• Title/Summary/Keyword: verbal/visual information

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DEVELOPMENT OF NEW TAXONOMY OF INAPPROPRIATE COMMUNICATION AND ITS APPLICATION TO OPERATING TEAMS IN NUCLEAR POWER PLANTS

  • Kim, Ar Ryum;Park, Jinkyun;Lee, Seung Woo;Jang, Inseok;Kang, Hyun Gook;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • v.44 no.8
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    • pp.897-910
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    • 2012
  • Inappropriate communications can cause a lack of necessary information exchange between operators and lead to serious consequences in large process systems such as nuclear power plants (NPPs). In this regard, various kinds of taxonomies of inappropriate communications have been developed to prevent inappropriate communications. However, there seems to be difficult to identify inappropriate communications from verbal protocol data between operators. Because the existing taxonomies were developed for use in report analysis, there is a problem of 'uncertainty'. In consequence, this paper proposes a new taxonomy of inappropriate communications and provides some insights to prevent inappropriate communications. In order to develop the taxonomy, existing taxonomies for four industries from 1980 to 2010 were collected and a new taxonomy is developed based on the simplified one-way communication model. In addition, the ratio of inappropriate communications from 8 samples of audio-visual format verbal protocol data recorded during emergency training sessions by operating teams is compared with performance scores calculated based on the task analysis. As a result, inappropriate communications can be easily identified from the verbal protocol data using the suggested taxonomy, and teams with a higher ratio of inappropriate communications tend to have a lower performance score.

Bidirectional BLE enabled Audible Pedestrian Signal for Visual Impaired Pedestrian (양방향 통신 지원 시각장애인용 BLE 기반 음향신호기)

  • Kim, Ju-Wan;Kim, Jungsook;Na, Dong-Gil;Kim, Hyoung-Sun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.99-106
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    • 2017
  • Audible Pedestrian Signal(APS) is an additional equipment to provide information about pedestrian signals in non-visual formats such as audible tones and verbal messages. It can provide information to pedestrians about the location and directions of a crosswalk, and the traffic signal status. In general, a pedestrian who is visually impaired uses a 358.5MHz wireless remote controller to activate the APS and crosses at the crosswalk with the help of the APS. The existing APS can only receive an activation message from the remote controller. Therefore, the APS has an issue, especially at intersections, that all APSs within the communication range of the remote controller are activated simultaneously. It makes to confuse the visual impaired pedestrians. In this paper, we propose a BLE-enabled APS that can enable two-way communication via Bluetooth with a smartphone. The proposed system solves the problem and provides them with additional information, so that visually impaired pedestrians can cross at the crosswalk more conveniently.

A USEFULNESS OF KEDI-INDIVIDUAL BASIC LEARNING SKILLS TEST AS A DIAGNOSTIC TOOL OF LEARNING DISORDERS (학습 장애아 진단 도구로 기초 학습 기능 검사의 유용성에 관한 연구)

  • Kim, Ji-Hae;Lee, Myoung-Ju;Hong, Sung-Do;Kim, Seung-Tai
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.8 no.1
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    • pp.101-112
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    • 1997
  • The purpose of this study was to examine usefulness of KEDI-Individual Basic Learning Skills Test as a diagnostic tool of learning disorders(LD). Learning disorder group consisted of two subgroups, verbal learning disorder group(VLD, n=34) and nonverbal learning disorder group(NVLD, n=14). Comparison group consisted of Dysthymia Disorder subgroup(n=11) and Normal subgroup(n=20). Performance of intelligence test and achievement test was examined in all 4 subgroups. In KEDI-WISC, VLD subgroup revealed primary problems in vocabulary, information and verbal-auditory attention test. NVLD group revealed primary problems in almost all performance tests such as visual acuity, psycho-motor coordination speed and visual-spatial organizations ability subtest. In KEDI-Individual Basic Learning Test, VLD group revealed primary problems in phonological coding process, word recognition and mathematics. For successful classification of LD children, the importance of achievement test and intelligence test was discussed by discriminant analysis and factor analysis. The results indicate that KEDI-Individual Basic Learning Skills is of considerable usefulness in diagnosing LD, but must be used in subtests, and additional tests must be conducted for thorough exploration of LD.

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A Study on Facial expressions for the developing 3D-Character Contents (3D캐릭터콘텐츠제작을 위한 표정에 관한 연구)

  • 윤봉식;김영순
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.478-484
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    • 2004
  • This study is a fundamental research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a rich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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3D Reconstructed Image of Neck Mass to Improve Patient's Understanding (경부 종물 환자의 이해도 개선을 위한 3차원 재건 영상의 활용)

  • Yoo, Young-Sam
    • Korean Journal of Head & Neck Oncology
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    • v.26 no.2
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    • pp.193-197
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    • 2010
  • Objectives : Patients with neck tumor and their family need every information about the disease. Especially, the size and location are confusing with verbal information. With the aid of CT, the problem had some answer, but it needs some medical education. We would like to know the usefullness of 3D reconstructed images in patient education about the disease. Material and Methods : Neck CT data were collected from 10 patients with various neck tumors and converted to 3D reconstructed images. Understanding of the patients about the size and location of tumors were rated from questionaires using axial CT images and 3D images. Results : Understanding score about 3D images were greater than that of CT images(p<0.006). Conclusion : 3D reconstructed images of CT could give the patients more real visual information about the disease.

