• 제목/요약/키워드: video lecture content analysis

검색결과 14건 처리시간 0.019초

웹기반의 건강사정 멀티미디어 컨텐츠 개발 (Development of Web-based Multimedia Content for a Physical Examination and Health Assessment Course)

  • 오복자;김일옥;신성례;정회경
    • 대한간호학회지
    • /
    • 제34권6호
    • /
    • pp.994-1003
    • /
    • 2004
  • Purpose: This study was to develop Web-based multimedia content for Physical Examination and Health Assesment. Method: The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes: 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. Results: The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology(Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Conclusions: Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assesment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

예비 교사를 대상으로 한 전기 자동차 만들기 동영상 강의 컨텐츠 분석 (Content analysis of video lecture on making electric car for prospective teachers)

  • 이은상
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2021년도 제64차 하계학술대회논문집 29권2호
    • /
    • pp.443-446
    • /
    • 2021
  • 이 연구의 목적은 온라인 상에서 수행된 실습 수업 방식을 분석하는데 있다. 이를 위해 연구자는 예비 교사를 대상으로 '전기 자동차 만들기'수업 주제로 실습 수업을 설계하였으며, 온라인 동영상 강의 컨텐츠 3편을 제작하였다. 동영상 강의 컨텐츠 제작을 위해 교수용 홈페이지 제작, 수업에서 사용할 동영상 제작, 과거 촬영하거나 제작해 두었던 동영상 준비, 실습 재료 준비, 실습 활동 관련 교과서 준비 등 다양한 교수학습자료를 사전에 준비하였다. 동영상 강의 컨텐츠는 CODTRA 분석 방법을 이용 하였으며, 분석 코드는 '동영상에서 제시된 교수학습자료'와 '교수자가 행하고 있는 상태'이었다. 분석 결과는 CODTRA 다이어그램에 의해 분석 코드를 시간에 따라 도식화하여 도시하였다. 이 연구 결과는 중등학교의 기술 교과나 공업계 교과에서 온라인 실습 수업을 위한 동영상 강의 컨텐츠를 제작하고자 하는 교수자에게 참고할 수 있는 자료로 활용될 수 있을 것이다.

  • PDF

Comparing Learning Outcome of e-Learning with Face-to-Face Lecture of a Food Processing Technology Course in Korean Agricultural High School

  • PARK, Sung Youl;LEE, Hyeon-ah
    • Educational Technology International
    • /
    • 제8권2호
    • /
    • pp.53-71
    • /
    • 2007
  • This study identified the effectiveness of e-learning by comparing learning outcome in conventional face-to-face lecture with the selected e-learning methods. Two e-learning contents (animation based and video based) were developed based on the rapid prototyping model and loaded onto the learning management system (LMS), which is http://www.enaged.co.kr. Fifty-four Korean agricultural high school students were randomly assigned into three groups (face-to-face lecture, animation based e-learning, and video based e-learning group). The students of the e-learning group logged on the LMS in school computer lab and completed each e-learning. All students were required to take a pretest and posttest before and after learning under the direction of the subject teacher. A one-way analysis of covariance was administered to verify whether there was any difference between face-to-face lecture and e-learning in terms of students' learning outcomes after controlling the covariate variable, pretest score. According to the results, no differences between animation based and video based e-learning as well as between face-to-face learning and e-learning were identified. Findings suggest that the use of well designed e-learning could be worthy even in agricultural education, which stresses hands-on experience and lab activities if e-learning was used appropriately in combination with conventional learning. Further research is also suggested, focusing on a preference of e-learning content type and its relationship with learning outcome.

IPA를 활용한 비대면 환경 화상강의 개선 방안 연구 (A study on the improvement of non-face-to-face environment video lectures using IPA)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
    • /
    • 제17권3호
    • /
    • pp.121-132
    • /
    • 2021
  • The purpose of this study is to explore ways to improve the quality of real-time video lectures in a non-face-to-face environment using IPA (Importance-Performance Analysis). Recently, due to the impact of COVID-19 in universities, all remote classes are being implemented, so research is needed to raise learner awareness. Accordingly, factor analysis, mean analysis, correspondence analysis, and IPA analysis were performed based on the data of 632 students who responded from March 21 to June 30, 2021 for learners of K University in Chungbuk. First, overall satisfaction was low compared to importance, and the difference in system perception was the largest. Second, the difference in learner perception of real-time video lectures through the IPA matrix showed that the system error and screen cutoff were the largest. Third, the difficulty of lecture content, task and test feedback, etc. are classified. Accordingly, the satisfaction of real-time video lectures in non-face-to-face environments is low, suggesting that school-level support for quality improvement to improve learner satisfaction in non-face-to-face environments and the role of instructors are needed to improve learners' academic achievement.

