• 제목/요약/키워드: users' characteristics

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이용자 수요를 반영한 수변 공간 개발요소와 방향설정에 관한 연구 (A Study on the Development Elements and Direction of Waterfront Reflecting User Demands)

  • 박기범
    • 한국환경과학회지
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    • 제27권11호
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    • pp.1083-1094
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    • 2018
  • In this study, we analyzed the characteristics of six waterfront users who are currently being used to select indicators for waterfront development. It can be classified into urban type, inland type and coast type according to the place where waterfront space is located. These waterfront design elements include accessibility, public activity, and waterfront characteristics. Waterfront environment involves selecting the elements for considered and examined these with resepect to the goals of the study. In terms of accessibility to most waterfronts, it is analyzed that users who are located within 30 minutes' distance of walking are most likely to use it. As shown in the satisfaction survey of this study, the unsatisfactory satisfaction of water quality and quantity was found to be low in Unam pond, and the result shows that the overall satisfaction of waterfront space is also low. In the case of Chunggye Chun, the results of the survey on weekdays showed that the office workers, such as the offices located in the surrounding area, were mainly resting places. In the case of Naesungchun, it is possible to select the indicators that can help the direction of the festival as a survey on the users during the festival period. In this study, waterfront location, purpose of use, characteristics, environment, and subdivision are presented as indicators to be considered when developing the waterfront. It is expected that the proposed indicators will be able to determine the direction of development by reflecting characteristics of users.

회계정보 공급자와 회계정보이용자간의 정보비대칭이 정보이용자 의사결정에 미치는 영향 (The effect of information asymmetry between accounting information provider and users on information user decision)

  • 정재우;이성효
    • 융합정보논문지
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    • 제7권2호
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    • pp.125-130
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    • 2017
  • 현대사회의 기업 환경에서 회계정보생산자인 당해기업이 회계정보이용자들에게 회계정보를 공급하는 것은 정보비대칭의 문제 등에 의해 회계정보이용자의 정보요구에 만족을 충족시켜줄 수 없다. 따라서 회계정보이용자들의 정보요구 만족을 위해 제공되는 정보가 어떠해야 하는 것을 알아보는 것이 본 연구의 목적이다. 본 연구는 회계정보의 제공에 있어서 한국채택국제회계기준에 근간을 두고 회계정보의 질적 특성을 연구하였으며, 상장기업과 비상장기업의 회계정보이용자를 토대로 경험연구를 진행하여 회계정보의 수요와 정보요구 만족을 향상시키는 방법이 무엇인가를 연구하였다. 경험연구 결과 질적 특성이 충족한 회계정보가 회계정보이용자의 정보요구 충족에 유용한 것으로 확인 되었다. 또한 감사보고서 및 공시자료 등의 추가적인 정보가 정보요구 만족 향상에 기여한다는 결론이다. 본 연구를 통하여 향후 비상장기업의 감사제도와 공시제도를 강화시켜 회계정보이용자들의 유용성을 증대시켜야 한다는 방안을 제시하였다.

디지털금융 기반 마이데이터 앱 초기 사용자들의 이용의도에 관한 연구 (A Study on the Intention of Early Users of Digital Finance baesd Mydata Service Application)

  • 이태원;성행남
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권1호
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    • pp.1-21
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    • 2023
  • Purpose The purpose of this study is to investigate the intention of early application users in consideration of the characteristics of digital finance-based MyData service users. It is expected that user characteristics will affect the intention to use MyData service, which has not yet been advanced, and accordingly, it will examine how the characteristics of the initial users of MyData service and the intention to use it are connected. Design/methodology/approach The model used in this study is a value-based adoption model (VAM), and a lot of research has been conducted on information technology and online user acceptance and continuous use intention of online users. VAM has been proven useful through empirical analysis in many studies. The value-based acceptance model is a method of analyzing the intention to use Benefits and Sacrifices as the main elements of perceived value. It can be said to be a model that can analyze the benefits of use and the sacrifices to be made. Findings According to the analysis results of this study, it was found that usefulness, enjoyment, and reliability, which are the benefits of MyData service apps, had a positive effect on perceived value, which is partially consistent with existing research results. However, it was found that complexity, which is the sacrifice of MyData service apps, negatively affects perceived value and security has no negative impact. The results of security are considered to be complementary to financial institutions because MyData service deals with financial data based on personal information, and the research hypothesis is rejected because users' demands are relatively low. Therefore, MyData service apps should do more to increase benefits (usefulness, enjoyment, and reliability) than to reduce sacrifice (complexity) to users.

