• Title/Summary/Keyword: using artificial intelligence (AI)

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An Artificial Intelligence Ethics Education Model for Practical Power Strength (실천력 강화를 위한 인공지능 윤리 교육 모델)

  • Bae, Jinah;Lee, Jeonghun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.83-92
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    • 2022
  • As cases of social and ethical problems caused by artificial intelligence technology have occurred, artificial intelligence ethics are drawing attention along with social interest in the risks and side effects of artificial intelligence. Artificial intelligence ethics should not just be known and felt, but should be actionable and practiced. Therefore, this study proposes an artificial intelligence ethics education model to strengthen the practical ability of artificial intelligence ethics. The artificial intelligence ethics education model derived educational goals and problem-solving processes using artificial intelligence through existing research analysis, applied teaching and learning methods to strengthen practical skills, and compared and analyzed the existing artificial intelligence education model. The artificial intelligence ethics education model proposed in this paper aims to cultivate computing thinking skills and strengthen the practical ability of artificial intelligence ethics. To this end, the problem-solving process using artificial intelligence was presented in six stages, and artificial intelligence ethical factors reflecting the characteristics of artificial intelligence were derived and applied to the problem-solving process. In addition, it was designed to unconsciously check the ethical standards of artificial intelligence through preand post-evaluation of artificial intelligence ethics and apply learner-centered education and learning methods to make learners' ethical practices a habit. The artificial intelligence ethics education model developed through this study is expected to be artificial intelligence education that leads to practice by developing computing thinking skills.

GreedyUCB1 based Monte-Carlo Tree Search for General Video Game Playing Artificial Intelligence (일반 비디오 게임 플레이 인공지능을 위한 GreedyUCB1기반 몬테카를로 트리 탐색)

  • Park, Hyunsoo;Kim, HyunTae;Kim, KyungJoong
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.572-577
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    • 2015
  • Generally, the existing Artificial Intelligence (AI) systems were designed for specific purposes and their capabilities handle only specific problems. Alternatively, Artificial General Intelligence can solve new problems as well as those that are already known. Recently, General Video Game Playing the game AI version of General Artificial Intelligence, has garnered a large amount of interest among Game Artificial Intelligence communities. Although video games are the sole concern, the design of a single AI that is capable of playing various video games is not an easy process. In this paper, we propose a GreedyUCB1 algorithm and rollout method that were formulated using the knowledge from a game analysis for the Monte-Carlo Tree Search game AI. An AI that used our method was ranked fourth at the GVG-AI (General Video Game-Artificial Intelligence) competition of the IEEE international conference of CIG (Computational Intelligence in Games) 2014.

Theories, Frameworks, and Models of Using Artificial Intelligence in Organizations

  • Alotaibi, Sara Jeza
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.357-366
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    • 2022
  • Artificial intelligence (AI) is the replication of human intelligence by computer systems and machines using tools like machine learning, deep learning, expert systems, and natural language processing. AI can be applied in administrative settings to automate repetitive processes, analyze and forecast data, foster social communication skills among staff, reduce costs, and boost overall operational effectiveness. In order to understand how AI is being used for administrative duties in various organizations, this paper gives a critical dialogue on the topic and proposed a framework for using artificial intelligence in organizations. Additionally, it offers a list of specifications, attributes, and requirements that organizations planning to use AI should consider.

Cases of Artificial Intelligence Development in the Construction field According to the Artificial Intelligence Development Method (인공지능 개발방식에 따른 건설 분야 인공지능 개발사례)

  • Heo, Seokjae;Chung, Lan
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.217-218
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    • 2021
  • The development of artificial intelligence in the field of construction and construction is revitalizing. The performance and development techniques of artificial intelligence are changing rapidly, but if you look at the cases of domestic construction sites, they are using technologies from 5 to 7 years ago. It is right to follow a stable method in consideration of commercialization, but the previous AI development method requires more manpower and time to develop than the current technology. In addition, in order to actively utilize artificial intelligence technology, customized artificial intelligence is required to be applied to ever-changing changes in construction sites. it is the reality As a result, even if good AI technology is secured at the construction site, it is reluctant to introduce it because there is no advantage in terms of time and cost compared to the existing method to apply it only to some processes. Currently, an AI technique with a faster development process and accurate recognition has been developed to cope with a fluid situation, so it will be important to understand and introduce the rapidly changing AI development method.

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The Effect of AI Experience Program Using Teachable Machine on AI Perception of Elementary School Students (Teachable machine을 활용한 인공지능 체험 프로그램이 초등학생의 인공지능 인식에 미치는 영향)

  • Lee, Seung-mee;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.611-619
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    • 2021
  • Artificial intelligence is at the heart of the Fourth Industrial Revolution. Education must change in order to develop the capabilities necessary for future AI-based societies. This study developed and applied artificial intelligence experience classes using Teachable machine to elementary school students, and analyzed changes in artificial intelligence understanding and interest among students. Among the 10 artificial intelligence classes, 4 classes used various artificial intelligence education platforms, and 6 classes focused on Teachable machines. Before and after the application of the program, students' interest and understanding in artificial intelligence were examined. Quantitative and qualitative studies were conducted together. Studies have shown that both students' interest and understanding of artificial intelligence has improved since the application of the program. Furthermore, based on the findings, we propose a follow-up study for the development of artificial intelligence training programs.

