• Title/Summary/Keyword: video delay

Search Result 425, Processing Time 0.021 seconds

COMBUSTION VISUALIZATION AND EMISSIONS OF A DIRECT INJECTION COMPRESSION IGNITION ENGINE FUELED WITH BIO-DIESOHOL

  • LU X.;HUANG Z.;ZHANG W.;LI D.
    • International Journal of Automotive Technology
    • /
    • v.6 no.1
    • /
    • pp.15-21
    • /
    • 2005
  • The purpose of this paper is to experimentally investigate the engine pollutant emissions and combustion characteristics of diesel engine fueled with ethanol-diesel blended fuel (bio-diesohol). The experiments were performed on a single-cylinder DI diesel engine. Two blend fuels were consisted of $15\%$ ethanol, $83.5\%$ diesel and $1.5\%$ solublizer (by volume) were evaluated: one without cetane improver (E15-D) and one with a cetane improver (E15-D+CN improver). The engine performance parameters and emissions including fuel consumption, exhaust temperature, lubricating oil temperature, Bosch smoke number, CO, NOx, and THC were measured, and compared to the baseline diesel fuel. In order to gain insight into the combustion characteristics of bio-diesohol blends, the engine combustion processes for blended fuels and diesel fuel were observed using an Engine Video System (AVL 513). The results showed that the brake specific fuel consumption (BSFC) increased at overall engine operating conditions, but it is worth noting that the brake thermal efficiency (BTE) increased by up to $1-2.3\%$ with two blends when compared to diesel fuel. It is found that the engine fueled with ethanol-diesel blend fuels has higher emissions of THC, lower emissions of CO, NOx, and smoke. And the results also indicated that the cetane improver has positive effects on CO and NOx emissions, but negative effect on THC emission. Based on engine combustion visualization, it is found that ignition delay increased, combustion duration and the luminosity of flame decreased for the diesohol blends. The combustion is improved when the CN improver was added to the blend fuel.

A 4-parallel Scheduling Architecture for High-performance H.264/AVC Deblocking Filter (고성능 H.264/AVC 디블로킹 필터를 위한 4-병렬 스케줄링 아키텍처)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.49 no.8
    • /
    • pp.63-72
    • /
    • 2012
  • In this paper, we proposed a parallel architecture of line & block edge filter for high-performance H.264/AVC deblocking filter for Quad Full High Definition(Quad FHD) video real time processing. To improve throughput, we designed 4-parallel block edge filter with 16 line edge filter. To reduce internal buffer size and processing cycle, we scheduled 4-parallel zig-zag scan order as deblocking filtering order. To avoid data conflicts we placed 1 delay cycle between block edge filtering. We implemented interleaving buffer, as internal buffer of block edge filter, to sharing buffer for reducing buffer size. The proposed architecture was simulated in 0.18um standard cell library. The maximum operation frequency is 108MHz. The gate count is 140.16Kgates. The proposed H.264/AVC deblocking filter can support Quad FHD at 113.17 frames per second by running at 90MHz.

A Locomotive Analysis on Forelimbs' Movement According to Change in Velocity of Horses' Quadruped Cadence (말의 4족 보법에서 속도변화에 따른 전족 움직임의 운동능력 분석)

  • Hyun, Seung-Hyun;Ryew, Che-Cheong
    • Korean Journal of Applied Biomechanics
    • /
    • v.25 no.4
    • /
    • pp.483-488
    • /
    • 2015
  • Objective : The purposes of this study was to analyze the locomotive movement of forelimbs according to changes in velocities in the quadruped cadence of horses. Methods : Horses selected as subjects consisted of Jeju pony horses (heights of withers: $1.23{\pm}0.51$). Two camcorders (HDR-HC7/HDV 1080i, Sony Corp, Japan) were used to capture the movement of the horses' forelimbs at a rate of 60 frames/sec. Additionally, raw data was collected from Kwon3D XP motion analysis package ver 4.0 program (Visol, Korea) with DARTFISH (DFKREA., Korea) video software solution. The variables analyzed consisted of 1 step lengths, 1 stride lengths, stance time, swing time, 1 stride time, velocity while walking, and trot of the horses. A two-way ANOVA and paired t-test of the variables by velocity and phase were treated at .05 level of significant difference, statistically. Results : The time elapsed of walk(stance: 0.63 sec[63.86%], swing: 0.35 sec[36.14%], 1 stride time: 0.99 sec respectively) showed significant difference with more delay than that of trot(stance: 0.29 sec[45.73%], swing: 0.34 sec[54.27% ], 1 stride time: 0.63 sec respectively), and also showed significant difference at trot in interaction (stance time>tort swing>walk swing>walk stance). The 1 step lengths and stride lengths in trot showed significant difference with longer than that of walk. Velocity of Trot showed significant difference statistically with higher than that of walk Conclusion : The horses' velocity during 1 step lengths and 1 stride lengths showed a proportional relationship, but the correlation between the horses' velocity and stance time showed a negative relationship during the quadruped cadence.