디지털헬스케어서비스에서 서비스품질 속성이 지속사용의도에 미치는 효과연구: 사용자기대와 사용자효용 매개요인을 중심으로 (Effect of Characterisitcs of Service Quality on Continuance Usage Intention of Digital Healthcare Service Using Mediating Factors of User Expectation and User Utility)

  • 전은선;김철수
    • 한국전자거래학회지
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    • 제26권2호
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    • pp.1-17
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    • 2021
  • 본 연구는 디지털헬스케어서비스에서 사용자기대와 사용자효용의 매개요인을 사용하여 서비스 품질의 특성들이 지속사용의도에 미치는 효과를 분석하였다. 첫째, 독립요인을 서비스품질 차원으로 통합하였으며, 기존 연구들을 토대로 독립요인들을 도출하였다. 도출된 독립요인은 기술적특성, 사용자특성, 의료서비스특성 등의 3개의 관점으로 구분하였으며, 각각의 독립요인 특성이 지속사용의도에 어떻게 영향을 주는지를 연구하였다. 둘째는 사용자기대와 사용자효용이라는 2개의 매개요인들이 독립요인과 종속요인을 매개하는지를 분석하였다. 본 연구에서는 357개의 설문을 사용하였으며 의미 있는 분석결과는 사용자특성 요인이 사용자기대와 사용자 효용 그리고 지속사용의도에 연속적으로 영향을 미치는 독립요인이라는 것을 발견하였다. 분석 결과을 요약하면 다음과 같다. (1) 사용자특성 요인은 사용자기대와 사용자효용 매개요인에 영향을 주고, 이들 매개요인들은 지속사용의도 종속요인에 영향을 미친다. (2) 기능성, 호환성 그리고 편의성 하위요인들로 구성된 기술적특성 독립요인과 혁신성 하위요인을 갖는 사용자 특성 독립요인은 사용자기대 매개요인에 영향을 주고, 사용자기대 매개요인은 지속사용의도 종속 요인에 영향을 준다. (3) 신뢰성, 운영용이성, 안전성 그리고 정확도 하위요인들로 구성된 의료 서비스특성 독립요인은 사용자효용 매개요인에 영향을 주고, 사용자효용 매개요인은 다시 지속 사용의도 종속요인에 영향을 미친다.

정부주도형 및 민간주도형 푸드뱅크(Food Bank) 사업의 이용자 실태 및 이용특성 분석 (Analysis on the Characteristics of Government-dominant and Non-governmental Food Bank Programs from the Users' Perspective)

  • 강혜승;홍민아;양일선;조미나;김철재
    • 대한지역사회영양학회지
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    • 제10권2호
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    • pp.224-233
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    • 2005
  • The objectives of this study were to (a) examine the users' characteristics of both government-dominant and non-governmental food bank programs, (b) understand the supporting quality of the food bank program, and (c) analyse the effectiveness of the programs from the users' perspectives. The random samples of 120 food bank operators were selected by proportionate stratified random sampling method and from each food bank, 3 users were selected for the survey. A total of 205 users were participated in this survey. The main results of this study were as follows; Average profile of food bank users were 58 year old, female, livelihood protectee ($56.6\%$). Food assistance frequency were mostly once a week ($34.1\%$), and everyday ($22.4\%$). The survey also showed that non-governmental food banks delivered the food directly to the $42.7\%$ of users, otherwise the users of government-dominant ones went to the food bank to receive the foods. Most of the donated foods were cooked food ($50.0\%$), and the users also wanted to receive that kinds of food. Saving food expenses ($55.6\%$) and overcoming hunger ($16.6\%$) were found as the effectiveness to the users.

환경친화화장품 구매수준에 따른 소비자 특성 및 구매행동 비교 (Comparison of Consumer Characteristics and Purchase Behaviors Among Users of Green Cosmetics)

  • 문숙재;차경욱;김정윤
    • 가족자원경영과 정책
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    • 제9권2호
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    • pp.59-75
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    • 2005
  • The purpose of this study was to examine the purchase behaviors of those who are consistently using Green cosmetics. k order to identify this purpose, this study compared the consumer characteristics among on-going users of green cosmetics, temporary users, and those who have never used the green cosmetics. Also, this study compared the decision making process between on-going users and temporary users. The data were obtained from a questionnaire completed by women who lived in Seoul (N=362), and were analyzed by t-tests, chi-square test, and ANOVA. The findings of this study are as follows: First, unmarried women aged in 20s and those who have higher education, higher incomes and their own houses were more likely to use Green cosmetics consistently. Second, those who were more interested in environmental problems were more likely to be on-going users of Green cosmetics. Third, those who in on-going group were more likely than temporary group to make internal search, while temporary group was more likely to depend on information obtained from their friends or relatives. Also, on-going group considered alternative criteria more than do temporary group.

