• Title/Summary/Keyword: user-guidance

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Test and Integration of Location Sensors for Position Determination in a Pedestrian Navigation System

  • Retscher, Guenther;Thienelt, Michael
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.251-256
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    • 2006
  • In the work package 'Integrated Positioning' of the research project NAVIO (Pedestrian Navigation Systems in Combined Indoor/Outdoor Environements) we are dealing with the navigation and guidance of visitors of our University. Thereby start points are public transport stops in the surroundings of the Vienna University of Technology and the user of the system should be guided to certain office rooms or persons. For the position determination of the user different location sensors are employed, i.e., for outdoor positioning GPS and dead reckoning sensors such as a digital compass and gyro for heading determination and accelerometers for the determination of the travelled distance as well as a barometric pressure sensor for altitude determination and for indoor areas location determination using WiFi fingerprinting. All sensors and positioning methods are combined and integrated using a Kalman filter approach. Then an optimal estimate of the current location of the user is obtained using the filter. To perform an adequate weighting of the sensors in the stochastic filter model, the sensor characteristics and their performance was investigated in several tests. The tests were performed in different environments either with free satellite visibility or in urban canyons as well as inside of buildings. The tests have shown that it is possible to determine the user's location continuously with the required precision and that the selected sensors provide a good performance and high reliability. Selected tests results and our approach will be presented in the paper.

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Development of Voice Information System for Safe Navigation in Marine Simulator (시뮬레이터 기반 음성을 이용한 항행정보 안내시스템의 개발)

  • Son N. S.;Kim S. Y.
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.5 no.3
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    • pp.28-34
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    • 2002
  • As the technology of Speech Recognition(SR) and Text-To-Speech(TTS) develops rapidly, voice control and guidance system is thought to be very helpful for safe navigation. But Voice Control and Guidance System(VCGS) is not yet so popularly included in Navigation Supporting System(NSS). The main reason of this is that VCGS is so complicated and user-unfriendly that navigation officers hesitate to use VCGS. Frequent errors in operating VCGS due to low rate of SR are another reason. To make VCGS more practicable for safe navigation, we design the user-friendly VCGS. Firstly, by using interviews we survey functions and procedures that navigation officers want to be included in VCGS. Secondly, to raise the rate of SR, we tun the environmental noise in bridge and to reduce the errors due to low rate of SR in operating VCGS, we design the functions of self-correction. Also we apply a user-independent SR engine so that procedures of teaming of speakers is basically not necessary. Using simulator experiments the functions and procedures of the user-friendly YCGS for safe navigation are evaluated and the results of evaluation are fed back to the design. As a result, we can design the VCGS more helpful for safe navigation. In this paper, we describe the features of the user-friendly VCGS for safe navigation and discuss the results of simulator experiments.

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A Study on User Needs Cognition on Functions of Mobile Phone - Focused on Use Frequency and Necessity on Functions of Age Group (휴대폰의 기능에 대한 사용자 요구 인식에 관한 연구 - 20대, 30대, 50대 사용자의 휴대폰 기능별 사용 빈도와 필요성 인식을 중심으로)

  • Park, Min-Hee;Lee, Sung-Tae
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.465-469
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    • 2008
  • Mobile phone becomes composite product which the high technological multimedia functions of a Digital camera, MP3, MP4, Blue-tooth, DMB over basic functions of a calling and 3M3. By the view of user, many functions give a heavy burden rather than supporting convenient function itself because it is complex for user to use it. We want to evaluate how users feel using mobile phone according to age, comparing use frequency and necessity. So survey is tried to figure out the difference between use frequency and necessity by dividing three groups into 20s and 30s and 50s. As a result, difference of use frequency and necessity for functions of mobile phone between 20s and 30s and 50s. And the other users have the difference. Consequently, mobile phone development according to age is necessary to satisfy user's desire, evaluating elements research of user preference. We hope this paper can contribute to mobile phone development as a basic guidance.