Frequentist and Bayesian Learning Approaches to Artificial Intelligence

  • Jun, Sunghae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.2
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    • pp.111-118
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    • 2016
  • Artificial intelligence (AI) is making computer systems intelligent to do right thing. The AI is used today in a variety of fields, such as journalism, medical, industry as well as entertainment. The impact of AI is becoming larger day after day. In general, the AI system has to lead the optimal decision under uncertainty. But it is difficult for the AI system can derive the best conclusion. In addition, we have a trouble to represent the intelligent capacity of AI in numeric values. Statistics has the ability to quantify the uncertainty by two approaches of frequentist and Bayesian. So in this paper, we propose a methodology of the connection between statistics and AI efficiently. We compute a fixed value for estimating the population parameter using the frequentist learning. Also we find a probability distribution to estimate the parameter of conceptual population using Bayesian learning. To show how our proposed research could be applied to practical domain, we collect the patent big data related to Apple company, and we make the AI more intelligent to understand Apple's technology.

A Study on Major Characteristic Analysis and Quality Evaluation Attributes of Artificial Intelligence Service (인공지능서비스의 특성분석과 품질평가속성에 대한 연구)

  • Baek, Chang Hwa;Lim, Sung Uk;Choe, Jae Ho
    • Journal of Korean Society for Quality Management
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    • v.47 no.4
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    • pp.837-846
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    • 2019
  • Purpose: The purpose of this study is to define various concepts, features, and scopes by examining various previous studies on AI services that are completely different from existing services. It also examines the limitations of existing service quality evaluation methods and studies the characteristics by combining them with various cases of new AI services. And this is to derive and propose quality evaluation attributes of AI service. Methods: The concept and characteristics of artificial intelligence were derived through research and analysis of various previous studies related to artificial intelligence. The key characteristics and quality evaluation items were derived through the KJ method and matching based on the keywords and characteristics derived from previous studies and various cases. Results: Based on the review of various previous studies on the quality of artificial intelligence services, this study presents the main characteristics and quality evaluation items of new artificial intelligence services, which are completely different from existing service quality evaluations. Conclusion: The quality measurement model of AI service is very useful when planning and developing AI-based new products or services because it can accurately evaluate the requirements of consumers using the services of the new AI era. In addition, consumers can be recommended a customized service according to the situation or taste, and can be provided with a customized service based on this.

Technical Trends in Hyperscale Artificial Intelligence Processors (초거대 인공지능 프로세서 반도체 기술 개발 동향)

  • W. Jeon;C.G. Lyuh
    • Electronics and Telecommunications Trends
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    • v.38 no.5
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    • pp.1-11
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    • 2023
  • The emergence of generative hyperscale artificial intelligence (AI) has enabled new services, such as image-generating AI and conversational AI based on large language models. Such services likely lead to the influx of numerous users, who cannot be handled using conventional AI models. Furthermore, the exponential increase in training data, computations, and high user demand of AI models has led to intensive hardware resource consumption, highlighting the need to develop domain-specific semiconductors for hyperscale AI. In this technical report, we describe development trends in technologies for hyperscale AI processors pursued by domestic and foreign semiconductor companies, such as NVIDIA, Graphcore, Tesla, Google, Meta, SAPEON, FuriosaAI, and Rebellions.

Design of Artificial Intelligence Education Program based on Design-based Research

  • Yu, Won Jin;Jang, Jun Hyeok;Ahn, Joong Min;Park, Dae Ryoon;Yoo, In Hwan;Bae, Young Kwon;Kim, Woo Yeol
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.113-120
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    • 2019
  • Recently, the artificial intelligence(AI) is used in various environments in life, and research on this is being actively conducted in education. In this paper, we designed a Design-Based Research(DBR)-based AI programming education program and analyzed the application of the program for the improvement of understanding of AI in elementary school. In the artificial intelligence education program in elementary school, we should considerthat itshould be used in conjunction with software education through programming activities, rather than creating interest through simple AI experiences. The designed education program reflects the collaborative problem-solving procedures following the DBR process of analysis - design - execution - redesign, allowing the real-world problem-solving activities using AI experiences and block-type programming language. This paper also examined the examples of education programs to improve understanding of AI by using Machine Learning for Kids and to draw implications for developing and operating such a program.

Experience Way of Artificial Intelligence PLAY Educational Model for Elementary School Students

  • Lee, Kibbm;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.232-237
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    • 2020
  • Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.