making with a Video Annotation Tool

  • SO, Hyo-Jeong;LIM, Weiying;XIONG, Yao
    • Educational Technology International
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    • 제17권1호
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    • pp.87-116
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    • 2016
  • In this research, we designed a teacher professional development (PD) program where a small group of mathematics teachers could share, reflect on, and discuss their pedagogical knowledge and practices of ICT-integrated lessons, using a video annotation tool called DIVER. The main purposes of this paper are both micro and macro: to examine how the teachers were engaged in the meaning-making process in a video-based PD (micro); and to derive implications about how to design effective video-based teacher PD programs toward a teacher community of practices (macro). To examine teachers' meaning-making in the PD sessions, discourse data from a series of 10 meetings was segmented into idea units and coded to identify discourse patterns, focusing on (a) participation levels, (b) conversation topics, and (c) conversation depth. Regarding the affordance of DIVER, discourse patterns of two meetings, before and after individual annotation with DIVER were compared through qualitative vignette analysis. Overall, we found that the teacher discourse shifted the focus from surface features to deeper pedagogical issues as the PD sessions progressed. In particular, the annotation function in DIVER afforded the teachers to exercise descriptive analyses of video clips in a flexible manner, thereby helping them cognitively prepared to take interpretative and evaluative stances in face-to-face discussions with colleagues. In conclusion, deriving from our research experiences, we discuss the possibilities and challenges of designing video-based teacher PD in a school context.

생물학적 바이러스를 이용한 비디오 콘텐츠의 전염성 정보은닉 시스템 모델링 (Modeling of Infectious Information Hiding System for Video Contents using the Biological Virus)

  • 장봉주;이석환;권기룡
    • 전자공학회논문지CI
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    • 제49권3호
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    • pp.34-45
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    • 2012
  • 본 논문은 생물학적 바이러스의 특성과 감염 경로 및 감염 절차를 이용한 전염성 정보은닉(infectious information hiding, IIH) 기술 기반의 비디오 콘텐츠 보호 시스템을 제안한다. 제안한 IIH 시스템에서는 비디오 콘텐츠 보호에 필요한 중요 정보들을 전염성 바이러스로 간주하며, 콘텐츠 및 코덱을 숙주 및 감염 매개체로 하는 새로운 패러다임의 비디오 콘텐츠 보호 기술을 제시하였다. 전염성 정보로써 병원체, 돌연변이 및 감염체 바이러스를 모델링 하였으며, 주요 기술도구로써 전염성 정보 인증, 커널 기반 IIH, 콘텐츠 기반 IIH 및 전염성 정보 생성 기술도구들을 정의하였다. 마지막으로 기존의 간단한 정보은닉 알고리즘들을 각각 커널기반 IIH 및 콘텐츠 기반 IIH로 간주하여 시뮬레이션 함으로써 제안한 IIH 시스템의 가능성을 검증하였다.

시청자 관점에서의 UHD 콘텐츠 화질 비교 분석에 관한 연구 (A Study on the Comparative Analysis of UHD Video Quality from Audience Viewpoint)

  • 조용석;민동철;최성진
    • 방송공학회논문지
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    • 제26권5호
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    • pp.621-642
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    • 2021
  • 본 논문에서는 현재 방송 중인 Full HD, Up-scaling UHD, 4K UHD Native의 세 가지 콘텐츠품질을 대상으로 일반 가정의 TV 시청거리인 2.5m 거리에서 55, 65, 75인치 세 가지 크기의 TV수상기를 이용하여 주관적 화질평가를 실시하였다. 본 화질평가 실험은 화질평가 응답이 부적합한 4명의 데이터를 제외한 169명의 데이터를 대상으로 SPSS 25.0를 이용하여 콘텐츠품질이 성별, 수상기 크기, 선호프로그램 장르에 따른 영향을 분석하였다. 또한 측정기를 통한 객관적 화질평가와 주관적 화질평가 결과도 비교 분석하였다.