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A Knowledge-Based Fuzzy Post-Adjustment Mechanism:An Application to Stock Market Timing Analysis

  • Lee, Kun-Chang
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.1
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    • pp.159-177
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    • 1995
  • The objective of this paper is to propose a knowledge-based fuzzy post adjustment so that unstructured problems can be solved more realistically by expert systems. Major part of this mechanism forcuses on fuzzily assessing the influence of various external factors and accordingly improving the solutions of unstructured problem being concerned. For this purpose, three kinds of knowledge are used : user knowledge, expert knowledge, and machine knowledge. User knowledge is required for evaluating the external factors as well as operating the expert systems. Machine knowledge is automatically derived from historical instances of a target problem domain by using machine learning techniques, and used as a major knowledge source for inference. Expert knowledge is incorporate dinto fuzzy membership functions for external factors which seem to significantly affect the target problems. We applied this mechanism to a prototyoe expert system whose major objective is to provide expert guidance for stock market timing such as sell, buty, or wait. Experiments showed that our proposed mechanism can improve the solution quality of expert systems operating in turbulent decision-making environments.

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Study on development of GPS game machine of space and a position information system

  • Song, Byung-Ho;Kwon, Chang-Hee;Park, Kil-Hwan;Shin, Min-Hwa;Koh, Jin-Gwang;Bae, Sang-Hyun
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.826-829
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    • 2002
  • This system is unionized form about CPS and a pocket game machine. This game machine of the use only for the game with an existing system but the function of various purposes which carries out service relevant to a user's position information. This system have the game function, the function to offer space guidance service by the theme interlocked with a user's position, and the traffic safety education function.

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Interactive Fixturing System Using Commercial CAD System (상용 CAD 시스템을 이용한 대화식 치구 설정 시스템)

  • 김용세;김현진;안영철;노형민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.905-910
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    • 2003
  • Most of previous research on machining process planning has not fully included consideration on fixturing. With fixture components properly assembled with the part workpiece in a CAD modeling environment, necessary geometric information of fixture elements and their interrelations with the part model can be obtained so that machining process plans could incorporate fixturing considerations. This paper introduces an interactive fixturing system called I-Fix. I-Fix is a dowel-pin based modular fixture system, and it has been developed using Solid Edge CAD system and Visual Basic. Through customized operations of the assembly commands of the CAD system, I-Fix significantly simplifies user operations and thus reduces fixturing time. Furthermore, I-Fix enhances user convenience by providing general guidance about the fixture components and fixturing methods.

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Development of GPS game machine of space and a position information system

  • Lee, Dae-Young;Park, Kil-Hwan;Bae, Sang-Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.243-246
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    • 2003
  • This system is unionized form about GPS and a pocket game machine. This game machine of the use only for the game with an existing system but the function of various purposes which carries out service relevant to a user's position information. This system have the game function, the function to offer space guidance service by the theme interlocked with a user's position, and the traffic safety education function.

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Consumer Perception of Chatbots and Purchase Intentions: Anthropomorphism and Conversational Relevance

  • Chung, Sooyun Iris;Han, Kwang-Hee
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.211-229
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    • 2022
  • In this study, we aimed to define the effects of anthropomorphism and conversational relevance of chatbots on user experience. In specific, the chatbot designed for this study was an online shopping assistant that recommends items for consumers. Levels of anthropomorphism was manipulated by the name, profile picture, word choices, and emojis, while conversational relevance was adjusted by the depth and accuracy of the recommendation. Three categories of user experience were measured: psychological distance, usability, and purchase intentions. The results implied a significant main effect of conversational relevance on all variables for the high anthropomorphized conditions, while all but psychological distance was significant for low anthropomorphized conditions. Although there was no significant main effect of anthropomorphism observed for the variables, the main effect of anthropomorphism on responsibility was marginally significant for a specific item. The results of this study may function as a guidance for future studies regarding usage of chatbots within a marketing setting.

Current Status and User Satisfaction Analysis of Neighborhood Park for Barrier Free Friendly Park - A Focus on Cheonho Park, Gandaemae Park and Hunlyunwon Park - (무장애친화공원화를 위한 근린생활권 공원의 현황 및 이용자 만족도 분석 - 천호공원, 간데메공원, 훈련원공원을 대상으로 -)