Cases of space design education by the media of Language (언어를 매개로 한 공간디자인 교육사례)

  • Yim, Eun-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.95-96
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    • 2007
  • Language is the method for communication. Semantician, G. Leech categorized the function of language as informational, expressive, directive, aesthetic and phatic one. Therefore, language can be defined as the social symbol system and the media for communication. Space, also, performs the role of symbol, information and communication. Space can be the media for the communication and the design can be logical construction process by it's arbitrary interpretation. The researcher considered the common points between verbal language and visual language as the tools for the mutual communication, tried to transit them into the 'space' as object language after analyzing 'image of poetry' as meta language, so that the old perspective of space design as function can be renewed as information system of the significant meaning delivery in the context of language's multiplicity, expandibility and changeability.

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A Study on the Development of Design Information Elicitation Process based on Customer Needs (사용자 니즈의 디자인 정보 변환 프로세스 개발에 관한 연구)

  • 황재준;김명석
    • Archives of design research
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    • v.12 no.1
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    • pp.63-72
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    • 1999
  • Customer needs are considered as being quite remarkable in product design. The elaborate fulfillment of them in the design solution is closely related to the success of a product. They, however, are generally collected and presented by marketers. Consequently those needs are difficult for designers to understand and therefore might not get fulfilled in the final product design. Here the goal of this study is set that the process of design information elicitation based on customer needs is developed as a guideline of utilizing them in design activity in effective manners. findings of this study can be summarized as follows: First, customer needs are expected to get interpreted into the designer-oriented language in the aspect of function and image of a product. Those interpreted needs play a role as a base for concept establishment and the development of it with the help of various techniques from the fold of statistics and systematic product development. Second, designer-oriented manner of understanding customer needs requires designers to take parts in from collecting to interpreting them for better design solution that fulfills them, which brings up a necessity that available techniques shouldn't be beyond understanding of designers and for the styling activity customer needs of image aspect should be interpreted and presented visually. In this study, those visual information is presented through the image maps and image information sheet. It is image information sheet that is suggested to contain visual and verbal information altogether such as the overall and major elements images expressing a specific image need and the correlation between them showing how much the elements image contributes to building the overall image.

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Classification and Analysis of Accompanying Inscriptions Used in Elementary Science Textbooks (초등학교 과학 교과서에서 사용된 보조적 시각 자료의 분류 및 분석)

  • Chung, Jung-In;Han, Jae-Young;Kim, Yong-Jin;Paik, Seoung-Hey;Song, Young-Wook
    • Journal of Korean Elementary Science Education
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    • v.26 no.5
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    • pp.525-534
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    • 2007
  • Elementary students are tend to depend heavily on visual informations in the cognitive process. Thus, elementary science textbooks provide science contents mostly by inscriptions, the visual materials, with little verbal information in the limited page area. Especially, since the textbooks include many accompanying inscriptions rather than a basic inscription, it is very important to understand the relationships among many inscriptions in teaching and leaning science. Therefore, this study analyzed the status and characteristics of accompanying inscriptions used. in elementary science textbooks, and classified them according to their functions. As results, we found six types of the accompanying inscriptions such as inner part, detail, result, process, emphasis, and explanation. Accompanying inscriptions were used more frequently in the lower grade (3rd and 4th grades) than the higher grade (5th and 6th grades). We discussed the examples of each type in detail, and thus revealed some possible difficulties in understanding inscriptions caused by the inconsistency of the directions of the basic inscription and accompanying inscription, and by the absence of the sign linking the basic and accompanying inscriptions.

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The Effect of Virtual Human Lecturer's Human Likeness on Educational Content Satisfaction: Focused on the Theory of Experiential Economy (가상 휴먼 강사의 인간 유사도가 교육 콘텐츠 만족감에 미치는 영향: 체험경제이론을 중심으로)

  • Gong, Li;Bae, Sujin;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.524-539
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    • 2022
  • With the advent of generative artificial intelligence technology, it became possible to create a virtual human, and produce a lecture video only with textual information. It is expected that the virtual human will enhance the efficient production of educational contents and the student's entertainment experience and satisfaction. However, there have been still few studies that have demonstrated the process of how virtual human technology reaches students' satisfaction. Therefore, the purpose of this study is to empirically examine whether the human likeness, which is the main characteristic of a virtual human based on Uncanny Valley theory, affects human experience and satisfaction. In particular, human likeness of the Uncanny Valley theory was subdivided into human likeness in the visual and verbal dimensions, and the process of reaching satisfaction was understood based on the experience economy model. In particular, human similarity in Uncanny Valley theory was classified as similarity in the visual and language levels, and the process of reaching satisfaction based on the experiential economic model was analyzed with a partial least squares structure model equation (PLS-SEM). The survey was conducted online for a panel of office workers at a specialized research institution in China. The results indicate that both the visual and verbal human likeness had a positive effect on experience economy factors (education, entertainment, esthetic, escape), and then these experiential factors had a significant effect on satisfaction. The results also provide some suggestions to consider when designing educational contents by virtual human.