고화질 스테레오 비디오 전송 시스템을 위한 동기화 기법 (Synchronization Issues for Stereoscopic High-Definition Video Delivery over IP Networks)

  • 김종률;이석희;김종원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.1373-1378
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    • 2006
  • 대용량의 네트워크 인프라가 확대되고, 네트워크를 통한 DV, HD 급의 고화질 비디오 전송이 보편화 되면서, 고화질의 비디오에 몰입감, 현실감을 증진시키기 위한 스테레오 HD 비디오 전송이 가능하게 되었다. 본 논문은 IP 네트워크를 통해서 스테레오 HD 비디오 전송을 가능하게 해주는 소프트웨어 기반의 HD 비디오 전송 시스템에서 효과적으로 몰입감과 입체감을 제공하기 위해 충족되어야 하는 좌우 영상의 동기화에 필요한 요소들을 다룬다. 제안된 동기화 기법은 수신 측에서 최종적으로 동기화된 좌우 영상을 통해 스테레오 HD 비디오를 얻기 위해서 좌우 카메라로부터 영상의 획득 시, 획득된 영상의 네트워크 전송 시, 또 수신된 영상의 재생 시 좌우 영상의 동기화한다. 결과적으로 동기화 된 좌우 영상을 통하여 몰입감과 현실감을 가지는 스트레오 HD 비디오를 실시간으로 감상할 수 있다.

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대규모 점군 및 폴리곤 모델의 GLSL 기반 실시간 렌더링 알고리즘 (A Real-Time Rendering Algorithm of Large-Scale Point Clouds or Polygon Meshes Using GLSL)

  • 박상근
    • 한국CDE학회논문집
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    • 제19권3호
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    • pp.294-304
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    • 2014
  • This paper presents a real-time rendering algorithm of large-scale geometric data using GLSL (OpenGL shading language). It details the VAO (vertex array object) and VBO(vertex buffer object) to be used for up-loading the large-scale point clouds and polygon meshes to a graphic video memory, and describes the shader program composed by a vertex shader and a fragment shader, which manipulates those large-scale data to be rendered by GPU. In addition, we explain the global rendering procedure that creates and runs the shader program with the VAO and VBO. Finally, a rendering performance will be measured with application examples, from which it will be demonstrated that the proposed algorithm enables a real-time rendering of large amount of geometric data, almost impossible to carry out by previous techniques.

Real-Time Cattle Action Recognition for Estrus Detection

  • Heo, Eui-Ju;Ahn, Sung-Jin;Choi, Kang-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권4호
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    • pp.2148-2161
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    • 2019
  • In this paper, we present a real-time cattle action recognition algorithm to detect the estrus phase of cattle from a live video stream. In order to classify cattle movement, specifically, to detect the mounting action, the most observable sign of the estrus phase, a simple yet effective feature description exploiting motion history images (MHI) is designed. By learning the proposed features using the support vector machine framework, various representative cattle actions, such as mounting, walking, tail wagging, and foot stamping, can be recognized robustly in complex scenes. Thanks to low complexity of the proposed action recognition algorithm, multiple cattle in three enclosures can be monitored simultaneously using a single fisheye camera. Through extensive experiments with real video streams, we confirmed that the proposed algorithm outperforms a conventional human action recognition algorithm by 18% in terms of recognition accuracy even with much smaller dimensional feature description.

A Program for Statistical Education through Simulation

  • SookHee Choi
    • Communications for Statistical Applications and Methods
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    • 제6권1호
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    • pp.251-259
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    • 1999
  • The purpose of this study is to develope a program for statistics education. This program deals with simulation which is helpful in understanding some elementary statistical concepts. This program under multimedia environment which includes sound video animation etc. doesn't show only the result but make it possible for students to execute the program by stages. This type of dynamic learning is efficient to overcome the limits of teaching materials or classroom work. Also it can interest students greatly. By executing it the students can understand the method and meaning of simulation and acquire concepts of probability and statistical inference naturally.