  • Kang, Hyun-Kyung;Lee, Su-Ji;Back, Seung-Jun
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.19 no.1
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    • pp.135-153
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    • 2016
  • This study is aimed at grasping improvement factors of Cheonho Park, Gandaemae Park and Hunlyunwon Park as barrier free friendly parks. For this study, current status of parks, users' state and satisfaction were analyzed in October, 2014 and September, 2015. To detect current status, period of designing, whole size, facility pavement green space area, and main spaces were examined. As for BF status, mediation facilities, leading and guidance facilities, convenient facilities and BF pedestrial passage were analyzed. Also, It examined user behavior and satisfaction by accessibility, convenience and safety items. As a result of status analysis, three parks were designed in 1997~1998. The size of parks were $15,180m^2{\sim}26,697m^2$. As for mediation facilities, the slopes of walking-passage in Cheonho Park and Gandaemae Park were flat. The rate of leading-guidance facilities was 72.7%~93.4%. In the three parks, the effective width of safe pedestrian space within BF pedestrial passages was more than 1.8m. In Cheonho Park and Gandaemae Park, more than 50% of soil and urethane were used as paving materials. Users were the most satisfied with accessibilities in Cheonho Park due to flat-typed walking passages. In convenience, when it comes to using benches and pergolas, it showed significantly different satisfaction in every park. In safety, there were also considerable difference in every park. Overall, it was analysed that the satisfaction with information for safety and facilities was significantly low. Against this backdrop, this study suggests three considerations to recreate parks as barrier free friendly parks. 1) Flat-typed walking passages and enough parking areas near parks should be constructed. 2) Additional rest furniture for convenience should be installed and complemented. 3) Walking oriented-spatial safe facilities for safety should be differently supplemented.

An Adaptive Strategy for Providing Dynamic Route Guidance under Non-Recurrent Traffic Congestion (돌발적 교통혼잡발생시 동적경로안내를 위한 적응형 알고리즘개발에 관한 연구)

  • 이상건
    • Proceedings of the KOR-KST Conference
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    • 1996.12a
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    • pp.81-108
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    • 1996
  • 첨단교통정보시스템(ATIS)의 핵심 요소라 할 수 있는 동적경로안내 시스템(Dynamic Route Guidance System : DRGS)은 운전자가 목적지에 도착하기까지 실시간 교통정보를 토대로 최적경로를 안내해 줌으로써 날로 심화되어 가고 있는 교통혼잡을 최소화할 수 있으리라 기대를 모으고 있다. 특히 교통사고나 긴급도로공사 등으로 인해 발생하는 돌발적 교통혼잡하에서는 DRGS의 역할이 더욱 커질 것으로 예상되고 있다. 본 논문은 돌발적 교통혼잡하에서 보다 효과적인 DRGS의 경로 안내 알고리즘을 개발하는 데 그 목적이 있다. 이를 위해서 우선 하부구조기반(Infrastructure Based) DRGS와 개인차량기반(In-vehicle Based)DRGS의 장단점을 운전자, 교통행정당국, 그리고 교통체계관점에서 비교하였고, 시스템 아키텍쳐와 경로안내 알고리즘간의 상호관계를 규명하였다. 또한 효율적인 경로안내를 위해 사용자 평형(User Equilibrium)경로안내전략과 시스템최적화(System Optimal) 경로안내전략을 이상형 교통망(Idealistic Network)을 통해 비교분석하였다. 여기에는 현재 ITS-America에서 System Architecture 평가를 위해 사용한 INTEGRATION이라는 ITS Simulation Model과 그 통행저항함수를 사용하였다. 이를 토대로 돌발적 교통혼잡상황 아래서 사용자평형 경로안내를 제공할 경우 야기될 수 있는 Braess` Paradox 문제와, 총통행시간을 최소화하기 위한 시스템최적 경로안내를 제공할 경우 일어날 수 있는 사용자 호응도(User Compliance)문제를 동시에 고려한 적응형 동적경로안내 알고리즘을 개발하였다. 여기에는 돌발적 교통혼잡하에서 통행시간을 동적으로 예측하기 위해 이산형 확정적 대기행렬모형(Discrete Deterministic Queueing Model)이 사용되었다. 한편 알고리즘의 효율성을 평가하기 위해 이상형 교통망과, 실제 미국 Virginia 주의 Fairfax County에 소재한 주간 고속도로 66번(I-66)과 인접 교통망의 교통자료를 사용하여 각종 돌발교통 혼잡 상황을 전제로 한 Traffic Simulation과 정보제공시나\리오를 INTEGRATION Model을 이용해 실행하였다. 그 결과 적응형 알고리즘이 개개인의 최단시간 경로를 제공하는 사용자 평형 경로안내전략에 비해 교통혼잡도와 정체시간의 체류정도에 따라 3%에서 10%까지 전체통행시간을 절약할 수 있다는 결론을 얻었다.

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