• Title/Summary/Keyword: video art

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Implementation of Energy-Efficient Multimedia Embedded System using PXA270 processor (PXA270 프로세서를 사용한 저전력 멀티미디어 임베디드 시스템의 구현)

  • Kim, Sang-Duck;Lee, Hoo-Sung;Park, Seong-Su
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.945-948
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    • 2005
  • In wireless and handheld platforms area, performance, power and cost are key metrics for product success. This is driving increasing levels of on-chip integration in state-of-the-art application processors. The purpose of this project is to optimize and design the energy-efficient embedded system that properly displays video and audio in real time. The requirements are for the media player to be capable of decoding real-time streaming video and audio with the least possible energy consumption for a variety of different clips at different resolutions. We implemented this Linux based multimedia player on Intel's PXA27x platform.

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CDV-DVC: Channel Division for Efficient Distributed Video Coding (효율적인 분산 동영상 압축을 위한 채널 분할 기법)

  • Park, Sang-Uk;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.582-584
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    • 2011
  • This paper presents a Channel DiVision (CDV) scheme for transform-domain distributed video coding. In the proposed system, we employ the symmetric motion estimation to generate high quality side information for Wyner-Ziv (WZ) frames. Also, the decoder estimates the distortion of the side information, which is used to classify the transmitting channels for WZ frames. Each channel has a different expected noise. Then, the encoder allocates an appropriate number noise. Then, the encoder allocates an appropriate number present rate-distortion performance results and comparisons with existing state-of-the-art algorithms and H.264.

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Enhanced Block-Based Adaptive Loop Filter with Multiple Symmetric Structures for Video Coding

  • Lee, Ha-Hyun;Lim, Sung-Chang;Choi, Hae-Chul;Jeong, Se-Yoon;Kim, Jong-Ho;Choi, Jin-Soo
    • ETRI Journal
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    • v.32 no.4
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    • pp.626-629
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    • 2010
  • In this letter, we present an enhanced block-based adaptive loop filter (E-BALF) with multiple filter symmetric structures. The E-BALF adapts various filter symmetric structures in a rate-distortion optimization sense, reflecting the statistical properties of each image in a video sequence. Experimental results show that the proposed method achieves a reduction in the Bj${\phi}$ntegaard delta (BD)-bitrate by an average of 9.60% compared with Joint Model 11.0 of H.264/AVC. Compared to the state-of-the-art BALF, a reduction of up to 1.13% in BD-bitrate is achieved.

Abnormal Crowd Behavior Detection Using Heuristic Search and Motion Awareness

  • Usman, Imran;Albesher, Abdulaziz A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.131-139
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    • 2021
  • In current time, anomaly detection is the primary concern of the administrative authorities. Suspicious activity identification is shifting from a human operator to a machine-assisted monitoring in order to assist the human operator and react to an unexpected incident quickly. These automatic surveillance systems face many challenges due to the intrinsic complex characteristics of video sequences and foreground human motion patterns. In this paper, we propose a novel approach to detect anomalous human activity using a hybrid approach of statistical model and Genetic Programming. The feature-set of local motion patterns is generated by a statistical model from the video data in an unsupervised way. This features set is inserted to an enhanced Genetic Programming based classifier to classify normal and abnormal patterns. The experiments are performed using publicly available benchmark datasets under different real-life scenarios. Results show that the proposed methodology is capable to detect and locate the anomalous activity in the real time. The accuracy of the proposed scheme exceeds those of the existing state of the art in term of anomalous activity detection.

Web System providing Super slow Motion Video Transformation (초저속 비디오 변환 서비스를 제공하는 웹 시스템)

  • Gim, Donggeon;Kim, Dohyeon;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.322-324
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    • 2021
  • 최근 고주사율 디스플레이 시장 확대와 실감콘텐츠에 대한 요구에 따라, 높은 프레임율의 동영상 콘텐츠에 대한 관심이 증가하고 있다. 본 논문은 이용자의 비디오를 초슬로우 비디오로 변환해주는 웹 기반 서비스 시스템을 제안한다. 이는 사용자가 웹을 통해 비디오를 업로드하면, 딥러닝 기반의 비디오 프레임 보간 알고리즘을 이용하여 초고프레임율의 동영상으로 변환하며. 변환된 초저속 비디오를 웹을 통해 보여주거나 파일 포맷으로 제공한다. 제안 시스템은 복잡한 연산을 요구하는 딥러닝 네트워크 모듈과 사용자와의 상호작용을 위한 웹 페이지 모듈로 구성되었다. 프레임 보간을 위해서, State-of-the-art 기술인 딥러닝 기반의 Real-Time Intermediate Flow Estimation for Video Frame Interpolation 방법이 활용되었으며, 웹페이지는 HTML, CSS, Javascript, Flask를 사용하여 구축되었고, Flask를 활용하여 두 모듈이 연동되었다. 제안 웹 기반 시스템을 통해, 사용자는 딥러닝 네트워크 구동에 필요한 별도의 지식 없이 통신 자원만으로 고실감의 경험과 편의성을 제공받을 수 있다.

