• 제목/요약/키워드: user-friendly design

검색결과 408건 처리시간 0.029초

Expansion and Remodeling - The Case of Vocational Rehabilitation Center (증축공사에 대한 리모델링 - ○○○직업재활센터의 사례)

  • Chun, Ui-Yeon;Kim, Gyu-Yong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 한국건축시공학회 2023년도 가을학술발표대회논문집
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    • pp.135-136
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    • 2023
  • The Vocational Rehabilitation Center Expansion Project, with a budget of 15.3 billion KRW, transformed an existing facility into a more eco-friendly, user-friendly, and publicly accessible space. The project involved expanding the building from a basement and two above-ground floors to a basement and six above-ground floors, addressing the shortage of facilities for people with disabilities while promoting eco-friendliness. Design concepts included eco-friendly MASS, improvements to the existing building, social adaptability, and user-centric evacuation measures. Value Engineering (VE) and technical reviews led to proposals for cost reduction and functionality enhancement. Completed in September 2019, the project, renamed "Se-um Center," now hosts seven disability welfare facilities, serving as a vital infrastructure improving the lives of individuals with disabilities in the local community.

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A Study on the Environmentally-friendly Planning Factors of Permanent Rental Housing (영구임대주택 친환경 계획요소에 관한 연구)

  • Park, Eun-Mi;Shin, Nam-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.165-168
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    • 2006
  • This study beings from solving problems of permanent rental housing with environmentally-friendly planning factors to raise quality of life. Environmentally-friendly planning factors of permanent rental housing are derived from the study of references and green building certification systems of other countries. Surveys of inhabitants and experts give weights on these factors. Inhabitants do are focussed natural ventilation, life cycle cost, operation and maintenance cost. This reflects their interest in indoor amenity and a burden on the cost. Experts put more weights on pedestrian spaces considering the old and feeble persons and block planning. Besides, T-test pointed out that there are meaningful differences in land use between inhabitants and experts. Though inhabitants' opinion has priority because they are real user, experts' opinion which has the variety and the view in the long term should be reflected.

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User Interface in Web Based Communication for Internet Robot Control

  • Sugisaka, Masanori;Hazry, Desa
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.49-51
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    • 2005
  • Robot control involves advance programming, scientific and high technology. The systematic and methodological aspects of robot controls often results in having superficial control design problems that can negatively affect the robot application, usability and appeal. User friendly interface of robot control is extremely advantageous and more attractive. To illustrate, the application of medical robot is usually handled by clients who have little background in advance programming language. Thus, it would be difficult if the client needs to use programming language to control the robot. It would justify better if the robot control is presented in a meaningful interface to the client. This way the robot application would be more natural and user friendly. This paper describes the method of developing the user interface for web based communication to control an internet robot named Tarou. The web based communication tasks involves three levels. The first one accommodates on the client sending commands to robot through the internet. The next communication level relates to the robot receiving the commands sent by the client. The final communication level generates on sending feedback on status of commands by the robot to the client. The methodology used here can be elaborated in four hierarchical steps; identify user needs and robot tasks, identify the enhancing tag reference used by the server, induce the tag into HTML, present the HTML in attractive user interface as the client control panel.

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Development of Automatic Cutting Tool Selection Program (절삭 공구 자동 선정 프로그램 개발)

  • 김영진
    • Korean Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.177-182
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    • 1998
  • The computer related techniques have been developed rapidly in the field of metal removal industry. The electronic catalog for mechanical elements is one of such developments realized in recent years. As the emergence of the electronic catalogs in the 90s, it breaks the restriction of the traditional catalog and becomes a helpful and efficient tool in the field. In this paper, we develop an electronic catalog for the cutting tools of the Korea Tungsten Co. Ltd. The catalog consists of three parts: a preprocessor for tool selection, a database for tool, and a postprocessor for search result. A preprocessor for tool selection is developed under a user-friendly consideration. A database for tool consists of milling, drilling, and reaming tools with a list of cutters, inserts, and components. A postprocessor for search result consists of weight, dimension. drawing, product order number etc. of the tools. It also suggests the optimized cutting condition of the selected tool using a neural network technique which is done by an independent research group.

