• Title/Summary/Keyword: user-guided

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A Study of Evaluating VR Learning Styles on User Attention and Memory (가상현실 교육설계방식에 따른 학습자 주의와 학습 기억에 관한 연구)

  • Park, Kyoung-Shin;Goo, Ja-Young
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.119-126
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    • 2007
  • This paper presents a study investigating the effects of VR learning style on user attention and memory. The study involved users performed the guided or unguided style learning in the virtual environment while user attention was measured through physiological sensors (EEG, ECG, and GSR) and an eye tracking system. The users experienced the five specific events in a virtual environment associated with different stimuli, while they were given more specific goals during the guided task whereas they were given more goal asking them to actively search for the interesting items during the unguided task. The subject's attentions workload, feelings, memories about VR experience were measured by using a variety of physiological sensors during the task, video analysis, and post test survey. The results showed that the unguided task followed by the guided task made a considerable learning effect by giving a preview effect to the user. Moreover, the guided task drew more user attention and mental workload than the unguided task did.

Implementation of an User-guided Classification Tailoring System (사용자 요구에 기반한 맞춤형 분류체계 생성기법 구현)

  • Jang, Du-Seok;Chun, Jong-Hoon
    • The Journal of Society for e-Business Studies
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    • v.12 no.3
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    • pp.193-210
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    • 2007
  • In order for a classification system to be useful in every day business environments, it has to reflect peculiar characteristics of enterprises and organizations. By automating the generation process of classification, the overall operation of classification system becomes effective and efficient. However, in order for it to be really useful, human input and interventions are needed from the very beginning phase of the classification generation. This paper proposes an user-guided classification generation algorithm, in which the user inputs a specific level of the classification that she/he wants. Also we propose and implement manipulation operators to tailor the initial classification into the shape that user wants.

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System Requirement Analysis of Guided Missile using Quality Function Deployment(QFD) and Analytic Hierarchy Process(AHP) (Quality Function Deployment(QFD)와 Analytic Hierarchy Process(AHP)를 이용한 유도무기의 시스템 요구도 분석)

  • Noh, Kyung-Ho;Hwang, Sung-Hwan;Lee, Ki-Seung;Kang, Dong-Seok;Kim, Ji-Eok
    • Journal of the Korean Society of Systems Engineering
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    • v.5 no.1
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    • pp.67-72
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    • 2009
  • User Requirements are analyzed and quantified by decision making models and system engineering methods to select alternative concepts which satisfy the various requirements. In this study, the design concepts for guided missile are derived using Quality Function Deployment(QFD) and Analytic Hierarchy Process(AHP). The design alternatives that satisfy the user requirements are extracted by QFD and Morphological Matrix, then the best design concept are obtained using AHP and Pugh concept Selection.

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(A Study on the Guided Missile Performance Model and the Development of Visual Environments) (유도무기 살상효과 산정 모델 및 시각 환경의 개발)

  • 황흥석;정덕길
    • Journal of the military operations research society of Korea
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    • v.23 no.1
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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A Study on Warranty and Quality Assurance Model for Guided Missiles Based on Storage Reliability (저장신뢰도 기반의 유도탄 품질보증모델에 대한 연구)

  • Jung, Sanghoon;Lee, Sangbok
    • Journal of Applied Reliability
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    • v.17 no.2
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    • pp.83-91
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    • 2017
  • Purpose: The purpose of this study is to develop a quality assurance model and to determine appropriate warranty period for a guided missile using its field data. Methods: 10 years of actual firing data is collected from the defense industry company and military. Parametric maximum likelihood estimation for a reliability function is determined with the data. Results: The reliability function estimates average lifetime of the missile. That function shows a user requirement, 80% reliability (lifetime) is come up when 8 years have passed, which is longer than the estimates in the missile's development phase. Conclusion: Quality assurance warranty for a guided missile must be established with actual test data. It is necessary to update and modify the reliability prediction and the warranty period with actual field test data.