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Career Development Art Program Using Avatars -Focused on Colorcode App- (아바타를 활용한 진로탐색 미술 프로그램 -칼라코드 앱을 중심으로-)

  • Kim, Jung-Young;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.181-187
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    • 2018
  • This study was to develop and apply the avatar art activity as a career search program to find out the possibility of oneself based on self-understanding and to find out the value of work. Furthermore, this study has suggested the effect obtained by appreciating their own business card and images in the use of color code media. Art program has been conducted for five sessions in 'past tense' 'present tense' and 'future tense' on first graders in Middle School. As a result education effect obtained from the art program for career exploration in manufacturing Avatar is as follows. First, there was an effect as to how students ended up knowing their inner strength through mind-map realizing their characteristics and personal interest. Secondly, Avatar was manufactured by enhancing an understanding about them through self-exploration. Third, students appreciated their 'business card' and 'video clip' by using color code media building self-leading attitude in realizing career design.

Content-based Image Retrieval Using HSI Color Space and Neural Networks (HSI 컬러 공간과 신경망을 이용한 내용 기반 이미지 검색)

  • Kim, Kwang-Baek;Woo, Young-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.2
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    • pp.152-157
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    • 2010
  • The development of computer and internet has introduced various types of media - such as, image, audio, video, and voice - to the traditional text-based information. However, most of the information retrieval systems are based only on text, which results in the absence of ability to use available information. By utilizing the available media, one can improve the performance of search system, which is commonly called content-based retrieval and content-based image retrieval system specifically tries to incorporate the analysis of images into search systems. In this paper, a content-based image retrieval system using HSI color space, ART2 algorithm, and SOM algorithm is introduced. First, images are analyzed in the HSI color space to generate several sets of features describing the images and an SOM algorithm is used to provide candidates of training features to a user. The features that are selected by a user are fed to the training part of a search system, which uses an ART2 algorithm. The proposed system can handle the case in which an image belongs to several groups and showed better performance than other systems.

Proposal for the use of interactive multimedia art for rehabilitation exercise in early dementia patients : focusing on the program Isadora® (초기 치매 환자의 재활 운동을 위한 인터랙티브 멀티미디어 아트의 활용 제안 : 프로그램 Isadora®를 중심으로)

  • Kang, Hyun-Sook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.559-565
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    • 2020
  • The study intends to use interactive multimedia art performances for rehabilitation exercises for patients with early dementia. The interactive performance is completed by communication and participation of the performer on the stage and the dementia patient, who is the audience, and through this process, the dementia patient performs efficient rehabilitation exercises with interest and immersion. For the study, the characteristics of early dementia patients and effective exercise methods are examined, and a program map is constructed so that the patient's performance viewing leads to participation and leads to rehabilitation exercises. Movements and sounds generated by the audience's participation are converted into MIDI signals of Sound Level, Pitch, and Velocity to become a performance that controls music and video in real time. Through this, the patient will be immersed in the rehabilitation exercise with interest and will be able to have a sense of accomplishment as a participant in the performance. In addition, this study has the significance of expanding the area through various uses and applications of interactive multimedia art.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Comprehensive Investigations on QUEST: a Novel QoS-Enhanced Stochastic Packet Scheduler for Intelligent LTE Routers

  • Paul, Suman;Pandit, Malay Kumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.579-603
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    • 2018
  • In this paper we propose a QoS-enhanced intelligent stochastic optimal fair real-time packet scheduler, QUEST, for 4G LTE traffic in routers. The objective of this research is to maximize the system QoS subject to the constraint that the processor utilization is kept nearly at 100 percent. The QUEST has following unique advantages. First, it solves the challenging problem of starvation for low priority process - buffered streaming video and TCP based; second, it solves the major bottleneck of the scheduler Earliest Deadline First's failure at heavy loads. Finally, QUEST offers the benefit of arbitrarily pre-programming the process utilization ratio.Three classes of multimedia 4G LTE QCI traffic, conversational voice, live streaming video, buffered streaming video and TCP based applications have been considered. We analyse two most important QoS metrics, packet loss rate (PLR) and mean waiting time. All claims are supported by discrete event and Monte Carlo simulations. The simulation results show that the QUEST scheduler outperforms current state-of-the-art benchmark schedulers. The proposed scheduler offers 37 percent improvement in PLR and 23 percent improvement in mean waiting time over the best competing current scheduler Accuracy-aware EDF.