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결혼이주여성을 위한 개별적 모유수유증진프로그램의 효과 (Effects of an Individual Breast-feeding Promotion Program for Married Immigrant Women)

  • 박미경;문소현
    • 대한간호학회지
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    • 제46권1호
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    • pp.128-139
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    • 2016
  • Purpose: This study was designed to evaluate the effects of an individual breast-feeding promotion program to address breast-feeding knowledge, attitude, method and rate of practice for married immigrant women. Methods: A non-equivalent control group quasi-experimental design was used (experimental group=16, control group=17). The intervention consisted of 3 phases: (1) Within 2 hours of delivery - individual breast-feeding training through video/verbal/practical training education and demonstration (2) After 1~2 days - group training using video, model doll, and breast models (3) After 7 days - family visit, counseling, retraining and reinforcement training. The data were analyzed using non-parametric tests with the SPSS program. Results: Married immigrant women who participated in the individual breast-feeding program scored high in knowledge, attitude, method and rate of practice compared to the control group. Conclusion: The results indicate that the individual breast-feeding program is very effective in increasing breast-feeding knowledge, attitude, method and rate of practicing breast feeding for married immigrant women. So, nurses are encouraged to aggressively utilize individual breast-feeding programs to help married immigrant women, who are exposed to vulnerability due to various situations.

실시간 TEM 분석에 유용한 영상 기록 프로그램, VirtualDub (VirtualDub as a Useful Program for Video Recording in Real-time TEM Analysis)

  • 김진규;오상호;송경;유승조;김영민
    • Applied Microscopy
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    • 제40권1호
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    • pp.47-51
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    • 2010
  • The capability of real-time observation in TEM is quite useful to study dynamic phenomena of materials in a certain variable ambience. In performing the experiment, the choice of video recording program is an important factor to obtain high quality of movie streaming. Window Movie Maker (WMM) is generally recommended as a default video recording program if one uses "DV Capture" function in DigitalMicrograph$^{TM}$ (DM) software. However, the image quality does not often satisfy the condition for high-resolution microscopic analysis since the severe information loss in the final result occurs during the conversion process. As a good candidate to overcome this problem, Virtual-Dub is highly recommended since the information loss can be minimized through the streaming process. In this report, we demonstrated how useful VirtualDub works in a high-resolution movie recording. Quantitative comparison of the information quality between the images recorded by each software, WMM and VirtualDub, was carried out based on histogram analysis. As a result, the image recorded by VirtualDub was improved ~13% in brightness and ~122% in contrast compared with the image obtained by WMM at the same imaging condition. Remarkably, the gray gradation (meaning an amount of information) becomes wider up to ~115% than that of the WMM result.

인터넷 비디오콘텐츠를 관련 방송프로그램과 함께 TV환경에서 시청하기 위한 기술 및 방법에 관한 연구 (Connecting Online Video Clips to a TV Program: Watching Online Video Clips on a TV Screen with a Related Program)

  • 조재훈
    • 방송공학회논문지
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    • 제12권5호
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    • pp.435-444
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    • 2007
  • 본 논문은 인터넷상에 존재하는 많은 비디오콘텐츠들을 텔레비전과 같은 수동적 미디어(lean- back media)환경에서 쉽게 이용하기 위한 개념과 기술들을 제안하고 그 구현에 관한 것이다. 그리고 이러한 기술들이 활용되었을 경우의 효과를 예측 해본다. 본 연구의 핵심은 인터넷 상에 존재하는 수많은 동영상들 가운데 사용자가 시청한 텔레비전 프로그램과 관련된 비디오클립들을 쉽고 간편하게 제공하는 서비스 모델을 제시하는데 있다. 본 논문에서는 서비스를 제공하기 위한 메타데이터의 태그들을 새롭게 정의하고, 이들을 활용하는 서비스 모델과 그 알고리즘을 설명하며 간단한 구현 예를 소개한다. 또한 끝으로 양방향 디지털 텔레비전 환경에 본 개념이 적용되었을 경우의 효과를 예측 분석한 뒤, 앞으로 해결해야 할 과제들에 대해서 토의한다.