IPA 분석법을 활용한 비대면 동영상 강의 만족도 제고 방안 연구 (A Study on Improving the Satisfaction of Non-face-to-face Video Lectures Using IPA Analysis)

  • 정대현;김진성
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제29권4호
    • /
    • pp.45-56
    • /
    • 2020
  • Purpose The purpose of this study is to present the direction of efficient e-learning education through the importance and satisfaction survey of learners of non-face-to-face video lectures. Therefore, by grasping the degree of satisfaction of the importance ratio through the IPA analysis method, we try to present improvement measures for insufficient education methods. Design/methodology/approach For IPA analysis, we conducted an online survey of four universities and analyzed 154 samples. The analysis method used SPSS, and through the wordcloud analysis method of R, the suggestions for the non-face-to-face lecture method felt by learners were analyzed to derive implications for improving the quality of education. Findings As a result of the overall satisfaction survey for the entire non-face-to-face class, the factors with the greatest dissatisfaction are listed as follows. Complaints about the adequacy of learning materials and activities (quiz, discussion, assignments, etc.), Complaints about how to use the produced content, and complaints about announcements about class management (lecture schedule, lecture method) were identified in order. The factors of dissatisfaction were clear in the non-face-to-face class where interactive communication was impossible or insufficient. In addition to the lack of quick Q&A, there seems to have been a phenomenon of some neglect.

패턴제작 교육용 영상콘텐츠 개발을 위한 유튜브 영상 현황 분석 (Analysis of characteristics of YouTube video contents for the development of pattern drafting video)

  • 강여선
    • 복식문화연구
    • /
    • 제27권6호
    • /
    • pp.599-614
    • /
    • 2019
  • The aim of this study to provide basic reference data for the development of video contents used in pattern drafting education and to explore the possibility of utilizing YouTube videos in such education. Subject videos were selected using the number of views. A total of 596 videos and 28 channels were analyzed for the period July to September 2019 and the results are as follows. With regard to content, there were 27 pattern drafting items, the majority being dress, pants, skirt, blouse and sleeve drafting, although high-level content such as cowl, bustier, corset patterns were also available. Therefore, there is a high likelihood that YouTube videos could be used as educational material, especially as supplementary references to provide specific examples and easy explanations for difficult concepts or method, for students majoring in this field. However, as most videos currently focus on a few items, expanding video content to features a wider variety of clothing items at different levels is necessary. With regard to video length, it mostly ranged from 10 to 15 minutes. It is not advisable to create lengthy lecture-style videos expounding on different principles or variations in pattern drafting when developing educational video material.

패션 정보 분석 교과목의 원격교육을 위한 이러닝 콘텐츠 개발 (The Development of the Multimedia Contents for the Fashion Information Analysis)

  • 손미영
    • 복식문화연구
    • /
    • 제18권1호
    • /
    • pp.161-176
    • /
    • 2010
  • This study attempts to develop e-learning contents for the "fashion information analysis," which should be performed in combination of theory and practice in fashion education, in a recent Web-based education environment. The e-learning contents are developed by using the three steps of analysis, design and development. In order to analyze the requirements of curricula, the status and content of fashion information related curricular provided by general universities and cyber universities are analyzed, and then on the basis of this analysis the education objectives and detailed contents of e-learning contents are determined. Design and development of e-learning contents consist of the types, education menus and education form. The types of e-learning contents are developed into an education form combined with tutorial and practice/activity types. The education menus are comprised of syllabic, the profiles of professors and students, announcements, questions and answers regarding respect subjects, materials, and notes. Meanwhile, the education form consists of the following sections: "Before the Learning", "Learning", "Review Questions", "Final Review", "References", and "Practice", "Before the Learning" consists of two parts of a theory lecture that is composed of video clips and Power-Point presentations, and practice that consists of an audio(or video) lecture and illustration or Photoshop software execution window.