A Handover Protocol for the IEEE WAVE-based Wireless Networks (IEEE WAVE 기반의 무선 네트워크를 위한 핸드오버 프로토콜)

  • Choi, Jung-Wook;Lee, Hyuk-Joon;Choi, Yong-Hoon;Chung, Young-Uk
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.10 no.1
    • /
    • pp.76-83
    • /
    • 2011
  • The IEEE WAVE-based communication systems do not provide handover services since most of the application layer messages of a small amount containing text data that are related to safe driving. Multimedia data service such as web pages and CCTV video clips, however, require a seamless handover for continuation of a session via multiple RSUs. In this paper, we propose a new proactive handover protocol based on IEEE WAVE. According to the proposed handover protocol, the OBU notifies the old RSU of its departure from the coverage such that the old RSU forwards to the new RSU the data heading towards the OBU to be cached for the further delivery upon its entry into the new RSU's coverage. The simulation results are presented which shows the performance of the proposed protocol in terms of throughput, delivery ratio and handover delay.

VLSI Design for Motion Estimation Based on Bit-plane Matching (비트 플레인 정합에 의한 움직임 추정기의 VLSI 설계)

  • Go, Yeong-Gi;O, Hyeong-Cheol;Go, Seong-Je
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.5
    • /
    • pp.509-517
    • /
    • 2001
  • Full-search algorithm requires large amount of computation which causes time delay or very complex hardware architecture for real time implementation. In this paper, we propose a fast motion estimator based on bit-plane matching, which reduce the computational complexity and the hardware cost. In the proposed motion estimator, the conventional motion estimation algorithms are applied to the binary images directly extracted from the video sequence. Furthermore, in the proposed VLSI motion estimator, we employ a Pair of processing cores that calculate the motion vector continuously By controlling the data flow in a systolic fashion using the internal shift registers in the processing cores, we avoid using SRAM (local memory) so that we remove the time overhead for accessing the local memory and adopt lower-cost fabrication technology. We modeled and tested the proposed motion estimator in VHDL, and then synthesized the whole system which has been integrated in a 0.6-$\mu$m triple-metal CMOS chip of size 8.15 X 10.84$\textrm{mm}^2$.

  • PDF

Design and embodiment about pulse modeling of light investigation for disease treatment by skin color (피부색에 따른 병변치료를 위한 광조사펄스모델링에 대한 설계 및 구현)

  • Kim, Whi-Young
    • Journal of the Korea Computer Industry Society
    • /
    • v.7 no.5
    • /
    • pp.563-572
    • /
    • 2006
  • Advantage that light transmission treatment way of most suitable through skin can investigate light directly in part ar there is difference in ability photoelectricity month by diverse complexion of horn character department which is branch or head of a family outside part of skin and treatment according to various patient can be inappropriate. By result that this research uses color information after search each color ingredient that ingredient of HIS and YIQ that use method, color information to use skin impedance way and color information through skin area ion and difference video to do fixed measuring by light investigation way by skin impedance corresponds to skin color in an experiment though is most universal result according to patient's skin model area detection each single person's skin model through videotex automatically create and because measuring, investigate skin color, energy, wave length, approximately, transmission time, model of most suitable that draw pulse delay and so on and want and special quality, and saved standard of disease treatment pulse modeling by skin impedance, and design and manufacture light investigation pulse modeling system of most suitable by skin subordinate, and constructed suitable treatment pulse database by skin color.