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Nature-Friendly Design Characteristics of Outdoor Spaces in Brand Apartments (브랜드 아파트에 나타난 자연친화적 외부공간의 디자인 특성에 관한 연구)

  • Hwang, Yeonsook;Lee, SongHyun
    • KIEAE Journal
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    • 제13권1호
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    • pp.93-100
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    • 2013
  • A outdoor space of the brand apartment can improve the quality of the whole environment in apartment and has differentiated identity in apartment housing through various versions of the green space and water space plan. The purpose of this study is to evaluate nature-friendly design characteristics in brand apartments and to offer a basic information for planning of brand apartment. In concrete, nature-friendly design did by green space and water space that can analyze by visual, and investigation contents divided to position, form, user behavior, link space from user viewpoint by case study. This study examined a case of eight brand apartments located in Gangnamgu, Seoul. We has divided the characteristics of a green space into horizontal type, vertical type, multi-dimensional type and has divided the water space into stagnant water type, flowing stream type, waterfall type and fountain type. The findings are summarized as follows: First, in case of the space of brand apartment, the application of horizontal and vertical greenery was lower compare with multi-dimensional green space. The most of items for multi-dimensional greenery have been planned to the open space and promenade. Second, a stagnant water type of water space features well used in most of the cases but a water space of signs of activity like a flowing stream, waterfall, fountain types were underused because of problem of administrative and maintenance expenses. Thirdly, Water space of brand apartments was planned with specialization item by apartment housing but green space does not have differentiated item and was planned by most similar form.

A Study on the Servicescape Design Strategy of a Dog-Friendly Hotel According to the Convenience Pursued by Consumers

  • Hwang, Sungi;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.242-247
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    • 2022
  • This study analyzes the servicescape of a dog-friendly hotel, which is the most important element of travel with a dog, which is increasing as the types of families diversify, and intends to suggest implications for servicescape strategies to enhance competitiveness in the future. The number of households with companion animals is increasing in line with the aging of the population, changes in the demographic structure due to the rapid increase in single-person households, and increase in income. In order to successfully operate a hotel with companion animals, which cannot have all the facilities like a large hotel, we would like to segment the market according to the user's pursuit of convenience and propose an appropriate servicescape design method.

Design for the Kangwonland Ski Resort (강원랜드 스키장 설계)

  • 이준복
    • Journal of the Korean Institute of Landscape Architecture
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    • 제32권1호
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    • pp.92-103
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    • 2004
  • This design was submitted to an invited competition for the Ski Resort of Kangwon Land which was held by Kangwon Land Resort in August, 2003. The site is located at 1∼17 Gohan-ri Gohan-eup Jungsungun Kangwon-do and has an area of 5,000,000$m^2$. The objectives of this project were to revitalize the local economy of Sabuk, Gohan which is well Down for deserted coal mines, by creating a resort complex for family group users with an environmentally friendly ski facility. This design scheme addresses three areas of concerns: First, how to boost the local economy through the proposed ski resort. By limiting lodging facilities in the ski resort, we could induce more development in the nearby towns. In order to balance the economical benefit to towns of Sabuk and Gohan, we decided to have two separate ski base facilities in each town boundary. Second, how to encourage family-oriented use of the ski resort by designing user-friendly ski slope, especially for beginner skiers. We designed 50% more beginner-level ski slope compared to average ski resorts. Third, how to make environmentally-friendly ski resort by respecting the original land form. We minimized the damage to the natural environment by protecting valuable tree groves. Also, ski slopes are designed to reduce unnecessary earth movement. This was designed under the assumption that more valley-oriented slopes would result in less cutting and banking of earthwork; this assumption was verified in comparison with other ski resorts. It is expected that this desist would serve environmentally-friendly designs in ski slopes.

A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House (유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.111-114
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    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

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User-friendly Improved Prototype Development on Web-based Diagnostic-supplement Learning System for Basic Academic Skills (웹기반 기초학력 진단-보정학습 시스템의 사용자 친화적인 개선 프로토타입 개발)

  • Hwang, Yunja;Cha, Hyun-jin
    • The Journal of Korean Association of Computer Education
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    • 제22권1호
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    • pp.63-78
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    • 2019
  • This study aims to improve User eXperience (UX) of the diagnostic-supplement learning system for Basic academic skills which has been utilized by teachers nationwide since 2015 in order to provide a consistent and systematic support on students' basic academic skills in K-12 school contexts. To achieve the research objective, usability evaluations such as basic questionnaire about UX/UI of the system according to user types, user testing, in-depth interview, expert heuristics were conducted. In addition, user-centered system was suggested through developing and iteratively evaluating the prototypes based on the user requirements drawn from the findings of such quantitative and qualitative usability evaluations. This study has an implication in suggesting the user-friendly design through the UX/UI improvements of the diagnostic-supplement learning system for Basic academic skills.

A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design (멀티미디어 디자인에서 사용자 인터페이스 그래픽 메타포 유형에 관한 연구)

  • 류시천
    • Archives of design research
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    • 제13권4호
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    • pp.105-114
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    • 2000
  • Since the apple company adopted the desktop-office metaphor in Macintosh, the metaphoric interface has been used generally in multimedia products or services, on which user-friendly knowledge, conception, and images are represented metaphorically. Although the metaphor can be employed as one of ways to identify the essence or pattern of information, a theoretical framework on its relation with the user interface is not fully established. In this study, the user interface considered as a core of multimedia design was discussed, and the form of the graphic metaphor was investigated. The seven forms of the graphical metaphor presented herein would be applied as one of approaches to the user interface in relevant researches.

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