Understanding the Entertainment Values in the Online Educational Videos

  • Jeong, Seong Bin;Lee, Justin Jemin;Kwak, Kyu Tae
    • 인터넷정보학회논문지
    • /
    • 제19권5호
    • /
    • pp.77-87
    • /
    • 2018
  • Since the inception of the platform business in educational contents, the prominence of the online educational video has flipped the educational environment. Educational contents have been produced on the internet and allowed learners to access more flexible and student-centered. In fact, the number of people watching the educational content online, such as TED talks and YouTube, has increased during the past decade. The ways of delivering the lecture and the course information in online educational videos are totally different from the traditional lectures. In this paper, we aimed to examine and categorize the online educational videos based on the user's engagement and interest in the course contents. For the study, a negative binomial regression analysis was applied to estimate the effects of the attributes of the traditional lectures by comparatively analyzing the educational videos online. Several values are determined as engaging factors in the online educational videos; hybrid production of education and entertainment, shorter duration, and the number of presenters. From the study, we suggests how to produce engaging educational contents which will appeal the attentions from the users. Moreover, the result of the study may use as a guide to the providers making the productive educational videos.

유튜브에 나타난 화예 디자인 교육 콘텐츠 연구 -화훼장식기능사 교육 콘텐츠를 중심으로- (A Study on the Educational Content of Floral Design on YouTube)

  • 양동복
    • 한국화예디자인학연구
    • /
    • 제41호
    • /
    • pp.93-114
    • /
    • 2019
  • 본 연구는 유튜브에 나타난 화예 디자인 교육 콘텐츠의 특징과 문제점을 분석하고 개선방향을 모색해보려는데 목적이 있다. 이를 위해 '화훼장식기능사'를 검색어로 최근 1년간 게시된 콘텐츠 129개를 분석하였다. 분석결과, 콘텐츠가 다룬 내용은 실기강의, 이론강의, 시험관련 팁, 직업과 인물소개, 시험과제 작품, 교육안내와 홍보였고 그 중 실기강의가 가장 많은 것으로 나타났다. 제작형식은 강의, 강의실황, 영상구성, 인터뷰, 브이로그, 텔레비전방송프로그램으로 구분되었으며 강의 형태를 띤 콘텐츠가 가장 많았다. 편성전략 유형으로는 목표 시청층의 관심사에 대한 내용을 주기적으로 업로드하는 허브 유형이 가장 많았다. 이용자들은 실기시험을 다룬 내용의 강의 형태에 가장 높은 반응을 보였다. 전반적으로 콘텐츠의 다양성, 크리에이터와 이용자 간의 양방향 소통, 조화로운 편성전략이 부족한 것으로 분석된다. 이를 개선하기 위해 내용적 측면에서는 독창적이며 틈새를 공략하는 분야의 개척, 현장을 배경으로 하는 실습내용의 반영, 감성과 흥미가 포함된 콘텐츠 개발이 필요하다. 형식적 측면에서는 게임, 퀴즈와 같은 양방향 요소의 도입, VR, AR 등 뉴미디어 기술의 적용을 시도해볼 수 있겠다. 편성전략유형에서도 히어로, 허브, 하우투 세 가지 유형의 상호보완적 채널구성 방안이 제시되었다. 향후 화예 디자인 관련 교육 콘텐츠 수요의 확장이 예상되므로 다양한 플랫폼에서 활용될 수 있는 콘텐츠 제작, 전문적 크리에이터의 육성, 연관 수익 모델의 개발이 요구된다.

전반적 발달장애 아동을 위한 모-아 애착 증진 프로그램의 효과 (An Effect of the Mother-Child Attachment Promotion Program for the Child with Pervasive Developmental Disorder)

  • 임숙빈
    • 대한간호학회지
    • /
    • 제30권5호
    • /
    • pp.1133-1144
    • /
    • 2000
  • This study was conducted to evaluate the effects of the program for the autistic children which was designed to promote mother-child attachment. The subjects of this study were consisted of 11 pairs of mother and child( 7 for participant group:PG, 4 for non-participant group: NPG), who were diagnosed as Pervasive Developmental Disorder. The intervention was consisted with play activity centered mother-child interaction, educational activity for mothers, lecture, video-feedback, and supports. The main data were collected by video-taping and analyzed by Wilcoxon Rank Sign Test, and Content Analysis. The results obtained were as follows, 1. Before the program, there were no significant group differences on the children's and the mother's characteristics. After the program, total score on the attachment of PG was higher than that of NPG, but not significant. Only proximity-seeking behaviors and contact-maintaining behaviors were higher significantly(p<.05). Then the characteristics on contact- maintaining behaviors of PG were lasting longer and reciprocal than those of NPG. 2. After the program, the score on mother's nurturing behavior of PG was significantly more increased. The mother's behaviors to her child of PG became more child- centered, positively responsive, expressive supportively. But there were pretty big individual difference. It can be concluded that Mother-child Attachment Promotion Program is effective. Thus it can be recommended to be a early intervention model for autistic children.

  • PDF