  • PDF

User-Oriented Energy- and Spectral-Efficiency Tradeoff for Wireless Networks

  • Zhang, Yueying;Long, Hang;Peng, Yuexing;Zheng, Kan;Wang, Wenbo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.2
    • /
    • pp.216-233
    • /
    • 2013
  • Conventional optimization designs of wireless networks mainly focus on spectral efficiency (SE) as a performance metric. However, as diverse media services are emerging, a green wireless network, which not only meets the quality of experience (QoE) requirements for users and also improves energy efficiency (EE), is the most appropriate solution. In this paper, we firstly propose the unit QoE per Watt, which is termed QoE efficiency (QEE), as a user-oriented metric to evaluate EE for wireless networks. We then analyze which is the kind of wireless resource given priority to use under different scenarios to obtain an acceptable QEE. Particularly, power, delay and data-rate related to QoE are separately addressed for several typical services, such as file download, video stream and web browsing services. Next, the fundamental tradeoffs are investigated between QEE and SE for wireless networks. Our analytical results are helpful for network design and optimization to strike a good balance between the users perceived QoE and energy consumption.

Design and Implementation of A Multi-Point Multimedia Conference System Using IP Grouping (IP 그룹화를 이용한 다자간 멀티미디어 회의시스템의 설계 및 구현)

  • Sung Baek-Kyon;Seong Dong-Su;Lee Keon-Bae;Hyun Don-Whan
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.7
    • /
    • pp.1012-1021
    • /
    • 2005
  • This paper describes the design and implementation of an efficient multi-point multimedia conference system using IP grouping. Existing multi-point multimedia conference systems are difficult for multi-user to perform efficient cooperation due to bandwidth limitation for data transmission of video, audio and documentation. In the case that multi-user uses limited bandwidth, smooth cooperation does not accomplish due to transmission delay for the real-time transmission of image and speech data. A hybrid transfer method which is mixed with distributed and centralized methods is used for smooth cooperation, and the network bandwidth is reduced by forming multi-user conference systems of IP grouping in this paper. Also, adaptive image frame variations are used to solve bottleneck effect according to the number of users. An efficient multi-user conference system is designed to support audio quality.

  • PDF

Implementation of QoS-awared MAC Protocol for Home Networks (홈 네트워크를 위한 QOS 보장형 매체접속제어 프로토콜의 구현)

  • 황원주
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.7 no.2
    • /
    • pp.228-238
    • /
    • 2003
  • We believe that existing wire solutions such as HomePNA2.0 using phone lines and HomePlug using power line and wireless solution such as HomeRF are the most promising solutions, because of its cost-effectiveness. However, MAC protocols of these solutions provide only Class of Service(CoS) using priority mechanism like HomePNA and HomePlug or consider only voice among real-time traffics like HomeRF. For these reasons, we perceive the needs of the new MAC protocol which is no new wire solution and provides guaranteed Quality of Service (QoS) for not only voice but also video and audio. In light of this, we present the design and software implementation of a new MAC protocol for Home Networks. Our evaluation results of software implementation verify that proposed MAC protocol can provide low delay, low loss, and low jitter to real-time traffic by reserving bandwidth.

A Development Of Multi-sensor System For Location Determination Of Fixed-path Movement Attractions (고정경로 이동 어트랙션의 위치 판단을 위한 다중 센서 시스템의 개발)

  • You, Eun-Jae;Jeong, Hwi-Sang;Lee, Hyoun-Sup;Kim, Jin-deog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.5
    • /
    • pp.709-714
    • /
    • 2018
  • Visual Reality technology is becoming more and more interesting as it attracts people's interest. VR technology is used in various markets such as games, animation, and education. However, there were many people experiencing motion sickness such as dizziness and headache due to the delay time between hardware such as a device for sending a video after experiencing a VR image and an HMD for reproducing an image. The system proposed in this paper focuses on the environment rather than the movement of the attraction and detects the dividing line existing on the path by the proximity sensor and accurately calculates the position on the path according to the user 's motion. Since the position of the user is synchronized with the VR image, the position error of the user is improved to 0.2%.