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지각된 상호작용성의 매개역할이 모바일 콘텐츠 사용자의 태도 및 행동의도에 미치는 영향 (The Effect of Perceived Interactivity's Mediator Role on Mobile Contents Users' Attitude and Behavioral Intention)

  • 이성호;안중호;장정주
    • Asia pacific journal of information systems
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    • 제16권3호
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    • pp.205-227
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    • 2006
  • This study suggests major characteristics of the ubiquitous environment, which include pervasive connectivity, context awareness, and playfulness, by surveying mobile contents users. Also, this empirical study attempts to validate nine hypotheses and all the ubiquitous factors of mobile contents have positive effect on perceived interactivity. It is revealed that perceived interactivity is an intermediary factor which positively affects users' perceived performance, satisfaction and continuous use intention. Hypotheses of positive relationships among users' behavioral outcome factors are also accepted. Results show that ubiquitous characteristics of mobile contents influence the users' attitude and behavior through the intermediary role of perceived interactivity among users and messages and devices. This study contributes to the literature by presenting and empirically verifying the effect of ubiquitous factors of mobile contents and perceived interactivity on uses' attitude and behavior intention. Based on study results, user-oriented theoretical bases are provided for various mobile contents service, the issue of policy-making and business planning are addressed, and managerial implications are discussed.

온라인 게임 아이템 특성과 이용자 특성의 관계 분석 (A Study on Relationships Between Characteristics of Online Game Item and Game Users)

  • 위정현;김은비
    • 한국게임학회 논문지
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    • 제19권3호
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    • pp.113-122
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    • 2019
  • 본 연구에서는 게임 과금 유저를 기능성 아이템과 감성형 아이템 구매자, 두 집단으로 분류하여 이들의 과금에 대한 의사나 특성을 비교해 보았다. 통계 프로그램인 STATA MP를 사용하여 각 유저 집단의 독립 표본 t검정 확인 결과, 기능성 아이템을 구매하는 유저는 커뮤니티 지향성과 타 유저와의 상호작용을 중요시하는 경향을 나타냈다. 반면 감성형 아이템을 구매하는 유저는 디자인과 우월감, 그리고 그에 따른 과금 만족도가 더 높은 것으로 나타났다. 본 연구 결과는 게임사의 과금 정책 및 유료 아이템 설계에서 시사를 줄 수 있을 것으로 보인다.

모바일 콘텐츠 서비스에 대한 인지된 사용자 가치 결정요인에 관한 연구 (Determinants of Users' Perceived Value on Mobile Contents Service)

  • 박상철;김종욱
    • Journal of Information Technology Applications and Management
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    • 제15권4호
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    • pp.221-245
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    • 2008
  • Recently, mobile internet technologies are enabling the possibility of radically new computing services which can share information and communicate with others on the move. In this situation, prior studies have attempted to identify of what factors make people use mobile internet. However, prior researches focused on investigating the factors affecting users' adoption to Mobile Internet. In order to offer beneficial materials to mobile internet companies, we investigated important factors to increase mobile users' value from the viewpoints of customer. In particular, this study was progressed how characteristics of mobile contents affect users' intrinsic attributes and how perceived users' network effects affect users' value in the mobile computing environments. To empirically test proposed hypotheses, we have analyzed 285 survey data gathering from mobile internet users and verified hypotheses by using SEM (structural equation modeling). Based on the results of this study, we found that content accessibility and content quality have significant impacts on users' intrinsic attributes such as perceived usefulness and perceived enjoyment. In addition, this study also revealed that perceived usefulness and perceived enjoyment were positively related to users' emotional value. Moreover, this study found that perceived users' network effects could affect users' monetary value by mediating expected benefits. Based on our findings, we can understand that this perspective can provide a deeper understanding of the mobile users' value adoption by bridging the gap between mobile internet studies and actual practice.

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고객충성도에 영향을 미치는 온라인 콘텐츠 특성에 관한연구 -몰입(Flow)의 매개효과를 중심으로 - (A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective -)

  • 신영철;정승렬
    • 인터넷정보학회논문지
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    • 제14권5호
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    • pp.101-117
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    • 2013
  • 오늘날 온라인 콘텐츠 시장이 위축되고 모바일 콘텐츠 시장이 활성화 되는 시점에서 온라인 콘텐츠시장에서 성공과 매출증대를 위해서는 어떠한 노력이 필요한가? 온라인 콘텐츠 사업에 관련된 연구에서는 고객 충성도의 증가가 사업 성공의 주요한 요인임을 제안하고 있다. 온라인 환경에서 사용자 행동에 대한 연구에 따르면, 이용자는 온라인서비스를 이용하면서 몰입(Flow)을 경험하게 되며, 몰입 상태에 이르면 이용자는 서비스를 지속적으로 이용하게 된다. 온라인 게임에 대한 고객충성도가 높다는 것은 이 온라인 게임을 앞으로도 계속 이용하겠다는 의지가 높다는 것을 의미한다. 이에, 본 연구에서는 소비자가 온라인 게임을 플레이하면서 자연스럽게 몰입을 할 수 있는 요소가 무엇이며, 게임의 재미를 더 할 수 있는 온라인 게임의 속성이 무엇인지를 밝히며 이러한 요소들이 고객 충성도를 높이기 위한 중요한 요소임을 검증하고, 온라인 게임을 개발 또는 서비스하는 업체의 매출증대를 위하여 소비자가 원하는 재미있는 게임의 중요 요소가 무엇이며 어디에 촛점을 맞추어 개발을 진행해야 하는지 방향성을 제시하는데 목적이 있다고 할 수 있다.