A Study on the User Interface of Web-based Flexible Manufacturing System (웹기반 유연 생산시스템 사용자 인터페이스)

  • PARK JE-WOONG;KIM WON-JUNG
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.11a
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    • pp.68-72
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    • 2004
  • A practical method to investigate the user interface of web based Flexible Manufacturing System(FMS) on the internet environment is established. Because the industrial FMS controller requires a lot of gadget, such as switch, dial, button, etc., for actual work-site flexible operation sufficiently, the user interface of the controller is significantly complex. The support for operational convenience of FMS controller can increase productivity and efficiency of the user, operational personnel of FMS. While most FMS provide their application programming interface(API) and graphical user interface(GUI) with adequate mechanism itself when used in stand alone, there is increasing demand for FMS that can operate with the intuitional user interface find virtual reality(V/R) environment. This thesis considers the intuitional user interface of Web-based FMS first, and from this, goes a step further, improves as virtual reality environment of FMS on the internet environments by using the feature based modeling technique approach and cartoon rendering. The feature-based modeling technique approach is applied to FMS line which is consist of facilities such as machining center, CNC lathe, autonomous guided vehicle, rail guided vehicle, and various controllers. In this study, the FMS established the intuitional user interface is able to obtain not only the operational convenience but also the enough productivity and significant efficiency.

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Ultrasonography-Guided Common Musculoskeletal Interventions from Head to Toe: Procedural Tips for General Radiologists

  • Roland White;Michael Croft;Stephen Bird;Matthew Sampson
    • Korean Journal of Radiology
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    • v.22 no.12
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    • pp.2006-2016
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    • 2021
  • The expanding scope of interventional musculoskeletal procedures has resulted in increased pressure on general radiologists. The confidence of general radiologists in performing ultrasound-guided musculoskeletal procedures varies with their clinical exposure. This didactic review provides a methodologically and clinically oriented approach to enhancing user understanding and confidence in performing ultrasound-guided musculoskeletal procedures. The body of the text is accompanied by figures depicting the procedural approach, injection site, and labeled ultrasonography images. This paper aims to provide a teaching and bedside aid for education on and the execution of musculoskeletal procedures to ensure the provision of quality health care.

User Interface Design & Evaluation of Mobile Applications

  • Samrgandi, Najwa
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.55-63
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    • 2021
  • The design functionality put forward by mapping the interactiveness of information. The presentation of such information with the user interface model indicates that the guidelines, concepts, and workflows form the deliverables and milestones for achieving a visualized design, therefore forming the right trend is significant to ensure compliance in terms of changing consideration and applying evaluation in the early stages. It is evidenced that prototype design is guided by improvement specifications, includes modes, and variables that increase improvements. The study presents five user interface testing methods. The testing methods are heuristic evaluation, perspective-based user interface testing, cognitive walkthrough, pluralistic walkthrough, and formal usability inspection. It appears that the five testing methods can be combined and matched to produce reasonable results. At last, the study presents different mobile application designs for student projects besides the evaluation of mobile application designs to consider the user needs and usability.

A simulation code generator for AGVS design (무인운반차시스템의 설계를 위한 시뮬레이션 코-드 작성시스템)

  • 김갑환;김판수;배종욱
    • Korean Management Science Review
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    • v.11 no.1
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    • pp.1-21
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    • 1994
  • We usually use the simulation technique in the evaluation and the test of a design alternative of Automated Guided Vehicle System. In this paper, we introduce a simulation code generator which can assist simulation programmer in model development and programming. It consists of user interface, program editor, and program sorter. SIMAN is used as the target language.

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Development of Graphical User Interface for MANPAD Missile Performance Evaluation (휴대용 미사일의 성능평가를 위한 시각화모델의 개발)

  • 황흥석
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.28-38
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    • 2000
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops graphical user interface for the input and output of the model based on the visual object-oriented programming application. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. The results of sample run are shown, but these could be improved to be better with visual simulation which can visulaize all the simulation process of the model.

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